2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
koda |
merge
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2011-04-05 |
nemo |
set cLocale even for en
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29 |
sheepluva |
fix leaking of hand-drawn maps
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-10 |
koda |
screenshot binding for library (on ios it just plays the sound)
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2011-02-08 |
koda |
screenshots 4 ios
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-06 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
merge 0.9.15 once again
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2011-01-17 |
koda |
merge
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2011-01-31 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
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2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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2010-12-08 |
unc0rr |
Stub to recieve /draw command
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2010-12-04 |
koda |
more retina support and multitasking support
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2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-21 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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2010-11-21 |
nemo |
I think unc0rr forgot to add initModule here
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-12 |
koda |
minor stuff
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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2010-09-27 |
smaxx |
Engine:
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
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2010-09-01 |
koda |
remove now useless toggle, add ai team
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2010-09-01 |
smaxx |
Engine:
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26 |
smaxx |
Engine:
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
merge
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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