Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-24, by koda
I changed r. Still not a perfect fix.
2011-03-23, by Colin Rice (clr_)
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23, by koda
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23, by Colin Rice (clr_)
Fix endianness
2011-03-22, by nemo
Fix straight lines drawing issues
2011-03-22, by unc0rr
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22, by nemo
tweak to crosshair
2011-03-21, by nemo
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21, by unc0rr
merge
2011-03-21, by unc0rr
nikin just wants to get commit count up
2011-03-20, by nikin
Remove floating point to avoid desync
2011-03-20, by nikin
remove ammo if you suicide in the middle of uses
2011-03-20, by nemo
Replaced bs2packs.
2011-03-20, by EJ
Adjust conditions for showing crosshair
2011-03-20, by nemo
Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-21, by EJ
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-25, by Tobias Domhan
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20, by shreyasbp
portuguese updates
2011-03-19, by inu
percentage modifier for get away time
2011-03-19, by nikin
Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19, by nemo
Landgun, first pass. At sdw's request.
2011-03-19, by nemo
Remove stray pixels
2011-03-19, by nemo
some final work and buggfix for Tag Team, it is now playable
2011-03-19, by Henek
redone tag team to work and be beautifully coded
2011-03-19, by Henek
merge
2011-03-17, by koda
allows for building hedgewars with SDL-1.3
2011-03-17, by koda
and or is not or and is not and
2011-03-17, by koda
update headers a bit
2011-03-17, by koda
added game mode Tag Team, mostly untested, please test :)
2011-03-17, by Henek
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
+10000
tip