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Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
cleaning up team divide mode code from last night a little
2016-04-26, by sheepluva
divided teams: better horizontal clan distribution
2016-04-26, by sheepluva
Reword emscripten-related error messages
2016-04-25, by koda
"divided teams" modifier will now work with more than 2 teams!
2016-04-25, by sheepluva
Merge default
qmlfrontend
2016-04-25, by unc0rr
Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-25, by sheepluva
some more dark magic regarding hog speech input
2016-04-24, by sheepluva
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24, by sheepluva
merge Wuzzy's new scheme icons
2016-04-24, by sheepluva
Update scheme editor icons
2016-04-13, by Wuzzy
merge Wuzzy's space campaign string fixes
2016-04-24, by sheepluva
Typo fixes for A Space Adventure campaign
2016-04-13, by Wuzzy
merge Wuzzy's game modifier buttons reorder patch
2016-04-24, by sheepluva
Reorder game flag buttons
2016-04-12, by Wuzzy
preselect weapons
2016-04-24, by sheepluva
merge Wuzzy's ropeknockchallenge updates
2016-04-24, by sheepluva
Update Rope-Knocking Challenge
2016-04-12, by Wuzzy
drop function that does not exist in SDL2 from SDLh.pas
2016-04-24, by sheepluva
pas2c converts exit to return, so change RunEngine signature
2016-04-23, by frd
Correctly call uPhysFSLayer.initModule
2016-04-23, by frd
Add workaround to force string concatenation in pas2c
2016-04-23, by koda
Implement GetCurrentDir in the c rtl
2016-04-23, by koda
Use hwlibrary while converting to c
2016-04-23, by frd
Set cdecl on exported functions and hide them from pas2c
2016-04-23, by koda
Add a necessary flag to emscripten
2016-04-23, by frd
Add missing functions to fully disable lua at compile time
2016-04-23, by koda
uscript cosmetics
2016-04-23, by koda
whitespace fix
2016-04-23, by sheepluva
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of many drop-down lists
2016-04-18, by Wuzzy
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of drop-down lists in team editor
2016-04-18, by Wuzzy
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-23, by sheepluva
Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18, by Wuzzy
Disable Sudden Death in portal mission
2016-04-18, by Wuzzy
Clean up portal mission code
2016-04-18, by Wuzzy
Clean up strings, hats, flags and graves in Portal mission
2016-04-18, by Wuzzy
merging Wuzzy's feedback fix
2016-04-23, by sheepluva
Fix bad layouting of feedback dialog, fixes #58
2016-04-18, by Wuzzy
fix default binding for F10 / slot 10 not working
2016-04-23, by sheepluva
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-23, by sheepluva
travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21, by koda
Correctly set WEBGL macro during pas2c conversion
2016-04-21, by koda
Disable stereo rendering when compiled with pas2c
2016-04-21, by koda
Fully support emscripten toolchain in our build system
2016-04-21, by koda
Import the Emscripted toolchain configuration
2016-04-21, by koda
Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21, by koda
Work around how emscripten defines rwops
2016-04-21, by koda
Work around emscripten not finding math.h
2016-04-20, by koda
Add support for compiling C engine with emscripten
2016-04-20, by koda
travis: Use latest cmake vailable
2016-04-19, by koda
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-18, by unc0rr
missing comma
2016-04-13, by nemo
Use our copy for border too
2016-04-13, by nemo
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13, by nemo
merge
2016-04-13, by mikade
Allow variable boost directions in Racer
2016-04-10, by mikade
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-12, by nemo
fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-07, by sheepluva
- Init physfs before creating debug log
2016-04-02, by unc0rr
Fix pas2c build
2016-04-02, by unc0rr
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2016-04-01, by sheepluva
HedgeEditor: Fix list of available sprites
2015-09-11, by Wuzzy
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11, by Wuzzy
More selectable barrel healths in Hedge editor, including default 60
2015-09-11, by Wuzzy
Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11, by Wuzzy
Fix broken HedgeEditor map preview
2015-09-11, by Wuzzy
Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01, by nemo
Time achievement for ClimbHome
2016-04-01, by unC0Rr
Don't spam '+' message
qmlfrontend
2016-03-29, by unc0rr
merge default
qmlfrontend
2016-03-29, by unc0rr
logging via physfs
2016-03-15, by unc0rr
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29, by unc0rr
Fix function name in avwrapper
0.9.22
2016-03-29, by koda
Fix function name in avwrapper
2016-03-29, by koda
add svg sources. bug #43
2016-03-29, by nemo
Trick on storage format to simplify sql queries
2016-03-29, by unC0Rr
https4dlc
2016-03-29, by sheepluva
change all URLs of feedback dialog to use https
2016-03-29, by sheepluva
RC planes should not pick up frozen crates
2016-03-28, by nemo
Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-28, by unc0rr
Keep very old compatibility
0.9.22
2016-03-25, by koda
Keep very old compatibility
2016-03-25, by koda
Use the correct replacement
0.9.22
2016-03-25, by koda
Use the correct replacement
2016-03-25, by koda
More compatibility wrappers for video
2016-03-25, by koda
fix check for wrong value
2016-03-25, by sheepluva
racer map #20
2016-03-25, by unC0Rr
Achievement for ClimbHome
2016-03-24, by unC0Rr
Add an additional compatibility layer for video
2016-03-22, by koda
Fix typo
2016-03-22, by unC0Rr
Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20, by koda
Fix bundle already present check
2016-03-20, by koda
Add FindOggVorbis to make sure all paths are set
2016-03-20, by koda
Update osx bundle creation with SDL2 library names
2016-03-20, by koda
copypasta to make AI use vampirism too
2016-03-18, by nemo
logging via physfs
qmlfrontend
2016-03-15, by unc0rr
Merge default
qmlfrontend
2016-03-14, by unc0rr
Do not check games lasting for more than 3 hours
2016-03-14, by unc0rr
german translation: fix error due to confusion of plural "you" with singular "you"
2016-03-14, by sheepluva
avwrapper: Explicitly check for macro existence
0.9.22
2015-11-16, by koda
videorec: Drop setting x264 preset
0.9.22
2015-11-07, by koda
avwrapper: Adjust prefixed symobols version guard
0.9.22
2015-11-16, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
2015-11-12, by Vittorio Giovara
videorec: Drop a commented out option
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
0.9.22
2015-11-10, by Vittorio Giovara
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
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