HedgewarsScriptLoad("/Scripts/Locale.lua")
local player = nil -- This variable will point to the hog's gear
local enemy = nil
local GameOver = false
local jetpackFuel = 1000
function onGameInit()
-- Things we don't modify here will use their default values.
Seed = 0 -- The base number for the random number generator
GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
TurnTime = 90000 -- The time the player has to move each round (in ms)
CaseFreq = 0 -- The frequency of crate drops
MinesNum = 0 -- The number of mines being placed
MinesTime = 1000
Explosives = 0 -- The number of explosives being placed
Map = "Hydrant" -- The map to be played
Theme = "City" -- The theme to be used
-- Disable Sudden Death
HealthDecrease = 0
WaterRise = 0
AddTeam(loc("Bloody Rookies"), -1, "deadhog", "Island", "Default", "cm_eyes")
player = AddHog(loc("Hunter"), 0, 1, "NoHat")
AddTeam(loc("Toxic Team"), -6, "skull", "Island", "Default", "cm_magicskull")
enemy = AddHog(loc("Poison"), 1, 100, "Skull")
SetGearPosition(player,430,516)
SetGearPosition(enemy,1464,936)
end
function onGameStart()
SpawnSupplyCrate(426,886,amJetpack)
SpawnSupplyCrate(1544,690,amFirePunch)
SpawnSupplyCrate(950,851,amBlowTorch)
SpawnSupplyCrate(1032,853,amParachute)
AddGear(579, 296, gtMine, 0, 0, 0, 0)
ShowMission(loc("Diver"), loc("Scenario"),
loc("Eliminate the enemy before the time runs out.") .. "|" ..
loc("Unlimited Attacks: Attacks don't end your turn") .. "|" ..
loc("Mines time: 1 second"), -amFirePunch, 0);
--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
SetAmmoDescriptionAppendix(amJetpack, string.format(loc("In this mission you get %d%% fuel."), div(jetpackFuel, 20)))
SetWind(-100)
end
function onGameTick()
if (TotalRounds == 3) and (GameOver == false) then
SetHealth(player, 0)
GameOver = true
end
if TurnTimeLeft == 1 then
SetHealth(player, 0)
GameOver = true
end
end
function onAmmoStoreInit()
SetAmmo(amFirePunch, 1, 0, 0, 1)
SetAmmo(amBlowTorch, 0, 0, 0, 1)
SetAmmo(amGirder, 1, 0, 0, 0)
SetAmmo(amParachute, 0, 0, 0, 1)
SetAmmo(amJetpack, 0, 0, 0, 1)
end
function onGearAdd(gear)
if GetGearType(gear) == gtJetpack then
SetHealth(gear, jetpackFuel)
end
end
function onGearDelete(gear)
if (gear == enemy) and (GameOver == false) then
ShowMission(loc("Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
elseif gear == player then
ShowMission(loc("Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
GameOver = true
end
end