Some value for opacity. Did not adjust water colour.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga, mods for Hedgewars by Vittorio Giovara
slouken@libsdl.org, vittorio.giovara@gmail.com
*/
#include "SDL_config.h"
#ifndef _SDL_uikitwindow_h
#define _SDL_uikitwindow_h
#include "../SDL_sysvideo.h"
#import "SDL_uikitopenglview.h"
typedef struct SDL_WindowData SDL_WindowData;
extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
@class UIWindow;
struct SDL_WindowData
{
SDL_WindowID windowID;
UIWindow *uiwindow;
SDL_uikitopenglview *view;
};
#endif /* _SDL_uikitwindow_h */
/* vi: set ts=4 sw=4 expandtab: */