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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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slouken@libsdl.org, vittorio.giovara@gmail.com
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*/
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#include "SDL_config.h"
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#ifndef _SDL_uikitwindow_h
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#define _SDL_uikitwindow_h
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#include "../SDL_sysvideo.h"
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#import "SDL_uikitopenglview.h"
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typedef struct SDL_WindowData SDL_WindowData;
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extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
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extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
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@class UIWindow;
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struct SDL_WindowData
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{
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SDL_WindowID windowID;
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UIWindow *uiwindow;
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SDL_uikitopenglview *view;
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};
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#endif /* _SDL_uikitwindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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