Seems these aren't needed in CTF_Blizzard. Guess we'll find out
--------------------------------
-- CONTROL 0.3
--------------------------------
-- in this version
---------
-- 0.2
---------
-- fixed score display errrors
-- added missing resurrection effects
-- moved hogs off control points if thats where they started
-- added sanity limit for the above
-- added tint tags to display clan score on each point as it scors
-- added gameflags filter
-- changed scoring rate
-- hogs now only score point DURING THEIR TURN
-- map now accepts custom weaponsets and themes
-- changed win limit
---------
-- 0.3
---------
-- added translation support
--------
-- 0.4
--------
-- added scaling scoring based on clans: 300 points to win - 25 per team in game
-----------------
--script begins
-----------------
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
---------------------------------------------------------------
----------lots of bad variables and things
----------because someone is too lazy
----------to read about tables properly
------------------ "Oh well, they probably have the memory"
local gameWon = false
local pointLimit = 300
local vCirc = {}
local vCircCount = 0
local hGCount = 0
local vCircX = {}
local vCircY = {}
local vCircMinA = {}
local vCircMaxA = {}
local vCircType = {}
local vCircPulse = {}
local vCircFuckAll = {}
local vCircRadius = {}
local vCircWidth = {}
local vCircCol = {}
--------------------------
-- hog and team tracking variales
--------------------------
local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears
local numTeams -- store the number of teams in the game
local teamNameArr = {} -- store the list of teams
local teamClan = {}
local teamSize = {} -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin
local teamComment = {}
local teamScore = {}
--------------------------------
--zone and teleporter variables
--------------------------------
--local redTel
--local orangeTel
--local areaArr = {} -- no longer used
local cPoint = {}
local cOwnerClan = {}
local zXMin = {}
local zWidth = {}
local zYMin = {}
local zHeight = {}
local zOccupied = {}
local zCount = 0
------------------------
-- zone methods
------------------------
-- see on gameTick also
function CreateZone(xMin, yMin, width, height)
zXMin[zCount] = xMin
zYMin[zCount] = yMin
zWidth[zCount] = width
zHeight[zCount] = height
zOccupied[zCount] = false
zCount = zCount + 1
return (zCount-1)
end
function GearIsInZone(gear, zI)
if (GetX(gear) > zXMin[zI]) and (GetX(gear) < (zXMin[zI]+zWidth[zI])) and (GetY(gear) > zYMin[zI]) and (GetY(gear) < (zYMin[zI]+zHeight[zI])) then
zOccupied[zI] = true
else
zOccupied[zI] = false
end
return zOccupied[zI]
end
function ZonesAreEmpty()
okay = true
for i = 0,(zCount-1) do
for k = 0, (numhhs-1) do
if (hhs[k] ~= nil) then
if (GearIsInZone(hhs[k],i)) == true then
FindPlace(hhs[k], false, 0, LAND_WIDTH, true)
okay = false
end
end
end
end
return(okay)
end
function CheckZones()
for i = 0,(zCount-1) do
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff)
cOwnerClan[i] = nil
for k = 0, (numhhs-1) do
if (hhs[k] ~= nil) then
if (GearIsInZone(hhs[k],i)) == true then
if cOwnerClan[i] ~= nil then
if cOwnerClan[i] ~= GetHogClan(hhs[k]) then
--if the hog now being compared is different to one that is also here and was previously compared
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff)
--SetVisualGearValues(vCirc[i], 2739, 1378, 20, 255, 1, 10, 0, 300, 5, 0xffffffff)
cOwnerClan[i] = 10 -- this means conflicted
end
elseif cOwnerClan[i] == nil then
cOwnerClan[i] = GetHogClan(hhs[k])
--SetVisualGearValues(vCirc[i], 2739, 1378, 20, 255, 1, 10, 0, 300, 5, GetClanColor( GetHogClan(hhs[k])) )
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], GetClanColor( GetHogClan(hhs[k])))
end
end
end
end
end
end
function AwardPoints()
for i = 0,(zCount-1) do
-- give score to all players controlling points
--if (cOwnerClan[i] ~= nil) and (cOwnerClan[i] ~= 10) then
-- teamScore[cOwnerClan[i]] = teamScore[cOwnerClan[i]] + 1
--end
-- only give score to the player currently in control
if CurrentHedgehog ~= nil then
if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then
teamScore[cOwnerClan[i]] = teamScore[cOwnerClan[i]] + 1
end
end
end
-- i want to show all the tags at once as having the SAME score not 1,2,3,4 so alas, repeating the loop seems needed
for i = 0,(zCount-1) do
if CurrentHedgehog ~= nil then
if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then
g = AddVisualGear(vCircX[i], vCircY[i], vgtHealthTag, 100, False)
SetVisualGearValues(g, vCircX[i], vCircY[i], 0, 0, 0, 0, 0, teamScore[cOwnerClan[i]], 1500, GetClanColor(cOwnerClan[i]))
end
end
end
end
-----------------
-- general methods
------------------
function RebuildTeamInfo()
-- make a list of individual team names
for i = 0, 5 do
teamNameArr[i] = " " -- = i
teamSize[i] = 0
teamIndex[i] = 0
teamScore[i] = 0
end
numTeams = 0
for i = 0, (numhhs-1) do
z = 0
unfinished = true
while(unfinished == true) do
newTeam = true
tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
if tempHogTeamName == teamNameArr[z] then
newTeam = false
unfinished = false
end
z = z + 1
if z == TeamsCount then
unfinished = false
if newTeam == true then
teamNameArr[numTeams] = tempHogTeamName
numTeams = numTeams + 1
end
end
end
end
-- find out how many hogs per team, and the index of the first hog in hhs
for i = 0, (numTeams-1) do
for z = 0, (numhhs-1) do
if GetHogTeamName(hhs[z]) == teamNameArr[i] then
teamClan[i] = GetHogClan(hhs[z])
if teamSize[i] == 0 then
teamIndex[i] = z -- should give starting index
end
teamSize[i] = teamSize[i] + 1
--add a pointer so this hog appears at i in hhs
end
end
end
end
------------------------
-- game methods
------------------------
function onGameInit()
-- Things we don't modify here will use their default values.
--GameFlags = gfInfAttack + gfSolidLand -- Game settings and rules
GameFlags = band(bor(GameFlags, gfInfAttack + gfSolidLand), bnot(gfKing + gfForts))
SuddenDeathTurns = 99 -- suddendeath is off, effectively
end
function onGameStart()
-- build zones
cPoint[0] = CreateZone(571,47,120,80)
cPoint[1] = CreateZone(1029,643,120,80)
cPoint[2] = CreateZone(322,1524,120,80)
cPoint[3] = CreateZone(1883,38,120,80)
cPoint[4] = CreateZone(3821,46,120,80)
cPoint[5] = CreateZone(2679,1338,120,80)
vCircX[0], vCircY[0] = 631, 82
vCircX[1], vCircY[1] = 1088, 684
vCircX[2], vCircY[2] = 381, 1569
vCircX[3], vCircY[3] = 1942, 77
vCircX[4], vCircY[4] = 3883, 89
vCircX[5], vCircY[5] = 2739, 1378
for i = 0, 5 do
vCirc[i] = AddVisualGear(0,0,vgtCircle,0,true)
vCircMinA[i] = 20
vCircMaxA[i] = 255
vCircType[i] = 1
vCircPulse[i] = 10
vCircFuckAll[i] = 0
vCircRadius[i] = 300
vCircWidth[i] = 5
vCircCol[i] = 0xffffffff
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
end
--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1, 10, 0, 100, 1, GetClanColor(0))
--minO,max0 -glowyornot --pulsate timer -- fuckall -- radius -- width -- colour
--new improved placement schematics aw yeah
RebuildTeamInfo()
for i = 0, (numTeams-1) do
pointLimit = pointLimit - 25
end
--SetGearPosition(hhs[0], 631, 82)
--SetGearPosition(hhs[1], 1088, 684)
--SetGearPosition(hhs[2], 381, 1569)
-- reposition hogs if they are on control points until they are not or sanity limit kicks in
reN = 0
--zz = 0
while (reN < 10) do
if ZonesAreEmpty() == false then
reN = reN + 1
--zz = zz + 1
--SetGearPosition(hhs[0], 631, 82) -- put this in here to thwart attempts at repositioning and test sanity limit
else
reN = 15
end
--AddCaption(zz) -- number of times it took to work
end
ShowMission(loc("CONTROL v0.3"), loc("by mikade"), loc("Control pillars to score points.") .. "|" .. loc("Goal:") .. " " .. pointLimit .. " " .. loc("points"), 0, 0)
end
function onNewTurn()
if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
lastTeam = GetHogTeamName(CurrentHedgehog)
end
if gameWon == false then
for i = 0, (numTeams-1) do
if teamScore[i] >= pointLimit then --150
gameWon = true
winnerClan = i
end
end
if gameWon == true then
for i = 0, (numhhs-1) do
if hhs[i] ~= nil then
if GetHogClan(hhs[i]) ~= winnerClan then
SetEffect(hhs[i], heResurrectable, false)
SetHealth(hhs[i],0)
end
end
end
TurnTimeLeft = 1
end
for i = 0,5 do
if teamNameArr[i] ~= " " then -- i
teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. loc (" points|")
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
ShowMission(loc("CONTROL"), loc("Team Scores:"), teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)
end
end
function onGameTick()
vCircCount = vCircCount + 1
if (vCircCount >= 500) and (gameWon == false) then
vCircCount = 0
CheckZones()
--AwardPoints()
--[[for i = 0,5 do
if teamNameArr[i] ~= " " then -- i
teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i] ] .. " points|"
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
ShowMission("CONTROL", "Team Scores:", teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)]]
end
-- things we wanna check often
if (CurrentHedgehog ~= nil) then
-- AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
--AddCaption(teamNameArr[0] .. " : " .. teamScore[0])
--AddCaption(GetHogTeamName(CurrentHedgehog) .. " : " .. teamScore[GetHogClan(CurrentHedgehog)]) -- this end up 1?
-- huh? the first clan added seems to be clan 1, not 0 ??
end
hGCount = hGCount + 1
if (hGCount >= 2000) and (gameWon == false) then
hGCount = 0
AwardPoints()
end
end
function onGearResurrect(gear)
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, true)
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtHedgehog then
--AddCaption("gear deleted!")
for i = 0, (numhhs-1) do
if gear == hhs[i] then
hhs[i] = nil
--AddCaption("for real")
end
end
end
end