gameServer/OfficialServer/GameReplayStore.hs
author nemo
Sat, 09 Jun 2012 10:28:45 -0400
changeset 7208 62e36dc45098
parent 6040 a740069c21e3
child 8371 0551b5c3de9a
permissions -rw-r--r--
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.

{-# LANGUAGE ScopedTypeVariables #-}
module OfficialServer.GameReplayStore where

import Data.Time
import Control.Exception as E
import qualified Data.Map as Map
import Data.Sequence()
import System.Log.Logger
import Data.Maybe
import Data.Unique
import Control.Monad
---------------
import CoreTypes


saveReplay :: RoomInfo -> IO ()
saveReplay r = do
    time <- getCurrentTime
    u <- liftM hashUnique newUnique
    let fileName = "replays/" ++ show time ++ "-" ++ show u
    let gi = fromJust $ gameInfo r
    let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
    E.catch
        (writeFile fileName (show replayInfo))
        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)