gameServer/OfficialServer/GameReplayStore.hs
author nemo
Sat, 09 Jun 2012 10:28:45 -0400
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Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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{-# LANGUAGE ScopedTypeVariables #-}
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module OfficialServer.GameReplayStore where
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import Data.Time
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import Control.Exception as E
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import qualified Data.Map as Map
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import Data.Sequence()
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import System.Log.Logger
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import Data.Maybe
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import Data.Unique
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import Control.Monad
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---------------
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import CoreTypes
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saveReplay :: RoomInfo -> IO ()
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saveReplay r = do
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    time <- getCurrentTime
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    u <- liftM hashUnique newUnique
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    let fileName = "replays/" ++ show time ++ "-" ++ show u
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    let gi = fromJust $ gameInfo r
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    let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
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    E.catch
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        (writeFile fileName (show replayInfo))
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        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)
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