#include "roomlist.h"
#include "../util/util.h"
#include "../util/list.h"
#include "../util/logging.h"
#include <stdlib.h>
#include <string.h>
flib_roomlist *flib_roomlist_create() {
return flib_calloc(1, sizeof(flib_roomlist));
}
static void flib_roomlist_room_destroy(flib_roomlist_room *room) {
if(room) {
free(room->map);
free(room->name);
free(room->owner);
free(room->scheme);
free(room->weapons);
free(room);
}
}
void flib_roomlist_destroy(flib_roomlist *list) {
if(list) {
for(int i=0; i<list->roomCount; i++) {
flib_roomlist_room_destroy(list->rooms[i]);
}
free(list);
}
}
static flib_roomlist_room *fillRoomFromParams(char **params) {
flib_roomlist_room *result = NULL;
flib_roomlist_room *tmpRoom = flib_calloc(1, sizeof(flib_roomlist_room));
if(tmpRoom) {
tmpRoom->inProgress = !strcmp(params[0], "True");
tmpRoom->name = flib_strdupnull(params[1]);
tmpRoom->playerCount = atoi(params[2]);
tmpRoom->teamCount = atoi(params[3]);
tmpRoom->owner = flib_strdupnull(params[4]);
tmpRoom->map = flib_strdupnull(params[5]);
tmpRoom->scheme = flib_strdupnull(params[6]);
tmpRoom->weapons = flib_strdupnull(params[7]);
if(tmpRoom->name && tmpRoom->owner && tmpRoom->map && tmpRoom->scheme && tmpRoom->weapons) {
result = tmpRoom;
tmpRoom = NULL;
}
}
flib_roomlist_room_destroy(tmpRoom);
return result;
}
int flib_roomlist_add(flib_roomlist *list, char **params) {
int result = -1;
if(!list || !params) {
flib_log_e("null parameter in flib_roomlist_add");
} else {
flib_roomlist_room *tmpRoom = fillRoomFromParams(params);
if(tmpRoom) {
flib_roomlist_room **rooms = flib_list_insert(list->rooms, &list->roomCount, sizeof(*list->rooms), &tmpRoom, 0);
if(rooms) {
list->rooms = rooms;
tmpRoom = NULL;
result = 0;
}
}
flib_roomlist_room_destroy(tmpRoom);
}
return result;
}
static int findRoom(flib_roomlist *list, const char *name) {
for(int i=0; i<list->roomCount; i++) {
if(!strcmp(name, list->rooms[i]->name)) {
return i;
}
}
return -1;
}
int flib_roomlist_update(flib_roomlist *list, const char *name, char **params) {
int result = -1;
if(!list || !name || !params) {
flib_log_e("null parameter in flib_roomlist_update");
} else {
flib_roomlist_room *tmpRoom = fillRoomFromParams(params);
int roomid = findRoom(list, name);
if(tmpRoom && roomid>=0) {
flib_roomlist_room_destroy(list->rooms[roomid]);
list->rooms[roomid] = tmpRoom;
tmpRoom = NULL;
result = 0;
}
flib_roomlist_room_destroy(tmpRoom);
}
return result;
}
flib_roomlist_room *flib_roomlist_find(flib_roomlist *list, const char *name) {
flib_roomlist_room *result = NULL;
if(!list || !name) {
flib_log_e("null parameter in flib_roomlist_find");
} else {
int roomid = findRoom(list, name);
if(roomid>=0) {
result = list->rooms[roomid];
}
}
return result;
}
void flib_roomlist_clear(flib_roomlist *list) {
if(!list) {
flib_log_e("null parameter in flib_roomlist_clear");
} else {
for(int i=0; i<list->roomCount; i++) {
flib_roomlist_room_destroy(list->rooms[i]);
}
free(list->rooms);
list->rooms = NULL;
list->roomCount = 0;
}
}
int flib_roomlist_delete(flib_roomlist *list, const char *name) {
int result = -1;
if(!list || !name) {
flib_log_e("null parameter in flib_roomlist_delete");
} else {
int roomid = findRoom(list, name);
if(roomid<0) {
flib_log_w("Attempt to delete unknown room %s", name);
} else {
flib_roomlist_room *room = list->rooms[roomid];
flib_roomlist_room **rooms = flib_list_delete(list->rooms, &list->roomCount, sizeof(*list->rooms), roomid);
if(rooms || list->roomCount==0) {
list->rooms = rooms;
flib_roomlist_room_destroy(room);
result = 0;
}
}
}
return result;
}