QTfrontend/SDLs.h
author nemo
Fri, 16 Oct 2009 14:53:58 +0000
changeset 2491 525e7d3a4958
parent 2443 fececcbc2189
child 2515 51d3f4b6293a
permissions -rw-r--r--
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef SDLS_H
#define SDLS_H

#include <QStringList>
#include "openalbridge.h"

class SDLInteraction : public QObject
{
	Q_OBJECT

private:
	int music;

public:
	SDLInteraction();
	~SDLInteraction();
	void setHardwareSound(bool hardware_snd);
	QStringList getResolutions() const;
	void addGameControllerKeys() const;
	void StartMusic();
	void StopMusic();
};

void OpenAL_Init();

#endif