misc/libphysfs/lzma/CPP/7zip/Compress/Copy/CopyCoder.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)

// Compress/CopyCoder.h

#ifndef __COMPRESS_COPYCODER_H
#define __COMPRESS_COPYCODER_H

#include "../../ICoder.h"
#include "../../../Common/MyCom.h"

namespace NCompress {

class CCopyCoder: 
  public ICompressCoder,
  public ICompressGetInStreamProcessedSize,
  public CMyUnknownImp
{
  Byte *_buffer;
public:
  UInt64 TotalSize;
  CCopyCoder(): TotalSize(0) , _buffer(0) {};
  ~CCopyCoder();

  MY_UNKNOWN_IMP1(ICompressGetInStreamProcessedSize)

  STDMETHOD(Code)(ISequentialInStream *inStream,
      ISequentialOutStream *outStream, 
      const UInt64 *inSize, const UInt64 *outSize,
      ICompressProgressInfo *progress);
  STDMETHOD(GetInStreamProcessedSize)(UInt64 *value);
};

}

#endif