misc/libphysfs/lzma/CPP/7zip/Compress/Copy/CopyCoder.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// Compress/CopyCoder.h
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#ifndef __COMPRESS_COPYCODER_H
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#define __COMPRESS_COPYCODER_H
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#include "../../ICoder.h"
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#include "../../../Common/MyCom.h"
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namespace NCompress {
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class CCopyCoder: 
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  public ICompressCoder,
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  public ICompressGetInStreamProcessedSize,
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  public CMyUnknownImp
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{
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  Byte *_buffer;
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public:
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  UInt64 TotalSize;
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  CCopyCoder(): TotalSize(0) , _buffer(0) {};
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  ~CCopyCoder();
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  MY_UNKNOWN_IMP1(ICompressGetInStreamProcessedSize)
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  STDMETHOD(Code)(ISequentialInStream *inStream,
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      ISequentialOutStream *outStream, 
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      const UInt64 *inSize, const UInt64 *outSize,
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      ICompressProgressInfo *progress);
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  STDMETHOD(GetInStreamProcessedSize)(UInt64 *value);
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};
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}
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#endif