- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// RegisterArc.h
#ifndef __REGISTERARC_H
#define __REGISTERARC_H
#include "../Archive/IArchive.h"
typedef IInArchive * (*CreateInArchiveP)();
typedef IOutArchive * (*CreateOutArchiveP)();
struct CArcInfo
{
const wchar_t *Name;
const wchar_t *Ext;
const wchar_t *AddExt;
Byte ClassId;
Byte Signature[16];
int SignatureSize;
bool KeepName;
CreateInArchiveP CreateInArchive;
CreateOutArchiveP CreateOutArchive;
};
void RegisterArc(const CArcInfo *arcInfo);
#define REGISTER_ARC_NAME(x) CRegister ## x
#define REGISTER_ARC_DEC_SIG(x) struct REGISTER_ARC_NAME(x) { \
REGISTER_ARC_NAME(x)() { g_ArcInfo.Signature[0]--; RegisterArc(&g_ArcInfo); }}; \
static REGISTER_ARC_NAME(x) g_RegisterArc;
#define REGISTER_ARC(x) struct REGISTER_ARC_NAME(x) { \
REGISTER_ARC_NAME(x)() { RegisterArc(&g_ArcInfo); }}; \
static REGISTER_ARC_NAME(x) g_RegisterArc;
#endif