- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// LockedStream.h
#ifndef __LOCKEDSTREAM_H
#define __LOCKEDSTREAM_H
#include "../../Windows/Synchronization.h"
#include "../../Common/MyCom.h"
#include "../IStream.h"
class CLockedInStream
{
CMyComPtr<IInStream> _stream;
NWindows::NSynchronization::CCriticalSection _criticalSection;
public:
void Init(IInStream *stream)
{ _stream = stream; }
HRESULT Read(UInt64 startPos, void *data, UInt32 size, UInt32 *processedSize);
};
class CLockedSequentialInStreamImp:
public ISequentialInStream,
public CMyUnknownImp
{
CLockedInStream *_lockedInStream;
UInt64 _pos;
public:
void Init(CLockedInStream *lockedInStream, UInt64 startPos)
{
_lockedInStream = lockedInStream;
_pos = startPos;
}
MY_UNKNOWN_IMP
STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize);
};
#endif