misc/libphysfs/lzma/CPP/7zip/Common/LockedStream.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// LockedStream.h
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#ifndef __LOCKEDSTREAM_H
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#define __LOCKEDSTREAM_H
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#include "../../Windows/Synchronization.h"
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#include "../../Common/MyCom.h"
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#include "../IStream.h"
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class CLockedInStream
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{
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  CMyComPtr<IInStream> _stream;
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  NWindows::NSynchronization::CCriticalSection _criticalSection;
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public:
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  void Init(IInStream *stream)
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    { _stream = stream; }
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  HRESULT Read(UInt64 startPos, void *data, UInt32 size, UInt32 *processedSize);
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};
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class CLockedSequentialInStreamImp: 
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  public ISequentialInStream,
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  public CMyUnknownImp
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{
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  CLockedInStream *_lockedInStream;
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  UInt64 _pos;
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public:
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  void Init(CLockedInStream *lockedInStream, UInt64 startPos)
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  {
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    _lockedInStream = lockedInStream;
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    _pos = startPos;
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  }
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  MY_UNKNOWN_IMP
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  STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize);
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};
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#endif