misc/libphysfs/lzma/CPP/7zip/Common/LockedStream.cpp
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)

// LockedStream.cpp

#include "StdAfx.h"

#include "LockedStream.h"

HRESULT CLockedInStream::Read(UInt64 startPos, void *data, UInt32 size, 
  UInt32 *processedSize)
{
  NWindows::NSynchronization::CCriticalSectionLock lock(_criticalSection);
  RINOK(_stream->Seek(startPos, STREAM_SEEK_SET, NULL));
  return _stream->Read(data, size, processedSize);
}

STDMETHODIMP CLockedSequentialInStreamImp::Read(void *data, UInt32 size, UInt32 *processedSize)
{
  UInt32 realProcessedSize = 0;
  HRESULT result = _lockedInStream->Read(_pos, data, size, &realProcessedSize);
  _pos += realProcessedSize;
  if (processedSize != NULL)
    *processedSize = realProcessedSize;
  return result;
}