misc/libphysfs/lzma/CPP/7zip/Common/LockedStream.cpp
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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// LockedStream.cpp
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#include "StdAfx.h"
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#include "LockedStream.h"
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HRESULT CLockedInStream::Read(UInt64 startPos, void *data, UInt32 size, 
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  UInt32 *processedSize)
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{
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  NWindows::NSynchronization::CCriticalSectionLock lock(_criticalSection);
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  RINOK(_stream->Seek(startPos, STREAM_SEEK_SET, NULL));
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  return _stream->Read(data, size, processedSize);
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}
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STDMETHODIMP CLockedSequentialInStreamImp::Read(void *data, UInt32 size, UInt32 *processedSize)
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{
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  UInt32 realProcessedSize = 0;
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  HRESULT result = _lockedInStream->Read(_pos, data, size, &realProcessedSize);
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  _pos += realProcessedSize;
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  if (processedSize != NULL)
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    *processedSize = realProcessedSize;
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  return result;
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}