--- a/hedgewars/uConsts.pas Tue Jun 29 23:30:49 2010 -0400
+++ b/hedgewars/uConsts.pas Wed Jun 30 12:55:33 2010 +0200
@@ -214,6 +214,18 @@
cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729);
{$WARNINGS ON}
+ // reducedquality flags
+ rqNone = $00000000; // don't reduce quality
+ rqBlurryLand = $00000001; // downscaled terrain
+ rqLowRes = $00000002; // use half land array
+ rqNoBackground= $00000004; // don't draw background
+ rqSimpleRope = $00000008; // avoid drawing rope
+ rq2DWater = $00000010; // disabe 3D water effect
+ rqFancyBoom = $00000020; // no fancy explosion effects
+ rqKillFlakes = $00000040; // no flakes
+ rqSlowMenu = $00000080; // ammomenu appears with no animation
+ rqPlainSplash = $00000100; // no droplets
+
// image flags (for LoadImage())
ifNone = $00000000; // nothing special
ifAlpha = $00000001; // use alpha channel (unused right now?)
@@ -222,11 +234,11 @@
ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
// texture priority (allows OpenGL to keep frequently used textures in video memory more easily)
- tpLowest = 0.00;
+ tpLowest = 0.00;
tpLow = 0.25;
tpMedium = 0.50;
tpHigh = 0.75;
- tpHighest = 1.00;
+ tpHighest = 1.00;
{* REFERENCE
4096 -> $FFFFF000