diff -r ae50f63e4fa9 -r aeca3d8f1b29 hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Tue Jun 29 23:30:49 2010 -0400 +++ b/hedgewars/uConsts.pas Wed Jun 30 12:55:33 2010 +0200 @@ -214,6 +214,18 @@ cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); {$WARNINGS ON} + // reducedquality flags + rqNone = $00000000; // don't reduce quality + rqBlurryLand = $00000001; // downscaled terrain + rqLowRes = $00000002; // use half land array + rqNoBackground= $00000004; // don't draw background + rqSimpleRope = $00000008; // avoid drawing rope + rq2DWater = $00000010; // disabe 3D water effect + rqFancyBoom = $00000020; // no fancy explosion effects + rqKillFlakes = $00000040; // no flakes + rqSlowMenu = $00000080; // ammomenu appears with no animation + rqPlainSplash = $00000100; // no droplets + // image flags (for LoadImage()) ifNone = $00000000; // nothing special ifAlpha = $00000001; // use alpha channel (unused right now?) @@ -222,11 +234,11 @@ ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) - tpLowest = 0.00; + tpLowest = 0.00; tpLow = 0.25; tpMedium = 0.50; tpHigh = 0.75; - tpHighest = 1.00; + tpHighest = 1.00; {* REFERENCE 4096 -> $FFFFF000