--- a/cocoaTouch/GameConfigViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,181 +0,0 @@
- //
-// GameConfigViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 18/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "GameConfigViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "CommodityFunctions.h"
-#import "MapConfigViewController.h"
-#import "TeamConfigViewController.h"
-
-@implementation GameConfigViewController
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
--(IBAction) buttonPressed:(id) sender {
- // works even if it's not actually a button
- UIButton *theButton = (UIButton *)sender;
- switch (theButton.tag) {
- case 0:
- [[self parentViewController] dismissModalViewControllerAnimated:YES];
- break;
- case 1:
- [self performSelector:@selector(startGame)
- withObject:nil
- afterDelay:0.25];
- break;
-
- }
-}
-
--(IBAction) segmentPressed:(id) sender {
- UISegmentedControl *theSegment = (UISegmentedControl *)sender;
-
- switch (theSegment.selectedSegmentIndex) {
- case 0:
- // this init here is just aestetic as this controller was already set up in viewDidLoad
- if (mapConfigViewController == nil) {
- mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
- [mapConfigViewController viewWillAppear:NO];
- }
- activeController = mapConfigViewController;
- break;
- case 1:
- if (teamConfigViewController == nil) {
- teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
- // this message is compulsory otherwise the team table won't be loaded at all
- [teamConfigViewController viewWillAppear:NO];
- }
- activeController = teamConfigViewController;
- break;
- case 2:
-
- break;
- }
-
- [self.view addSubview:activeController.view];
-}
-
--(void) startGame {
- // don't start playing if the preview is in progress
- if ([mapConfigViewController busy]) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
- message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
- delegate:nil
- cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- return;
- }
-
- // play only if there is more than one team
- if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
- message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
- delegate:nil
- cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- return;
- }
-
- // play if there's room for enough hogs in the selected map
- int hogs = 0;
- for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
- hogs += [[teamData objectForKey:@"number"] intValue];
-
- if (hogs > mapConfigViewController.maxHogs) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
- message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
- delegate:nil
- cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- return;
- }
-
- // create the configuration file that is going to be sent to engine
- NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
- mapConfigViewController.templateFilterCommand,@"templatefilter_command",
- mapConfigViewController.mapGenCommand,@"mapgen_command",
- mapConfigViewController.mazeSizeCommand,@"mazesize_command",
- mapConfigViewController.themeCommand,@"theme_command",
- teamConfigViewController.listOfSelectedTeams,@"teams_list",nil];
- [dict writeToFile:GAMECONFIG_FILE() atomically:YES];
- [dict release];
-
- // finally launch game and remove this controller
- [[self parentViewController] dismissModalViewControllerAnimated:YES];
- [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
-}
-
--(void) viewDidLoad {
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
- teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
- teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
- teamConfigViewController.view.backgroundColor = [UIColor clearColor];
- [mapConfigViewController.view addSubview:teamConfigViewController.view];
- } else
- mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
- activeController = mapConfigViewController;
-
- [self.view addSubview:mapConfigViewController.view];
-
- [super viewDidLoad];
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [mapConfigViewController viewWillAppear:animated];
- [teamConfigViewController viewWillAppear:animated];
- // ADD other controllers here
-
- [super viewWillAppear:animated];
-}
-
--(void) viewDidAppear:(BOOL)animated {
- [mapConfigViewController viewDidAppear:animated];
- [teamConfigViewController viewDidAppear:animated];
- [super viewDidAppear:animated];
-}
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- if (mapConfigViewController.view.superview == nil)
- mapConfigViewController = nil;
- if (teamConfigViewController.view.superview == nil)
- teamConfigViewController = nil;
- activeController = nil;
- MSG_MEMCLEAN();
-}
-
-
--(void) viewDidUnload {
- activeController = nil;
- mapConfigViewController = nil;
- teamConfigViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
- [activeController release];
- [mapConfigViewController release];
- [teamConfigViewController release];
- [super dealloc];
-}
-
-@end