misc/libphysfs/physfs.h
branchphysfslayer
changeset 8524 a65e9bcf0a03
parent 8522 1853628ae285
child 10017 de822cd3df3a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libphysfs/physfs.h	Fri Feb 22 05:43:56 2013 +0100
@@ -0,0 +1,3324 @@
+/**
+ * \file physfs.h
+ *
+ * Main header file for PhysicsFS.
+ */
+
+/**
+ * \mainpage PhysicsFS
+ *
+ * The latest version of PhysicsFS can be found at:
+ *     http://icculus.org/physfs/
+ *
+ * PhysicsFS; a portable, flexible file i/o abstraction.
+ *
+ * This API gives you access to a system file system in ways superior to the
+ *  stdio or system i/o calls. The brief benefits:
+ *
+ *   - It's portable.
+ *   - It's safe. No file access is permitted outside the specified dirs.
+ *   - It's flexible. Archives (.ZIP files) can be used transparently as
+ *      directory structures.
+ *
+ * This system is largely inspired by Quake 3's PK3 files and the related
+ *  fs_* cvars. If you've ever tinkered with these, then this API will be
+ *  familiar to you.
+ *
+ * With PhysicsFS, you have a single writing directory and multiple
+ *  directories (the "search path") for reading. You can think of this as a
+ *  filesystem within a filesystem. If (on Windows) you were to set the
+ *  writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
+ *  could touch anything above this directory, including the "C:\MyGame" and
+ *  "C:\" directories. This prevents an application's internal scripting
+ *  language from piddling over c:\\config.sys, for example. If you'd rather
+ *  give PHYSFS full access to the system's REAL file system, set the writing
+ *  dir to "C:\", but that's generally A Bad Thing for several reasons.
+ *
+ * Drive letters are hidden in PhysicsFS once you set up your initial paths.
+ *  The search path creates a single, hierarchical directory structure.
+ *  Not only does this lend itself well to general abstraction with archives,
+ *  it also gives better support to operating systems like MacOS and Unix.
+ *  Generally speaking, you shouldn't ever hardcode a drive letter; not only
+ *  does this hurt portability to non-Microsoft OSes, but it limits your win32
+ *  users to a single drive, too. Use the PhysicsFS abstraction functions and
+ *  allow user-defined configuration options, too. When opening a file, you
+ *  specify it like it was on a Unix filesystem: if you want to write to
+ *  "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
+ *  "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
+ *  abstraction across all platforms. Specifying a file in this way is termed
+ *  "platform-independent notation" in this documentation. Specifying a
+ *  a filename in a form such as "C:\mydir\myfile" or
+ *  "MacOS hard drive:My Directory:My File" is termed "platform-dependent
+ *  notation". The only time you use platform-dependent notation is when
+ *  setting up your write directory and search path; after that, all file
+ *  access into those directories are done with platform-independent notation.
+ *
+ * All files opened for writing are opened in relation to the write directory,
+ *  which is the root of the writable filesystem. When opening a file for
+ *  reading, PhysicsFS goes through the search path. This is NOT the
+ *  same thing as the PATH environment variable. An application using
+ *  PhysicsFS specifies directories to be searched which may be actual
+ *  directories, or archive files that contain files and subdirectories of
+ *  their own. See the end of these docs for currently supported archive
+ *  formats.
+ *
+ * Once the search path is defined, you may open files for reading. If you've
+ *  got the following search path defined (to use a win32 example again):
+ *
+ *  - C:\\mygame
+ *  - C:\\mygame\\myuserfiles
+ *  - D:\\mygamescdromdatafiles
+ *  - C:\\mygame\\installeddatafiles.zip
+ *
+ * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
+ *  separator, lack of drive letter, and lack of dir separator at the start of
+ *  the string; this is platform-independent notation) will check for
+ *  C:\\mygame\\textfiles\\myfile.txt, then
+ *  C:\\mygame\\myuserfiles\\textfiles\\myfile.txt, then
+ *  D:\\mygamescdromdatafiles\\textfiles\\myfile.txt, then, finally, for
+ *  textfiles\\myfile.txt inside of C:\\mygame\\installeddatafiles.zip.
+ *  Remember that most archive types and platform filesystems store their
+ *  filenames in a case-sensitive manner, so you should be careful to specify
+ *  it correctly.
+ *
+ * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
+ *  elements. Not only are these meaningless on MacOS Classic and/or Unix,
+ *  they are a security hole. Also, symbolic links (which can be found in
+ *  some archive types and directly in the filesystem on Unix platforms) are
+ *  NOT followed until you call PHYSFS_permitSymbolicLinks(). That's left to
+ *  your own discretion, as following a symlink can allow for access outside
+ *  the write dir and search paths. For portability, there is no mechanism for
+ *  creating new symlinks in PhysicsFS.
+ *
+ * The write dir is not included in the search path unless you specifically
+ *  add it. While you CAN change the write dir as many times as you like,
+ *  you should probably set it once and stick to it. Remember that your
+ *  program will not have permission to write in every directory on Unix and
+ *  NT systems.
+ *
+ * All files are opened in binary mode; there is no endline conversion for
+ *  textfiles. Other than that, PhysicsFS has some convenience functions for
+ *  platform-independence. There is a function to tell you the current
+ *  platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
+ *  which is needed only to set up your search/write paths. There is a
+ *  function to tell you what CD-ROM drives contain accessible discs, and a
+ *  function to recommend a good search path, etc.
+ *
+ * A recommended order for the search path is the write dir, then the base dir,
+ *  then the cdrom dir, then any archives discovered. Quake 3 does something
+ *  like this, but moves the archives to the start of the search path. Build
+ *  Engine games, like Duke Nukem 3D and Blood, place the archives last, and
+ *  use the base dir for both searching and writing. There is a helper
+ *  function (PHYSFS_setSaneConfig()) that puts together a basic configuration
+ *  for you, based on a few parameters. Also see the comments on
+ *  PHYSFS_getBaseDir(), and PHYSFS_getPrefDir() for info on what those
+ *  are and how they can help you determine an optimal search path.
+ *
+ * PhysicsFS 2.0 adds the concept of "mounting" archives to arbitrary points
+ *  in the search path. If a zipfile contains "maps/level.map" and you mount
+ *  that archive at "mods/mymod", then you would have to open
+ *  "mods/mymod/maps/level.map" to access the file, even though "mods/mymod"
+ *  isn't actually specified in the .zip file. Unlike the Unix mentality of
+ *  mounting a filesystem, "mods/mymod" doesn't actually have to exist when
+ *  mounting the zipfile. It's a "virtual" directory. The mounting mechanism
+ *  allows the developer to seperate archives in the tree and avoid trampling
+ *  over files when added new archives, such as including mod support in a
+ *  game...keeping external content on a tight leash in this manner can be of
+ *  utmost importance to some applications.
+ *
+ * PhysicsFS is mostly thread safe. The error messages returned by
+ *  PHYSFS_getLastError() are unique by thread, and library-state-setting
+ *  functions are mutex'd. For efficiency, individual file accesses are 
+ *  not locked, so you can not safely read/write/seek/close/etc the same 
+ *  file from two threads at the same time. Other race conditions are bugs 
+ *  that should be reported/patched.
+ *
+ * While you CAN use stdio/syscall file access in a program that has PHYSFS_*
+ *  calls, doing so is not recommended, and you can not use system
+ *  filehandles with PhysicsFS and vice versa.
+ *
+ * Note that archives need not be named as such: if you have a ZIP file and
+ *  rename it with a .PKG extension, the file will still be recognized as a
+ *  ZIP archive by PhysicsFS; the file's contents are used to determine its
+ *  type where possible.
+ *
+ * Currently supported archive types:
+ *   - .ZIP (pkZip/WinZip/Info-ZIP compatible)
+ *   - .7Z  (7zip archives)
+ *   - .ISO (ISO9660 files, CD-ROM images)
+ *   - .GRP (Build Engine groupfile archives)
+ *   - .PAK (Quake I/II archive format)
+ *   - .HOG (Descent I/II HOG file archives)
+ *   - .MVL (Descent II movielib archives)
+ *   - .WAD (DOOM engine archives)
+ *
+ *
+ * String policy for PhysicsFS 2.0 and later:
+ *
+ * PhysicsFS 1.0 could only deal with null-terminated ASCII strings. All high
+ *  ASCII chars resulted in undefined behaviour, and there was no Unicode
+ *  support at all. PhysicsFS 2.0 supports Unicode without breaking binary
+ *  compatibility with the 1.0 API by using UTF-8 encoding of all strings
+ *  passed in and out of the library.
+ *
+ * All strings passed through PhysicsFS are in null-terminated UTF-8 format.
+ *  This means that if all you care about is English (ASCII characters <= 127)
+ *  then you just use regular C strings. If you care about Unicode (and you
+ *  should!) then you need to figure out what your platform wants, needs, and
+ *  offers. If you are on Windows before Win2000 and build with Unicode
+ *  support, your TCHAR strings are two bytes per character (this is called
+ *  "UCS-2 encoding"). Any modern Windows uses UTF-16, which is two bytes
+ *  per character for most characters, but some characters are four. You
+ *  should convert them to UTF-8 before handing them to PhysicsFS with
+ *  PHYSFS_utf8FromUtf16(), which handles both UTF-16 and UCS-2. If you're
+ *  using Unix or Mac OS X, your wchar_t strings are four bytes per character
+ *  ("UCS-4 encoding"). Use PHYSFS_utf8FromUcs4(). Mac OS X can give you UTF-8
+ *  directly from a CFString or NSString, and many Unixes generally give you C
+ *  strings in UTF-8 format everywhere. If you have a single-byte high ASCII
+ *  charset, like so-many European "codepages" you may be out of luck. We'll
+ *  convert from "Latin1" to UTF-8 only, and never back to Latin1. If you're
+ *  above ASCII 127, all bets are off: move to Unicode or use your platform's
+ *  facilities. Passing a C string with high-ASCII data that isn't UTF-8
+ *  encoded will NOT do what you expect!
+ *
+ * Naturally, there's also PHYSFS_utf8ToUcs2(), PHYSFS_utf8ToUtf16(), and
+ *  PHYSFS_utf8ToUcs4() to get data back into a format you like. Behind the
+ *  scenes, PhysicsFS will use Unicode where possible: the UTF-8 strings on
+ *  Windows will be converted and used with the multibyte Windows APIs, for
+ *  example.
+ *
+ * PhysicsFS offers basic encoding conversion support, but not a whole string
+ *  library. Get your stuff into whatever format you can work with.
+ *
+ * All platforms supported by PhysicsFS 2.1 and later fully support Unicode.
+ *  We have dropped platforms that don't (OS/2, Mac OS 9, Windows 95, etc), as
+ *  even an OS that's over a decade old should be expected to handle this well.
+ *  If you absolutely must support one of these platforms, you should use an
+ *  older release of PhysicsFS.
+ *
+ * Many game-specific archivers are seriously unprepared for Unicode (the
+ *  Descent HOG/MVL and Build Engine GRP archivers, for example, only offer a
+ *  DOS 8.3 filename, for example). Nothing can be done for these, but they
+ *  tend to be legacy formats for existing content that was all ASCII (and
+ *  thus, valid UTF-8) anyhow. Other formats, like .ZIP, don't explicitly
+ *  offer Unicode support, but unofficially expect filenames to be UTF-8
+ *  encoded, and thus Just Work. Most everything does the right thing without
+ *  bothering you, but it's good to be aware of these nuances in case they
+ *  don't.
+ *
+ *
+ * Other stuff:
+ *
+ * Please see the file LICENSE.txt in the source's root directory for
+ *  licensing and redistribution rights.
+ *
+ * Please see the file CREDITS.txt in the source's "docs" directory for
+ *  a more or less complete list of who's responsible for this.
+ *
+ *  \author Ryan C. Gordon.
+ */
+
+#ifndef _INCLUDE_PHYSFS_H_
+#define _INCLUDE_PHYSFS_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(PHYSFS_DECL)
+/* do nothing. */
+#elif (defined SWIG)
+#define PHYSFS_DECL extern
+#elif (defined _MSC_VER)
+#define PHYSFS_DECL __declspec(dllexport)
+#elif (defined __SUNPRO_C)
+#define PHYSFS_DECL __global
+#elif ((__GNUC__ >= 3) && (!__EMX__) && (!sun))
+#define PHYSFS_DECL __attribute__((visibility("default")))
+#else
+#define PHYSFS_DECL
+#endif
+
+#if defined(PHYSFS_DEPRECATED)
+/* do nothing. */
+#elif (defined SWIG)  /* ignore deprecated, since bindings use everything. */
+#define PHYSFS_DEPRECATED
+#elif (__GNUC__ >= 4)  /* technically, this arrived in gcc 3.1, but oh well. */
+#define PHYSFS_DEPRECATED __attribute__((deprecated))
+#else
+#define PHYSFS_DEPRECATED
+#endif
+
+#if 0  /* !!! FIXME: look into this later. */
+#if defined(PHYSFS_CALL)
+/* do nothing. */
+#elif defined(__WIN32__) && !defined(__GNUC__)
+#define PHYSFS_CALL __cdecl
+#else
+#define PHYSFS_CALL
+#endif
+#endif
+
+/**
+ * \typedef PHYSFS_uint8
+ * \brief An unsigned, 8-bit integer type.
+ */
+typedef unsigned char         PHYSFS_uint8;
+
+/**
+ * \typedef PHYSFS_sint8
+ * \brief A signed, 8-bit integer type.
+ */
+typedef signed char           PHYSFS_sint8;
+
+/**
+ * \typedef PHYSFS_uint16
+ * \brief An unsigned, 16-bit integer type.
+ */
+typedef unsigned short        PHYSFS_uint16;
+
+/**
+ * \typedef PHYSFS_sint16
+ * \brief A signed, 16-bit integer type.
+ */
+typedef signed short          PHYSFS_sint16;
+
+/**
+ * \typedef PHYSFS_uint32
+ * \brief An unsigned, 32-bit integer type.
+ */
+typedef unsigned int          PHYSFS_uint32;
+
+/**
+ * \typedef PHYSFS_sint32
+ * \brief A signed, 32-bit integer type.
+ */
+typedef signed int            PHYSFS_sint32;
+
+/**
+ * \typedef PHYSFS_uint64
+ * \brief An unsigned, 64-bit integer type.
+ * \warning on platforms without any sort of 64-bit datatype, this is
+ *           equivalent to PHYSFS_uint32!
+ */
+
+/**
+ * \typedef PHYSFS_sint64
+ * \brief A signed, 64-bit integer type.
+ * \warning on platforms without any sort of 64-bit datatype, this is
+ *           equivalent to PHYSFS_sint32!
+ */
+
+
+#if (defined PHYSFS_NO_64BIT_SUPPORT)  /* oh well. */
+typedef PHYSFS_uint32         PHYSFS_uint64;
+typedef PHYSFS_sint32         PHYSFS_sint64;
+#elif (defined _MSC_VER)
+typedef signed __int64        PHYSFS_sint64;
+typedef unsigned __int64      PHYSFS_uint64;
+#else
+typedef unsigned long long    PHYSFS_uint64;
+typedef signed long long      PHYSFS_sint64;
+#endif
+
+
+#ifndef SWIG
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+/* Make sure the types really have the right sizes */
+#define PHYSFS_COMPILE_TIME_ASSERT(name, x)               \
+       typedef int PHYSFS_dummy_ ## name[(x) * 2 - 1]
+
+PHYSFS_COMPILE_TIME_ASSERT(uint8, sizeof(PHYSFS_uint8) == 1);
+PHYSFS_COMPILE_TIME_ASSERT(sint8, sizeof(PHYSFS_sint8) == 1);
+PHYSFS_COMPILE_TIME_ASSERT(uint16, sizeof(PHYSFS_uint16) == 2);
+PHYSFS_COMPILE_TIME_ASSERT(sint16, sizeof(PHYSFS_sint16) == 2);
+PHYSFS_COMPILE_TIME_ASSERT(uint32, sizeof(PHYSFS_uint32) == 4);
+PHYSFS_COMPILE_TIME_ASSERT(sint32, sizeof(PHYSFS_sint32) == 4);
+
+#ifndef PHYSFS_NO_64BIT_SUPPORT
+PHYSFS_COMPILE_TIME_ASSERT(uint64, sizeof(PHYSFS_uint64) == 8);
+PHYSFS_COMPILE_TIME_ASSERT(sint64, sizeof(PHYSFS_sint64) == 8);
+#endif
+
+#undef PHYSFS_COMPILE_TIME_ASSERT
+
+#endif  /* DOXYGEN_SHOULD_IGNORE_THIS */
+#endif  /* SWIG */
+
+
+/**
+ * \struct PHYSFS_File
+ * \brief A PhysicsFS file handle.
+ *
+ * You get a pointer to one of these when you open a file for reading,
+ *  writing, or appending via PhysicsFS.
+ *
+ * As you can see from the lack of meaningful fields, you should treat this
+ *  as opaque data. Don't try to manipulate the file handle, just pass the
+ *  pointer you got, unmolested, to various PhysicsFS APIs.
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_openAppend
+ * \sa PHYSFS_close
+ * \sa PHYSFS_read
+ * \sa PHYSFS_write
+ * \sa PHYSFS_seek
+ * \sa PHYSFS_tell
+ * \sa PHYSFS_eof
+ * \sa PHYSFS_setBuffer
+ * \sa PHYSFS_flush
+ */
+typedef struct PHYSFS_File
+{
+    void *opaque;  /**< That's all you get. Don't touch. */
+} PHYSFS_File;
+
+
+/**
+ * \def PHYSFS_file
+ * \brief 1.0 API compatibility define.
+ *
+ * PHYSFS_file is identical to PHYSFS_File. This #define is here for backwards
+ *  compatibility with the 1.0 API, which had an inconsistent capitalization
+ *  convention in this case. New code should use PHYSFS_File, as this #define
+ *  may go away someday.
+ *
+ * \sa PHYSFS_File
+ */
+#define PHYSFS_file PHYSFS_File
+
+
+/**
+ * \struct PHYSFS_ArchiveInfo
+ * \brief Information on various PhysicsFS-supported archives.
+ *
+ * This structure gives you details on what sort of archives are supported
+ *  by this implementation of PhysicsFS. Archives tend to be things like
+ *  ZIP files and such.
+ *
+ * \warning Not all binaries are created equal! PhysicsFS can be built with
+ *          or without support for various archives. You can check with
+ *          PHYSFS_supportedArchiveTypes() to see if your archive type is
+ *          supported.
+ *
+ * \sa PHYSFS_supportedArchiveTypes
+ */
+typedef struct PHYSFS_ArchiveInfo
+{
+    const char *extension;   /**< Archive file extension: "ZIP", for example. */
+    const char *description; /**< Human-readable archive description. */
+    const char *author;      /**< Person who did support for this archive. */
+    const char *url;         /**< URL related to this archive */
+} PHYSFS_ArchiveInfo;
+
+
+/**
+ * \struct PHYSFS_Version
+ * \brief Information the version of PhysicsFS in use.
+ *
+ * Represents the library's version as three levels: major revision
+ *  (increments with massive changes, additions, and enhancements),
+ *  minor revision (increments with backwards-compatible changes to the
+ *  major revision), and patchlevel (increments with fixes to the minor
+ *  revision).
+ *
+ * \sa PHYSFS_VERSION
+ * \sa PHYSFS_getLinkedVersion
+ */
+typedef struct PHYSFS_Version
+{
+    PHYSFS_uint8 major; /**< major revision */
+    PHYSFS_uint8 minor; /**< minor revision */
+    PHYSFS_uint8 patch; /**< patchlevel */
+} PHYSFS_Version;
+
+
+#ifndef SWIG  /* not available from scripting languages. */
+
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+#define PHYSFS_VER_MAJOR 2
+#define PHYSFS_VER_MINOR 1
+#define PHYSFS_VER_PATCH 0
+#endif  /* DOXYGEN_SHOULD_IGNORE_THIS */
+
+
+/* PhysicsFS state stuff ... */
+
+/**
+ * \def PHYSFS_VERSION(x)
+ * \brief Macro to determine PhysicsFS version program was compiled against.
+ *
+ * This macro fills in a PHYSFS_Version structure with the version of the
+ *  library you compiled against. This is determined by what header the
+ *  compiler uses. Note that if you dynamically linked the library, you might
+ *  have a slightly newer or older version at runtime. That version can be
+ *  determined with PHYSFS_getLinkedVersion(), which, unlike PHYSFS_VERSION,
+ *  is not a macro.
+ *
+ * \param x A pointer to a PHYSFS_Version struct to initialize.
+ *
+ * \sa PHYSFS_Version
+ * \sa PHYSFS_getLinkedVersion
+ */
+#define PHYSFS_VERSION(x) \
+{ \
+    (x)->major = PHYSFS_VER_MAJOR; \
+    (x)->minor = PHYSFS_VER_MINOR; \
+    (x)->patch = PHYSFS_VER_PATCH; \
+}
+
+#endif  /* SWIG */
+
+
+/**
+ * \fn void PHYSFS_getLinkedVersion(PHYSFS_Version *ver)
+ * \brief Get the version of PhysicsFS that is linked against your program.
+ *
+ * If you are using a shared library (DLL) version of PhysFS, then it is
+ *  possible that it will be different than the version you compiled against.
+ *
+ * This is a real function; the macro PHYSFS_VERSION tells you what version
+ *  of PhysFS you compiled against:
+ *
+ * \code
+ * PHYSFS_Version compiled;
+ * PHYSFS_Version linked;
+ *
+ * PHYSFS_VERSION(&compiled);
+ * PHYSFS_getLinkedVersion(&linked);
+ * printf("We compiled against PhysFS version %d.%d.%d ...\n",
+ *           compiled.major, compiled.minor, compiled.patch);
+ * printf("But we linked against PhysFS version %d.%d.%d.\n",
+ *           linked.major, linked.minor, linked.patch);
+ * \endcode
+ *
+ * This function may be called safely at any time, even before PHYSFS_init().
+ *
+ * \sa PHYSFS_VERSION
+ */
+PHYSFS_DECL void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
+
+
+/**
+ * \fn int PHYSFS_init(const char *argv0)
+ * \brief Initialize the PhysicsFS library.
+ *
+ * This must be called before any other PhysicsFS function.
+ *
+ * This should be called prior to any attempts to change your process's
+ *  current working directory.
+ *
+ *   \param argv0 the argv[0] string passed to your program's mainline.
+ *          This may be NULL on most platforms (such as ones without a
+ *          standard main() function), but you should always try to pass
+ *          something in here. Unix-like systems such as Linux _need_ to
+ *          pass argv[0] from main() in here.
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_deinit
+ * \sa PHYSFS_isInit
+ */
+PHYSFS_DECL int PHYSFS_init(const char *argv0);
+
+
+/**
+ * \fn int PHYSFS_deinit(void)
+ * \brief Deinitialize the PhysicsFS library.
+ *
+ * This closes any files opened via PhysicsFS, blanks the search/write paths,
+ *  frees memory, and invalidates all of your file handles.
+ *
+ * Note that this call can FAIL if there's a file open for writing that
+ *  refuses to close (for example, the underlying operating system was
+ *  buffering writes to network filesystem, and the fileserver has crashed,
+ *  or a hard drive has failed, etc). It is usually best to close all write
+ *  handles yourself before calling this function, so that you can gracefully
+ *  handle a specific failure.
+ *
+ * Once successfully deinitialized, PHYSFS_init() can be called again to
+ *  restart the subsystem. All default API states are restored at this
+ *  point, with the exception of any custom allocator you might have
+ *  specified, which survives between initializations.
+ *
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
+ *          undefined, and probably badly screwed up.
+ *
+ * \sa PHYSFS_init
+ * \sa PHYSFS_isInit
+ */
+PHYSFS_DECL int PHYSFS_deinit(void);
+
+
+/**
+ * \fn const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void)
+ * \brief Get a list of supported archive types.
+ *
+ * Get a list of archive types supported by this implementation of PhysicFS.
+ *  These are the file formats usable for search path entries. This is for
+ *  informational purposes only. Note that the extension listed is merely
+ *  convention: if we list "ZIP", you can open a PkZip-compatible archive
+ *  with an extension of "XYZ", if you like.
+ *
+ * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
+ *  with a NULL entry to signify the end of the list:
+ *
+ * \code
+ * PHYSFS_ArchiveInfo **i;
+ *
+ * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
+ * {
+ *     printf("Supported archive: [%s], which is [%s].\n",
+ *              (*i)->extension, (*i)->description);
+ * }
+ * \endcode
+ *
+ * The return values are pointers to internal memory, and should
+ *  be considered READ ONLY, and never freed. The returned values are
+ *  valid until the next call to PHYSFS_deinit().
+ *
+ *   \return READ ONLY Null-terminated array of READ ONLY structures.
+ */
+PHYSFS_DECL const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
+
+
+/**
+ * \fn void PHYSFS_freeList(void *listVar)
+ * \brief Deallocate resources of lists returned by PhysicsFS.
+ *
+ * Certain PhysicsFS functions return lists of information that are
+ *  dynamically allocated. Use this function to free those resources.
+ *
+ * It is safe to pass a NULL here, but doing so will cause a crash in versions
+ *  before PhysicsFS 2.1.0.
+ *
+ *   \param listVar List of information specified as freeable by this function.
+ *                  Passing NULL is safe; it is a valid no-op.
+ *
+ * \sa PHYSFS_getCdRomDirs
+ * \sa PHYSFS_enumerateFiles
+ * \sa PHYSFS_getSearchPath
+ */
+PHYSFS_DECL void PHYSFS_freeList(void *listVar);
+
+
+/**
+ * \fn const char *PHYSFS_getLastError(void)
+ * \brief Get human-readable error information.
+ *
+ * \warning As of PhysicsFS 2.1, this function has been nerfed.
+ *          Before PhysicsFS 2.1, this function was the only way to get
+ *          error details beyond a given function's basic return value.
+ *          This was meant to be a human-readable string in one of several
+ *          languages, and was not useful for application parsing. This was
+ *          a problem, because the developer and not the user chose the
+ *          language at compile time, and the PhysicsFS maintainers had
+ *          to (poorly) maintain a significant amount of localization work.
+ *          The app couldn't parse the strings, even if they counted on a
+ *          specific language, since some were dynamically generated.
+ *          In 2.1 and later, this always returns a static string in
+ *          English; you may use it as a key string for your own
+ *          localizations if you like, as we'll promise not to change
+ *          existing error strings. Also, if your application wants to
+ *          look at specific errors, we now offer a better option:
+ *          use PHYSFS_getLastErrorCode() instead.
+ *
+ * Get the last PhysicsFS error message as a human-readable, null-terminated
+ *  string. This will return NULL if there's been no error since the last call
+ *  to this function. The pointer returned by this call points to an internal
+ *  buffer. Each thread has a unique error state associated with it, but each
+ *  time a new error message is set, it will overwrite the previous one
+ *  associated with that thread. It is safe to call this function at anytime,
+ *  even before PHYSFS_init().
+ *
+ * PHYSFS_getLastError() and PHYSFS_getLastErrorCode() both reset the same
+ *  thread-specific error state. Calling one will wipe out the other's
+ *  data. If you need both, call PHYSFS_getLastErrorCode(), then pass that
+ *  value to PHYSFS_getErrorByCode().
+ *
+ * As of PhysicsFS 2.1, this function only presents text in the English
+ *  language, but the strings are static, so you can use them as keys into
+ *  your own localization dictionary. These strings are meant to be passed on
+ *  directly to the user.
+ *
+ * Generally, applications should only concern themselves with whether a
+ *  given function failed; however, if your code require more specifics, you
+ *  should use PHYSFS_getLastErrorCode() instead of this function.
+ *
+ *   \return READ ONLY string of last error message.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ * \sa PHYSFS_getErrorByCode
+ */
+PHYSFS_DECL const char *PHYSFS_getLastError(void);
+
+
+/**
+ * \fn const char *PHYSFS_getDirSeparator(void)
+ * \brief Get platform-dependent dir separator string.
+ *
+ * This returns "\\" on win32, "/" on Unix, and ":" on MacOS. It may be more
+ *  than one character, depending on the platform, and your code should take
+ *  that into account. Note that this is only useful for setting up the
+ *  search/write paths, since access into those dirs always use '/'
+ *  (platform-independent notation) to separate directories. This is also
+ *  handy for getting platform-independent access when using stdio calls.
+ *
+ *   \return READ ONLY null-terminated string of platform's dir separator.
+ */
+PHYSFS_DECL const char *PHYSFS_getDirSeparator(void);
+
+
+/**
+ * \fn void PHYSFS_permitSymbolicLinks(int allow)
+ * \brief Enable or disable following of symbolic links.
+ *
+ * Some physical filesystems and archives contain files that are just pointers
+ *  to other files. On the physical filesystem, opening such a link will
+ *  (transparently) open the file that is pointed to.
+ *
+ * By default, PhysicsFS will check if a file is really a symlink during open
+ *  calls and fail if it is. Otherwise, the link could take you outside the
+ *  write and search paths, and compromise security.
+ *
+ * If you want to take that risk, call this function with a non-zero parameter.
+ *  Note that this is more for sandboxing a program's scripting language, in
+ *  case untrusted scripts try to compromise the system. Generally speaking,
+ *  a user could very well have a legitimate reason to set up a symlink, so
+ *  unless you feel there's a specific danger in allowing them, you should
+ *  permit them.
+ *
+ * Symlinks are only explicitly checked when dealing with filenames
+ *  in platform-independent notation. That is, when setting up your
+ *  search and write paths, etc, symlinks are never checked for.
+ *
+ * Please note that PHYSFS_stat() will always check the path specified; if
+ *  that path is a symlink, it will not be followed in any case. If symlinks
+ *  aren't permitted through this function, PHYSFS_stat() ignores them, and
+ *  would treat the query as if the path didn't exist at all.
+ *
+ * Symbolic link permission can be enabled or disabled at any time after
+ *  you've called PHYSFS_init(), and is disabled by default.
+ *
+ *   \param allow nonzero to permit symlinks, zero to deny linking.
+ *
+ * \sa PHYSFS_symbolicLinksPermitted
+ */
+PHYSFS_DECL void PHYSFS_permitSymbolicLinks(int allow);
+
+
+/* !!! FIXME: const this? */
+/**
+ * \fn char **PHYSFS_getCdRomDirs(void)
+ * \brief Get an array of paths to available CD-ROM drives.
+ *
+ * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
+ *  whatnot on Unix). Dirs are only returned if there is a disc ready and
+ *  accessible in the drive. So if you've got two drives (D: and E:), and only
+ *  E: has a disc in it, then that's all you get. If the user inserts a disc
+ *  in D: and you call this function again, you get both drives. If, on a
+ *  Unix box, the user unmounts a disc and remounts it elsewhere, the next
+ *  call to this function will reflect that change.
+ *
+ * This function refers to "CD-ROM" media, but it really means "inserted disc
+ *  media," such as DVD-ROM, HD-DVD, CDRW, and Blu-Ray discs. It looks for
+ *  filesystems, and as such won't report an audio CD, unless there's a
+ *  mounted filesystem track on it.
+ *
+ * The returned value is an array of strings, with a NULL entry to signify the
+ *  end of the list:
+ *
+ * \code
+ * char **cds = PHYSFS_getCdRomDirs();
+ * char **i;
+ *
+ * for (i = cds; *i != NULL; i++)
+ *     printf("cdrom dir [%s] is available.\n", *i);
+ *
+ * PHYSFS_freeList(cds);
+ * \endcode
+ *
+ * This call may block while drives spin up. Be forewarned.
+ *
+ * When you are done with the returned information, you may dispose of the
+ *  resources by calling PHYSFS_freeList() with the returned pointer.
+ *
+ *   \return Null-terminated array of null-terminated strings.
+ *
+ * \sa PHYSFS_getCdRomDirsCallback
+ */
+PHYSFS_DECL char **PHYSFS_getCdRomDirs(void);
+
+
+/**
+ * \fn const char *PHYSFS_getBaseDir(void)
+ * \brief Get the path where the application resides.
+ *
+ * Helper function.
+ *
+ * Get the "base dir". This is the directory where the application was run
+ *  from, which is probably the installation directory, and may or may not
+ *  be the process's current working directory.
+ *
+ * You should probably use the base dir in your search path.
+ *
+ *  \return READ ONLY string of base dir in platform-dependent notation.
+ *
+ * \sa PHYSFS_getPrefDir
+ */
+PHYSFS_DECL const char *PHYSFS_getBaseDir(void);
+
+
+/**
+ * \fn const char *PHYSFS_getUserDir(void)
+ * \brief Get the path where user's home directory resides.
+ *
+ * \deprecated As of PhysicsFS 2.1, you probably want PHYSFS_getPrefDir().
+ *
+ * Helper function.
+ *
+ * Get the "user dir". This is meant to be a suggestion of where a specific
+ *  user of the system can store files. On Unix, this is her home directory.
+ *  On systems with no concept of multiple home directories (MacOS, win95),
+ *  this will default to something like "C:\mybasedir\users\username"
+ *  where "username" will either be the login name, or "default" if the
+ *  platform doesn't support multiple users, either.
+ *
+ *  \return READ ONLY string of user dir in platform-dependent notation.
+ *
+ * \sa PHYSFS_getBaseDir
+ * \sa PHYSFS_getPrefDir
+ */
+PHYSFS_DECL const char *PHYSFS_getUserDir(void) PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn const char *PHYSFS_getWriteDir(void)
+ * \brief Get path where PhysicsFS will allow file writing.
+ *
+ * Get the current write dir. The default write dir is NULL.
+ *
+ *  \return READ ONLY string of write dir in platform-dependent notation,
+ *           OR NULL IF NO WRITE PATH IS CURRENTLY SET.
+ *
+ * \sa PHYSFS_setWriteDir
+ */
+PHYSFS_DECL const char *PHYSFS_getWriteDir(void);
+
+
+/**
+ * \fn int PHYSFS_setWriteDir(const char *newDir)
+ * \brief Tell PhysicsFS where it may write files.
+ *
+ * Set a new write dir. This will override the previous setting.
+ *
+ * This call will fail (and fail to change the write dir) if the current
+ *  write dir still has files open in it.
+ *
+ *   \param newDir The new directory to be the root of the write dir,
+ *                   specified in platform-dependent notation. Setting to NULL
+ *                   disables the write dir, so no files can be opened for
+ *                   writing via PhysicsFS.
+ *  \return non-zero on success, zero on failure. All attempts to open a file
+ *           for writing via PhysicsFS will fail until this call succeeds.
+ *           Specifics of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_getWriteDir
+ */
+PHYSFS_DECL int PHYSFS_setWriteDir(const char *newDir);
+
+
+/**
+ * \fn int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
+ * \brief Add an archive or directory to the search path.
+ *
+ * \deprecated As of PhysicsFS 2.0, use PHYSFS_mount() instead. This
+ *             function just wraps it anyhow.
+ *
+ * This function is equivalent to:
+ *
+ * \code
+ *  PHYSFS_mount(newDir, NULL, appendToPath);
+ * \endcode
+ *
+ * You must use this and not PHYSFS_mount if binary compatibility with
+ *  PhysicsFS 1.0 is important (which it may not be for many people).
+ *
+ * \sa PHYSFS_mount
+ * \sa PHYSFS_removeFromSearchPath
+ * \sa PHYSFS_getSearchPath
+ */
+PHYSFS_DECL int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
+                                        PHYSFS_DEPRECATED;
+
+/**
+ * \fn int PHYSFS_removeFromSearchPath(const char *oldDir)
+ * \brief Remove a directory or archive from the search path.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_unmount() instead. This
+ *             function just wraps it anyhow. There's no functional difference
+ *             except the vocabulary changed from "adding to the search path"
+ *             to "mounting" when that functionality was extended, and thus
+ *             the preferred way to accomplish this function's work is now
+ *             called "unmounting."
+ *
+ * This function is equivalent to:
+ *
+ * \code
+ *  PHYSFS_unmount(oldDir);
+ * \endcode
+ *
+ * You must use this and not PHYSFS_unmount if binary compatibility with
+ *  PhysicsFS 1.0 is important (which it may not be for many people).
+ *
+ * \sa PHYSFS_addToSearchPath
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_unmount
+ */
+PHYSFS_DECL int PHYSFS_removeFromSearchPath(const char *oldDir)
+                                            PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn char **PHYSFS_getSearchPath(void)
+ * \brief Get the current search path.
+ *
+ * The default search path is an empty list.
+ *
+ * The returned value is an array of strings, with a NULL entry to signify the
+ *  end of the list:
+ *
+ * \code
+ * char **i;
+ *
+ * for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
+ *     printf("[%s] is in the search path.\n", *i);
+ * \endcode
+ *
+ * When you are done with the returned information, you may dispose of the
+ *  resources by calling PHYSFS_freeList() with the returned pointer.
+ *
+ *   \return Null-terminated array of null-terminated strings. NULL if there
+ *            was a problem (read: OUT OF MEMORY).
+ *
+ * \sa PHYSFS_getSearchPathCallback
+ * \sa PHYSFS_addToSearchPath
+ * \sa PHYSFS_removeFromSearchPath
+ */
+PHYSFS_DECL char **PHYSFS_getSearchPath(void);
+
+
+/**
+ * \fn int PHYSFS_setSaneConfig(const char *organization, const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst)
+ * \brief Set up sane, default paths.
+ *
+ * Helper function.
+ *
+ * The write dir will be set to the pref dir returned by
+ *  \code PHYSFS_getPrefDir(organization, appName) \endcode, which is
+ *  created if it doesn't exist.
+ *
+ * The above is sufficient to make sure your program's configuration directory
+ *  is separated from other clutter, and platform-independent.
+ *
+ *  The search path will be:
+ *
+ *    - The Write Dir (created if it doesn't exist)
+ *    - The Base Dir (PHYSFS_getBaseDir())
+ *    - All found CD-ROM dirs (optionally)
+ *
+ * These directories are then searched for files ending with the extension
+ *  (archiveExt), which, if they are valid and supported archives, will also
+ *  be added to the search path. If you specified "PKG" for (archiveExt), and
+ *  there's a file named data.PKG in the base dir, it'll be checked. Archives
+ *  can either be appended or prepended to the search path in alphabetical
+ *  order, regardless of which directories they were found in. All archives
+ *  are mounted in the root of the virtual file system ("/").
+ *
+ * All of this can be accomplished from the application, but this just does it
+ *  all for you. Feel free to add more to the search path manually, too.
+ *
+ *    \param organization Name of your company/group/etc to be used as a
+ *                         dirname, so keep it small, and no-frills.
+ *
+ *    \param appName Program-specific name of your program, to separate it
+ *                   from other programs using PhysicsFS.
+ *
+ *    \param archiveExt File extension used by your program to specify an
+ *                      archive. For example, Quake 3 uses "pk3", even though
+ *                      they are just zipfiles. Specify NULL to not dig out
+ *                      archives automatically. Do not specify the '.' char;
+ *                      If you want to look for ZIP files, specify "ZIP" and
+ *                      not ".ZIP" ... the archive search is case-insensitive.
+ *
+ *    \param includeCdRoms Non-zero to include CD-ROMs in the search path, and
+ *                         (if (archiveExt) != NULL) search them for archives.
+ *                         This may cause a significant amount of blocking
+ *                         while discs are accessed, and if there are no discs
+ *                         in the drive (or even not mounted on Unix systems),
+ *                         then they may not be made available anyhow. You may
+ *                         want to specify zero and handle the disc setup
+ *                         yourself.
+ *
+ *    \param archivesFirst Non-zero to prepend the archives to the search path.
+ *                          Zero to append them. Ignored if !(archiveExt).
+ *
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_setSaneConfig(const char *organization,
+                                     const char *appName,
+                                     const char *archiveExt,
+                                     int includeCdRoms,
+                                     int archivesFirst);
+
+
+/* Directory management stuff ... */
+
+/**
+ * \fn int PHYSFS_mkdir(const char *dirName)
+ * \brief Create a directory.
+ *
+ * This is specified in platform-independent notation in relation to the
+ *  write dir. All missing parent directories are also created if they
+ *  don't exist.
+ *
+ * So if you've got the write dir set to "C:\mygame\writedir" and call
+ *  PHYSFS_mkdir("downloads/maps") then the directories
+ *  "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
+ *  will be created if possible. If the creation of "maps" fails after we
+ *  have successfully created "downloads", then the function leaves the
+ *  created directory behind and reports failure.
+ *
+ *   \param dirName New dir to create.
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_delete
+ */
+PHYSFS_DECL int PHYSFS_mkdir(const char *dirName);
+
+
+/**
+ * \fn int PHYSFS_delete(const char *filename)
+ * \brief Delete a file or directory.
+ *
+ * (filename) is specified in platform-independent notation in relation to the
+ *  write dir.
+ *
+ * A directory must be empty before this call can delete it.
+ *
+ * Deleting a symlink will remove the link, not what it points to, regardless
+ *  of whether you "permitSymLinks" or not.
+ *
+ * So if you've got the write dir set to "C:\mygame\writedir" and call
+ *  PHYSFS_delete("downloads/maps/level1.map") then the file
+ *  "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
+ *  physical filesystem, if it exists and the operating system permits the
+ *  deletion.
+ *
+ * Note that on Unix systems, deleting a file may be successful, but the
+ *  actual file won't be removed until all processes that have an open
+ *  filehandle to it (including your program) close their handles.
+ *
+ * Chances are, the bits that make up the file still exist, they are just
+ *  made available to be written over at a later point. Don't consider this
+ *  a security method or anything.  :)
+ *
+ *   \param filename Filename to delete.
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_delete(const char *filename);
+
+
+/**
+ * \fn const char *PHYSFS_getRealDir(const char *filename)
+ * \brief Figure out where in the search path a file resides.
+ *
+ * The file is specified in platform-independent notation. The returned
+ *  filename will be the element of the search path where the file was found,
+ *  which may be a directory, or an archive. Even if there are multiple
+ *  matches in different parts of the search path, only the first one found
+ *  is used, just like when opening a file.
+ *
+ * So, if you look for "maps/level1.map", and C:\\mygame is in your search
+ *  path and C:\\mygame\\maps\\level1.map exists, then "C:\mygame" is returned.
+ *
+ * If a any part of a match is a symbolic link, and you've not explicitly
+ *  permitted symlinks, then it will be ignored, and the search for a match
+ *  will continue.
+ *
+ * If you specify a fake directory that only exists as a mount point, it'll
+ *  be associated with the first archive mounted there, even though that
+ *  directory isn't necessarily contained in a real archive.
+ *
+ * \warning This will return NULL if there is no real directory associated
+ *          with (filename). Specifically, PHYSFS_mountIo(),
+ *          PHYSFS_mountMemory(), and PHYSFS_mountHandle() will return NULL
+ *          even if the filename is found in the search path. Plan accordingly.
+ *
+ *     \param filename file to look for.
+ *    \return READ ONLY string of element of search path containing the
+ *             the file in question. NULL if not found.
+ */
+PHYSFS_DECL const char *PHYSFS_getRealDir(const char *filename);
+
+
+/**
+ * \fn char **PHYSFS_enumerateFiles(const char *dir)
+ * \brief Get a file listing of a search path's directory.
+ *
+ * Matching directories are interpolated. That is, if "C:\mydir" is in the
+ *  search path and contains a directory "savegames" that contains "x.sav",
+ *  "y.sav", and "z.sav", and there is also a "C:\userdir" in the search path
+ *  that has a "savegames" subdirectory with "w.sav", then the following code:
+ *
+ * \code
+ * char **rc = PHYSFS_enumerateFiles("savegames");
+ * char **i;
+ *
+ * for (i = rc; *i != NULL; i++)
+ *     printf(" * We've got [%s].\n", *i);
+ *
+ * PHYSFS_freeList(rc);
+ * \endcode
+ *
+ *  \...will print:
+ *
+ * \verbatim
+ * We've got [x.sav].
+ * We've got [y.sav].
+ * We've got [z.sav].
+ * We've got [w.sav].\endverbatim
+ *
+ * Feel free to sort the list however you like. We only promise there will
+ *  be no duplicates, but not what order the final list will come back in.
+ *
+ * Don't forget to call PHYSFS_freeList() with the return value from this
+ *  function when you are done with it.
+ *
+ *    \param dir directory in platform-independent notation to enumerate.
+ *   \return Null-terminated array of null-terminated strings.
+ *
+ * \sa PHYSFS_enumerateFilesCallback
+ */
+PHYSFS_DECL char **PHYSFS_enumerateFiles(const char *dir);
+
+
+/**
+ * \fn int PHYSFS_exists(const char *fname)
+ * \brief Determine if a file exists in the search path.
+ *
+ * Reports true if there is an entry anywhere in the search path by the
+ *  name of (fname).
+ *
+ * Note that entries that are symlinks are ignored if
+ *  PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
+ *  might end up further down in the search path than expected.
+ *
+ *    \param fname filename in platform-independent notation.
+ *   \return non-zero if filename exists. zero otherwise.
+ */
+PHYSFS_DECL int PHYSFS_exists(const char *fname);
+
+
+/**
+ * \fn int PHYSFS_isDirectory(const char *fname)
+ * \brief Determine if a file in the search path is really a directory.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_stat() instead. This
+ *             function just wraps it anyhow.
+ *
+ * Determine if the first occurence of (fname) in the search path is
+ *  really a directory entry.
+ *
+ * Note that entries that are symlinks are ignored if
+ *  PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
+ *  might end up further down in the search path than expected.
+ *
+ *    \param fname filename in platform-independent notation.
+ *   \return non-zero if filename exists and is a directory.  zero otherwise.
+ *
+ * \sa PHYSFS_stat
+ * \sa PHYSFS_exists
+ */
+PHYSFS_DECL int PHYSFS_isDirectory(const char *fname) PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn int PHYSFS_isSymbolicLink(const char *fname)
+ * \brief Determine if a file in the search path is really a symbolic link.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_stat() instead. This
+ *             function just wraps it anyhow.
+ *
+ * Determine if the first occurence of (fname) in the search path is
+ *  really a symbolic link.
+ *
+ * Note that entries that are symlinks are ignored if
+ *  PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
+ *  this function will always return 0 in that case.
+ *
+ *    \param fname filename in platform-independent notation.
+ *   \return non-zero if filename exists and is a symlink.  zero otherwise.
+ *
+ * \sa PHYSFS_stat
+ * \sa PHYSFS_exists
+ */
+PHYSFS_DECL int PHYSFS_isSymbolicLink(const char *fname) PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename)
+ * \brief Get the last modification time of a file.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_stat() instead. This
+ *             function just wraps it anyhow.
+ *
+ * The modtime is returned as a number of seconds since the Unix epoch
+ *  (midnight, Jan 1, 1970). The exact derivation and accuracy of this time
+ *  depends on the particular archiver. If there is no reasonable way to
+ *  obtain this information for a particular archiver, or there was some sort
+ *  of error, this function returns (-1).
+ *
+ * You must use this and not PHYSFS_stat() if binary compatibility with
+ *  PhysicsFS 2.0 is important (which it may not be for many people).
+ *
+ *   \param filename filename to check, in platform-independent notation.
+ *  \return last modified time of the file. -1 if it can't be determined.
+ *
+ * \sa PHYSFS_stat
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename)
+                                                PHYSFS_DEPRECATED;
+
+
+/* i/o stuff... */
+
+/**
+ * \fn PHYSFS_File *PHYSFS_openWrite(const char *filename)
+ * \brief Open a file for writing.
+ *
+ * Open a file for writing, in platform-independent notation and in relation
+ *  to the write dir as the root of the writable filesystem. The specified
+ *  file is created if it doesn't exist. If it does exist, it is truncated to
+ *  zero bytes, and the writing offset is set to the start.
+ *
+ * Note that entries that are symlinks are ignored if
+ *  PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
+ *  symlink with this function will fail in such a case.
+ *
+ *   \param filename File to open.
+ *  \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
+ *           of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openAppend
+ * \sa PHYSFS_write
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL PHYSFS_File *PHYSFS_openWrite(const char *filename);
+
+
+/**
+ * \fn PHYSFS_File *PHYSFS_openAppend(const char *filename)
+ * \brief Open a file for appending.
+ *
+ * Open a file for writing, in platform-independent notation and in relation
+ *  to the write dir as the root of the writable filesystem. The specified
+ *  file is created if it doesn't exist. If it does exist, the writing offset
+ *  is set to the end of the file, so the first write will be the byte after
+ *  the end.
+ *
+ * Note that entries that are symlinks are ignored if
+ *  PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
+ *  symlink with this function will fail in such a case.
+ *
+ *   \param filename File to open.
+ *  \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
+ *           of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_write
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL PHYSFS_File *PHYSFS_openAppend(const char *filename);
+
+
+/**
+ * \fn PHYSFS_File *PHYSFS_openRead(const char *filename)
+ * \brief Open a file for reading.
+ *
+ * Open a file for reading, in platform-independent notation. The search path
+ *  is checked one at a time until a matching file is found, in which case an
+ *  abstract filehandle is associated with it, and reading may be done.
+ *  The reading offset is set to the first byte of the file.
+ *
+ * Note that entries that are symlinks are ignored if
+ *  PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
+ *  symlink with this function will fail in such a case.
+ *
+ *   \param filename File to open.
+ *  \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
+ *           of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_openAppend
+ * \sa PHYSFS_read
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL PHYSFS_File *PHYSFS_openRead(const char *filename);
+
+
+/**
+ * \fn int PHYSFS_close(PHYSFS_File *handle)
+ * \brief Close a PhysicsFS filehandle.
+ *
+ * This call is capable of failing if the operating system was buffering
+ *  writes to the physical media, and, now forced to write those changes to
+ *  physical media, can not store the data for some reason. In such a case,
+ *  the filehandle stays open. A well-written program should ALWAYS check the
+ *  return value from the close call in addition to every writing call!
+ *
+ *   \param handle handle returned from PHYSFS_open*().
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_openAppend
+ */
+PHYSFS_DECL int PHYSFS_close(PHYSFS_File *handle);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle, void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
+ * \brief Read data from a PhysicsFS filehandle
+ *
+ * The file must be opened for reading.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_readBytes() instead. This
+ *             function just wraps it anyhow. This function never clarified
+ *             what would happen if you managed to read a partial object, so
+ *             working at the byte level makes this cleaner for everyone,
+ *             especially now that PHYSFS_Io interfaces can be supplied by the
+ *             application.
+ *
+ *   \param handle handle returned from PHYSFS_openRead().
+ *   \param buffer buffer to store read data into.
+ *   \param objSize size in bytes of objects being read from (handle).
+ *   \param objCount number of (objSize) objects to read from (handle).
+ *  \return number of objects read. PHYSFS_getLastError() can shed light on
+ *           the reason this might be < (objCount), as can PHYSFS_eof().
+ *            -1 if complete failure.
+ *
+ * \sa PHYSFS_readBytes
+ * \sa PHYSFS_eof
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle,
+                                      void *buffer,
+                                      PHYSFS_uint32 objSize,
+                                      PHYSFS_uint32 objCount)
+                                        PHYSFS_DEPRECATED;
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle, const void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
+ * \brief Write data to a PhysicsFS filehandle
+ *
+ * The file must be opened for writing.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_writeBytes() instead. This
+ *             function just wraps it anyhow. This function never clarified
+ *             what would happen if you managed to write a partial object, so
+ *             working at the byte level makes this cleaner for everyone,
+ *             especially now that PHYSFS_Io interfaces can be supplied by the
+ *             application.
+ *
+ *   \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
+ *   \param buffer buffer of bytes to write to (handle).
+ *   \param objSize size in bytes of objects being written to (handle).
+ *   \param objCount number of (objSize) objects to write to (handle).
+ *  \return number of objects written. PHYSFS_getLastError() can shed light on
+ *           the reason this might be < (objCount). -1 if complete failure.
+ *
+ * \sa PHYSFS_writeBytes
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle,
+                                       const void *buffer,
+                                       PHYSFS_uint32 objSize,
+                                       PHYSFS_uint32 objCount)
+                                        PHYSFS_DEPRECATED;
+
+
+/* File position stuff... */
+
+/**
+ * \fn int PHYSFS_eof(PHYSFS_File *handle)
+ * \brief Check for end-of-file state on a PhysicsFS filehandle.
+ *
+ * Determine if the end of file has been reached in a PhysicsFS filehandle.
+ *
+ *   \param handle handle returned from PHYSFS_openRead().
+ *  \return nonzero if EOF, zero if not.
+ *
+ * \sa PHYSFS_read
+ * \sa PHYSFS_tell
+ */
+PHYSFS_DECL int PHYSFS_eof(PHYSFS_File *handle);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle)
+ * \brief Determine current position within a PhysicsFS filehandle.
+ *
+ *   \param handle handle returned from PHYSFS_open*().
+ *  \return offset in bytes from start of file. -1 if error occurred.
+ *           Specifics of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_seek
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle);
+
+
+/**
+ * \fn int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos)
+ * \brief Seek to a new position within a PhysicsFS filehandle.
+ *
+ * The next read or write will occur at that place. Seeking past the
+ *  beginning or end of the file is not allowed, and causes an error.
+ *
+ *   \param handle handle returned from PHYSFS_open*().
+ *   \param pos number of bytes from start of file to seek to.
+ *  \return nonzero on success, zero on error. Specifics of the error can be
+ *          gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_tell
+ */
+PHYSFS_DECL int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle)
+ * \brief Get total length of a file in bytes.
+ *
+ * Note that if another process/thread is writing to this file at the same
+ *  time, then the information this function supplies could be incorrect
+ *  before you get it. Use with caution, or better yet, don't use at all.
+ *
+ *   \param handle handle returned from PHYSFS_open*().
+ *  \return size in bytes of the file. -1 if can't be determined.
+ *
+ * \sa PHYSFS_tell
+ * \sa PHYSFS_seek
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle);
+
+
+/* Buffering stuff... */
+
+/**
+ * \fn int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize)
+ * \brief Set up buffering for a PhysicsFS file handle.
+ *
+ * Define an i/o buffer for a file handle. A memory block of (bufsize) bytes
+ *  will be allocated and associated with (handle).
+ *
+ * For files opened for reading, up to (bufsize) bytes are read from (handle)
+ *  and stored in the internal buffer. Calls to PHYSFS_read() will pull
+ *  from this buffer until it is empty, and then refill it for more reading.
+ *  Note that compressed files, like ZIP archives, will decompress while
+ *  buffering, so this can be handy for offsetting CPU-intensive operations.
+ *  The buffer isn't filled until you do your next read.
+ *
+ * For files opened for writing, data will be buffered to memory until the
+ *  buffer is full or the buffer is flushed. Closing a handle implicitly
+ *  causes a flush...check your return values!
+ *
+ * Seeking, etc transparently accounts for buffering.
+ *
+ * You can resize an existing buffer by calling this function more than once
+ *  on the same file. Setting the buffer size to zero will free an existing
+ *  buffer.
+ *
+ * PhysicsFS file handles are unbuffered by default.
+ *
+ * Please check the return value of this function! Failures can include
+ *  not being able to seek backwards in a read-only file when removing the
+ *  buffer, not being able to allocate the buffer, and not being able to
+ *  flush the buffer to disk, among other unexpected problems.
+ *
+ *   \param handle handle returned from PHYSFS_open*().
+ *   \param bufsize size, in bytes, of buffer to allocate.
+ *  \return nonzero if successful, zero on error.
+ *
+ * \sa PHYSFS_flush
+ * \sa PHYSFS_read
+ * \sa PHYSFS_write
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize);
+
+
+/**
+ * \fn int PHYSFS_flush(PHYSFS_File *handle)
+ * \brief Flush a buffered PhysicsFS file handle.
+ *
+ * For buffered files opened for writing, this will put the current contents
+ *  of the buffer to disk and flag the buffer as empty if possible.
+ *
+ * For buffered files opened for reading or unbuffered files, this is a safe
+ *  no-op, and will report success.
+ *
+ *   \param handle handle returned from PHYSFS_open*().
+ *  \return nonzero if successful, zero on error.
+ *
+ * \sa PHYSFS_setBuffer
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL int PHYSFS_flush(PHYSFS_File *handle);
+
+
+/* Byteorder stuff... */
+
+#ifndef SWIG  /* not available from scripting languages. */
+
+/**
+ * \fn PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val)
+ * \brief Swap littleendian signed 16 to platform's native byte order.
+ *
+ * Take a 16-bit signed value in littleendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val);
+
+
+/**
+ * \fn PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val)
+ * \brief Swap littleendian unsigned 16 to platform's native byte order.
+ *
+ * Take a 16-bit unsigned value in littleendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val);
+
+/**
+ * \fn PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val)
+ * \brief Swap littleendian signed 32 to platform's native byte order.
+ *
+ * Take a 32-bit signed value in littleendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val);
+
+
+/**
+ * \fn PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val)
+ * \brief Swap littleendian unsigned 32 to platform's native byte order.
+ *
+ * Take a 32-bit unsigned value in littleendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val);
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val)
+ * \brief Swap littleendian signed 64 to platform's native byte order.
+ *
+ * Take a 64-bit signed value in littleendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val);
+
+
+/**
+ * \fn PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val)
+ * \brief Swap littleendian unsigned 64 to platform's native byte order.
+ *
+ * Take a 64-bit unsigned value in littleendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val);
+
+
+/**
+ * \fn PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val)
+ * \brief Swap bigendian signed 16 to platform's native byte order.
+ *
+ * Take a 16-bit signed value in bigendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val);
+
+
+/**
+ * \fn PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val)
+ * \brief Swap bigendian unsigned 16 to platform's native byte order.
+ *
+ * Take a 16-bit unsigned value in bigendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val);
+
+/**
+ * \fn PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val)
+ * \brief Swap bigendian signed 32 to platform's native byte order.
+ *
+ * Take a 32-bit signed value in bigendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val);
+
+
+/**
+ * \fn PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val)
+ * \brief Swap bigendian unsigned 32 to platform's native byte order.
+ *
+ * Take a 32-bit unsigned value in bigendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val)
+ * \brief Swap bigendian signed 64 to platform's native byte order.
+ *
+ * Take a 64-bit signed value in bigendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val);
+
+
+/**
+ * \fn PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val)
+ * \brief Swap bigendian unsigned 64 to platform's native byte order.
+ *
+ * Take a 64-bit unsigned value in bigendian format and convert it to
+ *  the platform's native byte order.
+ *
+ *    \param val value to convert
+ *   \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val);
+
+#endif  /* SWIG */
+
+
+/**
+ * \fn int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val)
+ * \brief Read and convert a signed 16-bit littleendian value.
+ *
+ * Convenience function. Read a signed 16-bit littleendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val)
+ * \brief Read and convert an unsigned 16-bit littleendian value.
+ *
+ * Convenience function. Read an unsigned 16-bit littleendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val)
+ * \brief Read and convert a signed 16-bit bigendian value.
+ *
+ * Convenience function. Read a signed 16-bit bigendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val)
+ * \brief Read and convert an unsigned 16-bit bigendian value.
+ *
+ * Convenience function. Read an unsigned 16-bit bigendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val)
+ * \brief Read and convert a signed 32-bit littleendian value.
+ *
+ * Convenience function. Read a signed 32-bit littleendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val)
+ * \brief Read and convert an unsigned 32-bit littleendian value.
+ *
+ * Convenience function. Read an unsigned 32-bit littleendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val)
+ * \brief Read and convert a signed 32-bit bigendian value.
+ *
+ * Convenience function. Read a signed 32-bit bigendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val)
+ * \brief Read and convert an unsigned 32-bit bigendian value.
+ *
+ * Convenience function. Read an unsigned 32-bit bigendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val)
+ * \brief Read and convert a signed 64-bit littleendian value.
+ *
+ * Convenience function. Read a signed 64-bit littleendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val);
+
+
+/**
+ * \fn int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val)
+ * \brief Read and convert an unsigned 64-bit littleendian value.
+ *
+ * Convenience function. Read an unsigned 64-bit littleendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val);
+
+
+/**
+ * \fn int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val)
+ * \brief Read and convert a signed 64-bit bigendian value.
+ *
+ * Convenience function. Read a signed 64-bit bigendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val);
+
+
+/**
+ * \fn int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val)
+ * \brief Read and convert an unsigned 64-bit bigendian value.
+ *
+ * Convenience function. Read an unsigned 64-bit bigendian value from a
+ *  file and convert it to the platform's native byte order.
+ *
+ *    \param file PhysicsFS file handle from which to read.
+ *    \param val pointer to where value should be stored.
+ *   \return zero on failure, non-zero on success. If successful, (*val) will
+ *           store the result. On failure, you can find out what went wrong
+ *           from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val);
+
+
+/**
+ * \fn int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val)
+ * \brief Convert and write a signed 16-bit littleendian value.
+ *
+ * Convenience function. Convert a signed 16-bit value from the platform's
+ *  native byte order to littleendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val)
+ * \brief Convert and write an unsigned 16-bit littleendian value.
+ *
+ * Convenience function. Convert an unsigned 16-bit value from the platform's
+ *  native byte order to littleendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val)
+ * \brief Convert and write a signed 16-bit bigendian value.
+ *
+ * Convenience function. Convert a signed 16-bit value from the platform's
+ *  native byte order to bigendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val)
+ * \brief Convert and write an unsigned 16-bit bigendian value.
+ *
+ * Convenience function. Convert an unsigned 16-bit value from the platform's
+ *  native byte order to bigendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val)
+ * \brief Convert and write a signed 32-bit littleendian value.
+ *
+ * Convenience function. Convert a signed 32-bit value from the platform's
+ *  native byte order to littleendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val)
+ * \brief Convert and write an unsigned 32-bit littleendian value.
+ *
+ * Convenience function. Convert an unsigned 32-bit value from the platform's
+ *  native byte order to littleendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val)
+ * \brief Convert and write a signed 32-bit bigendian value.
+ *
+ * Convenience function. Convert a signed 32-bit value from the platform's
+ *  native byte order to bigendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val)
+ * \brief Convert and write an unsigned 32-bit bigendian value.
+ *
+ * Convenience function. Convert an unsigned 32-bit value from the platform's
+ *  native byte order to bigendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val)
+ * \brief Convert and write a signed 64-bit littleendian value.
+ *
+ * Convenience function. Convert a signed 64-bit value from the platform's
+ *  native byte order to littleendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val);
+
+
+/**
+ * \fn int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val)
+ * \brief Convert and write an unsigned 64-bit littleendian value.
+ *
+ * Convenience function. Convert an unsigned 64-bit value from the platform's
+ *  native byte order to littleendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val);
+
+
+/**
+ * \fn int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val)
+ * \brief Convert and write a signed 64-bit bigending value.
+ *
+ * Convenience function. Convert a signed 64-bit value from the platform's
+ *  native byte order to bigendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val);
+
+
+/**
+ * \fn int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val)
+ * \brief Convert and write an unsigned 64-bit bigendian value.
+ *
+ * Convenience function. Convert an unsigned 64-bit value from the platform's
+ *  native byte order to bigendian and write it to a file.
+ *
+ *    \param file PhysicsFS file handle to which to write.
+ *    \param val Value to convert and write.
+ *   \return zero on failure, non-zero on success. On failure, you can
+ *           find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ *          any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val);
+
+
+/* Everything above this line is part of the PhysicsFS 1.0 API. */
+
+/**
+ * \fn int PHYSFS_isInit(void)
+ * \brief Determine if the PhysicsFS library is initialized.
+ *
+ * Once PHYSFS_init() returns successfully, this will return non-zero.
+ *  Before a successful PHYSFS_init() and after PHYSFS_deinit() returns
+ *  successfully, this will return zero. This function is safe to call at
+ *  any time.
+ *
+ *  \return non-zero if library is initialized, zero if library is not.
+ *
+ * \sa PHYSFS_init
+ * \sa PHYSFS_deinit
+ */
+PHYSFS_DECL int PHYSFS_isInit(void);
+
+
+/**
+ * \fn int PHYSFS_symbolicLinksPermitted(void)
+ * \brief Determine if the symbolic links are permitted.
+ *
+ * This reports the setting from the last call to PHYSFS_permitSymbolicLinks().
+ *  If PHYSFS_permitSymbolicLinks() hasn't been called since the library was
+ *  last initialized, symbolic links are implicitly disabled.
+ *
+ *  \return non-zero if symlinks are permitted, zero if not.
+ *
+ * \sa PHYSFS_permitSymbolicLinks
+ */
+PHYSFS_DECL int PHYSFS_symbolicLinksPermitted(void);
+
+
+#ifndef SWIG  /* not available from scripting languages. */
+
+/**
+ * \struct PHYSFS_Allocator
+ * \brief PhysicsFS allocation function pointers.
+ *
+ * (This is for limited, hardcore use. If you don't immediately see a need
+ *  for it, you can probably ignore this forever.)
+ *
+ * You create one of these structures for use with PHYSFS_setAllocator.
+ *  Allocators are assumed to be reentrant by the caller; please mutex
+ *  accordingly.
+ *
+ * Allocations are always discussed in 64-bits, for future expansion...we're
+ *  on the cusp of a 64-bit transition, and we'll probably be allocating 6
+ *  gigabytes like it's nothing sooner or later, and I don't want to change
+ *  this again at that point. If you're on a 32-bit platform and have to
+ *  downcast, it's okay to return NULL if the allocation is greater than
+ *  4 gigabytes, since you'd have to do so anyhow.
+ *
+ * \sa PHYSFS_setAllocator
+ */
+typedef struct PHYSFS_Allocator
+{
+    int (*Init)(void);   /**< Initialize. Can be NULL. Zero on failure. */
+    void (*Deinit)(void);  /**< Deinitialize your allocator. Can be NULL. */
+    void *(*Malloc)(PHYSFS_uint64);  /**< Allocate like malloc(). */
+    void *(*Realloc)(void *, PHYSFS_uint64); /**< Reallocate like realloc(). */
+    void (*Free)(void *); /**< Free memory from Malloc or Realloc. */
+} PHYSFS_Allocator;
+
+
+/**
+ * \fn int PHYSFS_setAllocator(const PHYSFS_Allocator *allocator)
+ * \brief Hook your own allocation routines into PhysicsFS.
+ *
+ * (This is for limited, hardcore use. If you don't immediately see a need
+ *  for it, you can probably ignore this forever.)
+ *
+ * By default, PhysicsFS will use whatever is reasonable for a platform
+ *  to manage dynamic memory (usually ANSI C malloc/realloc/free, but
+ *  some platforms might use something else), but in some uncommon cases, the
+ *  app might want more control over the library's memory management. This
+ *  lets you redirect PhysicsFS to use your own allocation routines instead.
+ *  You can only call this function before PHYSFS_init(); if the library is
+ *  initialized, it'll reject your efforts to change the allocator mid-stream.
+ *  You may call this function after PHYSFS_deinit() if you are willing to
+ *  shut down the library and restart it with a new allocator; this is a safe
+ *  and supported operation. The allocator remains intact between deinit/init
+ *  calls. If you want to return to the platform's default allocator, pass a
+ *  NULL in here.
+ *
+ * If you aren't immediately sure what to do with this function, you can
+ *  safely ignore it altogether.
+ *
+ *    \param allocator Structure containing your allocator's entry points.
+ *   \return zero on failure, non-zero on success. This call only fails
+ *           when used between PHYSFS_init() and PHYSFS_deinit() calls.
+ */
+PHYSFS_DECL int PHYSFS_setAllocator(const PHYSFS_Allocator *allocator);
+
+#endif  /* SWIG */
+
+
+/**
+ * \fn int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath)
+ * \brief Add an archive or directory to the search path.
+ *
+ * If this is a duplicate, the entry is not added again, even though the
+ *  function succeeds. You may not add the same archive to two different
+ *  mountpoints: duplicate checking is done against the archive and not the
+ *  mountpoint.
+ *
+ * When you mount an archive, it is added to a virtual file system...all files
+ *  in all of the archives are interpolated into a single hierachical file
+ *  tree. Two archives mounted at the same place (or an archive with files
+ *  overlapping another mountpoint) may have overlapping files: in such a case,
+ *  the file earliest in the search path is selected, and the other files are
+ *  inaccessible to the application. This allows archives to be used to
+ *  override previous revisions; you can use the mounting mechanism to place
+ *  archives at a specific point in the file tree and prevent overlap; this
+ *  is useful for downloadable mods that might trample over application data
+ *  or each other, for example.
+ *
+ * The mountpoint does not need to exist prior to mounting, which is different
+ *  than those familiar with the Unix concept of "mounting" may not expect.
+ *  As well, more than one archive can be mounted to the same mountpoint, or
+ *  mountpoints and archive contents can overlap...the interpolation mechanism
+ *  still functions as usual.
+ *
+ *   \param newDir directory or archive to add to the path, in
+ *                   platform-dependent notation.
+ *   \param mountPoint Location in the interpolated tree that this archive
+ *                     will be "mounted", in platform-independent notation.
+ *                     NULL or "" is equivalent to "/".
+ *   \param appendToPath nonzero to append to search path, zero to prepend.
+ *  \return nonzero if added to path, zero on failure (bogus archive, dir
+ *                   missing, etc). Specifics of the error can be
+ *                   gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_removeFromSearchPath
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ * \sa PHYSFS_mountIo
+ */
+PHYSFS_DECL int PHYSFS_mount(const char *newDir,
+                             const char *mountPoint,
+                             int appendToPath);
+
+/**
+ * \fn int PHYSFS_getMountPoint(const char *dir)
+ * \brief Determine a mounted archive's mountpoint.
+ *
+ * You give this function the name of an archive or dir you successfully
+ *  added to the search path, and it reports the location in the interpolated
+ *  tree where it is mounted. Files mounted with a NULL mountpoint or through
+ *  PHYSFS_addToSearchPath() will report "/". The return value is READ ONLY
+ *  and valid until the archive is removed from the search path.
+ *
+ *   \param dir directory or archive previously added to the path, in
+ *              platform-dependent notation. This must match the string
+ *              used when adding, even if your string would also reference
+ *              the same file with a different string of characters.
+ *  \return READ-ONLY string of mount point if added to path, NULL on failure
+ *          (bogus archive, etc) Specifics of the error can be gleaned from
+ *          PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_removeFromSearchPath
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL const char *PHYSFS_getMountPoint(const char *dir);
+
+
+#ifndef SWIG  /* not available from scripting languages. */
+
+/**
+ * \typedef PHYSFS_StringCallback
+ * \brief Function signature for callbacks that report strings.
+ *
+ * These are used to report a list of strings to an original caller, one
+ *  string per callback. All strings are UTF-8 encoded. Functions should not
+ *  try to modify or free the string's memory.
+ *
+ * These callbacks are used, starting in PhysicsFS 1.1, as an alternative to
+ *  functions that would return lists that need to be cleaned up with
+ *  PHYSFS_freeList(). The callback means that the library doesn't need to
+ *  allocate an entire list and all the strings up front.
+ *
+ * Be aware that promises data ordering in the list versions are not
+ *  necessarily so in the callback versions. Check the documentation on
+ *  specific APIs, but strings may not be sorted as you expect.
+ *
+ *    \param data User-defined data pointer, passed through from the API
+ *                that eventually called the callback.
+ *    \param str The string data about which the callback is meant to inform.
+ *
+ * \sa PHYSFS_getCdRomDirsCallback
+ * \sa PHYSFS_getSearchPathCallback
+ */
+typedef void (*PHYSFS_StringCallback)(void *data, const char *str);
+
+
+/**
+ * \typedef PHYSFS_EnumFilesCallback
+ * \brief Function signature for callbacks that enumerate files.
+ *
+ * These are used to report a list of directory entries to an original caller,
+ *  one file/dir/symlink per callback. All strings are UTF-8 encoded.
+ *  Functions should not try to modify or free any string's memory.
+ *
+ * These callbacks are used, starting in PhysicsFS 1.1, as an alternative to
+ *  functions that would return lists that need to be cleaned up with
+ *  PHYSFS_freeList(). The callback means that the library doesn't need to
+ *  allocate an entire list and all the strings up front.
+ *
+ * Be aware that promises data ordering in the list versions are not
+ *  necessarily so in the callback versions. Check the documentation on
+ *  specific APIs, but strings may not be sorted as you expect.
+ *
+ *    \param data User-defined data pointer, passed through from the API
+ *                that eventually called the callback.
+ *    \param origdir A string containing the full path, in platform-independent
+ *                   notation, of the directory containing this file. In most
+ *                   cases, this is the directory on which you requested
+ *                   enumeration, passed in the callback for your convenience.
+ *    \param fname The filename that is being enumerated. It may not be in
+ *                 alphabetical order compared to other callbacks that have
+ *                 fired, and it will not contain the full path. You can
+ *                 recreate the fullpath with $origdir/$fname ... The file
+ *                 can be a subdirectory, a file, a symlink, etc.
+ *
+ * \sa PHYSFS_enumerateFilesCallback
+ */
+typedef void (*PHYSFS_EnumFilesCallback)(void *data, const char *origdir,
+                                         const char *fname);
+
+
+/**
+ * \fn void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d)
+ * \brief Enumerate CD-ROM directories, using an application-defined callback.
+ *
+ * Internally, PHYSFS_getCdRomDirs() just calls this function and then builds
+ *  a list before returning to the application, so functionality is identical
+ *  except for how the information is represented to the application.
+ *
+ * Unlike PHYSFS_getCdRomDirs(), this function does not return an array.
+ *  Rather, it calls a function specified by the application once per
+ *  detected disc:
+ *
+ * \code
+ *
+ * static void foundDisc(void *data, const char *cddir)
+ * {
+ *     printf("cdrom dir [%s] is available.\n", cddir);
+ * }
+ *
+ * // ...
+ * PHYSFS_getCdRomDirsCallback(foundDisc, NULL);
+ * \endcode
+ *
+ * This call may block while drives spin up. Be forewarned.
+ *
+ *    \param c Callback function to notify about detected drives.
+ *    \param d Application-defined data passed to callback. Can be NULL.
+ *
+ * \sa PHYSFS_StringCallback
+ * \sa PHYSFS_getCdRomDirs
+ */
+PHYSFS_DECL void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d);
+
+
+/**
+ * \fn void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d)
+ * \brief Enumerate the search path, using an application-defined callback.
+ *
+ * Internally, PHYSFS_getSearchPath() just calls this function and then builds
+ *  a list before returning to the application, so functionality is identical
+ *  except for how the information is represented to the application.
+ *
+ * Unlike PHYSFS_getSearchPath(), this function does not return an array.
+ *  Rather, it calls a function specified by the application once per
+ *  element of the search path:
+ *
+ * \code
+ *
+ * static void printSearchPath(void *data, const char *pathItem)
+ * {
+ *     printf("[%s] is in the search path.\n", pathItem);
+ * }
+ *
+ * // ...
+ * PHYSFS_getSearchPathCallback(printSearchPath, NULL);
+ * \endcode
+ *
+ * Elements of the search path are reported in order search priority, so the
+ *  first archive/dir that would be examined when looking for a file is the
+ *  first element passed through the callback.
+ *
+ *    \param c Callback function to notify about search path elements.
+ *    \param d Application-defined data passed to callback. Can be NULL.
+ *
+ * \sa PHYSFS_StringCallback
+ * \sa PHYSFS_getSearchPath
+ */
+PHYSFS_DECL void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d);
+
+
+/**
+ * \fn void PHYSFS_enumerateFilesCallback(const char *dir, PHYSFS_EnumFilesCallback c, void *d)
+ * \brief Get a file listing of a search path's directory, using an application-defined callback.
+ *
+ * Internally, PHYSFS_enumerateFiles() just calls this function and then builds
+ *  a list before returning to the application, so functionality is identical
+ *  except for how the information is represented to the application.
+ *
+ * Unlike PHYSFS_enumerateFiles(), this function does not return an array.
+ *  Rather, it calls a function specified by the application once per
+ *  element of the search path:
+ *
+ * \code
+ *
+ * static void printDir(void *data, const char *origdir, const char *fname)
+ * {
+ *     printf(" * We've got [%s] in [%s].\n", fname, origdir);
+ * }
+ *
+ * // ...
+ * PHYSFS_enumerateFilesCallback("/some/path", printDir, NULL);
+ * \endcode
+ *
+ * !!! FIXME: enumerateFiles() does not promise alphabetical sorting by
+ * !!! FIXME:  case-sensitivity in the code, and doesn't promise sorting at
+ * !!! FIXME:  all in the above docs.
+ *
+ * Items sent to the callback are not guaranteed to be in any order whatsoever.
+ *  There is no sorting done at this level, and if you need that, you should
+ *  probably use PHYSFS_enumerateFiles() instead, which guarantees
+ *  alphabetical sorting. This form reports whatever is discovered in each
+ *  archive before moving on to the next. Even within one archive, we can't
+ *  guarantee what order it will discover data. <em>Any sorting you find in
+ *  these callbacks is just pure luck. Do not rely on it.</em> As this walks
+ *  the entire list of archives, you may receive duplicate filenames.
+ *
+ *    \param dir Directory, in platform-independent notation, to enumerate.
+ *    \param c Callback function to notify about search path elements.
+ *    \param d Application-defined data passed to callback. Can be NULL.
+ *
+ * \sa PHYSFS_EnumFilesCallback
+ * \sa PHYSFS_enumerateFiles
+ */
+PHYSFS_DECL void PHYSFS_enumerateFilesCallback(const char *dir,
+                                               PHYSFS_EnumFilesCallback c,
+                                               void *d);
+
+/**
+ * \fn void PHYSFS_utf8FromUcs4(const PHYSFS_uint32 *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UCS-4 string to a UTF-8 string.
+ *
+ * UCS-4 strings are 32-bits per character: \c wchar_t on Unix.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is the same size as the source buffer. UTF-8
+ *  never uses more than 32-bits per character, so while it may shrink a UCS-4
+ *  string, it will never expand it.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UTF-8
+ *  sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ *   \param src Null-terminated source string in UCS-4 format.
+ *   \param dst Buffer to store converted UTF-8 string.
+ *   \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8FromUcs4(const PHYSFS_uint32 *src, char *dst,
+                                     PHYSFS_uint64 len);
+
+/**
+ * \fn void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a UCS-4 string.
+ *
+ * UCS-4 strings are 32-bits per character: \c wchar_t on Unix.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is four times the size of the source buffer.
+ *  UTF-8 uses from one to four bytes per character, but UCS-4 always uses
+ *  four, so an entirely low-ASCII string will quadruple in size!
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UCS-4
+ *  sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ *   \param src Null-terminated source string in UTF-8 format.
+ *   \param dst Buffer to store converted UCS-4 string.
+ *   \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst,
+                                   PHYSFS_uint64 len);
+
+/**
+ * \fn void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UCS-2 string to a UTF-8 string.
+ *
+ * \warning you almost certainly should use PHYSFS_utf8FromUtf16(), which
+ *  became available in PhysicsFS 2.1, unless you know what you're doing.
+ *
+ * UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
+ *  with Unicode support. Please note that modern versions of Windows use
+ *  UTF-16, which is an extended form of UCS-2, and not UCS-2 itself. You
+ *  almost certainly want PHYSFS_utf8FromUtf16() instead.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is double the size of the source buffer.
+ *  UTF-8 never uses more than 32-bits per character, so while it may shrink
+ *  a UCS-2 string, it may also expand it.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UTF-8
+ *  sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ *   \param src Null-terminated source string in UCS-2 format.
+ *   \param dst Buffer to store converted UTF-8 string.
+ *   \param len Size, in bytes, of destination buffer.
+ *
+ * \sa PHYSFS_utf8FromUtf16
+ */
+PHYSFS_DECL void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst,
+                                     PHYSFS_uint64 len);
+
+/**
+ * \fn PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a UCS-2 string.
+ *
+ * \warning you almost certainly should use PHYSFS_utf8ToUtf16(), which
+ *  became available in PhysicsFS 2.1, unless you know what you're doing.
+ *
+ * UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
+ *  with Unicode support. Please note that modern versions of Windows use
+ *  UTF-16, which is an extended form of UCS-2, and not UCS-2 itself. You
+ *  almost certainly want PHYSFS_utf8ToUtf16() instead, but you need to
+ *  understand how that changes things, too.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is double the size of the source buffer.
+ *  UTF-8 uses from one to four bytes per character, but UCS-2 always uses
+ *  two, so an entirely low-ASCII string will double in size!
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UCS-2
+ *  sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ *   \param src Null-terminated source string in UTF-8 format.
+ *   \param dst Buffer to store converted UCS-2 string.
+ *   \param len Size, in bytes, of destination buffer.
+ *
+ * \sa PHYSFS_utf8ToUtf16
+ */
+PHYSFS_DECL void PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst,
+                                   PHYSFS_uint64 len);
+
+/**
+ * \fn void PHYSFS_utf8FromLatin1(const char *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a Latin1 string.
+ *
+ * Latin1 strings are 8-bits per character: a popular "high ASCII" encoding.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is double the size of the source buffer.
+ *  UTF-8 expands latin1 codepoints over 127 from 1 to 2 bytes, so the string
+ *  may grow in some cases.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UTF-8
+ *  sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * Please note that we do not supply a UTF-8 to Latin1 converter, since Latin1
+ *  can't express most Unicode codepoints. It's a legacy encoding; you should
+ *  be converting away from it at all times.
+ *
+ *   \param src Null-terminated source string in Latin1 format.
+ *   \param dst Buffer to store converted UTF-8 string.
+ *   \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8FromLatin1(const char *src, char *dst,
+                                       PHYSFS_uint64 len);
+
+/* Everything above this line is part of the PhysicsFS 2.0 API. */
+
+/**
+ * \fn int PHYSFS_unmount(const char *oldDir)
+ * \brief Remove a directory or archive from the search path.
+ *
+ * This is functionally equivalent to PHYSFS_removeFromSearchPath(), but that
+ *  function is deprecated to keep the vocabulary paired with PHYSFS_mount().
+ *
+ * This must be a (case-sensitive) match to a dir or archive already in the
+ *  search path, specified in platform-dependent notation.
+ *
+ * This call will fail (and fail to remove from the path) if the element still
+ *  has files open in it.
+ *
+ *    \param oldDir dir/archive to remove.
+ *   \return nonzero on success, zero on failure.
+ *            Specifics of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_mount
+ */
+PHYSFS_DECL int PHYSFS_unmount(const char *oldDir);
+
+/**
+ * \fn const PHYSFS_Allocator *PHYSFS_getAllocator(void)
+ * \brief Discover the current allocator.
+ *
+ * (This is for limited, hardcore use. If you don't immediately see a need
+ *  for it, you can probably ignore this forever.)
+ *
+ * This function exposes the function pointers that make up the currently used
+ *  allocator. This can be useful for apps that want to access PhysicsFS's
+ *  internal, default allocation routines, as well as for external code that
+ *  wants to share the same allocator, even if the application specified their
+ *  own.
+ *
+ * This call is only valid between PHYSFS_init() and PHYSFS_deinit() calls;
+ *  it will return NULL if the library isn't initialized. As we can't
+ *  guarantee the state of the internal allocators unless the library is
+ *  initialized, you shouldn't use any allocator returned here after a call
+ *  to PHYSFS_deinit().
+ *
+ * Do not call the returned allocator's Init() or Deinit() methods under any
+ *  circumstances.
+ *
+ * If you aren't immediately sure what to do with this function, you can
+ *  safely ignore it altogether.
+ *
+ *  \return Current allocator, as set by PHYSFS_setAllocator(), or PhysicsFS's
+ *          internal, default allocator if no application defined allocator
+ *          is currently set. Will return NULL if the library is not
+ *          initialized.
+ *
+ * \sa PHYSFS_Allocator
+ * \sa PHYSFS_setAllocator
+ */
+PHYSFS_DECL const PHYSFS_Allocator *PHYSFS_getAllocator(void);
+
+#endif  /* SWIG */
+
+/**
+ * \enum PHYSFS_FileType
+ * \brief Type of a File
+ *
+ * Possible types of a file.
+ *
+ * \sa PHYSFS_stat
+ */
+typedef enum PHYSFS_FileType
+{
+	PHYSFS_FILETYPE_REGULAR, /**< a normal file */
+	PHYSFS_FILETYPE_DIRECTORY, /**< a directory */
+	PHYSFS_FILETYPE_SYMLINK, /**< a symlink */
+	PHYSFS_FILETYPE_OTHER /**< something completely different like a device */
+} PHYSFS_FileType;
+
+/**
+ * \struct PHYSFS_Stat
+ * \brief Meta data for a file or directory
+ *
+ * Container for various meta data about a file in the virtual file system.
+ *  PHYSFS_stat() uses this structure for returning the information. The time
+ *  data will be either the number of seconds since the Unix epoch (midnight,
+ *  Jan 1, 1970), or -1 if the information isn't available or applicable.
+ *  The (filesize) field is measured in bytes.
+ *  The (readonly) field tells you whether when you open a file for writing you
+ *  are writing to the same file as if you were opening it, given you have
+ *  enough filesystem rights to do that.  !!! FIXME: this might change.
+ *
+ * \sa PHYSFS_stat
+ * \sa PHYSFS_FileType
+ */
+typedef struct PHYSFS_Stat
+{
+	PHYSFS_sint64 filesize; /**< size in bytes, -1 for non-files and unknown */
+	PHYSFS_sint64 modtime;  /**< last modification time */
+	PHYSFS_sint64 createtime; /**< like modtime, but for file creation time */
+	PHYSFS_sint64 accesstime; /**< like modtime, but for file access time */
+	PHYSFS_FileType filetype; /**< File? Directory? Symlink? */
+	int readonly; /**< non-zero if read only, zero if writable. */
+} PHYSFS_Stat;
+
+/**
+ * \fn int PHYSFS_stat(const char *fname, PHYSFS_Stat *stat)
+ * \brief Get various information about a directory or a file.
+ *
+ * Obtain various information about a file or directory from the meta data.
+ *
+ * This function will never follow symbolic links. If you haven't enabled
+ *  symlinks with PHYSFS_permitSymbolicLinks(), stat'ing a symlink will be
+ *  treated like stat'ing a non-existant file. If symlinks are enabled,
+ *  stat'ing a symlink will give you information on the link itself and not
+ *  what it points to.
+ *
+ *    \param fname filename to check, in platform-indepedent notation.
+ *    \param stat pointer to structure to fill in with data about (fname).
+ *   \return non-zero on success, zero on failure. On failure, (stat)'s
+ *           contents are undefined.
+ *
+ * \sa PHYSFS_Stat
+ */
+PHYSFS_DECL int PHYSFS_stat(const char *fname, PHYSFS_Stat *stat);
+
+
+#ifndef SWIG  /* not available from scripting languages. */
+
+/**
+ * \fn void PHYSFS_utf8FromUtf16(const PHYSFS_uint16 *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-16 string to a UTF-8 string.
+ *
+ * UTF-16 strings are 16-bits per character (except some chars, which are
+ *  32-bits): \c TCHAR on Windows, when building with Unicode support. Modern
+ *  Windows releases use UTF-16. Windows releases before 2000 used TCHAR, but
+ *  only handled UCS-2. UTF-16 _is_ UCS-2, except for the characters that
+ *  are 4 bytes, which aren't representable in UCS-2 at all anyhow. If you
+ *  aren't sure, you should be using UTF-16 at this point on Windows.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is double the size of the source buffer.
+ *  UTF-8 never uses more than 32-bits per character, so while it may shrink
+ *  a UTF-16 string, it may also expand it.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UTF-8
+ *  sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ *   \param src Null-terminated source string in UTF-16 format.
+ *   \param dst Buffer to store converted UTF-8 string.
+ *   \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8FromUtf16(const PHYSFS_uint16 *src, char *dst,
+                                      PHYSFS_uint64 len);
+
+/**
+ * \fn PHYSFS_utf8ToUtf16(const char *src, PHYSFS_uint16 *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a UTF-16 string.
+ *
+ * UTF-16 strings are 16-bits per character (except some chars, which are
+ *  32-bits): \c TCHAR on Windows, when building with Unicode support. Modern
+ *  Windows releases use UTF-16. Windows releases before 2000 used TCHAR, but
+ *  only handled UCS-2. UTF-16 _is_ UCS-2, except for the characters that
+ *  are 4 bytes, which aren't representable in UCS-2 at all anyhow. If you
+ *  aren't sure, you should be using UTF-16 at this point on Windows.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ *  please allocate a buffer that is double the size of the source buffer.
+ *  UTF-8 uses from one to four bytes per character, but UTF-16 always uses
+ *  two to four, so an entirely low-ASCII string will double in size! The
+ *  UTF-16 characters that would take four bytes also take four bytes in UTF-8,
+ *  so you don't need to allocate 4x the space just in case: double will do.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ *  will always be null-terminated and never have an incomplete UTF-16
+ *  surrogate pair at the end. If the buffer length is 0, this function does
+ *  nothing.
+ *
+ *   \param src Null-terminated source string in UTF-8 format.
+ *   \param dst Buffer to store converted UTF-16 string.
+ *   \param len Size, in bytes, of destination buffer.
+ *
+ * \sa PHYSFS_utf8ToUtf16
+ */
+PHYSFS_DECL void PHYSFS_utf8ToUtf16(const char *src, PHYSFS_uint16 *dst,
+                                    PHYSFS_uint64 len);
+
+#endif  /* SWIG */
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_readBytes(PHYSFS_File *handle, void *buffer, PHYSFS_uint64 len)
+ * \brief Read bytes from a PhysicsFS filehandle
+ *
+ * The file must be opened for reading.
+ *
+ *   \param handle handle returned from PHYSFS_openRead().
+ *   \param buffer buffer of at least (len) bytes to store read data into.
+ *   \param len number of bytes being read from (handle).
+ *  \return number of bytes read. This may be less than (len); this does not
+ *          signify an error, necessarily (a short read may mean EOF).
+ *          PHYSFS_getLastError() can shed light on the reason this might
+ *          be < (len), as can PHYSFS_eof(). -1 if complete failure.
+ *
+ * \sa PHYSFS_eof
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_readBytes(PHYSFS_File *handle, void *buffer,
+                                           PHYSFS_uint64 len);
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_writeBytes(PHYSFS_File *handle, const void *buffer, PHYSFS_uint64 len)
+ * \brief Write data to a PhysicsFS filehandle
+ *
+ * The file must be opened for writing.
+ *
+ * Please note that while (len) is an unsigned 64-bit integer, you are limited
+ *  to 63 bits (9223372036854775807 bytes), so we can return a negative value
+ *  on error. If length is greater than 0x7FFFFFFFFFFFFFFF, this function will
+ *  immediately fail. For systems without a 64-bit datatype, you are limited
+ *  to 31 bits (0x7FFFFFFF, or 2147483647 bytes). We trust most things won't
+ *  need to do multiple gigabytes of i/o in one call anyhow, but why limit
+ *  things?
+ *
+ *   \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
+ *   \param buffer buffer of (len) bytes to write to (handle).
+ *   \param len number of bytes being written to (handle).
+ *  \return number of bytes written. This may be less than (len); in the case
+ *          of an error, the system may try to write as many bytes as possible,
+ *          so an incomplete write might occur. PHYSFS_getLastError() can shed
+ *          light on the reason this might be < (len). -1 if complete failure.
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_writeBytes(PHYSFS_File *handle,
+                                            const void *buffer,
+                                            PHYSFS_uint64 len);
+
+
+#ifndef SWIG  /* not available from scripting languages. */
+
+/**
+ * \struct PHYSFS_Io
+ * \brief An abstract i/o interface.
+ *
+ * \warning This is advanced, hardcore stuff. You don't need this unless you
+ *          really know what you're doing. Most apps will not need this.
+ *
+ * Historically, PhysicsFS provided access to the physical filesystem and
+ *  archives within that filesystem. However, sometimes you need more power
+ *  than this. Perhaps you need to provide an archive that is entirely
+ *  contained in RAM, or you need to bridge some other file i/o API to
+ *  PhysicsFS, or you need to translate the bits (perhaps you have a
+ *  a standard .zip file that's encrypted, and you need to decrypt on the fly
+ *  for the unsuspecting zip archiver).
+ *
+ * A PHYSFS_Io is the interface that Archivers use to get archive data.
+ *  Historically, this has mapped to file i/o to the physical filesystem, but
+ *  as of PhysicsFS 2.1, applications can provide their own i/o implementations
+ *  at runtime.
+ *
+ * This interface isn't necessarily a good universal fit for i/o. There are a
+ *  few requirements of note:
+ *
+ *  - They only do blocking i/o (at least, for now).
+ *  - They need to be able to duplicate. If you have a file handle from
+ *    fopen(), you need to be able to create a unique clone of it (so we
+ *    have two handles to the same file that can both seek/read/etc without
+ *    stepping on each other).
+ *  - They need to know the size of their entire data set.
+ *  - They need to be able to seek and rewind on demand.
+ *
+ * ...in short, you're probably not going to write an HTTP implementation.
+ *
+ * Thread safety: TO BE DECIDED.  !!! FIXME
+ *
+ * \sa PHYSFS_mountIo
+ */
+typedef struct PHYSFS_Io
+{
+    /**
+     * \brief Binary compatibility information.
+     *
+     * This must be set to zero at this time. Future versions of this
+     *  struct will increment this field, so we know what a given
+     *  implementation supports. We'll presumably keep supporting older
+     *  versions as we offer new features, though.
+     */
+    PHYSFS_uint32 version;
+
+    /**
+     * \brief Instance data for this struct.
+     *
+     * Each instance has a pointer associated with it that can be used to
+     *  store anything it likes. This pointer is per-instance of the stream,
+     *  so presumably it will change when calling duplicate(). This can be
+     *  deallocated during the destroy() method.
+     */
+    void *opaque;
+
+    /**
+     * \brief Read more data.
+     *
+     * Read (len) bytes from the interface, at the current i/o position, and
+     *  store them in (buffer). The current i/o position should move ahead
+     *  by the number of bytes successfully read.
+     *
+     * You don't have to implement this; set it to NULL if not implemented.
+     *  This will only be used if the file is opened for reading. If set to
+     *  NULL, a default implementation that immediately reports failure will
+     *  be used.
+     *
+     *   \param io The i/o instance to read from.
+     *   \param buf The buffer to store data into. It must be at least
+     *                 (len) bytes long and can't be NULL.
+     *   \param len The number of bytes to read from the interface.
+     *  \return number of bytes read from file, 0 on EOF, -1 if complete
+     *          failure.
+     */
+    PHYSFS_sint64 (*read)(struct PHYSFS_Io *io, void *buf, PHYSFS_uint64 len);
+
+    /**
+     * \brief Write more data.
+     *
+     * Write (len) bytes from (buffer) to the interface at the current i/o
+     *  position. The current i/o position should move ahead by the number of
+     *  bytes successfully written.
+     *
+     * You don't have to implement this; set it to NULL if not implemented.
+     *  This will only be used if the file is opened for writing. If set to
+     *  NULL, a default implementation that immediately reports failure will
+     *  be used.
+     *
+     * You are allowed to buffer; a write can succeed here and then later
+     *  fail when flushing. Note that PHYSFS_setBuffer() may be operating a
+     *  level above your i/o, so you should usually not implement your
+     *  own buffering routines.
+     *
+     *   \param io The i/o instance to write to.
+     *   \param buffer The buffer to read data from. It must be at least
+     *                 (len) bytes long and can't be NULL.
+     *   \param len The number of bytes to read from (buffer).
+     *  \return number of bytes written to file, -1 if complete failure.
+     */
+    PHYSFS_sint64 (*write)(struct PHYSFS_Io *io, const void *buffer,
+                           PHYSFS_uint64 len);
+
+    /**
+     * \brief Move i/o position to a given byte offset from start.
+     *
+     * This method moves the i/o position, so the next read/write will
+     *  be of the byte at (offset) offset. Seeks past the end of file should
+     *  be treated as an error condition.
+     *
+     *   \param io The i/o instance to seek.
+     *   \param offset The new byte offset for the i/o position.
+     *  \return non-zero on success, zero on error.
+     */
+    int (*seek)(struct PHYSFS_Io *io, PHYSFS_uint64 offset);
+
+    /**
+     * \brief Report current i/o position.
+     *
+     * Return bytes offset, or -1 if you aren't able to determine. A failure
+     *  will almost certainly be fatal to further use of this stream, so you
+     *  may not leave this unimplemented.
+     *
+     *   \param io The i/o instance to query.
+     *  \return The current byte offset for the i/o position, -1 if unknown.
+     */
+    PHYSFS_sint64 (*tell)(struct PHYSFS_Io *io);
+
+    /**
+     * \brief Determine size of the i/o instance's dataset.
+     *
+     * Return number of bytes available in the file, or -1 if you
+     *  aren't able to determine. A failure will almost certainly be fatal
+     *  to further use of this stream, so you may not leave this unimplemented.
+     *
+     *   \param io The i/o instance to query.
+     *  \return Total size, in bytes, of the dataset.
+     */
+    PHYSFS_sint64 (*length)(struct PHYSFS_Io *io);
+
+    /**
+     * \brief Duplicate this i/o instance.
+     *
+     *  // !!! FIXME: write me.
+     *
+     *   \param io The i/o instance to duplicate.
+     *  \return A new value for a stream's (opaque) field, or NULL on error.
+     */
+    struct PHYSFS_Io *(*duplicate)(struct PHYSFS_Io *io);
+
+    /**
+     * \brief Flush resources to media, or wherever.
+     *
+     * This is the chance to report failure for writes that had claimed
+     *  success earlier, but still had a chance to actually fail. This method
+     *  can be NULL if flushing isn't necessary.
+     *
+     * This function may be called before destroy(), as it can report failure
+     *  and destroy() can not. It may be called at other times, too.
+     *
+     *   \param io The i/o instance to flush.
+     *  \return Zero on error, non-zero on success.
+     */
+    int (*flush)(struct PHYSFS_Io *io);
+
+    /**
+     * \brief Cleanup and deallocate i/o instance.
+     *
+     * Free associated resources, including (opaque) if applicable.
+     *
+     * This function must always succeed: as such, it returns void. The
+     *  system may call your flush() method before this. You may report
+     *  failure there if necessary. This method may still be called if
+     *  flush() fails, in which case you'll have to abandon unflushed data
+     *  and other failing conditions and clean up.
+     *
+     * Once this method is called for a given instance, the system will assume
+     *  it is unsafe to touch that instance again and will discard any
+     *  references to it.
+     *
+     *   \param s The i/o instance to destroy.
+     */
+    void (*destroy)(struct PHYSFS_Io *io);
+} PHYSFS_Io;
+
+
+/**
+ * \fn int PHYSFS_mountIo(PHYSFS_Io *io, const char *fname, const char *mountPoint, int appendToPath)
+ * \brief Add an archive, built on a PHYSFS_Io, to the search path.
+ *
+ * \warning Unless you have some special, low-level need, you should be using
+ *          PHYSFS_mount() instead of this.
+ *
+ * This function operates just like PHYSFS_mount(), but takes a PHYSFS_Io
+ *  instead of a pathname. Behind the scenes, PHYSFS_mount() calls this
+ *  function with a physical-filesystem-based PHYSFS_Io.
+ *
+ * (filename) is only used here to optimize archiver selection (if you name it
+ *  XXXXX.zip, we might try the ZIP archiver first, for example). It doesn't
+ *  need to refer to a real file at all, and can even be NULL. If the filename
+ *  isn't helpful, the system will try every archiver until one works or none
+ *  of them do.
+ *
+ * (io) must remain until the archive is unmounted. When the archive is
+ *  unmounted, the system will call (io)->destroy(io), which will give you
+ *  a chance to free your resources.
+ *
+ * If this function fails, (io)->destroy(io) is not called.
+ *
+ *   \param io i/o instance for archive to add to the path.
+ *   \param fname Filename that can represent this stream. Can be NULL.
+ *   \param mountPoint Location in the interpolated tree that this archive
+ *                     will be "mounted", in platform-independent notation.
+ *                     NULL or "" is equivalent to "/".
+ *   \param appendToPath nonzero to append to search path, zero to prepend.
+ *  \return nonzero if added to path, zero on failure (bogus archive, stream
+ *                   i/o issue, etc). Specifics of the error can be
+ *                   gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_unmount
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL int PHYSFS_mountIo(PHYSFS_Io *io, const char *fname,
+                               const char *mountPoint, int appendToPath);
+
+#endif  /* SWIG */
+
+/**
+ * \fn int PHYSFS_mountMemory(const void *ptr, PHYSFS_uint64 len, void (*del)(void *), const char *fname, const char *mountPoint, int appendToPath)
+ * \brief Add an archive, contained in a memory buffer, to the search path.
+ *
+ * \warning Unless you have some special, low-level need, you should be using
+ *          PHYSFS_mount() instead of this.
+ *
+ * This function operates just like PHYSFS_mount(), but takes a memory buffer
+ *  instead of a pathname. This buffer contains all the data of the archive,
+ *  and is used instead of a real file in the physical filesystem.
+ *
+ * (filename) is only used here to optimize archiver selection (if you name it
+ *  XXXXX.zip, we might try the ZIP archiver first, for example). It doesn't
+ *  need to refer to a real file at all, and can even be NULL. If the filename
+ *  isn't helpful, the system will try every archiver until one works or none
+ *  of them do.
+ *
+ * (ptr) must remain until the archive is unmounted. When the archive is
+ *  unmounted, the system will call (del)(ptr), which will notify you that
+ *  the system is done with the buffer, and give you a chance to free your
+ *  resources. (del) can be NULL, in which case the system will make no
+ *  attempt to free the buffer.
+ *
+ * If this function fails, (del) is not called.
+ *
+ *   \param ptr Address of the memory buffer containing the archive data.
+ *   \param len Size of memory buffer, in bytes.
+ *   \param del A callback that triggers upon unmount. Can be NULL.
+ *   \param fname Filename that can represent this stream. Can be NULL.
+ *   \param mountPoint Location in the interpolated tree that this archive
+ *                     will be "mounted", in platform-independent notation.
+ *                     NULL or "" is equivalent to "/".
+ *   \param appendToPath nonzero to append to search path, zero to prepend.
+ *  \return nonzero if added to path, zero on failure (bogus archive, etc).
+ *                  Specifics of the error can be gleaned from
+ *                  PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_unmount
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL int PHYSFS_mountMemory(const void *buf, PHYSFS_uint64 len,
+                                   void (*del)(void *), const char *fname,
+                                   const char *mountPoint, int appendToPath);
+
+
+/**
+ * \fn int PHYSFS_mountHandle(PHYSFS_File *file, const char *fname, const char *mountPoint, int appendToPath)
+ * \brief Add an archive, contained in a PHYSFS_File handle, to the search path.
+ *
+ * \warning Unless you have some special, low-level need, you should be using
+ *          PHYSFS_mount() instead of this.
+ *
+ * \warning Archives-in-archives may be very slow! While a PHYSFS_File can
+ *          seek even when the data is compressed, it may do so by rewinding
+ *          to the start and decompressing everything before the seek point.
+ *          Normal archive usage may do a lot of seeking behind the scenes.
+ *          As such, you might find normal archive usage extremely painful
+ *          if mounted this way. Plan accordingly: if you, say, have a
+ *          self-extracting .zip file, and want to mount something in it,
+ *          compress the contents of the inner archive and make sure the outer
+ *          .zip file doesn't compress the inner archive too.
+ *
+ * This function operates just like PHYSFS_mount(), but takes a PHYSFS_File
+ *  handle instead of a pathname. This handle contains all the data of the
+ *  archive, and is used instead of a real file in the physical filesystem.
+ *  The PHYSFS_File may be backed by a real file in the physical filesystem,
+ *  but isn't necessarily. The most popular use for this is likely to mount
+ *  archives stored inside other archives.
+ *
+ * (filename) is only used here to optimize archiver selection (if you name it
+ *  XXXXX.zip, we might try the ZIP archiver first, for example). It doesn't
+ *  need to refer to a real file at all, and can even be NULL. If the filename
+ *  isn't helpful, the system will try every archiver until one works or none
+ *  of them do.
+ *
+ * (file) must remain until the archive is unmounted. When the archive is
+ *  unmounted, the system will call PHYSFS_close(file). If you need this
+ *  handle to survive, you will have to wrap this in a PHYSFS_Io and use
+ *  PHYSFS_mountIo() instead.
+ *
+ * If this function fails, PHYSFS_close(file) is not called.
+ *
+ *   \param file The PHYSFS_File handle containing archive data.
+ *   \param fname Filename that can represent this stream. Can be NULL.
+ *   \param mountPoint Location in the interpolated tree that this archive
+ *                     will be "mounted", in platform-independent notation.
+ *                     NULL or "" is equivalent to "/".
+ *   \param appendToPath nonzero to append to search path, zero to prepend.
+ *  \return nonzero if added to path, zero on failure (bogus archive, etc).
+ *                  Specifics of the error can be gleaned from
+ *                  PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_unmount
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL int PHYSFS_mountHandle(PHYSFS_File *file, const char *fname,
+                                   const char *mountPoint, int appendToPath);
+
+
+/**
+ * \enum PHYSFS_ErrorCode
+ * \brief Values that represent specific causes of failure.
+ *
+ * Most of the time, you should only concern yourself with whether a given
+ *  operation failed or not, but there may be occasions where you plan to
+ *  handle a specific failure case gracefully, so we provide specific error
+ *  codes.
+ *
+ * Most of these errors are a little vague, and most aren't things you can
+ *  fix...if there's a permission error, for example, all you can really do
+ *  is pass that information on to the user and let them figure out how to
+ *  handle it. In most these cases, your program should only care that it
+ *  failed to accomplish its goals, and not care specifically why.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ * \sa PHYSFS_getErrorByCode
+ */
+typedef enum PHYSFS_ErrorCode
+{
+    PHYSFS_ERR_OK,               /**< Success; no error.                    */
+    PHYSFS_ERR_OTHER_ERROR,      /**< Error not otherwise covered here.     */
+    PHYSFS_ERR_OUT_OF_MEMORY,    /**< Memory allocation failed.             */
+    PHYSFS_ERR_NOT_INITIALIZED,  /**< PhysicsFS is not initialized.         */
+    PHYSFS_ERR_IS_INITIALIZED,   /**< PhysicsFS is already initialized.     */
+    PHYSFS_ERR_ARGV0_IS_NULL,    /**< Needed argv[0], but it is NULL.       */
+    PHYSFS_ERR_UNSUPPORTED,      /**< Operation or feature unsupported.     */
+    PHYSFS_ERR_PAST_EOF,         /**< Attempted to access past end of file. */
+    PHYSFS_ERR_FILES_STILL_OPEN, /**< Files still open.                     */
+    PHYSFS_ERR_INVALID_ARGUMENT, /**< Bad parameter passed to an function.  */
+    PHYSFS_ERR_NOT_MOUNTED,      /**< Requested archive/dir not mounted.    */
+    PHYSFS_ERR_NO_SUCH_PATH,     /**< No such file, directory, or parent.   */
+    PHYSFS_ERR_SYMLINK_FORBIDDEN,/**< Symlink seen when not permitted.      */
+    PHYSFS_ERR_NO_WRITE_DIR,     /**< No write dir has been specified.      */
+    PHYSFS_ERR_OPEN_FOR_READING, /**< Wrote to a file opened for reading.   */
+    PHYSFS_ERR_OPEN_FOR_WRITING, /**< Read from a file opened for writing.  */
+    PHYSFS_ERR_NOT_A_FILE,       /**< Needed a file, got a directory (etc). */
+    PHYSFS_ERR_READ_ONLY,        /**< Wrote to a read-only filesystem.      */
+    PHYSFS_ERR_CORRUPT,          /**< Corrupted data encountered.           */
+    PHYSFS_ERR_SYMLINK_LOOP,     /**< Infinite symbolic link loop.          */
+    PHYSFS_ERR_IO,               /**< i/o error (hardware failure, etc).    */
+    PHYSFS_ERR_PERMISSION,       /**< Permission denied.                    */
+    PHYSFS_ERR_NO_SPACE,         /**< No space (disk full, over quota, etc) */
+    PHYSFS_ERR_BAD_FILENAME,     /**< Filename is bogus/insecure.           */
+    PHYSFS_ERR_BUSY,             /**< Tried to modify a file the OS needs.  */
+    PHYSFS_ERR_DIR_NOT_EMPTY,    /**< Tried to delete dir with files in it. */
+    PHYSFS_ERR_OS_ERROR          /**< Unspecified OS-level error.           */
+} PHYSFS_ErrorCode;
+
+
+/**
+ * \fn PHYSFS_ErrorCode PHYSFS_getLastErrorCode(void)
+ * \brief Get machine-readable error information.
+ *
+ * Get the last PhysicsFS error message as an integer value. This will return
+ *  PHYSFS_ERR_OK if there's been no error since the last call to this
+ *  function. Each thread has a unique error state associated with it, but
+ *  each time a new error message is set, it will overwrite the previous one
+ *  associated with that thread. It is safe to call this function at anytime,
+ *  even before PHYSFS_init().
+ *
+ * PHYSFS_getLastError() and PHYSFS_getLastErrorCode() both reset the same
+ *  thread-specific error state. Calling one will wipe out the other's
+ *  data. If you need both, call PHYSFS_getLastErrorCode(), then pass that
+ *  value to PHYSFS_getErrorByCode().
+ *
+ * Generally, applications should only concern themselves with whether a
+ *  given function failed; however, if you require more specifics, you can
+ *  try this function to glean information, if there's some specific problem
+ *  you're expecting and plan to handle. But with most things that involve
+ *  file systems, the best course of action is usually to give up, report the
+ *  problem to the user, and let them figure out what should be done about it.
+ *  For that, you might prefer PHYSFS_getLastError() instead.
+ *
+ *   \return Enumeration value that represents last reported error.
+ *
+ * \sa PHYSFS_getErrorByCode
+ */
+PHYSFS_DECL PHYSFS_ErrorCode PHYSFS_getLastErrorCode(void);
+
+
+/**
+ * \fn const char *PHYSFS_getErrorByCode(PHYSFS_ErrorCode code)
+ * \brief Get human-readable description string for a given error code.
+ *
+ * Get a static string, in UTF-8 format, that represents an English
+ *  description of a given error code.
+ *
+ * This string is guaranteed to never change (although we may add new strings
+ *  for new error codes in later versions of PhysicsFS), so you can use it
+ *  for keying a localization dictionary.
+ *
+ * It is safe to call this function at anytime, even before PHYSFS_init().
+ *
+ * These strings are meant to be passed on directly to the user.
+ *  Generally, applications should only concern themselves with whether a
+ *  given function failed, but not care about the specifics much.
+ *
+ * Do not attempt to free the returned strings; they are read-only and you
+ *  don't own their memory pages.
+ *
+ *   \param code Error code to convert to a string.
+ *   \return READ ONLY string of requested error message, NULL if this
+ *           is not a valid PhysicsFS error code. Always check for NULL if
+ *           you might be looking up an error code that didn't exist in an
+ *           earlier version of PhysicsFS.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ */
+PHYSFS_DECL const char *PHYSFS_getErrorByCode(PHYSFS_ErrorCode code);
+
+/**
+ * \fn void PHYSFS_setErrorCode(PHYSFS_ErrorCode code)
+ * \brief Set the current thread's error code.
+ *
+ * This lets you set the value that will be returned by the next call to
+ *  PHYSFS_getLastErrorCode(). This will replace any existing error code,
+ *  whether set by your application or internally by PhysicsFS.
+ *
+ * Error codes are stored per-thread; what you set here will not be
+ *  accessible to another thread.
+ *
+ * Any call into PhysicsFS may change the current error code, so any code you
+ *  set here is somewhat fragile, and thus you shouldn't build any serious
+ *  error reporting framework on this function. The primary goal of this
+ *  function is to allow PHYSFS_Io implementations to set the error state,
+ *  which generally will be passed back to your application when PhysicsFS
+ *  makes a PHYSFS_Io call that fails internally.
+ *
+ * This function doesn't care if the error code is a value known to PhysicsFS
+ *  or not (but PHYSFS_getErrorByCode() will return NULL for unknown values).
+ *  The value will be reported unmolested by PHYSFS_getLastErrorCode().
+ *
+ *   \param code Error code to become the current thread's new error state.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ * \sa PHYSFS_getErrorByCode
+ */
+PHYSFS_DECL void PHYSFS_setErrorCode(PHYSFS_ErrorCode code);
+
+
+/**
+ * \fn const char *PHYSFS_getPrefDir(const char *org, const char *app)
+ * \brief Get the user-and-app-specific path where files can be written.
+ *
+ * Helper function.
+ *
+ * Get the "pref dir". This is meant to be where users can write personal
+ *  files (preferences and save games, etc) that are specific to your
+ *  application. This directory is unique per user, per application.
+ *
+ * This function will decide the appropriate location in the native filesystem,
+ *  create the directory if necessary, and return a string in
+ *  platform-dependent notation, suitable for passing to PHYSFS_setWriteDir().
+ *
+ * On Windows, this might look like:
+ *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name"
+ *
+ * On Linux, this might look like:
+ *  "/home/bob/.local/share/My Program Name"
+ *
+ * On Mac OS X, this might look like:
+ *  "/Users/bob/Library/Application Support/My Program Name"
+ *
+ * (etc.)
+ *
+ * You should probably use the pref dir for your write dir, and also put it
+ *  near the beginning of your search path. Older versions of PhysicsFS
+ *  offered only PHYSFS_getUserDir() and left you to figure out where the
+ *  files should go under that tree. This finds the correct location
+ *  for whatever platform, which not only changes between operating systems,
+ *  but also versions of the same operating system.
+ *
+ * You specify the name of your organization (if it's not a real organization,
+ *  your name or an Internet domain you own might do) and the name of your
+ *  application. These should be proper names.
+ *
+ * Both the (org) and (app) strings may become part of a directory name, so
+ *  please follow these rules:
+ *
+ *    - Try to use the same org string (including case-sensitivity) for
+ *      all your applications that use this function.
+ *    - Always use a unique app string for each one, and make sure it never
+ *      changes for an app once you've decided on it.
+ *    - Unicode characters are legal, as long as it's UTF-8 encoded, but...
+ *    - ...only use letters, numbers, and spaces. Avoid punctuation like
+ *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
+ *
+ * The pointer returned by this function remains valid until you call this
+ *  function again, or call PHYSFS_deinit(). This is not necessarily a fast
+ *  call, though, so you should call this once at startup and copy the string
+ *  if you need it.
+ *
+ * You should assume the path returned by this function is the only safe
+ *  place to write files (and that PHYSFS_getUserDir() and PHYSFS_getBaseDir(),
+ *  while they might be writable, or even parents of the returned path, aren't
+ *  where you should be writing things).
+ *
+ *   \param org The name of your organization.
+ *   \param app The name of your application.
+ *  \return READ ONLY string of user dir in platform-dependent notation. NULL
+ *          if there's a problem (creating directory failed, etc).
+ *
+ * \sa PHYSFS_getBaseDir
+ * \sa PHYSFS_getUserDir
+ */
+PHYSFS_DECL const char *PHYSFS_getPrefDir(const char *org, const char *app);
+
+
+/* Everything above this line is part of the PhysicsFS 2.1 API. */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif  /* !defined _INCLUDE_PHYSFS_H_ */
+
+/* end of physfs.h ... */
+