--- a/hedgewars/uKeys.pas Sat Jan 09 00:59:12 2010 +0000
+++ b/hedgewars/uKeys.pas Sat Jan 09 01:34:23 2010 +0000
@@ -42,22 +42,6 @@
procedure ControllerHatEvent(joy, hat, value: Byte);
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
-{$IFDEF IPHONEOS}
-procedure HW_click; cdecl; export;
-procedure HW_zoomIn; cdecl; export;
-procedure HW_zoomOut; cdecl; export;
-procedure HW_zoomReset; cdecl; export;
-procedure HW_ammoMenu; cdecl; export;
-procedure HW_allKeysUp; cdecl; export;
-procedure HW_walkLeft; cdecl; export;
-procedure HW_walkRight; cdecl; export;
-procedure HW_aimUp; cdecl; export;
-procedure HW_aimDown; cdecl; export;
-procedure HW_shoot; cdecl; export;
-procedure HW_whereIsHog; cdecl; export;
-
-{$ENDIF}
-
var hideAmmoMenu: boolean;
wheelUp: boolean = false;
wheelDown: boolean = false;
@@ -100,101 +84,6 @@
var tkbd, tkbdn: TKeyboardState;
KeyNames: array [0..cKeyMaxIndex] of string[15];
DefaultBinds, CurrentBinds: TBinds;
-
-{$IFDEF IPHONEOS}
-// these are called by the touch functions present in SDL_uikitview.m
-// they emulate user interaction from mouse or keyboard
-procedure HW_click; cdecl; export;
-begin
- WriteLnToConsole('HW - left click');
- leftClick:= true;
- exit
-end;
-
-procedure HW_zoomIn; cdecl; export;
-begin
- WriteLnToConsole('HW - zooming in');
- wheelUp:= true;
- exit
-end;
-
-procedure HW_zoomOut; cdecl; export;
-begin
- WriteLnToConsole('HW - zooming out');
- wheelDown:= true;
- exit
-end;
-
-procedure HW_zoomReset; cdecl; export;
-begin
- WriteLnToConsole('HW - reset zoom');
- middleClick:= true;
- exit
-end;
-
-procedure HW_ammoMenu; cdecl; export;
-begin
- WriteLnToConsole('HW - right click');
- rightClick:= true;
- exit
-end;
-
-procedure HW_allKeysUp; cdecl; export;
-begin
- WriteLnToConsole('HW - resetting keyboard');
-
- upKey:= false;
- downKey:= false;
- leftKey:= false;
- rightKey:= false;
- spaceKey:= false;
- exit
-end;
-
-procedure HW_walkLeft; cdecl; export;
-begin
- WriteLnToConsole('HW - walking left');
- leftKey:= true;
- exit
-end;
-
-procedure HW_walkRight; cdecl; export;
-begin
- WriteLnToConsole('HW - walking right');
- rightKey:= true;
- exit
-end;
-
-procedure HW_aimUp; cdecl; export;
-begin
- WriteLnToConsole('HW - aiming upwards');
- upKey:= true;
- exit
-end;
-
-procedure HW_aimDown; cdecl; export;
-begin
- WriteLnToConsole('HW - aiming downwards');
- downKey:= true;
- exit
-end;
-
-procedure HW_shoot; cdecl; export;
-begin
- WriteLnToConsole('HW - shooting');
- spaceKey:= true;
- exit
-end;
-
-procedure HW_whereIsHog; cdecl; export;
-var Xcoord, Ycoord: LongInt;
-begin
- //Xcoord:= Gear^.dX + WorldDx;
- WriteLnToConsole('HW - hog is at x: ' + ' y:');
-
- exit
-end;
-{$ENDIF}
function KeyNameToCode(name: string): word;
var code: Word;