diff -r dfda97c153a4 -r 8e83c7e31720 hedgewars/uKeys.pas --- a/hedgewars/uKeys.pas Sat Jan 09 00:59:12 2010 +0000 +++ b/hedgewars/uKeys.pas Sat Jan 09 01:34:23 2010 +0000 @@ -42,22 +42,6 @@ procedure ControllerHatEvent(joy, hat, value: Byte); procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); -{$IFDEF IPHONEOS} -procedure HW_click; cdecl; export; -procedure HW_zoomIn; cdecl; export; -procedure HW_zoomOut; cdecl; export; -procedure HW_zoomReset; cdecl; export; -procedure HW_ammoMenu; cdecl; export; -procedure HW_allKeysUp; cdecl; export; -procedure HW_walkLeft; cdecl; export; -procedure HW_walkRight; cdecl; export; -procedure HW_aimUp; cdecl; export; -procedure HW_aimDown; cdecl; export; -procedure HW_shoot; cdecl; export; -procedure HW_whereIsHog; cdecl; export; - -{$ENDIF} - var hideAmmoMenu: boolean; wheelUp: boolean = false; wheelDown: boolean = false; @@ -100,101 +84,6 @@ var tkbd, tkbdn: TKeyboardState; KeyNames: array [0..cKeyMaxIndex] of string[15]; DefaultBinds, CurrentBinds: TBinds; - -{$IFDEF IPHONEOS} -// these are called by the touch functions present in SDL_uikitview.m -// they emulate user interaction from mouse or keyboard -procedure HW_click; cdecl; export; -begin - WriteLnToConsole('HW - left click'); - leftClick:= true; - exit -end; - -procedure HW_zoomIn; cdecl; export; -begin - WriteLnToConsole('HW - zooming in'); - wheelUp:= true; - exit -end; - -procedure HW_zoomOut; cdecl; export; -begin - WriteLnToConsole('HW - zooming out'); - wheelDown:= true; - exit -end; - -procedure HW_zoomReset; cdecl; export; -begin - WriteLnToConsole('HW - reset zoom'); - middleClick:= true; - exit -end; - -procedure HW_ammoMenu; cdecl; export; -begin - WriteLnToConsole('HW - right click'); - rightClick:= true; - exit -end; - -procedure HW_allKeysUp; cdecl; export; -begin - WriteLnToConsole('HW - resetting keyboard'); - - upKey:= false; - downKey:= false; - leftKey:= false; - rightKey:= false; - spaceKey:= false; - exit -end; - -procedure HW_walkLeft; cdecl; export; -begin - WriteLnToConsole('HW - walking left'); - leftKey:= true; - exit -end; - -procedure HW_walkRight; cdecl; export; -begin - WriteLnToConsole('HW - walking right'); - rightKey:= true; - exit -end; - -procedure HW_aimUp; cdecl; export; -begin - WriteLnToConsole('HW - aiming upwards'); - upKey:= true; - exit -end; - -procedure HW_aimDown; cdecl; export; -begin - WriteLnToConsole('HW - aiming downwards'); - downKey:= true; - exit -end; - -procedure HW_shoot; cdecl; export; -begin - WriteLnToConsole('HW - shooting'); - spaceKey:= true; - exit -end; - -procedure HW_whereIsHog; cdecl; export; -var Xcoord, Ycoord: LongInt; -begin - //Xcoord:= Gear^.dX + WorldDx; - WriteLnToConsole('HW - hog is at x: ' + ' y:'); - - exit -end; -{$ENDIF} function KeyNameToCode(name: string): word; var code: Word;