--- a/QTfrontend/ui/page/pageeditteam.cpp Thu Apr 13 06:39:01 2017 +0200
+++ b/QTfrontend/ui/page/pageeditteam.cpp Thu Apr 13 15:18:07 2017 +0200
@@ -187,7 +187,7 @@
signalMapper2 = new QSignalMapper(this);
connect(signalMapper1, SIGNAL(mapped(int)), this, SLOT(fixHHname(int)));
- connect(signalMapper2, SIGNAL(mapped(int)), this, SLOT(setRandomName(int)));
+ connect(signalMapper2, SIGNAL(mapped(int)), this, SLOT(setRandomHogName(int)));
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
@@ -198,7 +198,7 @@
signalMapper2->setMapping(btnRandomHogName[i], i);
}
- connect(btnRandomTeam, SIGNAL(clicked()), this, SLOT(setRandomNames()));
+ connect(btnRandomTeam, SIGNAL(clicked()), this, SLOT(setRandomTeam()));
connect(btnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
@@ -350,9 +350,9 @@
// Mostly create a default team, with 2 important exceptions:
HWTeam newTeam(name);
// Randomize grave to make it less likely that default teams have equal graves (important for resurrector)
- newTeam.setGrave(HWNamegen::getRandomGrave());
+ HWNamegen::teamRandomGrave(newTeam);
// Randomize fort for greater variety in fort mode with default teams
- newTeam.setFort(HWNamegen::getRandomFort());
+ HWNamegen::teamRandomFort(newTeam);
loadTeam(newTeam);
}
@@ -379,17 +379,17 @@
HWTeam(name).deleteFile();
}
-void PageEditTeam::setRandomNames()
+void PageEditTeam::setRandomTeam()
{
HWTeam team = data();
- HWNamegen::teamRandomNames(team, true);
+ HWNamegen::teamRandomEverything(team, true);
loadTeam(team);
}
-void PageEditTeam::setRandomName(int hh_index)
+void PageEditTeam::setRandomHogName(int hh_index)
{
HWTeam team = data();
- HWNamegen::teamRandomName(team,hh_index);
+ HWNamegen::teamRandomHogName(team,hh_index);
loadTeam(team);
}