diff -r 8a6a40f2e3dc -r 45c83c88ac4b QTfrontend/ui/page/pageeditteam.cpp --- a/QTfrontend/ui/page/pageeditteam.cpp Thu Apr 13 06:39:01 2017 +0200 +++ b/QTfrontend/ui/page/pageeditteam.cpp Thu Apr 13 15:18:07 2017 +0200 @@ -187,7 +187,7 @@ signalMapper2 = new QSignalMapper(this); connect(signalMapper1, SIGNAL(mapped(int)), this, SLOT(fixHHname(int))); - connect(signalMapper2, SIGNAL(mapped(int)), this, SLOT(setRandomName(int))); + connect(signalMapper2, SIGNAL(mapped(int)), this, SLOT(setRandomHogName(int))); for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) { @@ -198,7 +198,7 @@ signalMapper2->setMapping(btnRandomHogName[i], i); } - connect(btnRandomTeam, SIGNAL(clicked()), this, SLOT(setRandomNames())); + connect(btnRandomTeam, SIGNAL(clicked()), this, SLOT(setRandomTeam())); connect(btnTestSound, SIGNAL(clicked()), this, SLOT(testSound())); @@ -350,9 +350,9 @@ // Mostly create a default team, with 2 important exceptions: HWTeam newTeam(name); // Randomize grave to make it less likely that default teams have equal graves (important for resurrector) - newTeam.setGrave(HWNamegen::getRandomGrave()); + HWNamegen::teamRandomGrave(newTeam); // Randomize fort for greater variety in fort mode with default teams - newTeam.setFort(HWNamegen::getRandomFort()); + HWNamegen::teamRandomFort(newTeam); loadTeam(newTeam); } @@ -379,17 +379,17 @@ HWTeam(name).deleteFile(); } -void PageEditTeam::setRandomNames() +void PageEditTeam::setRandomTeam() { HWTeam team = data(); - HWNamegen::teamRandomNames(team, true); + HWNamegen::teamRandomEverything(team, true); loadTeam(team); } -void PageEditTeam::setRandomName(int hh_index) +void PageEditTeam::setRandomHogName(int hh_index) { HWTeam team = data(); - HWNamegen::teamRandomName(team,hh_index); + HWNamegen::teamRandomHogName(team,hh_index); loadTeam(team); }