equal
deleted
inserted
replaced
135 |
135 |
136 PAmmo = ^TAmmo; |
136 PAmmo = ^TAmmo; |
137 TAmmo = record |
137 TAmmo = record |
138 Propz: LongWord; |
138 Propz: LongWord; |
139 Count: LongWord; |
139 Count: LongWord; |
|
140 (* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
|
141 For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
|
142 InitialCount: LongWord; |
140 NumPerTurn: LongWord; |
143 NumPerTurn: LongWord; |
141 Timer: LongWord; |
144 Timer: LongWord; |
142 Pos: LongWord; |
145 Pos: LongWord; |
143 AmmoType: TAmmoType; |
146 AmmoType: TAmmoType; |
144 AttackVoice: TSound; |
147 AttackVoice: TSound; |
300 gfKarma = $00000400; |
303 gfKarma = $00000400; |
301 gfArtillery = $00000800; |
304 gfArtillery = $00000800; |
302 gfOneClanMode = $00001000; |
305 gfOneClanMode = $00001000; |
303 gfRandomOrder = $00002000; |
306 gfRandomOrder = $00002000; |
304 gfKing = $00004000; |
307 gfKing = $00004000; |
|
308 gfPlaceHog = $00008000; |
305 |
309 |
306 gstDrowning = $00000001; |
310 gstDrowning = $00000001; |
307 gstHHDriven = $00000002; |
311 gstHHDriven = $00000002; |
308 gstMoving = $00000004; |
312 gstMoving = $00000004; |
309 gstAttacked = $00000008; |
313 gstAttacked = $00000008; |
768 NameTex: nil; |
772 NameTex: nil; |
769 Probability: 0; |
773 Probability: 0; |
770 NumberInCase: 0; |
774 NumberInCase: 0; |
771 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Utility; |
775 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Utility; |
772 Count: AMMO_INFINITE; |
776 Count: AMMO_INFINITE; |
|
777 InitialCount: AMMO_INFINITE; |
773 NumPerTurn: 0; |
778 NumPerTurn: 0; |
774 Timer: 0; |
779 Timer: 0; |
775 Pos: 0; |
780 Pos: 0; |
776 AmmoType: amNothing; |
781 AmmoType: amNothing; |
777 AttackVoice: sndNone); |
782 AttackVoice: sndNone); |
787 NameTex: nil; |
792 NameTex: nil; |
788 Probability: 0; |
793 Probability: 0; |
789 NumberInCase: 1; |
794 NumberInCase: 1; |
790 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
795 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
791 Count: AMMO_INFINITE; |
796 Count: AMMO_INFINITE; |
|
797 InitialCount: AMMO_INFINITE; |
792 NumPerTurn: 0; |
798 NumPerTurn: 0; |
793 Timer: 3000; |
799 Timer: 3000; |
794 Pos: 0; |
800 Pos: 0; |
795 AmmoType: amGrenade; |
801 AmmoType: amGrenade; |
796 AttackVoice: sndCover); |
802 AttackVoice: sndCover); |
806 NameTex: nil; |
812 NameTex: nil; |
807 Probability: 100; |
813 Probability: 100; |
808 NumberInCase: 3; |
814 NumberInCase: 3; |
809 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
815 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
810 Count: 5; |
816 Count: 5; |
|
817 InitialCount: 5; |
811 NumPerTurn: 0; |
818 NumPerTurn: 0; |
812 Timer: 3000; |
819 Timer: 3000; |
813 Pos: 0; |
820 Pos: 0; |
814 AmmoType: amClusterBomb; |
821 AmmoType: amClusterBomb; |
815 AttackVoice: sndCover); |
822 AttackVoice: sndCover); |
825 NameTex: nil; |
832 NameTex: nil; |
826 Probability: 0; |
833 Probability: 0; |
827 NumberInCase: 1; |
834 NumberInCase: 1; |
828 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
835 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
829 Count: AMMO_INFINITE; |
836 Count: AMMO_INFINITE; |
|
837 InitialCount: AMMO_INFINITE; |
830 NumPerTurn: 0; |
838 NumPerTurn: 0; |
831 Timer: 0; |
839 Timer: 0; |
832 Pos: 0; |
840 Pos: 0; |
833 AmmoType: amBazooka; |
841 AmmoType: amBazooka; |
834 AttackVoice: sndNone); |
842 AttackVoice: sndNone); |
844 NameTex: nil; |
852 NameTex: nil; |
845 Probability: 100; |
853 Probability: 100; |
846 NumberInCase: 1; |
854 NumberInCase: 1; |
847 Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold; |
855 Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold; |
848 Count: 2; |
856 Count: 2; |
|
857 InitialCount: 2; |
849 NumPerTurn: 0; |
858 NumPerTurn: 0; |
850 Timer: 0; |
859 Timer: 0; |
851 Pos: 0; |
860 Pos: 0; |
852 AmmoType: amUFO; |
861 AmmoType: amUFO; |
853 AttackVoice: sndNone); |
862 AttackVoice: sndNone); |
863 NameTex: nil; |
872 NameTex: nil; |
864 Probability: 0; |
873 Probability: 0; |
865 NumberInCase: 1; |
874 NumberInCase: 1; |
866 Ammo: (Propz: ammoprop_ForwMsgs; |
875 Ammo: (Propz: ammoprop_ForwMsgs; |
867 Count: AMMO_INFINITE; |
876 Count: AMMO_INFINITE; |
|
877 InitialCount: AMMO_INFINITE; |
868 NumPerTurn: 1; |
878 NumPerTurn: 1; |
869 Timer: 0; |
879 Timer: 0; |
870 Pos: 0; |
880 Pos: 0; |
871 AmmoType: amShotgun; |
881 AmmoType: amShotgun; |
872 AttackVoice: sndNone); |
882 AttackVoice: sndNone); |
882 NameTex: nil; |
892 NameTex: nil; |
883 Probability: 0; |
893 Probability: 0; |
884 NumberInCase: 1; |
894 NumberInCase: 1; |
885 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold; |
895 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold; |
886 Count: 2; |
896 Count: 2; |
|
897 InitialCount: 2; |
887 NumPerTurn: 0; |
898 NumPerTurn: 0; |
888 Timer: 0; |
899 Timer: 0; |
889 Pos: 0; |
900 Pos: 0; |
890 AmmoType: amPickHammer; |
901 AmmoType: amPickHammer; |
891 AttackVoice: sndNone); |
902 AttackVoice: sndNone); |
901 NameTex: nil; |
912 NameTex: nil; |
902 Probability: 0; |
913 Probability: 0; |
903 NumberInCase: 1; |
914 NumberInCase: 1; |
904 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold; |
915 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold; |
905 Count: AMMO_INFINITE; |
916 Count: AMMO_INFINITE; |
|
917 InitialCount: AMMO_INFINITE; |
906 NumPerTurn: 0; |
918 NumPerTurn: 0; |
907 Timer: 0; |
919 Timer: 0; |
908 Pos: 0; |
920 Pos: 0; |
909 AmmoType: amSkip; |
921 AmmoType: amSkip; |
910 AttackVoice: sndNone); |
922 AttackVoice: sndNone); |
923 Ammo: (Propz: ammoprop_NoRoundEndHint or |
935 Ammo: (Propz: ammoprop_NoRoundEndHint or |
924 ammoprop_ForwMsgs or |
936 ammoprop_ForwMsgs or |
925 ammoprop_AttackInMove or |
937 ammoprop_AttackInMove or |
926 ammoprop_AltAttack; |
938 ammoprop_AltAttack; |
927 Count: 5; |
939 Count: 5; |
|
940 InitialCount: 5; |
928 NumPerTurn: 0; |
941 NumPerTurn: 0; |
929 Timer: 0; |
942 Timer: 0; |
930 Pos: 0; |
943 Pos: 0; |
931 AmmoType: amRope; |
944 AmmoType: amRope; |
932 AttackVoice: sndNone); |
945 AttackVoice: sndNone); |
942 NameTex: nil; |
955 NameTex: nil; |
943 Probability: 100; |
956 Probability: 100; |
944 NumberInCase: 1; |
957 NumberInCase: 1; |
945 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
958 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
946 Count: 2; |
959 Count: 2; |
|
960 InitialCount: 2; |
947 NumPerTurn: 0; |
961 NumPerTurn: 0; |
948 Timer: 0; |
962 Timer: 0; |
949 Pos: 0; |
963 Pos: 0; |
950 AmmoType: amMine; |
964 AmmoType: amMine; |
951 AttackVoice: sndLaugh); |
965 AttackVoice: sndLaugh); |
961 NameTex: nil; |
975 NameTex: nil; |
962 Probability: 20; |
976 Probability: 20; |
963 NumberInCase: 2; |
977 NumberInCase: 2; |
964 Ammo: (Propz: 0; |
978 Ammo: (Propz: 0; |
965 Count: 3; |
979 Count: 3; |
|
980 InitialCount: 3; |
966 NumPerTurn: 3; |
981 NumPerTurn: 3; |
967 Timer: 0; |
982 Timer: 0; |
968 Pos: 0; |
983 Pos: 0; |
969 AmmoType: amDEagle; |
984 AmmoType: amDEagle; |
970 AttackVoice: sndNone); |
985 AttackVoice: sndNone); |
980 NameTex: nil; |
995 NameTex: nil; |
981 Probability: 100; |
996 Probability: 100; |
982 NumberInCase: 1; |
997 NumberInCase: 1; |
983 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
998 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
984 Count: 1; |
999 Count: 1; |
|
1000 InitialCount: 1; |
985 NumPerTurn: 0; |
1001 NumPerTurn: 0; |
986 Timer: 0; |
1002 Timer: 0; |
987 Pos: 0; |
1003 Pos: 0; |
988 AmmoType: amDynamite; |
1004 AmmoType: amDynamite; |
989 AttackVoice: sndLaugh); |
1005 AttackVoice: sndLaugh); |
999 NameTex: nil; |
1015 NameTex: nil; |
1000 Probability: 0; |
1016 Probability: 0; |
1001 NumberInCase: 1; |
1017 NumberInCase: 1; |
1002 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove; |
1018 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove; |
1003 Count: AMMO_INFINITE; |
1019 Count: AMMO_INFINITE; |
|
1020 InitialCount: AMMO_INFINITE; |
1004 NumPerTurn: 0; |
1021 NumPerTurn: 0; |
1005 Timer: 0; |
1022 Timer: 0; |
1006 Pos: 0; |
1023 Pos: 0; |
1007 AmmoType: amFirePunch; |
1024 AmmoType: amFirePunch; |
1008 AttackVoice: sndNone); |
1025 AttackVoice: sndNone); |
1018 NameTex: nil; |
1035 NameTex: nil; |
1019 Probability: 0; |
1036 Probability: 0; |
1020 NumberInCase: 1; |
1037 NumberInCase: 1; |
1021 Ammo: (Propz: ammoprop_NoCrosshair; |
1038 Ammo: (Propz: ammoprop_NoCrosshair; |
1022 Count: AMMO_INFINITE; |
1039 Count: AMMO_INFINITE; |
|
1040 InitialCount: AMMO_INFINITE; |
1023 NumPerTurn: 0; |
1041 NumPerTurn: 0; |
1024 Timer: 0; |
1042 Timer: 0; |
1025 Pos: 0; |
1043 Pos: 0; |
1026 AmmoType: amWhip; |
1044 AmmoType: amWhip; |
1027 AttackVoice: sndNone); |
1045 AttackVoice: sndNone); |
1037 NameTex: nil; |
1055 NameTex: nil; |
1038 Probability: 100; |
1056 Probability: 100; |
1039 NumberInCase: 1; |
1057 NumberInCase: 1; |
1040 Ammo: (Propz: ammoprop_DontHold; |
1058 Ammo: (Propz: ammoprop_DontHold; |
1041 Count: 1; |
1059 Count: 1; |
|
1060 InitialCount: 1; |
1042 NumPerTurn: 0; |
1061 NumPerTurn: 0; |
1043 Timer: 0; |
1062 Timer: 0; |
1044 Pos: 0; |
1063 Pos: 0; |
1045 AmmoType: amBaseballBat; |
1064 AmmoType: amBaseballBat; |
1046 AttackVoice: sndNone); |
1065 AttackVoice: sndNone); |
1061 ammoprop_AttackInMove or |
1080 ammoprop_AttackInMove or |
1062 ammoprop_NoCrosshair or |
1081 ammoprop_NoCrosshair or |
1063 ammoprop_DontHold or |
1082 ammoprop_DontHold or |
1064 ammoprop_AltAttack; |
1083 ammoprop_AltAttack; |
1065 Count: 2; |
1084 Count: 2; |
|
1085 InitialCount: 2; |
1066 NumPerTurn: 0; |
1086 NumPerTurn: 0; |
1067 Timer: 0; |
1087 Timer: 0; |
1068 Pos: 0; |
1088 Pos: 0; |
1069 AmmoType: amParachute; |
1089 AmmoType: amParachute; |
1070 AttackVoice: sndNone); |
1090 AttackVoice: sndNone); |
1084 ammoprop_NeedTarget or |
1104 ammoprop_NeedTarget or |
1085 ammoprop_AttackingPut or |
1105 ammoprop_AttackingPut or |
1086 ammoprop_DontHold or |
1106 ammoprop_DontHold or |
1087 ammoprop_NotBorder; |
1107 ammoprop_NotBorder; |
1088 Count: 1; |
1108 Count: 1; |
|
1109 InitialCount: 1; |
1089 NumPerTurn: 0; |
1110 NumPerTurn: 0; |
1090 Timer: 0; |
1111 Timer: 0; |
1091 Pos: 0; |
1112 Pos: 0; |
1092 AmmoType: amAirAttack; |
1113 AmmoType: amAirAttack; |
1093 AttackVoice: sndIncoming); |
1114 AttackVoice: sndIncoming); |
1107 ammoprop_NeedTarget or |
1128 ammoprop_NeedTarget or |
1108 ammoprop_AttackingPut or |
1129 ammoprop_AttackingPut or |
1109 ammoprop_DontHold or |
1130 ammoprop_DontHold or |
1110 ammoprop_NotBorder; |
1131 ammoprop_NotBorder; |
1111 Count: 1; |
1132 Count: 1; |
|
1133 InitialCount: 1; |
1112 NumPerTurn: 0; |
1134 NumPerTurn: 0; |
1113 Timer: 0; |
1135 Timer: 0; |
1114 Pos: 0; |
1136 Pos: 0; |
1115 AmmoType: amMineStrike; |
1137 AmmoType: amMineStrike; |
1116 AttackVoice: sndNone); |
1138 AttackVoice: sndNone); |
1126 NameTex: nil; |
1148 NameTex: nil; |
1127 Probability: 100; |
1149 Probability: 100; |
1128 NumberInCase: 2; |
1150 NumberInCase: 2; |
1129 Ammo: (Propz: ammoprop_ForwMsgs; |
1151 Ammo: (Propz: ammoprop_ForwMsgs; |
1130 Count: 1; |
1152 Count: 1; |
|
1153 InitialCount: 1; |
1131 NumPerTurn: 0; |
1154 NumPerTurn: 0; |
1132 Timer: 0; |
1155 Timer: 0; |
1133 Pos: 0; |
1156 Pos: 0; |
1134 AmmoType: amBlowTorch; |
1157 AmmoType: amBlowTorch; |
1135 AttackVoice: sndNone); |
1158 AttackVoice: sndNone); |
1148 Ammo: (Propz: ammoprop_NoRoundEndHint or |
1171 Ammo: (Propz: ammoprop_NoRoundEndHint or |
1149 ammoprop_NoCrosshair or |
1172 ammoprop_NoCrosshair or |
1150 ammoprop_NeedTarget or |
1173 ammoprop_NeedTarget or |
1151 ammoprop_AttackingPut; |
1174 ammoprop_AttackingPut; |
1152 Count: 1; |
1175 Count: 1; |
|
1176 InitialCount: 1; |
1153 NumPerTurn: 0; |
1177 NumPerTurn: 0; |
1154 Timer: 0; |
1178 Timer: 0; |
1155 Pos: 0; |
1179 Pos: 0; |
1156 AmmoType: amGirder; |
1180 AmmoType: amGirder; |
1157 AttackVoice: sndNone); |
1181 AttackVoice: sndNone); |
1171 ammoprop_NoCrosshair or |
1195 ammoprop_NoCrosshair or |
1172 ammoprop_NeedTarget or |
1196 ammoprop_NeedTarget or |
1173 ammoprop_AttackingPut or |
1197 ammoprop_AttackingPut or |
1174 ammoprop_DontHold; |
1198 ammoprop_DontHold; |
1175 Count: 2; |
1199 Count: 2; |
|
1200 InitialCount: 2; |
1176 NumPerTurn: 0; |
1201 NumPerTurn: 0; |
1177 Timer: 0; |
1202 Timer: 0; |
1178 Pos: 0; |
1203 Pos: 0; |
1179 AmmoType: amTeleport; |
1204 AmmoType: amTeleport; |
1180 AttackVoice: sndNone); |
1205 AttackVoice: sndNone); |
1193 Ammo: (Propz: ammoprop_NoRoundEndHint or |
1218 Ammo: (Propz: ammoprop_NoRoundEndHint or |
1194 ammoprop_ForwMsgs or |
1219 ammoprop_ForwMsgs or |
1195 ammoprop_NoCrosshair or |
1220 ammoprop_NoCrosshair or |
1196 ammoprop_DontHold; |
1221 ammoprop_DontHold; |
1197 Count: 3; |
1222 Count: 3; |
|
1223 InitialCount: 3; |
1198 NumPerTurn: 0; |
1224 NumPerTurn: 0; |
1199 Timer: 0; |
1225 Timer: 0; |
1200 Pos: 0; |
1226 Pos: 0; |
1201 AmmoType: amSwitch; |
1227 AmmoType: amSwitch; |
1202 AttackVoice: sndNone); |
1228 AttackVoice: sndNone); |
1212 NameTex: nil; |
1238 NameTex: nil; |
1213 Probability: 100; |
1239 Probability: 100; |
1214 NumberInCase: 4; |
1240 NumberInCase: 4; |
1215 Ammo: (Propz: 0; |
1241 Ammo: (Propz: 0; |
1216 Count: 4; |
1242 Count: 4; |
|
1243 InitialCount: 4; |
1217 NumPerTurn: 0; |
1244 NumPerTurn: 0; |
1218 Timer: 0; |
1245 Timer: 0; |
1219 Pos: 0; |
1246 Pos: 0; |
1220 AmmoType: amMortar; |
1247 AmmoType: amMortar; |
1221 AttackVoice: sndNone); |
1248 AttackVoice: sndNone); |
1231 NameTex: nil; |
1258 NameTex: nil; |
1232 Probability: 100; |
1259 Probability: 100; |
1233 NumberInCase: 1; |
1260 NumberInCase: 1; |
1234 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove; |
1261 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove; |
1235 Count: 1; |
1262 Count: 1; |
|
1263 InitialCount: 1; |
1236 NumPerTurn: 0; |
1264 NumPerTurn: 0; |
1237 Timer: 0; |
1265 Timer: 0; |
1238 Pos: 0; |
1266 Pos: 0; |
1239 AmmoType: amKamikaze; |
1267 AmmoType: amKamikaze; |
1240 AttackVoice: sndNone); |
1268 AttackVoice: sndNone); |
1250 NameTex: nil; |
1278 NameTex: nil; |
1251 Probability: 100; |
1279 Probability: 100; |
1252 NumberInCase: 1; |
1280 NumberInCase: 1; |
1253 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold; |
1281 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold; |
1254 Count: 1; |
1282 Count: 1; |
|
1283 InitialCount: 1; |
1255 NumPerTurn: 0; |
1284 NumPerTurn: 0; |
1256 Timer: 0; |
1285 Timer: 0; |
1257 Pos: 0; |
1286 Pos: 0; |
1258 AmmoType: amCake; |
1287 AmmoType: amCake; |
1259 AttackVoice: sndLaugh); |
1288 AttackVoice: sndLaugh); |
1269 NameTex: nil; |
1298 NameTex: nil; |
1270 Probability: 100; |
1299 Probability: 100; |
1271 NumberInCase: 1; |
1300 NumberInCase: 1; |
1272 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1301 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1273 Count: 1; |
1302 Count: 1; |
|
1303 InitialCount: 1; |
1274 NumPerTurn: 0; |
1304 NumPerTurn: 0; |
1275 Timer: 0; |
1305 Timer: 0; |
1276 Pos: 0; |
1306 Pos: 0; |
1277 AmmoType: amSeduction; |
1307 AmmoType: amSeduction; |
1278 AttackVoice: sndNone); |
1308 AttackVoice: sndNone); |
1288 NameTex: nil; |
1318 NameTex: nil; |
1289 Probability: 400; |
1319 Probability: 400; |
1290 NumberInCase: 1; |
1320 NumberInCase: 1; |
1291 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
1321 Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
1292 Count: 0; |
1322 Count: 0; |
|
1323 InitialCount: 0; |
1293 NumPerTurn: 0; |
1324 NumPerTurn: 0; |
1294 Timer: 3000; |
1325 Timer: 3000; |
1295 Pos: 0; |
1326 Pos: 0; |
1296 AmmoType: amWatermelon; |
1327 AmmoType: amWatermelon; |
1297 AttackVoice: sndMelon); |
1328 AttackVoice: sndMelon); |
1307 NameTex: nil; |
1338 NameTex: nil; |
1308 Probability: 400; |
1339 Probability: 400; |
1309 NumberInCase: 1; |
1340 NumberInCase: 1; |
1310 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1341 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1311 Count: 0; |
1342 Count: 0; |
|
1343 InitialCount: 0; |
1312 NumPerTurn: 0; |
1344 NumPerTurn: 0; |
1313 Timer: 5000; |
1345 Timer: 5000; |
1314 Pos: 0; |
1346 Pos: 0; |
1315 AmmoType: amHellishBomb; |
1347 AmmoType: amHellishBomb; |
1316 AttackVoice: sndNone); |
1348 AttackVoice: sndNone); |
1330 ammoprop_NeedTarget or |
1362 ammoprop_NeedTarget or |
1331 ammoprop_AttackingPut or |
1363 ammoprop_AttackingPut or |
1332 ammoprop_DontHold or |
1364 ammoprop_DontHold or |
1333 ammoprop_NotBorder; |
1365 ammoprop_NotBorder; |
1334 Count: 1; |
1366 Count: 1; |
|
1367 InitialCount: 1; |
1335 NumPerTurn: 0; |
1368 NumPerTurn: 0; |
1336 Timer: 0; |
1369 Timer: 0; |
1337 Pos: 0; |
1370 Pos: 0; |
1338 AmmoType: amNapalm; |
1371 AmmoType: amNapalm; |
1339 AttackVoice: sndNone); |
1372 AttackVoice: sndNone); |
1349 NameTex: nil; |
1382 NameTex: nil; |
1350 Probability: 300; |
1383 Probability: 300; |
1351 NumberInCase: 1; |
1384 NumberInCase: 1; |
1352 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1385 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1353 Count: AMMO_INFINITE; |
1386 Count: AMMO_INFINITE; |
|
1387 InitialCount: AMMO_INFINITE; |
1354 NumPerTurn: 0; |
1388 NumPerTurn: 0; |
1355 Timer: 0; |
1389 Timer: 0; |
1356 Pos: 0; |
1390 Pos: 0; |
1357 AmmoType: amDrill; |
1391 AmmoType: amDrill; |
1358 AttackVoice: sndNone); |
1392 AttackVoice: sndNone); |
1368 NameTex: nil; |
1402 NameTex: nil; |
1369 Probability: 400; |
1403 Probability: 400; |
1370 NumberInCase: 1; |
1404 NumberInCase: 1; |
1371 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1405 Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
1372 Count: AMMO_INFINITE; |
1406 Count: AMMO_INFINITE; |
|
1407 InitialCount: AMMO_INFINITE; |
1373 NumPerTurn: 0; |
1408 NumPerTurn: 0; |
1374 Timer: 5001; |
1409 Timer: 5001; |
1375 Pos: 0; |
1410 Pos: 0; |
1376 AmmoType: amBallgun; |
1411 AmmoType: amBallgun; |
1377 AttackVoice: sndNone); |
1412 AttackVoice: sndNone); |
1389 NumberInCase: 1; |
1424 NumberInCase: 1; |
1390 Ammo: (Propz: ammoprop_ForwMsgs{ or |
1425 Ammo: (Propz: ammoprop_ForwMsgs{ or |
1391 ammoprop_DontHold or |
1426 ammoprop_DontHold or |
1392 ammoprop_AltAttack}; |
1427 ammoprop_AltAttack}; |
1393 Count: 1; |
1428 Count: 1; |
|
1429 InitialCount: 1; |
1394 NumPerTurn: 0; |
1430 NumPerTurn: 0; |
1395 Timer: 0; |
1431 Timer: 0; |
1396 Pos: 0; |
1432 Pos: 0; |
1397 AmmoType: amRCPlane; |
1433 AmmoType: amRCPlane; |
1398 AttackVoice: sndNone); |
1434 AttackVoice: sndNone); |
1412 ammoprop_NoCrosshair or |
1448 ammoprop_NoCrosshair or |
1413 ammoprop_DontHold or |
1449 ammoprop_DontHold or |
1414 ammoprop_AltUse or |
1450 ammoprop_AltUse or |
1415 ammoprop_Utility; |
1451 ammoprop_Utility; |
1416 Count: 1; |
1452 Count: 1; |
|
1453 InitialCount: 1; |
1417 NumPerTurn: 0; |
1454 NumPerTurn: 0; |
1418 Timer: 0; |
1455 Timer: 0; |
1419 Pos: 0; |
1456 Pos: 0; |
1420 AmmoType: amLowGravity; |
1457 AmmoType: amLowGravity; |
1421 AttackVoice: sndNone); |
1458 AttackVoice: sndNone); |
1435 ammoprop_NoCrosshair or |
1472 ammoprop_NoCrosshair or |
1436 ammoprop_DontHold or |
1473 ammoprop_DontHold or |
1437 ammoprop_AltUse or |
1474 ammoprop_AltUse or |
1438 ammoprop_Utility; |
1475 ammoprop_Utility; |
1439 Count: 1; |
1476 Count: 1; |
|
1477 InitialCount: 1; |
1440 NumPerTurn: 0; |
1478 NumPerTurn: 0; |
1441 Timer: 0; |
1479 Timer: 0; |
1442 Pos: 0; |
1480 Pos: 0; |
1443 AmmoType: amExtraDamage; |
1481 AmmoType: amExtraDamage; |
1444 AttackVoice: sndNone); |
1482 AttackVoice: sndNone); |
1458 ammoprop_NoCrosshair or |
1496 ammoprop_NoCrosshair or |
1459 ammoprop_DontHold or |
1497 ammoprop_DontHold or |
1460 ammoprop_AltUse or |
1498 ammoprop_AltUse or |
1461 ammoprop_Utility; |
1499 ammoprop_Utility; |
1462 Count: 1; |
1500 Count: 1; |
|
1501 InitialCount: 1; |
1463 NumPerTurn: 0; |
1502 NumPerTurn: 0; |
1464 Timer: 0; |
1503 Timer: 0; |
1465 Pos: 0; |
1504 Pos: 0; |
1466 AmmoType: amInvulnerable; |
1505 AmmoType: amInvulnerable; |
1467 AttackVoice: sndNone); |
1506 AttackVoice: sndNone); |
1481 ammoprop_NoCrosshair or |
1520 ammoprop_NoCrosshair or |
1482 ammoprop_DontHold or |
1521 ammoprop_DontHold or |
1483 ammoprop_AltUse or |
1522 ammoprop_AltUse or |
1484 ammoprop_Utility; |
1523 ammoprop_Utility; |
1485 Count: 1; |
1524 Count: 1; |
|
1525 InitialCount: 1; |
1486 NumPerTurn: 0; |
1526 NumPerTurn: 0; |
1487 Timer: 0; |
1527 Timer: 0; |
1488 Pos: 0; |
1528 Pos: 0; |
1489 AmmoType: amExtraTime; |
1529 AmmoType: amExtraTime; |
1490 AttackVoice: sndNone); |
1530 AttackVoice: sndNone); |
1504 ammoprop_NoCrosshair or |
1544 ammoprop_NoCrosshair or |
1505 ammoprop_DontHold or |
1545 ammoprop_DontHold or |
1506 ammoprop_AltUse or |
1546 ammoprop_AltUse or |
1507 ammoprop_Utility; |
1547 ammoprop_Utility; |
1508 Count: 1; |
1548 Count: 1; |
|
1549 InitialCount: 1; |
1509 NumPerTurn: 0; |
1550 NumPerTurn: 0; |
1510 Timer: 0; |
1551 Timer: 0; |
1511 Pos: 0; |
1552 Pos: 0; |
1512 AmmoType: amLaserSight; |
1553 AmmoType: amLaserSight; |
1513 AttackVoice: sndNone); |
1554 AttackVoice: sndNone); |
1527 ammoprop_NoCrosshair or |
1568 ammoprop_NoCrosshair or |
1528 ammoprop_DontHold or |
1569 ammoprop_DontHold or |
1529 ammoprop_AltUse or |
1570 ammoprop_AltUse or |
1530 ammoprop_Utility; |
1571 ammoprop_Utility; |
1531 Count: 1; |
1572 Count: 1; |
|
1573 InitialCount: 1; |
1532 NumPerTurn: 0; |
1574 NumPerTurn: 0; |
1533 Timer: 0; |
1575 Timer: 0; |
1534 Pos: 0; |
1576 Pos: 0; |
1535 AmmoType: amVampiric; |
1577 AmmoType: amVampiric; |
1536 AttackVoice: sndNone); |
1578 AttackVoice: sndNone); |
1546 NameTex: nil; |
1588 NameTex: nil; |
1547 Probability: 20; |
1589 Probability: 20; |
1548 NumberInCase: 2; |
1590 NumberInCase: 2; |
1549 Ammo: (Propz: 0; |
1591 Ammo: (Propz: 0; |
1550 Count: 2; |
1592 Count: 2; |
|
1593 InitialCount: 2; |
1551 NumPerTurn: 1; |
1594 NumPerTurn: 1; |
1552 Timer: 0; |
1595 Timer: 0; |
1553 Pos: 0; |
1596 Pos: 0; |
1554 AmmoType: amSniperRifle; |
1597 AmmoType: amSniperRifle; |
1555 AttackVoice: sndNone); |
1598 AttackVoice: sndNone); |
1570 ammoprop_AttackInMove or |
1613 ammoprop_AttackInMove or |
1571 ammoprop_NoCrosshair or |
1614 ammoprop_NoCrosshair or |
1572 ammoprop_DontHold or |
1615 ammoprop_DontHold or |
1573 ammoprop_AltAttack; |
1616 ammoprop_AltAttack; |
1574 Count: 1; |
1617 Count: 1; |
|
1618 InitialCount: 1; |
1575 NumPerTurn: 1; |
1619 NumPerTurn: 1; |
1576 Timer: 0; |
1620 Timer: 0; |
1577 Pos: 0; |
1621 Pos: 0; |
1578 AmmoType: amJetpack; |
1622 AmmoType: amJetpack; |
1579 AttackVoice: sndNone); |
1623 AttackVoice: sndNone); |
1589 NameTex: nil; |
1633 NameTex: nil; |
1590 Probability: 0; |
1634 Probability: 0; |
1591 NumberInCase: 1; |
1635 NumberInCase: 1; |
1592 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1636 Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
1593 Count: AMMO_INFINITE; |
1637 Count: AMMO_INFINITE; |
|
1638 InitialCount: AMMO_INFINITE; |
1594 NumPerTurn: 0; |
1639 NumPerTurn: 0; |
1595 Timer: 3000; |
1640 Timer: 3000; |
1596 Pos: 0; |
1641 Pos: 0; |
1597 AmmoType: amMolotov; |
1642 AmmoType: amMolotov; |
1598 AttackVoice: sndNone); |
1643 AttackVoice: sndNone); |