rust/hwrunner/src/main.rs
branchui-scaling
changeset 15288 c4fd2813b127
parent 14721 8e74d4eb89f5
equal deleted inserted replaced
13395:0135e64c6c66 15288:c4fd2813b127
       
     1 use glutin::{
       
     2     dpi, ContextTrait, DeviceEvent, ElementState, Event, EventsLoop, GlProfile, GlRequest,
       
     3     MouseButton, MouseScrollDelta, WindowEvent, WindowedContext,
       
     4 };
       
     5 
       
     6 use hedgewars_engine::instance::EngineInstance;
       
     7 
       
     8 use integral_geometry::Point;
       
     9 use std::time::Duration;
       
    10 
       
    11 fn init(event_loop: &EventsLoop, size: dpi::LogicalSize) -> WindowedContext {
       
    12     use glutin::{ContextBuilder, WindowBuilder};
       
    13 
       
    14     let window = WindowBuilder::new()
       
    15         .with_title("hwengine")
       
    16         .with_dimensions(size);
       
    17 
       
    18     let cxt = ContextBuilder::new()
       
    19         .with_gl(GlRequest::Latest)
       
    20         .with_gl_profile(GlProfile::Core)
       
    21         .build_windowed(window, &event_loop)
       
    22         .ok()
       
    23         .unwrap();
       
    24 
       
    25     unsafe {
       
    26         cxt.make_current().unwrap();
       
    27         gl::load_with(|ptr| cxt.get_proc_address(ptr) as *const _);
       
    28 
       
    29         if let Some(sz) = cxt.get_inner_size() {
       
    30             let phys = sz.to_physical(cxt.get_hidpi_factor());
       
    31 
       
    32             gl::Viewport(0, 0, phys.width as i32, phys.height as i32);
       
    33         }
       
    34     }
       
    35 
       
    36     cxt
       
    37 }
       
    38 
       
    39 fn main() {
       
    40     let mut event_loop = EventsLoop::new();
       
    41     let (w, h) = (1024.0, 768.0);
       
    42     let window = init(&event_loop, dpi::LogicalSize::new(w, h));
       
    43 
       
    44     let mut engine = EngineInstance::new();
       
    45     engine.world.create_renderer(w as u16, h as u16);
       
    46 
       
    47     let mut dragging = false;
       
    48 
       
    49     use std::time::Instant;
       
    50 
       
    51     let mut now = Instant::now();
       
    52     let mut update = Instant::now();
       
    53 
       
    54     let mut is_running = true;
       
    55     while is_running {
       
    56         let curr = Instant::now();
       
    57         let delta = curr - now;
       
    58         now = curr;
       
    59         let ms = delta.as_secs() as f64 * 1000.0 + delta.subsec_millis() as f64;
       
    60         window.set_title(&format!("hwengine {:.3}ms", ms));
       
    61 
       
    62         if update.elapsed() > Duration::from_millis(10) {
       
    63             update = curr;
       
    64             engine.world.step()
       
    65         }
       
    66 
       
    67         event_loop.poll_events(|event| match event {
       
    68             Event::WindowEvent { event, .. } => match event {
       
    69                 WindowEvent::CloseRequested => {
       
    70                     is_running = false;
       
    71                 }
       
    72                 WindowEvent::MouseInput { button, state, .. } => {
       
    73                     if let MouseButton::Right = button {
       
    74                         dragging = state == ElementState::Pressed;
       
    75                     }
       
    76                 }
       
    77 
       
    78                 WindowEvent::MouseWheel { delta, .. } => {
       
    79                     let zoom_change = match delta {
       
    80                         MouseScrollDelta::LineDelta(x, y) => y as f32 * 0.1f32,
       
    81                         MouseScrollDelta::PixelDelta(delta) => {
       
    82                             let physical = delta.to_physical(window.get_hidpi_factor());
       
    83                             physical.y as f32 * 0.1f32
       
    84                         }
       
    85                     };
       
    86                     engine.world.move_camera(Point::ZERO, zoom_change);
       
    87                 }
       
    88                 _ => (),
       
    89             },
       
    90             Event::DeviceEvent { event, .. } => match event {
       
    91                 DeviceEvent::MouseMotion { delta } => {
       
    92                     if dragging {
       
    93                         engine
       
    94                             .world
       
    95                             .move_camera(Point::new(delta.0 as i32, delta.1 as i32), 0.0)
       
    96                     }
       
    97                 }
       
    98                 _ => {}
       
    99             },
       
   100             _ => (),
       
   101         });
       
   102 
       
   103         unsafe { window.make_current().unwrap() };
       
   104 
       
   105         engine.render();
       
   106         window.swap_buffers().unwrap();
       
   107     }
       
   108 }