210 AddAmmo(bandit4.gear, amBazooka, 5) |
210 AddAmmo(bandit4.gear, amBazooka, 5) |
211 AddAmmo(bandit5.gear, amBazooka, 5) |
211 AddAmmo(bandit5.gear, amBazooka, 5) |
212 |
212 |
213 if checkPointReached == 1 then |
213 if checkPointReached == 1 then |
214 AddAmmo(hero.gear, amBazooka, 1) |
214 AddAmmo(hero.gear, amBazooka, 1) |
215 SpawnAmmoCrate(icegunX, icegunY, amIceGun) |
215 SpawnSupplyCrate(icegunX, icegunY, amIceGun) |
216 AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0) |
216 AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0) |
217 AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0) |
217 AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0) |
218 AddAnim(dialog01) |
218 AddAnim(dialog01) |
219 elseif checkPointReached == 2 then |
219 elseif checkPointReached == 2 then |
220 local baz = tonumber(GetCampaignVar("HeroAmmoIce01Bazooka")) or 1 |
220 local baz = tonumber(GetCampaignVar("HeroAmmoIce01Bazooka")) or 1 |