equal
deleted
inserted
replaced
252 else |
252 else |
253 AnimSwitchHog(hero.gear) |
253 AnimSwitchHog(hero.gear) |
254 EndTurn(true) |
254 EndTurn(true) |
255 end |
255 end |
256 elseif CurrentHedgehog == ally.gear then |
256 elseif CurrentHedgehog == ally.gear then |
257 AddCaption("") |
257 -- This switches back to hero (indirectly) |
258 AnimSwitchHog(hero.gear) |
258 SwitchHog(bandit1.gear) |
|
259 EndTurn(true) |
259 end |
260 end |
260 -- frozen hogs accounting |
261 -- frozen hogs accounting |
261 if CurrentHedgehog == hero.gear and heroAtFinalStep and TurnTimeLeft > 0 then |
262 if CurrentHedgehog == hero.gear and heroAtFinalStep and TurnTimeLeft > 0 then |
262 if bandit1.frozen then |
263 if bandit1.frozen then |
263 if bandit1.roundsToUnfreeze == 0 then |
264 if bandit1.roundsToUnfreeze == 0 then |