1 HedgewarsScriptLoad("/Scripts/Locale.lua") |
|
2 HedgewarsScriptLoad("/Scripts/Animate.lua") |
|
3 |
|
4 -----------------------------Constants--------------------------------- |
|
5 leaksNum = 1 |
|
6 denseNum = 2 |
|
7 waterNum = 3 |
|
8 buffaloNum = 4 |
|
9 chiefNum = 5 |
|
10 girlNum = 6 |
|
11 wiseNum = 7 |
|
12 ramonNum = 8 |
|
13 spikyNum = 9 |
|
14 princessNum = 10 |
|
15 |
|
16 denseScene = 1 |
|
17 princessScene = 2 |
|
18 waterScene = 3 |
|
19 cyborgScene = 4 |
|
20 |
|
21 nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), |
|
22 loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), |
|
23 loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"), |
|
24 loc("Fell From Heaven") |
|
25 } |
|
26 nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", |
|
27 "tiara", "AkuAku", "rasta", "hair_yellow", "tiara"} |
|
28 |
|
29 nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873}, |
|
30 {1325, 905}, {3190, 1424}, {1442, 857}, |
|
31 {1134, 1278}, {2881, 853}, {2974, 897}, |
|
32 {2033, 511}} |
|
33 nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} |
|
34 |
|
35 nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873}, |
|
36 {1325, 905}, {3190, 1424}, {2033, 511}, |
|
37 {1134, 1278}, {2881, 853}, {2974, 897}, |
|
38 {1900, 508}} |
|
39 nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"} |
|
40 |
|
41 nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873}, |
|
42 {1325, 905}, {3190, 1424}, {1442, 857}, |
|
43 {1134, 1278}, {480, 1321}, {2974, 897}, |
|
44 {2033, 511}} |
|
45 nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} |
|
46 |
|
47 nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772}, |
|
48 {1325, 905}, {3190, 1424}, {1442, 857}, |
|
49 {1134, 1278}, {480, 1321}, {2974, 897}, |
|
50 {1980, 511}} |
|
51 nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} |
|
52 |
|
53 prisonPos = {2285, 772} |
|
54 |
|
55 brainNum = 1 |
|
56 corpseNum = 2 |
|
57 brutalNum = 3 |
|
58 earNum = 4 |
|
59 hanniNum = 5 |
|
60 |
|
61 cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")} |
|
62 cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"} |
|
63 cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}} |
|
64 cannibalDir = {"Left", "Left", "Left", "Right", "Left"} |
|
65 -----------------------------Variables--------------------------------- |
|
66 natives = {} |
|
67 cannibals = {} |
|
68 traitor = nil |
|
69 crate = nil |
|
70 |
|
71 startAnim = {} |
|
72 |
|
73 gearDead = {} |
|
74 --------------------------Anim skip functions-------------------------- |
|
75 function SkipStartAnim() |
|
76 SetGearMessage(CurrentHedgehog, 0) |
|
77 AnimSwitchHog(natives[1]) |
|
78 end |
|
79 |
|
80 function AfterStartAnim() |
|
81 crate = SpawnHealthCrate(0, 0) |
|
82 SetGearMessage(CurrentHedgehog, 0) |
|
83 AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1) |
|
84 TurnTimeLeft = 0 |
|
85 ShowMission("Epilogue", "That's all folks!", "You have successfully finished the campaign!|If you wish to replay, there are other possible endings, too!|You can practice moving around and using utilities in this mission.|However, it will never end!", 1, 0) |
|
86 end |
|
87 |
|
88 ---------------------------Events------------------------------------- |
|
89 function CheckCrateTaken() |
|
90 return gearDead[crate] |
|
91 end |
|
92 |
|
93 function DoCrateTaken() |
|
94 crate = SpawnHealthCrate(0, 0) |
|
95 end |
|
96 -----------------------------Animations-------------------------------- |
|
97 function AnimationSetup() |
|
98 if m8Scene == cyborgScene then |
|
99 SetupAnimCyborg() |
|
100 elseif m8Scene == princessScene then |
|
101 SetupAnimPrincess() |
|
102 elseif m8Scene == waterScene then |
|
103 SetupAnimWater() |
|
104 else |
|
105 SetupAnimDense() |
|
106 end |
|
107 AddSkipFunction(startAnim, SkipStartAnim, {}) |
|
108 end |
|
109 |
|
110 function SetupAnimWater() |
|
111 startAnim = { |
|
112 {func = AnimWait, args = {natives[1], 3000}}, |
|
113 {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
|
114 {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}}, |
|
115 {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}}, |
|
116 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
|
117 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
|
118 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
|
119 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
|
120 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
|
121 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
|
122 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
|
123 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
124 {func = AnimWait, args = {natives[1], 1000}}, |
|
125 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
126 {func = AnimWait, args = {natives[1], 1000}}, |
|
127 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
128 {func = AnimWait, args = {natives[1], 1000}}, |
|
129 {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}}, |
|
130 {func = AnimSay, args = {natives[waterNum], "Aye! Fellow! Let me exit this chamber of doom!", SAY_SAY, 7000}}, |
|
131 {func = AnimTurn, args = {natives[princessNum], "Right"}}, |
|
132 {func = AnimSay, args = {natives[princessNum], "It's your fault you're there!", SAY_SAY, 5000}}, |
|
133 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
|
134 {func = AnimSay, args = {natives[leaksNum], "I always suspected him!", SAY_SAY, 3000}}, |
|
135 {func = AnimSay, args = {natives[leaksNum], "Nobody takes walks every day!", SAY_SAY, 4000}}, |
|
136 {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}}, |
|
137 {func = AnimSay, args = {natives[princessNum], "Everywhere I look, I see hogs walking around...", SAY_SAY, 7000}}, |
|
138 {func = AnimSay, args = {natives[princessNum], "...and I think they are up to something. Something bad!", SAY_SAY, 8000}}, |
|
139 {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}}, |
|
140 {func = AnimSay, args = {natives[leaksNum], "You can always trust me! I love you!", SAY_SAY, 6000}}, |
|
141 {func = AnimSay, args = {natives[princessNum], "I know and I'm terribly sorry!", SAY_SAY, 5000}}, |
|
142 {func = AnimSay, args = {natives[princessNum], "I love Dense Cloud now!", SAY_SAY, 4000}}, |
|
143 {func = AnimTurn, args = {natives[princessNum], "Right"}}, |
|
144 {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}}, |
|
145 {func = AnimSay, args = {natives[denseNum], "Problems, dude? Chillax!", SAY_SAY, 4000}}, |
|
146 {func = AnimTurn, args = {natives[leaksNum], "Left"}}, |
|
147 {func = AnimSay, args = {natives[leaksNum], "(T_T)", SAY_SAY, 6000}}, |
|
148 {func = AnimSwitchHog, args = {natives[leaksNum]}}, |
|
149 } |
|
150 end |
|
151 |
|
152 function SetupAnimDense() |
|
153 startAnim = { |
|
154 {func = AnimWait, args = {natives[1], 3000}}, |
|
155 {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
|
156 {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}}, |
|
157 {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}}, |
|
158 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
|
159 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
|
160 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
|
161 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
|
162 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
|
163 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
|
164 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
|
165 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
166 {func = AnimWait, args = {natives[1], 1000}}, |
|
167 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
168 {func = AnimWait, args = {natives[1], 1000}}, |
|
169 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
170 {func = AnimWait, args = {natives[1], 1000}}, |
|
171 {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, |
|
172 {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}}, |
|
173 {func = AnimSay, args = {natives[denseNum], "Dude, let me out!", SAY_SAY, 3000}}, |
|
174 {func = AnimSay, args = {natives[denseNum], "I already said I'm sorry!", SAY_SAY, 4000}}, |
|
175 {func = AnimTurn, args = {natives[princessNum], "Right"}}, |
|
176 {func = AnimSay, args = {natives[princessNum], "Traitors don't get to shout around here!", SAY_SAY, 7000}}, |
|
177 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
|
178 {func = AnimSay, args = {natives[leaksNum], "I still can't believe he sold us out like that.", SAY_SAY, 8000}}, |
|
179 {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}}, |
|
180 {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}}, |
|
181 {func = AnimSay, args = {natives[leaksNum], "You can always trust me!", SAY_SAY, 4000}}, |
|
182 {func = AnimSay, args = {natives[princessNum], "I know, my hero!", SAY_SAY, 3000}}, |
|
183 {func = AnimSay, args = {natives[princessNum], "...xoxo...", SAY_SAY, 2000}}, |
|
184 {func = AnimSwitchHog, args = {natives[leaksNum]}}, |
|
185 } |
|
186 end |
|
187 |
|
188 function SetupAnimCyborg() |
|
189 startAnim = { |
|
190 {func = AnimWait, args = {natives[1], 3000}}, |
|
191 {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
|
192 {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}}, |
|
193 {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}}, |
|
194 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
|
195 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
|
196 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
|
197 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
|
198 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
|
199 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
|
200 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
|
201 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
202 {func = AnimWait, args = {natives[1], 1000}}, |
|
203 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
204 {func = AnimWait, args = {natives[1], 1000}}, |
|
205 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
206 {func = AnimWait, args = {natives[1], 1000}}, |
|
207 {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, |
|
208 {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}}, |
|
209 {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}}, |
|
210 {func = AnimSay, args = {natives[princessNum], "I was so scared.", SAY_SAY, 2500}}, |
|
211 {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}}, |
|
212 {func = AnimSay, args = {natives[leaksNum], "You have nothing to be afraid of now.", SAY_SAY, 6000}}, |
|
213 {func = AnimSay, args = {natives[leaksNum], "I'll protect you!", SAY_SAY, 3000}}, |
|
214 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
|
215 {func = AnimSay, args = {natives[princessNum], "You're so brave...I feel safe with you.", SAY_SAY, 6500}}, |
|
216 {func = AnimSay, args = {natives[princessNum], "I think I love you!", SAY_SAY, 3500}}, |
|
217 {func = AnimSay, args = {natives[leaksNum], "I...like being with you too.", SAY_SAY, 4500}}, |
|
218 } |
|
219 end |
|
220 |
|
221 function SetupAnimPrincess() |
|
222 startAnim = { |
|
223 {func = AnimWait, args = {natives[1], 3000}}, |
|
224 {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
|
225 {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}}, |
|
226 {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}}, |
|
227 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
|
228 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
|
229 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
|
230 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
|
231 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
|
232 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
|
233 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
|
234 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
235 {func = AnimWait, args = {natives[1], 1000}}, |
|
236 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
237 {func = AnimWait, args = {natives[1], 1000}}, |
|
238 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
|
239 {func = AnimWait, args = {natives[1], 1000}}, |
|
240 {func = AnimSay, args = {natives[buffaloNum], "So I shook my fist in the air!", SAY_SAY, 5000}}, |
|
241 {func = AnimSay, args = {cannibals[brutalNum], "Well that was an unnecessary act of violence.", SAY_SAY, 7000}}, |
|
242 {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, |
|
243 {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}}, |
|
244 {func = AnimSay, args = {natives[girlNum], "I still can't believe you forgave her!", SAY_SAY, 6000}}, |
|
245 {func = AnimSay, args = {natives[girlNum], "She endangered the whole tribe!", SAY_SAY, 5000}}, |
|
246 {func = AnimSay, args = {natives[leaksNum], "It wasn't her fault!", SAY_SAY, 4000}}, |
|
247 {func = AnimSay, args = {natives[leaksNum], "We oppressed her, the only woman in the tribe!", SAY_SAY, 7000}}, |
|
248 {func = AnimSay, args = {natives[girlNum], "The only woman, huh?", SAY_SAY, 4000}}, |
|
249 {func = AnimSay, args = {natives[girlNum], "Then what am I?", SAY_SAY, 4000}}, |
|
250 {func = AnimSay, args = {natives[leaksNum], "Of course, but you're...special.", SAY_SAY, 5000}}, |
|
251 {func = AnimSay, args = {natives[girlNum], "Sure!", SAY_SAY, 2000}}, |
|
252 {func = AnimTurn, args = {natives[leaksNum], "Left"}}, |
|
253 {func = AnimSay, args = {natives[leaksNum], "We're terribly sorry!", SAY_SAY, 4000}}, |
|
254 {func = AnimSay, args = {natives[princessNum], "I don't know if I can forget what you've done!", SAY_SAY, 7000}}, |
|
255 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
|
256 {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}}, |
|
257 {func = AnimSwitchHog, args = {natives[leaksNum]}} |
|
258 } |
|
259 end |
|
260 -----------------------------Misc-------------------------------------- |
|
261 function GetVariables() |
|
262 m8Scene = tonumber(GetCampaignVar("M8Scene")) |
|
263 end |
|
264 |
|
265 function AddHogs() |
|
266 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
|
267 for i = 1, 5 do |
|
268 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
|
269 end |
|
270 |
|
271 AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
|
272 for i = 6, 10 do |
|
273 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
|
274 end |
|
275 |
|
276 AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
|
277 for i = 1, 5 do |
|
278 cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i]) |
|
279 end |
|
280 |
|
281 if m8Scene == denseScene or m8Scene == waterScene then |
|
282 AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
|
283 if m8Scene == denseScene then |
|
284 DeleteGear(natives[2]) |
|
285 natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2]) |
|
286 else |
|
287 DeleteGear(natives[3]) |
|
288 natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3]) |
|
289 end |
|
290 end |
|
291 |
|
292 SetGearPositions() |
|
293 end |
|
294 |
|
295 function SetGearPositions() |
|
296 if m8Scene == cyborgScene then |
|
297 for i = 1, 10 do |
|
298 AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i])) |
|
299 AnimTurn(natives[i], nativeDirCyborg[i]) |
|
300 end |
|
301 elseif m8Scene == waterScene then |
|
302 for i = 1, 10 do |
|
303 AnimSetGearPosition(natives[i], unpack(nativePosWater[i])) |
|
304 AnimTurn(natives[i], nativeDirWater[i]) |
|
305 end |
|
306 elseif m8Scene == denseScene then |
|
307 for i = 1, 10 do |
|
308 AnimSetGearPosition(natives[i], unpack(nativePosDense[i])) |
|
309 AnimTurn(natives[i], nativeDirDense[i]) |
|
310 end |
|
311 else |
|
312 for i = 1, 10 do |
|
313 AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i])) |
|
314 AnimTurn(natives[i], nativeDirPrincess[i]) |
|
315 end |
|
316 end |
|
317 |
|
318 for i = 1, 5 do |
|
319 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
|
320 AnimTurn(cannibals[i], cannibalDir[i]) |
|
321 end |
|
322 end |
|
323 |
|
324 function SetupPlace() |
|
325 if m8Scene == denseScene or m8Scene == waterScene then |
|
326 PlaceGirder(2296, 798, 4) |
|
327 PlaceGirder(2296, 700, 4) |
|
328 PlaceGirder(2225, 750, 2) |
|
329 PlaceGirder(2245, 750, 2) |
|
330 PlaceGirder(2265, 750, 2) |
|
331 PlaceGirder(2305, 750, 2) |
|
332 PlaceGirder(2345, 750, 2) |
|
333 PlaceGirder(2365, 750, 2) |
|
334 end |
|
335 if m8Scene == denseScene then |
|
336 traitor = natives[denseNum] |
|
337 elseif m8Scene == waterScene then |
|
338 traitor = natives[waterNum] |
|
339 end |
|
340 end |
|
341 -----------------------------Main Functions---------------------------- |
|
342 function onGameInit() |
|
343 Seed = 1 |
|
344 GameFlags = gfOneClanMode |
|
345 TurnTime = 60000 |
|
346 CaseFreq = 0 |
|
347 MinesNum = 0 |
|
348 MinesTime = 3000 |
|
349 Explosives = 0 |
|
350 Delay = 10 |
|
351 Map = "Hogville" |
|
352 Theme = "Nature" |
|
353 SuddenDeathTurns = 3000 |
|
354 |
|
355 GetVariables() |
|
356 AddHogs() |
|
357 AnimInit() |
|
358 end |
|
359 |
|
360 function onGameStart() |
|
361 SetupPlace() |
|
362 AnimationSetup() |
|
363 AddAnim(startAnim) |
|
364 AddFunction({func = AfterStartAnim, args = {}}) |
|
365 end |
|
366 |
|
367 function onGameTick() |
|
368 AnimUnWait() |
|
369 if ShowAnimation() == false then |
|
370 return |
|
371 end |
|
372 ExecuteAfterAnimations() |
|
373 CheckEvents() |
|
374 end |
|
375 |
|
376 function onGearDelete(gear) |
|
377 gearDead[gear] = true |
|
378 end |
|
379 |
|
380 function onAmmoStoreInit() |
|
381 SetAmmo(amAirStrike, 9, 0, 0, 0) |
|
382 SetAmmo(amBaseballBat, 9, 0, 0, 0) |
|
383 SetAmmo(amBazooka, 9, 0, 0, 0) |
|
384 SetAmmo(amBlowTorch, 9, 0, 0, 0) |
|
385 SetAmmo(amClusterBomb,9, 0, 0, 0) |
|
386 SetAmmo(amDEagle, 9, 0, 0, 0) |
|
387 SetAmmo(amDrill, 9, 0, 0, 4) |
|
388 SetAmmo(amDynamite, 9, 0, 0, 3) |
|
389 SetAmmo(amFirePunch, 9, 0, 0, 0) |
|
390 SetAmmo(amFlamethrower, 9, 0, 0, 3) |
|
391 SetAmmo(amGirder, 9, 0, 0, 0) |
|
392 SetAmmo(amGrenade, 9, 0, 0, 0) |
|
393 SetAmmo(amHammer, 9, 0, 0, 0) |
|
394 SetAmmo(amJetpack, 9, 0, 0, 0) |
|
395 SetAmmo(amLandGun, 9, 0, 0, 0) |
|
396 SetAmmo(amLowGravity, 9, 0, 0, 2) |
|
397 SetAmmo(amMine, 9, 0, 0, 2) |
|
398 SetAmmo(amMolotov, 9, 0, 0, 3) |
|
399 SetAmmo(amMortar, 9, 0, 0, 4) |
|
400 SetAmmo(amNapalm, 9, 0, 0, 4) |
|
401 SetAmmo(amParachute, 9, 0, 0, 0) |
|
402 SetAmmo(amPickHammer, 9, 0, 0, 0) |
|
403 SetAmmo(amPortalGun, 9, 0, 0, 0) |
|
404 SetAmmo(amRope, 9, 0, 0, 0) |
|
405 SetAmmo(amRCPlane, 9, 0, 0, 0) |
|
406 SetAmmo(amSkip, 9, 0, 0, 0) |
|
407 SetAmmo(amShotgun, 9, 0, 0, 0) |
|
408 SetAmmo(amSMine, 9, 0, 0, 2) |
|
409 SetAmmo(amSniperRifle, 9, 0, 0, 0) |
|
410 SetAmmo(amSnowball, 9, 0, 0, 0) |
|
411 SetAmmo(amSwitch, 9, 0, 0, 0) |
|
412 SetAmmo(amTeleport, 9, 0, 0, 0) |
|
413 SetAmmo(amWatermelon, 9, 0, 0, 0) |
|
414 SetAmmo(amWhip, 9, 0, 0, 0) |
|
415 end |
|
416 |
|
417 function onNewTurn() |
|
418 if AnimInProgress() then |
|
419 TurnTimeLeft = -1 |
|
420 return |
|
421 end |
|
422 if CurrentHedgehog == traitor then |
|
423 TurnTimeLeft = 0 |
|
424 else |
|
425 TurnTimeLeft = -1 |
|
426 end |
|
427 end |
|
428 |
|
429 function onPrecise() |
|
430 if GameTime > 2500 then |
|
431 SetAnimSkip(true) |
|
432 end |
|
433 end |
|