diff -r 8e5140875ab5 -r c9978ada9a3d share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/epil.lua --- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/epil.lua Sun Jun 30 21:37:29 2013 -0400 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,433 +0,0 @@ -HedgewarsScriptLoad("/Scripts/Locale.lua") -HedgewarsScriptLoad("/Scripts/Animate.lua") - ------------------------------Constants--------------------------------- -leaksNum = 1 -denseNum = 2 -waterNum = 3 -buffaloNum = 4 -chiefNum = 5 -girlNum = 6 -wiseNum = 7 -ramonNum = 8 -spikyNum = 9 -princessNum = 10 - -denseScene = 1 -princessScene = 2 -waterScene = 3 -cyborgScene = 4 - -nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), - loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), - loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"), - loc("Fell From Heaven") - } -nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", - "tiara", "AkuAku", "rasta", "hair_yellow", "tiara"} - -nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873}, - {1325, 905}, {3190, 1424}, {1442, 857}, - {1134, 1278}, {2881, 853}, {2974, 897}, - {2033, 511}} -nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} - -nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873}, - {1325, 905}, {3190, 1424}, {2033, 511}, - {1134, 1278}, {2881, 853}, {2974, 897}, - {1900, 508}} -nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"} - -nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873}, - {1325, 905}, {3190, 1424}, {1442, 857}, - {1134, 1278}, {480, 1321}, {2974, 897}, - {2033, 511}} -nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} - -nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772}, - {1325, 905}, {3190, 1424}, {1442, 857}, - {1134, 1278}, {480, 1321}, {2974, 897}, - {1980, 511}} -nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} - -prisonPos = {2285, 772} - -brainNum = 1 -corpseNum = 2 -brutalNum = 3 -earNum = 4 -hanniNum = 5 - -cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")} -cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"} -cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}} -cannibalDir = {"Left", "Left", "Left", "Right", "Left"} ------------------------------Variables--------------------------------- -natives = {} -cannibals = {} -traitor = nil -crate = nil - -startAnim = {} - -gearDead = {} ---------------------------Anim skip functions-------------------------- -function SkipStartAnim() - SetGearMessage(CurrentHedgehog, 0) - AnimSwitchHog(natives[1]) -end - -function AfterStartAnim() - crate = SpawnHealthCrate(0, 0) - SetGearMessage(CurrentHedgehog, 0) - AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1) - TurnTimeLeft = 0 - ShowMission("Epilogue", "That's all folks!", "You have successfully finished the campaign!|If you wish to replay, there are other possible endings, too!|You can practice moving around and using utilities in this mission.|However, it will never end!", 1, 0) -end - ----------------------------Events------------------------------------- -function CheckCrateTaken() - return gearDead[crate] -end - -function DoCrateTaken() - crate = SpawnHealthCrate(0, 0) -end ------------------------------Animations-------------------------------- -function AnimationSetup() - if m8Scene == cyborgScene then - SetupAnimCyborg() - elseif m8Scene == princessScene then - SetupAnimPrincess() - elseif m8Scene == waterScene then - SetupAnimWater() - else - SetupAnimDense() - end - AddSkipFunction(startAnim, SkipStartAnim, {}) -end - -function SetupAnimWater() - startAnim = { - {func = AnimWait, args = {natives[1], 3000}}, - {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, - {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}}, - {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, - {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, - {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[waterNum], "Aye! Fellow! Let me exit this chamber of doom!", SAY_SAY, 7000}}, - {func = AnimTurn, args = {natives[princessNum], "Right"}}, - {func = AnimSay, args = {natives[princessNum], "It's your fault you're there!", SAY_SAY, 5000}}, - {func = AnimTurn, args = {natives[princessNum], "Left"}}, - {func = AnimSay, args = {natives[leaksNum], "I always suspected him!", SAY_SAY, 3000}}, - {func = AnimSay, args = {natives[leaksNum], "Nobody takes walks every day!", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[princessNum], "Everywhere I look, I see hogs walking around...", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[princessNum], "...and I think they are up to something. Something bad!", SAY_SAY, 8000}}, - {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}}, - {func = AnimSay, args = {natives[leaksNum], "You can always trust me! I love you!", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[princessNum], "I know and I'm terribly sorry!", SAY_SAY, 5000}}, - {func = AnimSay, args = {natives[princessNum], "I love Dense Cloud now!", SAY_SAY, 4000}}, - {func = AnimTurn, args = {natives[princessNum], "Right"}}, - {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}}, - {func = AnimSay, args = {natives[denseNum], "Problems, dude? Chillax!", SAY_SAY, 4000}}, - {func = AnimTurn, args = {natives[leaksNum], "Left"}}, - {func = AnimSay, args = {natives[leaksNum], "(T_T)", SAY_SAY, 6000}}, - {func = AnimSwitchHog, args = {natives[leaksNum]}}, - } -end - -function SetupAnimDense() - startAnim = { - {func = AnimWait, args = {natives[1], 3000}}, - {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, - {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}}, - {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, - {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, - {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[denseNum], "Dude, let me out!", SAY_SAY, 3000}}, - {func = AnimSay, args = {natives[denseNum], "I already said I'm sorry!", SAY_SAY, 4000}}, - {func = AnimTurn, args = {natives[princessNum], "Right"}}, - {func = AnimSay, args = {natives[princessNum], "Traitors don't get to shout around here!", SAY_SAY, 7000}}, - {func = AnimTurn, args = {natives[princessNum], "Left"}}, - {func = AnimSay, args = {natives[leaksNum], "I still can't believe he sold us out like that.", SAY_SAY, 8000}}, - {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}}, - {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}}, - {func = AnimSay, args = {natives[leaksNum], "You can always trust me!", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[princessNum], "I know, my hero!", SAY_SAY, 3000}}, - {func = AnimSay, args = {natives[princessNum], "...xoxo...", SAY_SAY, 2000}}, - {func = AnimSwitchHog, args = {natives[leaksNum]}}, - } -end - -function SetupAnimCyborg() - startAnim = { - {func = AnimWait, args = {natives[1], 3000}}, - {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, - {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}}, - {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, - {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, - {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}}, - {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}}, - {func = AnimSay, args = {natives[princessNum], "I was so scared.", SAY_SAY, 2500}}, - {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}}, - {func = AnimSay, args = {natives[leaksNum], "You have nothing to be afraid of now.", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[leaksNum], "I'll protect you!", SAY_SAY, 3000}}, - {func = AnimTurn, args = {natives[princessNum], "Left"}}, - {func = AnimSay, args = {natives[princessNum], "You're so brave...I feel safe with you.", SAY_SAY, 6500}}, - {func = AnimSay, args = {natives[princessNum], "I think I love you!", SAY_SAY, 3500}}, - {func = AnimSay, args = {natives[leaksNum], "I...like being with you too.", SAY_SAY, 4500}}, - } -end - -function SetupAnimPrincess() - startAnim = { - {func = AnimWait, args = {natives[1], 3000}}, - {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, - {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}}, - {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, - {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, - {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, - {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, - {func = AnimWait, args = {natives[1], 1000}}, - {func = AnimSay, args = {natives[buffaloNum], "So I shook my fist in the air!", SAY_SAY, 5000}}, - {func = AnimSay, args = {cannibals[brutalNum], "Well that was an unnecessary act of violence.", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[girlNum], "I still can't believe you forgave her!", SAY_SAY, 6000}}, - {func = AnimSay, args = {natives[girlNum], "She endangered the whole tribe!", SAY_SAY, 5000}}, - {func = AnimSay, args = {natives[leaksNum], "It wasn't her fault!", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[leaksNum], "We oppressed her, the only woman in the tribe!", SAY_SAY, 7000}}, - {func = AnimSay, args = {natives[girlNum], "The only woman, huh?", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[girlNum], "Then what am I?", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[leaksNum], "Of course, but you're...special.", SAY_SAY, 5000}}, - {func = AnimSay, args = {natives[girlNum], "Sure!", SAY_SAY, 2000}}, - {func = AnimTurn, args = {natives[leaksNum], "Left"}}, - {func = AnimSay, args = {natives[leaksNum], "We're terribly sorry!", SAY_SAY, 4000}}, - {func = AnimSay, args = {natives[princessNum], "I don't know if I can forget what you've done!", SAY_SAY, 7000}}, - {func = AnimTurn, args = {natives[princessNum], "Left"}}, - {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}}, - {func = AnimSwitchHog, args = {natives[leaksNum]}} - } -end ------------------------------Misc-------------------------------------- -function GetVariables() - m8Scene = tonumber(GetCampaignVar("M8Scene")) -end - -function AddHogs() - AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") - for i = 1, 5 do - natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) - end - - AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") - for i = 6, 10 do - natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) - end - - AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") - for i = 1, 5 do - cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i]) - end - - if m8Scene == denseScene or m8Scene == waterScene then - AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") - if m8Scene == denseScene then - DeleteGear(natives[2]) - natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2]) - else - DeleteGear(natives[3]) - natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3]) - end - end - - SetGearPositions() -end - -function SetGearPositions() - if m8Scene == cyborgScene then - for i = 1, 10 do - AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i])) - AnimTurn(natives[i], nativeDirCyborg[i]) - end - elseif m8Scene == waterScene then - for i = 1, 10 do - AnimSetGearPosition(natives[i], unpack(nativePosWater[i])) - AnimTurn(natives[i], nativeDirWater[i]) - end - elseif m8Scene == denseScene then - for i = 1, 10 do - AnimSetGearPosition(natives[i], unpack(nativePosDense[i])) - AnimTurn(natives[i], nativeDirDense[i]) - end - else - for i = 1, 10 do - AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i])) - AnimTurn(natives[i], nativeDirPrincess[i]) - end - end - - for i = 1, 5 do - AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) - AnimTurn(cannibals[i], cannibalDir[i]) - end -end - -function SetupPlace() - if m8Scene == denseScene or m8Scene == waterScene then - PlaceGirder(2296, 798, 4) - PlaceGirder(2296, 700, 4) - PlaceGirder(2225, 750, 2) - PlaceGirder(2245, 750, 2) - PlaceGirder(2265, 750, 2) - PlaceGirder(2305, 750, 2) - PlaceGirder(2345, 750, 2) - PlaceGirder(2365, 750, 2) - end - if m8Scene == denseScene then - traitor = natives[denseNum] - elseif m8Scene == waterScene then - traitor = natives[waterNum] - end -end ------------------------------Main Functions---------------------------- -function onGameInit() - Seed = 1 - GameFlags = gfOneClanMode - TurnTime = 60000 - CaseFreq = 0 - MinesNum = 0 - MinesTime = 3000 - Explosives = 0 - Delay = 10 - Map = "Hogville" - Theme = "Nature" - SuddenDeathTurns = 3000 - - GetVariables() - AddHogs() - AnimInit() -end - -function onGameStart() - SetupPlace() - AnimationSetup() - AddAnim(startAnim) - AddFunction({func = AfterStartAnim, args = {}}) -end - -function onGameTick() - AnimUnWait() - if ShowAnimation() == false then - return - end - ExecuteAfterAnimations() - CheckEvents() -end - -function onGearDelete(gear) - gearDead[gear] = true -end - -function onAmmoStoreInit() - SetAmmo(amAirStrike, 9, 0, 0, 0) - SetAmmo(amBaseballBat, 9, 0, 0, 0) - SetAmmo(amBazooka, 9, 0, 0, 0) - SetAmmo(amBlowTorch, 9, 0, 0, 0) - SetAmmo(amClusterBomb,9, 0, 0, 0) - SetAmmo(amDEagle, 9, 0, 0, 0) - SetAmmo(amDrill, 9, 0, 0, 4) - SetAmmo(amDynamite, 9, 0, 0, 3) - SetAmmo(amFirePunch, 9, 0, 0, 0) - SetAmmo(amFlamethrower, 9, 0, 0, 3) - SetAmmo(amGirder, 9, 0, 0, 0) - SetAmmo(amGrenade, 9, 0, 0, 0) - SetAmmo(amHammer, 9, 0, 0, 0) - SetAmmo(amJetpack, 9, 0, 0, 0) - SetAmmo(amLandGun, 9, 0, 0, 0) - SetAmmo(amLowGravity, 9, 0, 0, 2) - SetAmmo(amMine, 9, 0, 0, 2) - SetAmmo(amMolotov, 9, 0, 0, 3) - SetAmmo(amMortar, 9, 0, 0, 4) - SetAmmo(amNapalm, 9, 0, 0, 4) - SetAmmo(amParachute, 9, 0, 0, 0) - SetAmmo(amPickHammer, 9, 0, 0, 0) - SetAmmo(amPortalGun, 9, 0, 0, 0) - SetAmmo(amRope, 9, 0, 0, 0) - SetAmmo(amRCPlane, 9, 0, 0, 0) - SetAmmo(amSkip, 9, 0, 0, 0) - SetAmmo(amShotgun, 9, 0, 0, 0) - SetAmmo(amSMine, 9, 0, 0, 2) - SetAmmo(amSniperRifle, 9, 0, 0, 0) - SetAmmo(amSnowball, 9, 0, 0, 0) - SetAmmo(amSwitch, 9, 0, 0, 0) - SetAmmo(amTeleport, 9, 0, 0, 0) - SetAmmo(amWatermelon, 9, 0, 0, 0) - SetAmmo(amWhip, 9, 0, 0, 0) -end - -function onNewTurn() - if AnimInProgress() then - TurnTimeLeft = -1 - return - end - if CurrentHedgehog == traitor then - TurnTimeLeft = 0 - else - TurnTimeLeft = -1 - end -end - -function onPrecise() - if GameTime > 2500 then - SetAnimSkip(true) - end -end