equal
deleted
inserted
replaced
89 begin |
89 begin |
90 cnt:= AMMO_INFINITE; |
90 cnt:= AMMO_INFINITE; |
91 Ammoz[a].Probability:= 0 |
91 Ammoz[a].Probability:= 0 |
92 end; |
92 end; |
93 // avoid things we already have by scheme |
93 // avoid things we already have by scheme |
|
94 // merge this into DisableSomeWeapons ? |
94 if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or |
95 if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or |
95 ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or |
96 ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or |
96 ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or |
97 ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or |
97 ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then |
98 ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then |
98 begin |
99 begin |