73 |
73 |
74 NSDictionary *theWeapon = nil; |
74 NSDictionary *theWeapon = nil; |
75 switch (type) { |
75 switch (type) { |
76 case 0: //default |
76 case 0: //default |
77 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
77 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
78 @"9391929422199121032235111001201000000211110101010",@"ammostore_initialqt", |
78 @"9391929422199121032235111001201000000211110101011",@"ammostore_initialqt", |
79 @"0405040541600655546554464776576666666155510101110",@"ammostore_probability", |
79 @"0405040541600655546554464776576666666155510101117",@"ammostore_probability", |
80 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
80 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
81 @"1311110312111111123114111111111111111211111101110",@"ammostore_crate", nil]; |
81 @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil]; |
82 break; |
82 break; |
83 case 1: //crazy |
83 case 1: //crazy |
84 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
84 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
85 @"9999999999999999992999999999999999299999999909990",@"ammostore_initialqt", |
85 @"9999999999999999992999999999999999299999999909999",@"ammostore_initialqt", |
86 @"1111110111111111111111111111111111111111111101110",@"ammostore_probability", |
86 @"1111110111111111111111111111111111111111111101111",@"ammostore_probability", |
87 @"0000000000000000000000000000000000000000000000000",@"ammostore_delay", |
87 @"0000000000000000000000000000000000000000000000000",@"ammostore_delay", |
88 @"1311110312111111123114111111111111111211110101110",@"ammostore_crate", nil]; |
88 @"1311110312111111123114111111111111111211110101111",@"ammostore_crate", nil]; |
89 break; |
89 break; |
90 case 2: //pro mode |
90 case 2: //pro mode |
91 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
91 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
92 @"9090009000000000000009000000000000000000000000000",@"ammostore_initialqt", |
92 @"9090009000000000000009000000000000000000000000000",@"ammostore_initialqt", |
93 @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", |
93 @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", |
94 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
94 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
95 @"1111111111111111111111111111111111111111100101110",@"ammostore_crate", nil]; |
95 @"1111111111111111111111111111111111111111100101111",@"ammostore_crate", nil]; |
96 break; |
96 break; |
97 case 3: //shoppa |
97 case 3: //shoppa |
98 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
98 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
99 @"0000009900000000000000000000000000000000000000000",@"ammostore_initialqt", |
99 @"0000009900000000000000000000000000000000000000000",@"ammostore_initialqt", |
100 @"4444410044244402210112121222422000000002000400010",@"ammostore_probability", |
100 @"4444410044244402210112121222422000000002000400010",@"ammostore_probability", |
101 @"0000000000000000000000000000000000000000000000000",@"ammostore_delay", |
101 @"0000000000000000000000000000000000000000000000000",@"ammostore_delay", |
102 @"1111111111111111111111111111111111111111101101110",@"ammostore_crate", nil]; |
102 @"1111111111111111111111111111111111111111101101111",@"ammostore_crate", nil]; |
103 break; |
103 break; |
104 case 4: //basketball |
104 case 4: //clean slate |
105 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
105 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
106 @"9391929422199121032235111001201000000211110101000",@"ammostore_initialqt", |
106 @"1010009000010000011000000000000000000000000000001",@"ammostore_initialqt", |
107 @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", |
107 @"0405040541600655546554464776576666666155510101117",@"ammostore_probability", |
108 @"0000000000000005500000040007004000000000200000000",@"ammostore_delay", |
108 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
109 @"1111111111111111111111111111111111111111111101110",@"ammostore_crate", nil]; |
109 @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil]; |
110 break; |
110 break; |
111 case 5: //minefield |
111 case 5: //minefield |
112 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
112 theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
113 @"0000009900090000000300000000000000000000000000000",@"ammostore_initialqt", |
113 @"0000009900090000000300000000000000000000000000000",@"ammostore_initialqt", |
114 @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", |
114 @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", |
115 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
115 @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", |
116 @"1111111111111111111111111111111111111111111101110",@"ammostore_crate", nil]; |
116 @"1111111111111111111111111111111111111111111101111",@"ammostore_crate", nil]; |
117 break; |
117 break; |
118 default: |
118 default: |
119 NSLog(@"Nope"); |
119 NSLog(@"Nope"); |
120 break; |
120 break; |
121 } |
121 } |
141 [NSNumber numberWithInt:100], //damagemodifier |
141 [NSNumber numberWithInt:100], //damagemodifier |
142 [NSNumber numberWithInt:45], //turntime |
142 [NSNumber numberWithInt:45], //turntime |
143 [NSNumber numberWithInt:100], //initialhealth |
143 [NSNumber numberWithInt:100], //initialhealth |
144 [NSNumber numberWithInt:15], //suddendeathtimeout |
144 [NSNumber numberWithInt:15], //suddendeathtimeout |
145 [NSNumber numberWithInt:5], //cratedrops |
145 [NSNumber numberWithInt:5], //cratedrops |
|
146 [NSNumber numberWithInt:35], //healthprob |
|
147 [NSNumber numberWithInt:25], //healthamount |
146 [NSNumber numberWithInt:3], //minestime |
148 [NSNumber numberWithInt:3], //minestime |
147 [NSNumber numberWithInt:4], //mines |
149 [NSNumber numberWithInt:4], //minesnumber |
148 [NSNumber numberWithInt:0], //dudmines |
150 [NSNumber numberWithInt:0], //dudmines |
149 [NSNumber numberWithInt:2], //explosives |
151 [NSNumber numberWithInt:2], //explosives |
150 nil]; |
152 nil]; |
151 |
153 |
152 NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects: |
154 NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects: |