equal
deleted
inserted
replaced
100 void turnTimeChanged(quint32 time); |
100 void turnTimeChanged(quint32 time); |
101 void fortsModeChanged(bool value); |
101 void fortsModeChanged(bool value); |
102 void hhnumChanged(const HWTeam&); |
102 void hhnumChanged(const HWTeam&); |
103 void teamColorChanged(const HWTeam&); |
103 void teamColorChanged(const HWTeam&); |
104 void chatStringFromNet(const QStringList&); |
104 void chatStringFromNet(const QStringList&); |
105 void ammoChanged(const QString&); |
105 void ammoChanged(const QString& name, const QString& ammo); |
106 |
106 |
107 public slots: |
107 public slots: |
108 void chatLineToNet(const QString& str); |
108 void chatLineToNet(const QString& str); |
109 void SendNet(const QByteArray & buf); |
109 void SendNet(const QByteArray & buf); |
110 void AddTeam(const HWTeam & team); |
110 void AddTeam(const HWTeam & team); |
115 void onInitHealthChanged(quint32 health); |
115 void onInitHealthChanged(quint32 health); |
116 void onTurnTimeChanged(quint32 time); |
116 void onTurnTimeChanged(quint32 time); |
117 void onFortsModeChanged(bool value); |
117 void onFortsModeChanged(bool value); |
118 void onHedgehogsNumChanged(const HWTeam& team); |
118 void onHedgehogsNumChanged(const HWTeam& team); |
119 void onTeamColorChanged(const HWTeam& team); |
119 void onTeamColorChanged(const HWTeam& team); |
120 void onWeaponsNameChanged(const QString& ammo); |
120 void onWeaponsNameChanged(const QString& name, const QString& ammo); |
121 |
121 |
122 private slots: |
122 private slots: |
123 void ClientRead(); |
123 void ClientRead(); |
124 void OnConnect(); |
124 void OnConnect(); |
125 void OnDisconnect(); |
125 void OnDisconnect(); |