gameServer2/src/server/client.rs
changeset 13527 282e5e54386f
parent 13525 1ee192f13456
child 13534 662f7df89d06
equal deleted inserted replaced
13526:ba5211dddb21 13527:282e5e54386f
     1 use super::coretypes::ClientId;
     1 use super::coretypes::ClientId;
     2 
     2 
     3 const IS_ADMIN: u8 = 0b0000_0001;
     3 bitflags!{
     4 const IS_MASTER: u8 = 0b0000_0010;
     4     pub struct ClientFlags: u8 {
     5 const IS_READY: u8 = 0b0000_0100;
     5         const IS_ADMIN = 0b0000_0001;
     6 const IS_IN_GAME: u8 = 0b0000_1000;
     6         const IS_MASTER = 0b0000_0010;
     7 const IS_JOINED_MID_GAME: u8 = 0b0001_0000;
     7         const IS_READY = 0b0000_0100;
       
     8         const IS_IN_GAME = 0b0000_1000;
       
     9         const IS_JOINED_MID_GAME = 0b0001_0000;
       
    10     }
       
    11 }
     8 
    12 
     9 pub struct HWClient {
    13 pub struct HWClient {
    10     pub id: ClientId,
    14     pub id: ClientId,
    11     pub room_id: Option<usize>,
    15     pub room_id: Option<usize>,
    12     pub nick: String,
    16     pub nick: String,
    13     pub protocol_number: u16,
    17     pub protocol_number: u16,
    14     flags: u8,
    18     pub flags: ClientFlags,
    15     pub teams_in_game: u8,
    19     pub teams_in_game: u8,
    16     pub team_indices: Vec<u8>,
    20     pub team_indices: Vec<u8>,
    17     pub clan: Option<u8>
    21     pub clan: Option<u8>
    18 }
    22 }
    19 
    23 
    22         HWClient {
    26         HWClient {
    23             id,
    27             id,
    24             room_id: None,
    28             room_id: None,
    25             nick: String::new(),
    29             nick: String::new(),
    26             protocol_number: 0,
    30             protocol_number: 0,
    27             flags: 0,
    31             flags: ClientFlags::empty(),
    28             teams_in_game: 0,
    32             teams_in_game: 0,
    29             team_indices: Vec::new(),
    33             team_indices: Vec::new(),
    30             clan: None,
    34             clan: None,
    31         }
    35         }
    32     }
    36     }
    33 
    37 
    34     fn set(&mut self, mask: u8, value: bool) {
    38     fn contains(& self, mask: ClientFlags) -> bool {
    35         if value { self.flags |= mask } else { self.flags &= !mask }
    39         self.flags.contains(mask)
    36     }
    40     }
    37 
    41 
    38     pub fn is_admin(&self)-> bool { self.flags & IS_ADMIN != 0 }
    42     fn set(&mut self, mask: ClientFlags, value: bool) {
    39     pub fn is_master(&self)-> bool { self.flags & IS_MASTER != 0 }
    43         self.flags.set(mask, value);
    40     pub fn is_ready(&self)-> bool { self.flags & IS_READY != 0 }
    44     }
    41     pub fn is_in_game(&self)-> bool { self.flags & IS_IN_GAME != 0 }
       
    42     pub fn is_joined_mid_game(&self)-> bool { self.flags & IS_JOINED_MID_GAME != 0 }
       
    43 
    45 
    44     pub fn set_is_admin(&mut self, value: bool) { self.set(IS_ADMIN, value) }
    46     pub fn is_admin(&self)-> bool { self.contains(ClientFlags::IS_ADMIN) }
    45     pub fn set_is_master(&mut self, value: bool) { self.set(IS_MASTER, value) }
    47     pub fn is_master(&self)-> bool { self.contains(ClientFlags::IS_MASTER) }
    46     pub fn set_is_ready(&mut self, value: bool) { self.set(IS_READY, value) }
    48     pub fn is_ready(&self)-> bool { self.contains(ClientFlags::IS_READY) }
    47     pub fn set_is_in_game(&mut self, value: bool) { self.set(IS_IN_GAME, value) }
    49     pub fn is_in_game(&self)-> bool { self.contains(ClientFlags::IS_IN_GAME) }
    48     pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(IS_JOINED_MID_GAME, value) }
    50     pub fn is_joined_mid_game(&self)-> bool { self.contains(ClientFlags::IS_JOINED_MID_GAME) }
       
    51 
       
    52     pub fn set_is_admin(&mut self, value: bool) { self.set(ClientFlags::IS_ADMIN, value) }
       
    53     pub fn set_is_master(&mut self, value: bool) { self.set(ClientFlags::IS_MASTER, value) }
       
    54     pub fn set_is_ready(&mut self, value: bool) { self.set(ClientFlags::IS_READY, value) }
       
    55     pub fn set_is_in_game(&mut self, value: bool) { self.set(ClientFlags::IS_IN_GAME, value) }
       
    56     pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(ClientFlags::IS_JOINED_MID_GAME, value) }
    49 }
    57 }