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-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
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-- IMPORTANT -- SAVE YOURSELF THE WORK AND DON'T TRANSLATE THE TEXTS IF YOU FEAR STARTING OVER LATER!
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local teamnames = {}
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local hognames = {}
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teamnames[0] = {
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["en"] = "Bloody Rookies",
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["de"] = "Blutige Anfänger"
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}
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teamnames[1] = {
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["en"] = "Instructors",
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["de"] = "Ausbilder"
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}
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hognames[0] = {
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["en"] = "Joker",
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["de"] = "Joker"
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}
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hognames[1] = {
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["en"] = "Harthog",
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["de"] = "Harthog"
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}
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local caption = {
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["en"] = "Boot Camp",
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["de"] = "Grundausbildung"
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}
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local subcaption = {
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["en"] = "Follow the instructions!",
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["de"] = "Befolge die Anweisungen!"
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}
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local goals = {}
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goals[0] = {
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["en"] = "Listen to your Drill Instructor and follow his lead!",
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["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!"
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}
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goals[1] = {
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["en"] = "Destroy the target to finish this mission!",
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["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!"
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}
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goals[2] = {
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["en"] = "Excellent! You've passed the Boot Camp!",
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["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!"
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}
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local failed = {
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["en"] = "You failed! Follow the instructions and shoot the target only!",
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["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!"
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}
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local drill = {}
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drill[0] = {
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["en"] = "Allright, maggot!",
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["de"] = "Also gut, du Made!"
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}
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drill[1] = {
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["en"] = "Show that you aren't that useless.",
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["de"] = "Zeig, dass du nicht so nutzlos bist."
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}
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drill[2] = {
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["en"] = "Use [left] to move to the left!",
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["de"] = "Benutze [Links], um nach links zu gehen!"
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}
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drill[3] = {
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["en"] = "Good! Now use [right] to come back!",
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["de"] = "Gut! Nun komm mit [Rechts] zurück!"
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}
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drill[4] = {
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["en"] = "Excellent!",
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["de"] = "Ausgezeichnet!"
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}
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drill[5] = {
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["en"] = "Now jump to the left using [return]!",
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["de"] = "Jetzt springe mit [Eingabetaste] nach links!"
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}
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drill[6] = {
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["en"] = "Use [up] and [down] to aim.",
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["de"] = "Benutze [Hoch] und [Runter], um zu zielen."
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}
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drill[7] = {
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["en"] = "Hold [space] to power up your shot and then release it to shoot.",
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["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los."
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}
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drill[8] = {
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["en"] = "Destroy the target to finish your basic training!",
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["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!"
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}
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local function loc(text)
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if text == nil then return "**missing**"
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elseif text[L] == nil then return text["en"]
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else return text[L]
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end
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end
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local player = nil
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local instructor = nil
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local target = nil
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function onGameStart()
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end
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local player_start_x = 2300
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local player_start_y = 1250
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local target_x = 1900
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local target_y = 1250
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local player_health = 100
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local instructor_health = 100
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local teamcolor = 14483456
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local progress = 0
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local time_start = 0
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function onGameTick()
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if progress == -1 and (time_start + 2500) == GameTime then
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EndGame()
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elseif progress == -1 then
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elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
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progress = -1
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ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0);
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time_start = GameTime
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PlaySound(sndNooo)
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TurnTimeLeft = 0
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elseif GameTime == 0 then
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ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0);
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TurnTimeLeft = 60000
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elseif GameTime == 2500 then
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FollowGear(instructor)
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HogSay(instructor, loc(drill[0]), SAY_SAY)
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elseif GameTime == 5000 then
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FollowGear(instructor)
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HogSay(instructor, loc(drill[1]), SAY_SAY)
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elseif GameTime == 7500 then
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FollowGear(instructor)
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HogSay(instructor, loc(drill[2]), SAY_SHOUT)
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progress = 1
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TurnTimeLeft = 10000
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elseif progress == 1 then
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local x, y = GetGearPosition(player);
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if x < player_start_x - 50 then
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progress = 2
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FollowGear(instructor)
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HogSay(instructor, loc(drill[3]), SAY_SHOUT)
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end
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TurnTimeLeft = 10000
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elseif progress == 2 then
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local x, y = GetGearPosition(player);
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if x > player_start_x then
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progress = 3
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FollowGear(instructor)
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HogSay(instructor, loc(drill[4]), SAY_SAY)
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time_start = GameTime
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end
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elseif progress == 3 and (time_start + 2500 == GameTime) then
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progress = 4
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FollowGear(instructor)
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HogSay(instructor, loc(drill[5]), SAY_SHOUT)
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HogTurnLeft(player, true)
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TurnTimeLeft = 10000
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elseif progress == 4 then
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local x, y = GetGearPosition(player);
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if y < player_start_y then
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progress = 5
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FollowGear(instructor)
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HogSay(instructor, "Yeah!", SAY_SAY)
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time_start = GameTime
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TurnTimeLeft = 30000
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end
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elseif progress == 5 and (time_start + 2500 == GameTime) then
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FollowGear(instructor)
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HogSay(instructor, loc(drill[6]), SAY_SAY)
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elseif progress == 5 and (time_start + 5000 == GameTime) then
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FollowGear(instructor)
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HogSay(instructor, loc(drill[7]), SAY_SAY)
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elseif progress == 5 and (time_start + 7500 == GameTime) then
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FollowGear(instructor)
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HogSay(instructor, loc(drill[8]), SAY_SHOUT)
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ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0);
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target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
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TurnTimeLeft = 60000
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elseif progress == 5 and (time_start + 10000 == GameTime) then
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FollowGear(target)
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elseif progress == 6 then
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progress = 7
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ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0);
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PlaySound(sndVictory);
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time_start = GameTime
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elseif progress == 7 and (time_start + 2500 == GameTime) then
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EndGame()
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end
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end
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function onGameInit()
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Seed = 0
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GameFlags = gfMultiWeapon + gfOneClanMode
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TurnTime = 25000
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CaseFreq = 0
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LandAdds = 0
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Explosives = 0
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Delay = 2500
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Map = "Mushrooms"
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Theme = "Nature"
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AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
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player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
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SetGearPosition(player, player_start_x, player_start_y);
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AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
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instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
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SetGearPosition(instructor, player_start_x + 100, player_start_y)
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HogTurnLeft(instructor, true)
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FollowGear(player);
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end
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function onAmmoStoreInit()
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SetAmmo(amBazooka, 9, 0, 0, 0)
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end
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function onGearDelete(gear)
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if GetGearType(gear) == gtTarget then
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progress = 6
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end
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end |