author | Xeli |
Mon, 28 May 2012 19:33:57 +0200 | |
changeset 7141 | ea6ad9a97fca |
parent 7134 | beb16926ae5c |
child 7154 | 56e329edf4b8 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uConsts, uFloat, uTypes; |
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const amtest_OnTurn = $00000001; |
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Many AI improvements, bots do think in separate thread
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var windSpeed: real; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWhip(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestWhip; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: 0), // amTeleport |
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//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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(proc: nil; flags: 0), // amJetpack |
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Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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(proc: @TestMolotov; flags: 0), // amMolotov |
3350 | 101 |
(proc: nil; flags: 0), // amBirdy |
102 |
(proc: nil; flags: 0), // amPortalGun |
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3382 | 103 |
(proc: nil; flags: 0), // amPiano |
3384 | 104 |
(proc: @TestGrenade; flags: 0), // amGasBomb |
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(proc: @TestShotgun; flags: 0), // amSineGun |
3710 | 106 |
(proc: nil; flags: 0), // amFlamethrower |
3717 | 107 |
(proc: @TestGrenade; flags: 0), // amSMine |
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(proc: @TestHammer; flags: 0), // amHammer |
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(proc: nil; flags: 0), // amResurrector |
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still in developement take on adding structures, working hiding of hogs and ejecting them later.
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(proc: nil; flags: 0), // amDrillStrike |
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(proc: nil; flags: 0), // amSnowball |
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(proc: nil; flags: 0), // amTardis |
5024 | 113 |
(proc: nil; flags: 0), // amStructure |
7007 | 114 |
(proc: nil; flags: 0), // amLandGun |
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(proc: nil; flags: 0) // amIceGun |
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); |
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439 | 118 |
const BadTurn = Low(LongInt) div 4; |
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implementation |
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uses uAIMisc, uVariables, uUtils; |
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Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline; |
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begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r, mX, mY: real; |
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rTime: LongInt; |
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EX, EY: LongInt; |
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valueResult: LongInt; |
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x, y, dX, dY: real; |
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t: LongInt; |
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value: LongInt; |
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begin |
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mX:= hwFloat2Float(Me^.X); |
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mY:= hwFloat2Float(Me^.Y); |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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valueResult:= BadTurn; |
4 | 143 |
repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - windSpeed * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime; |
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Vy:= cGravityf * rTime * 0.5 - (Targ.Y - mY) / rTime; |
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r:= sqr(Vx) + sqr(Vy); |
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if not (r > 1) then |
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149 |
begin |
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x:= mX; |
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y:= mY; |
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152 |
dX:= Vx; |
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153 |
dY:= -Vy; |
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154 |
t:= rTime; |
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155 |
repeat |
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156 |
x:= x + dX; |
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157 |
y:= y + dY; |
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158 |
dX:= dX + windSpeed; |
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159 |
dY:= dY + cGravityf; |
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160 |
dec(t) |
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161 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0); |
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162 |
|
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163 |
EX:= trunc(x); |
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164 |
EY:= trunc(y); |
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165 |
if Me^.Hedgehog^.BotLevel = 1 then |
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166 |
value:= RateExplosion(Me, EX, EY, 101, 3) |
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167 |
else value:= RateExplosion(Me, EX, EY, 101); |
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168 |
if value = 0 then |
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169 |
value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
6775 | 170 |
if valueResult <= value then |
171 |
begin |
|
6894 | 172 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
6775 | 173 |
ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1); |
174 |
ap.ExplR:= 100; |
|
175 |
ap.ExplX:= EX; |
|
176 |
ap.ExplY:= EY; |
|
177 |
valueResult:= value |
|
178 |
end; |
|
179 |
end |
|
6772 | 180 |
//until (value > 204800) or (rTime > 4250); not so useful since adding score to the drowning |
181 |
until rTime > 4250; |
|
2695 | 182 |
TestBazooka:= valueResult |
39 | 183 |
end; |
374 | 184 |
|
4580 | 185 |
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6775 | 186 |
var Vx, Vy, r: real; |
4580 | 187 |
rTime: LongInt; |
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188 |
EX, EY: LongInt; |
4580 | 189 |
valueResult: LongInt; |
6775 | 190 |
x, y, dX, dY, meX, meY: real; |
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191 |
t: LongInt; |
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192 |
value: LongInt; |
4580 | 193 |
|
194 |
begin |
|
6775 | 195 |
meX:= hwFloat2Float(Me^.X); |
196 |
meY:= hwFloat2Float(Me^.Y); |
|
4580 | 197 |
ap.Time:= 0; |
198 |
rTime:= 350; |
|
199 |
ap.ExplR:= 0; |
|
200 |
valueResult:= BadTurn; |
|
201 |
repeat |
|
6775 | 202 |
rTime:= rTime + 300 + Level * 50 + random(1000); |
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203 |
Vx:= - windSpeed * rTime * 0.5 + ((Targ.X + AIrndSign(2)) - meX) / rTime; |
6775 | 204 |
Vy:= cGravityf * rTime * 0.5 - (Targ.Y - meY) / rTime; |
205 |
r:= sqr(Vx) + sqr(Vy); |
|
206 |
if not (r > 1) then |
|
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207 |
begin |
6775 | 208 |
x:= meX; |
209 |
y:= meY; |
|
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210 |
dX:= Vx; |
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|
211 |
dY:= -Vy; |
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|
212 |
t:= rTime; |
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|
213 |
repeat |
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214 |
x:= x + dX; |
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215 |
y:= y + dY; |
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216 |
dX:= dX + windSpeed; |
6775 | 217 |
dY:= dY + cGravityf; |
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218 |
dec(t) |
6775 | 219 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0); |
220 |
EX:= trunc(x); |
|
221 |
EY:= trunc(y); |
|
222 |
||
223 |
value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, 1); |
|
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224 |
if value = 0 then |
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225 |
value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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226 |
|
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|
227 |
if valueResult <= value then |
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|
228 |
begin |
6894 | 229 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
6775 | 230 |
ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1); |
231 |
ap.ExplR:= 0; |
|
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232 |
ap.ExplX:= EX; |
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233 |
ap.ExplY:= EY; |
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|
234 |
valueResult:= value |
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|
235 |
end; |
4580 | 236 |
end |
237 |
until (rTime > 4250); |
|
238 |
TestSnowball:= valueResult |
|
239 |
end; |
|
240 |
||
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|
241 |
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6775 | 242 |
var Vx, Vy, r: real; |
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|
243 |
Score, EX, EY, valueResult: LongInt; |
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|
244 |
TestTime: Longword; |
6775 | 245 |
x, y, dY, meX, meY: real; |
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|
246 |
t: LongInt; |
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|
247 |
begin |
6775 | 248 |
meX:= hwFloat2Float(Me^.X); |
249 |
meY:= hwFloat2Float(Me^.Y); |
|
3018
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|
250 |
valueResult:= BadTurn; |
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changeset
|
251 |
TestTime:= 0; |
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changeset
|
252 |
ap.ExplR:= 0; |
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|
253 |
repeat |
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|
254 |
inc(TestTime, 300); |
6775 | 255 |
Vx:= (Targ.X - meX) / TestTime; |
256 |
Vy:= cGravityf * (TestTime div 2) - Targ.Y - meY / TestTime; |
|
257 |
r:= sqr(Vx) + sqr(Vy); |
|
258 |
if not (r > 1) then |
|
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|
259 |
begin |
6775 | 260 |
x:= meX; |
261 |
y:= meY; |
|
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|
262 |
dY:= -Vy; |
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|
263 |
t:= TestTime; |
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|
264 |
repeat |
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|
265 |
x:= x + Vx; |
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|
266 |
y:= y + dY; |
6775 | 267 |
dY:= dY + cGravityf; |
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|
268 |
dec(t) |
6775 | 269 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 7) or (t = 0); |
270 |
EX:= trunc(x); |
|
271 |
EY:= trunc(y); |
|
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|
272 |
if t < 50 then |
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|
273 |
Score:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
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|
274 |
else |
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|
275 |
Score:= BadTurn; |
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|
276 |
|
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|
277 |
if valueResult < Score then |
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|
278 |
begin |
6894 | 279 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level)); |
6775 | 280 |
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
281 |
ap.Time:= TestTime; |
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|
282 |
ap.ExplR:= 100; |
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|
283 |
ap.ExplX:= EX; |
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|
284 |
ap.ExplY:= EY; |
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|
285 |
valueResult:= Score |
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changeset
|
286 |
end; |
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|
287 |
end |
3022 | 288 |
until (TestTime > 4250); |
3018
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diff
changeset
|
289 |
TestMolotov:= valueResult |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff
changeset
|
290 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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changeset
|
291 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
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diff
changeset
|
292 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 293 |
const tDelta = 24; |
6775 | 294 |
var Vx, Vy, r: real; |
2695 | 295 |
Score, EX, EY, valueResult: LongInt; |
66
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diff
changeset
|
296 |
TestTime: Longword; |
6775 | 297 |
x, y, meX, meY, dY: real; |
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|
298 |
t: LongInt; |
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Many AI improvements, bots do think in separate thread
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diff
changeset
|
299 |
begin |
2695 | 300 |
valueResult:= BadTurn; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
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diff
changeset
|
301 |
TestTime:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
302 |
ap.ExplR:= 0; |
6775 | 303 |
meX:= hwFloat2Float(Me^.X); |
304 |
meY:= hwFloat2Float(Me^.Y); |
|
66
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Many AI improvements, bots do think in separate thread
unc0rr
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diff
changeset
|
305 |
repeat |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff
changeset
|
306 |
inc(TestTime, 1000); |
6775 | 307 |
Vx:= (Targ.X - meX) / (TestTime + tDelta); |
308 |
Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Y - meY) / (TestTime + tDelta); |
|
309 |
r:= sqr(Vx) + sqr(Vy); |
|
310 |
if not (r > 1) then |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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changeset
|
311 |
begin |
6775 | 312 |
x:= meX; |
313 |
y:= meY; |
|
6580
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|
314 |
dY:= -Vy; |
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changeset
|
315 |
t:= TestTime; |
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|
316 |
repeat |
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|
317 |
x:= x + Vx; |
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|
318 |
y:= y + dY; |
6775 | 319 |
dY:= dY + cGravityf; |
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changeset
|
320 |
dec(t) |
6775 | 321 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t = 0); |
322 |
EX:= trunc(x); |
|
323 |
EY:= trunc(y); |
|
6474
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changeset
|
324 |
if t < 50 then |
6769
44ad49a3a126
Add drowning to grenade too, try some little optimisations
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6767
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|
325 |
if Me^.Hedgehog^.BotLevel = 1 then |
44ad49a3a126
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changeset
|
326 |
Score:= RateExplosion(Me, EX, EY, 101, 3) |
44ad49a3a126
Add drowning to grenade too, try some little optimisations
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changeset
|
327 |
else Score:= RateExplosion(Me, EX, EY, 101) |
6474
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changeset
|
328 |
else |
42e9773eedfd
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diff
changeset
|
329 |
Score:= BadTurn; |
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changeset
|
330 |
|
42e9773eedfd
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changeset
|
331 |
if valueResult < Score then |
66
9643d75baf1e
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parents:
64
diff
changeset
|
332 |
begin |
6894 | 333 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level)); |
6775 | 334 |
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15); |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
335 |
ap.Time:= TestTime; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
336 |
ap.ExplR:= 100; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
337 |
ap.ExplX:= EX; |
465e2ec8f05f
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parents:
534
diff
changeset
|
338 |
ap.ExplY:= EY; |
2695 | 339 |
valueResult:= Score |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
340 |
end; |
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- Improve renderer a bit, disallow nested functions
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diff
changeset
|
341 |
end |
6772 | 342 |
//until (Score > 204800) or (TestTime > 4000); |
343 |
until TestTime > 4000; |
|
2695 | 344 |
TestGrenade:= valueResult |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
345 |
end; |
375 | 346 |
|
2978 | 347 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
348 |
const tDelta = 24; |
|
6775 | 349 |
var Vx, Vy, r: real; |
2978 | 350 |
Score, EX, EY, valueResult: LongInt; |
351 |
TestTime: Longword; |
|
6775 | 352 |
x, y, dY, meX, meY: real; |
6474
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parents:
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diff
changeset
|
353 |
t: LongInt; |
2978 | 354 |
begin |
355 |
valueResult:= BadTurn; |
|
356 |
TestTime:= 0; |
|
357 |
ap.ExplR:= 0; |
|
6775 | 358 |
meX:= hwFloat2Float(Me^.X); |
359 |
meY:= hwFloat2Float(Me^.Y); |
|
2978 | 360 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
361 |
inc(TestTime, 1000); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
362 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
6775 | 363 |
if meX<Targ.X then |
364 |
Vx:= ((Targ.X+10) - meX) / (TestTime + tDelta) |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
365 |
else |
6775 | 366 |
Vx:= ((Targ.X-10) - meX) / (TestTime + tDelta); |
7132 | 367 |
Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Y-50) - meY) / (TestTime + tDelta); |
6775 | 368 |
r:= sqr(Vx)+sqr(Vy); |
369 |
if not (r > 1) then |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
370 |
begin |
6775 | 371 |
x:= meX; |
372 |
y:= meY; |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
373 |
dY:= -Vy; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
374 |
t:= TestTime; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
375 |
repeat |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
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parents:
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diff
changeset
|
376 |
x:= x + Vx; |
42e9773eedfd
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parents:
6453
diff
changeset
|
377 |
y:= y + dY; |
6775 | 378 |
dY:= dY + cGravityf; |
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42e9773eedfd
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parents:
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diff
changeset
|
379 |
dec(t) |
6775 | 380 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t = 0); |
381 |
EX:= trunc(x); |
|
382 |
EY:= trunc(y); |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
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parents:
6453
diff
changeset
|
383 |
if t < 50 then |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
384 |
Score:= RateExplosion(Me, EX, EY, 41) |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
385 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
386 |
Score:= BadTurn; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
387 |
|
2978 | 388 |
if valueResult < Score then |
389 |
begin |
|
6894 | 390 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level)); |
7132 | 391 |
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15); |
2978 | 392 |
ap.Time:= TestTime; |
393 |
ap.ExplR:= 90; |
|
394 |
ap.ExplX:= EX; |
|
395 |
ap.ExplY:= EY; |
|
396 |
valueResult:= Score |
|
397 |
end; |
|
398 |
end |
|
399 |
until (TestTime = 4000); |
|
400 |
TestClusterBomb:= valueResult |
|
401 |
end; |
|
402 |
||
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
403 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
404 |
const tDelta = 24; |
6775 | 405 |
var Vx, Vy, r: real; |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
406 |
Score, EX, EY, valueResult: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
407 |
TestTime: Longword; |
6775 | 408 |
x, y, dY, meX, meY: real; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
409 |
t: LongInt; |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
410 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
411 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
412 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
413 |
ap.ExplR:= 0; |
6775 | 414 |
meX:= hwFloat2Float(Me^.X); |
415 |
meY:= hwFloat2Float(Me^.Y); |
|
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
416 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
417 |
inc(TestTime, 1000); |
6775 | 418 |
Vx:= (Targ.X - meX) / (TestTime + tDelta); |
7132 | 419 |
Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Y-50) - meY) / (TestTime + tDelta); |
6775 | 420 |
r:= sqr(Vx)+sqr(Vy); |
421 |
if not (r > 1) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
422 |
begin |
6775 | 423 |
x:= meX; |
424 |
y:= meY; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
425 |
dY:= -Vy; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
426 |
t:= TestTime; |
7132 | 427 |
repeat |
428 |
x:= x + Vx; |
|
429 |
y:= y + dY; |
|
430 |
dY:= dY + cGravityf; |
|
431 |
dec(t) |
|
432 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 7) or (t = 0); |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
433 |
|
7132 | 434 |
EX:= trunc(x); |
435 |
EY:= trunc(y); |
|
436 |
if t < 50 then |
|
437 |
Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200) |
|
438 |
else |
|
439 |
Score:= BadTurn; |
|
440 |
||
441 |
if valueResult < Score then |
|
442 |
begin |
|
443 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level)); |
|
444 |
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15); |
|
445 |
ap.Time:= TestTime; |
|
446 |
ap.ExplR:= 300; |
|
447 |
ap.ExplX:= EX; |
|
448 |
ap.ExplY:= EY; |
|
449 |
valueResult:= Score |
|
450 |
end; |
|
451 |
end |
|
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
452 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
453 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
454 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
455 |
|
994 | 456 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
457 |
function Solve(TX, TY, MX, MY: LongInt): LongWord; |
6775 | 458 |
var A, B, D, T: real; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
459 |
C: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
460 |
begin |
7132 | 461 |
A:= sqr(cGravityf); |
6775 | 462 |
B:= - cGravityf * (TY - MY) - 1; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
463 |
C:= sqr(TY - MY) + sqr(TX - MX); |
7132 | 464 |
D:= sqr(B) - A * C; |
6775 | 465 |
if D >= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
466 |
begin |
7132 | 467 |
D:= sqrt(D) - B; |
6775 | 468 |
if D >= 0 then |
7132 | 469 |
T:= sqrt(D * 2 / A) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
470 |
else |
6775 | 471 |
T:= 0; |
472 |
Solve:= trunc(T) |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
473 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
474 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
475 |
Solve:= 0 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
476 |
end; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
477 |
|
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
478 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
479 |
//const tDelta = 24; |
6775 | 480 |
var Vx, Vy: real; |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
481 |
Score, EX, EY: LongInt; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
482 |
TestTime: Longword; |
6775 | 483 |
x, y, dY, meX, meY: real; |
994 | 484 |
begin |
7041 | 485 |
TestMortar:= BadTurn; |
486 |
ap.ExplR:= 0; |
|
487 |
meX:= hwFloat2Float(Me^.X); |
|
488 |
meY:= hwFloat2Float(Me^.Y); |
|
994 | 489 |
|
7041 | 490 |
if (Level > 2) then |
491 |
exit(BadTurn); |
|
994 | 492 |
|
7041 | 493 |
TestTime:= Solve(Targ.X, Targ.Y, trunc(meX), trunc(meY)); |
994 | 494 |
|
7041 | 495 |
if TestTime = 0 then |
496 |
exit(BadTurn); |
|
994 | 497 |
|
6775 | 498 |
Vx:= (Targ.X - meX) / TestTime; |
499 |
Vy:= cGravityf * (TestTime div 2) - (Targ.Y - meY) / TestTime; |
|
994 | 500 |
|
6775 | 501 |
x:= meX; |
502 |
y:= meY; |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
503 |
dY:= -Vy; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
504 |
|
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
505 |
repeat |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
506 |
x:= x + Vx; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
507 |
y:= y + dY; |
6775 | 508 |
dY:= dY + cGravityf; |
509 |
EX:= trunc(x); |
|
510 |
EY:= trunc(y); |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
511 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > cWaterLine); |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
512 |
|
6775 | 513 |
if (EY < cWaterLine) and (dY >= 0) then |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
514 |
begin |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
515 |
Score:= RateExplosion(Me, EX, EY, 91); |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
516 |
if (Score = 0) then |
6775 | 517 |
if (dY > 0.15) then |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
518 |
Score:= - abs(Targ.Y - EY) div 32 |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
519 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
520 |
Score:= BadTurn |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
521 |
else if (Score < 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
522 |
Score:= BadTurn |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
523 |
end |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
524 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
525 |
Score:= BadTurn; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
526 |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
527 |
if BadTurn < Score then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
528 |
begin |
6894 | 529 |
ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level)); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
530 |
ap.Power:= 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
531 |
ap.ExplR:= 100; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
532 |
ap.ExplX:= EX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
533 |
ap.ExplY:= EY; |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
534 |
TestMortar:= Score |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
535 |
end; |
994 | 536 |
end; |
537 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
538 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 539 |
const |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
540 |
MIN_RANGE = 80; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
541 |
MAX_RANGE = 400; |
6775 | 542 |
var Vx, Vy, x, y: real; |
2695 | 543 |
rx, ry, valueResult: LongInt; |
1941 | 544 |
range: integer; |
375 | 545 |
begin |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
546 |
TestShotgun:= BadTurn; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
547 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
548 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
549 |
ap.Power:= 1; |
6775 | 550 |
x:= hwFloat2Float(Me^.X); |
551 |
y:= hwFloat2Float(Me^.Y); |
|
552 |
range:= Metric(trunc(x), trunc(y), Targ.X, Targ.Y); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
553 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then |
7041 | 554 |
exit(BadTurn); |
555 |
||
6775 | 556 |
Vx:= (Targ.X - x) * 1 / 1024; |
557 |
Vy:= (Targ.Y - y) * 1 / 1024; |
|
6894 | 558 |
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy); |
70 | 559 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
560 |
x:= x + vX; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
561 |
y:= y + vY; |
6775 | 562 |
rx:= trunc(x); |
563 |
ry:= trunc(y); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
564 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
565 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
566 |
x:= x + vX * 8; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
567 |
y:= y + vY * 8; |
6775 | 568 |
valueResult:= RateShotgun(Me, vX, vY, rx, ry); |
5642 | 569 |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
570 |
if valueResult = 0 then |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
571 |
valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
572 |
else |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
573 |
dec(valueResult, Level * 4000); |
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
574 |
// 27/20 is reuse bonus |
7041 | 575 |
exit(valueResult * 27 div 20) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
576 |
end |
6775 | 577 |
until (Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 4) |
578 |
or (x < 0) |
|
579 |
or (y < 0) |
|
580 |
or (trunc(x) > LAND_WIDTH) |
|
581 |
or (trunc(y) > LAND_HEIGHT); |
|
4157 | 582 |
|
375 | 583 |
TestShotgun:= BadTurn |
70 | 584 |
end; |
438 | 585 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
586 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6783 | 587 |
var Vx, Vy, x, y, t, dmgMod: real; |
75 | 588 |
d: Longword; |
6783 | 589 |
fallDmg, valueResult: LongInt; |
75 | 590 |
begin |
6783 | 591 |
dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
3407 | 592 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
593 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
594 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
595 |
ap.Power:= 1; |
6775 | 596 |
x:= hwFloat2Float(Me^.X); |
597 |
y:= hwFloat2Float(Me^.Y); |
|
598 |
if Abs(trunc(x) - Targ.X) + Abs(trunc(y) - Targ.Y) < 40 then |
|
7041 | 599 |
begin |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
600 |
TestDesertEagle:= BadTurn; |
7041 | 601 |
exit(BadTurn); |
602 |
end; |
|
6775 | 603 |
t:= 0.5 / sqrt(sqr(Targ.X - x)+sqr(Targ.Y-y)); |
604 |
Vx:= (Targ.X - x) * t; |
|
605 |
Vy:= (Targ.Y - y) * t; |
|
6894 | 606 |
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy); |
75 | 607 |
d:= 0; |
1941 | 608 |
|
75 | 609 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
610 |
x:= x + vX; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
611 |
y:= y + vY; |
6775 | 612 |
if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0) |
613 |
and (Land[trunc(y), trunc(x)] <> 0) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
614 |
inc(d); |
6775 | 615 |
until (Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 4) |
616 |
or (x < 0) |
|
617 |
or (y < 0) |
|
618 |
or (trunc(x) > LAND_WIDTH) |
|
619 |
or (trunc(y) > LAND_HEIGHT) |
|
4157 | 620 |
or (d > 200); |
1941 | 621 |
|
6775 | 622 |
if Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 3 then |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6772
diff
changeset
|
623 |
begin |
6783 | 624 |
fallDmg:= TraceShoveFall(Me, Targ.X, Targ.Y, vX * 0.005 * 20, vY * 0.005 * 20); |
625 |
if fallDmg < 0 then |
|
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6772
diff
changeset
|
626 |
valueResult:= 204800 |
6783 | 627 |
else valueResult:= Max(0, (4 - d div 50) * trunc((7+fallDmg)*dmgMod) * 1024) |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6772
diff
changeset
|
628 |
end |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
629 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
630 |
valueResult:= BadTurn; |
2695 | 631 |
TestDesertEagle:= valueResult |
75 | 632 |
end; |
438 | 633 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
634 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 635 |
var valueResult: LongInt; |
6775 | 636 |
x, y: real; |
79 | 637 |
begin |
3407 | 638 |
Level:= Level; // avoid compiler hint |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6894
diff
changeset
|
639 |
TestBaseballBat:= BadTurn; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
640 |
ap.ExplR:= 0; |
6775 | 641 |
x:= hwFloat2Float(Me^.X); |
642 |
y:= hwFloat2Float(Me^.Y); |
|
643 |
if (Level > 2) or (Abs(trunc(x) - Targ.X) + Abs(trunc(y) - Targ.Y) > 25) then |
|
7041 | 644 |
exit(BadTurn); |
433 | 645 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
646 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
647 |
ap.Power:= 1; |
6775 | 648 |
if (Targ.X) - trunc(x) >= 0 then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
649 |
ap.Angle:= cMaxAngle div 4 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
650 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
651 |
ap.Angle:= - cMaxAngle div 4; |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
652 |
|
6992 | 653 |
valueResult:= RateShove(Me, trunc(x) + LongWord(10*hwSignf(Targ.X - x)), trunc(y), 15, 30, 115, hwSign(Me^.dX)*0.353, -0.353, 1); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
654 |
if valueResult <= 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
655 |
valueResult:= BadTurn |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
656 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
657 |
inc(valueResult); |
2695 | 658 |
TestBaseballBat:= valueResult; |
79 | 659 |
end; |
660 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
661 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6992 | 662 |
var val1: LongInt; |
6775 | 663 |
x, y: real; |
82 | 664 |
begin |
3407 | 665 |
Level:= Level; // avoid compiler hint |
7134 | 666 |
TestFirePunch:= BadTurn; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
667 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
668 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
669 |
ap.Power:= 1; |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
670 |
ap.Angle:= hwSign(Me^.dX); |
6775 | 671 |
x:= hwFloat2Float(Me^.X); |
672 |
y:= hwFloat2Float(Me^.Y); |
|
7134 | 673 |
if (Abs(trunc(x) - Targ.X) < 25) |
674 |
and (Abs(trunc(y) - 50 - Targ.Y) < 50) then |
|
3677 | 675 |
begin |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
676 |
// TODO - find out WTH this works. |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
677 |
if TestColl(trunc(x), trunc(y) - 16, 6) and |
6992 | 678 |
(RateShove(Me, trunc(x) + LongWord(10 * hwSign(Me^.dX)), |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
679 |
trunc(y) - 40, 30, 30, 40, hwSign(Me^.dX)*0.45, -0.9, 1) = 0) then |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
680 |
val1:= Succ(BadTurn) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
681 |
else |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
682 |
val1:= BadTurn; |
7041 | 683 |
exit(val1); |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
684 |
end; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
685 |
(* |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
686 |
For some silly reason, having this enabled w/ the AI |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
687 |
val1:= 0; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
688 |
for i:= 0 to 4 do |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
689 |
begin |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
690 |
t:= RateShove(Me, trunc(x) + 10 * hwSign(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX)*0.45, -0.9, 1); |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
691 |
if (val1 < 0) or (t < 0) then val1:= BadTurn |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
692 |
else if t > 0 then val1:= t; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
693 |
end; |
433 | 694 |
|
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
695 |
val2:= 0; |
82 | 696 |
for i:= 0 to 4 do |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
697 |
begin |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
698 |
t:= RateShove(Me, trunc(x) + 10 * hwSign(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, -hwSign(Me^.dX)*0.45, -0.9, 1); |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
699 |
if (val2 < 0) or (t < 0) then val2:= BadTurn |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
700 |
else if t > 0 then val2:= t; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
701 |
end; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
702 |
if (val1 > val2) and (val1 > 0) then |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
703 |
TestFirePunch:= val1 |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
704 |
else if (val2 > val1) and (val2 > 0) then |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
705 |
begin |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
706 |
ap.Angle:= -hwSign(Me^.dX); |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
707 |
TestFirePunch:= val2 |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
708 |
end |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
709 |
else TestFirePunch:= BadTurn;*) |
82 | 710 |
end; |
433 | 711 |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
712 |
function TestWhip(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
713 |
var i, valueResult: LongInt; |
6775 | 714 |
x, y: real; |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
715 |
begin |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
716 |
Level:= Level; // avoid compiler hint |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
717 |
ap.ExplR:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
718 |
ap.Time:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
719 |
ap.Power:= 1; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
720 |
ap.Angle:= 0; |
6775 | 721 |
x:= hwFloat2Float(Me^.X); |
722 |
y:= hwFloat2Float(Me^.Y); |
|
723 |
if (Abs(trunc(x) - Targ.X) > 25) |
|
724 |
or (Abs(trunc(y) - 50 - Targ.Y) > 50) then |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
725 |
begin |
6775 | 726 |
if TestColl(trunc(x), trunc(y) - 16, 6) |
6992 | 727 |
and (RateShove(Me, trunc(x) + LongWord(10 * hwSign(Me^.dX)), trunc(y) - 40, 30, 30, 40, hwSign(Me^.dX), -0.8, 1) = 0) then |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
728 |
valueResult:= Succ(BadTurn) |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
729 |
else |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
730 |
valueResult:= BadTurn; |
7041 | 731 |
exit(valueResult); |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
732 |
end; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
733 |
|
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
734 |
valueResult:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
735 |
for i:= 0 to 4 do |
6992 | 736 |
valueResult:= valueResult + RateShove(Me, trunc(x) + LongWord(10 * hwSignf(Targ.X - x)), |
737 |
trunc(y) - LongWord(20 * i) - 5, 10, 30, 40, hwSign(Me^.dX), -0.8, 1); |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
738 |
if valueResult <= 0 then |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
739 |
valueResult:= BadTurn |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
740 |
else |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
741 |
inc(valueResult); |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
742 |
|
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
743 |
TestWhip:= valueResult; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
744 |
end; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
745 |
|
5645 | 746 |
function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
747 |
var rate: LongInt; |
|
748 |
begin |
|
749 |
Level:= Level; // avoid compiler hint |
|
750 |
ap.ExplR:= 0; |
|
751 |
ap.Time:= 0; |
|
752 |
ap.Power:= 1; |
|
753 |
ap.Angle:= 0; |
|
754 |
||
755 |
if (Abs(hwRound(Me^.X) + hwSign(Me^.dX) * 10 - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 20) then |
|
756 |
rate:= 0 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
757 |
else |
5645 | 758 |
rate:= RateHammer(Me); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
759 |
if rate = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
760 |
rate:= BadTurn; |
5645 | 761 |
TestHammer:= rate; |
762 |
end; |
|
763 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
764 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
765 |
const cShift = 4; |
6775 | 766 |
var bombsSpeed, X, Y, dY: real; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
767 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
768 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
769 |
fexit: boolean; |
2695 | 770 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
771 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
772 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
773 |
ap.Time:= 0; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
774 |
if (Level > 3) then |
7041 | 775 |
exit(BadTurn); |
554 | 776 |
|
7132 | 777 |
ap.Angle:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
778 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
779 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
780 |
|
6775 | 781 |
bombsSpeed:= hwFloat2Float(cBombsSpeed); |
782 |
X:= Targ.X - 135 - cShift; // hh center - cShift |
|
783 |
X:= X - bombsSpeed * sqrt(((Targ.Y + 128) * 2) / cGravityf); |
|
784 |
Y:= -128; |
|
785 |
dY:= 0; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
786 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
787 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
788 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
789 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
790 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
791 |
end; |
2695 | 792 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
793 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
794 |
repeat |
6775 | 795 |
X:= X + bombsSpeed; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
796 |
Y:= Y + dY; |
6775 | 797 |
dY:= dY + cGravityf; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
798 |
fexit:= true; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
799 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
800 |
for i:= 0 to 9 do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
801 |
if b[i] then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
802 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
803 |
fexit:= false; |
6992 | 804 |
if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
805 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
806 |
b[i]:= false; |
6992 | 807 |
dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
808 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
809 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
810 |
end; |
6775 | 811 |
until fexit or (Y > cWaterLine); |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
812 |
|
2695 | 813 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
814 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
815 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
816 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
817 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
818 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
819 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
820 |
inc(t, dmg[i + 6]); |
2695 | 821 |
if t > valueResult then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
822 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
823 |
valueResult:= t; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
824 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
825 |
end |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
826 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
827 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
828 |
if valueResult <= 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
829 |
valueResult:= BadTurn; |
2695 | 830 |
TestAirAttack:= valueResult; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
831 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
832 |
|
3370 | 833 |
|
834 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
835 |
var |
|
3439 | 836 |
i, failNum: longword; |
837 |
maxTop: longword; |
|
3370 | 838 |
begin |
3439 | 839 |
TestTeleport := BadTurn; |
7041 | 840 |
exit(BadTurn); |
3439 | 841 |
Level:= Level; // avoid compiler hint |
6888 | 842 |
//FillBonuses(true, [gtCase]); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
843 |
if bonuses.Count = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
844 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
845 |
if Me^.Health <= 100 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
846 |
begin |
3697 | 847 |
maxTop := Targ.Y - cHHRadius * 2; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
848 |
|
3439 | 849 |
while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
850 |
dec(maxTop, cHHRadius*2); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
851 |
if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
852 |
begin |
3439 | 853 |
ap.AttackPutX := Targ.X; |
854 |
ap.AttackPutY := maxTop + cHHRadius; |
|
855 |
TestTeleport := Targ.Y - maxTop; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
856 |
end; |
3439 | 857 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
858 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
859 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
860 |
begin |
3439 | 861 |
failNum := 0; |
3697 | 862 |
repeat |
3439 | 863 |
i := random(bonuses.Count); |
864 |
inc(failNum); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
865 |
until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
866 |
or (failNum = bonuses.Count*2); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
867 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
868 |
if failNum < bonuses.Count*2 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
869 |
begin |
3439 | 870 |
ap.AttackPutX := bonuses.ar[i].X; |
871 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
872 |
TestTeleport := 0; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
873 |
end; |
3439 | 874 |
end; |
3370 | 875 |
end; |
876 |
||
4 | 877 |
end. |