author | unc0rr |
Wed, 27 Sep 2006 20:52:22 +0000 | |
changeset 175 | d226d976d836 |
parent 146 | 458f4f58c1b6 |
child 183 | 57c2ef19f719 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a worms-like game |
|
51 | 3 |
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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||
34 |
unit uAI; |
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35 |
interface |
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36 |
{$INCLUDE options.inc} |
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37 |
procedure ProcessBot; |
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64 | 38 |
procedure FreeActionsList; |
4 | 39 |
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40 |
implementation |
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64 | 41 |
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc; |
4 | 42 |
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var BestActions: TActions; |
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ThinkThread: PSDL_Thread = nil; |
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StopThinking: boolean; |
75 | 46 |
CanUseAmmo: array [TAmmoType] of boolean; |
4 | 47 |
|
64 | 48 |
procedure FreeActionsList; |
49 |
begin |
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if ThinkThread <> nil then |
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begin |
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StopThinking:= true; |
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SDL_WaitThread(ThinkThread, nil); |
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ThinkThread:= nil |
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end; |
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BestActions.Count:= 0; |
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BestActions.Pos:= 0 |
64 | 58 |
end; |
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60 |
procedure TestAmmos(var Actions: TActions; Me: PGear); |
136 | 61 |
var Time, BotLevel: Longword; |
71 | 62 |
Angle, Power, Score, ExplX, ExplY, ExplR: integer; |
64 | 63 |
i: integer; |
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a, aa: TAmmoType; |
4 | 65 |
begin |
136 | 66 |
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel; |
67 |
||
64 | 68 |
for i:= 0 to Pred(Targets.Count) do |
80 | 69 |
if (Targets.ar[i].Score >= 0) then |
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begin |
75 | 71 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
72 |
a:= Ammo[CurSlot, CurAmmo].AmmoType; |
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aa:= a; |
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repeat |
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if CanUseAmmo[a] then |
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begin |
136 | 77 |
Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR); |
139 | 78 |
if Actions.Score + Score > BestActions.Score then |
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begin |
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BestActions:= Actions; |
136 | 81 |
inc(BestActions.Score, Score); |
146 | 82 |
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AddAction(BestActions, aia_Weapon, Longword(a), 500); |
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if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400); |
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if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200) |
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else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200); |
83 | 87 |
if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then |
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88 |
begin |
83 | 89 |
Angle:= integer(Me.Angle) - Abs(Angle); |
90 |
if Angle > 0 then |
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91 |
begin |
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92 |
AddAction(BestActions, aia_Up, aim_push, 500); |
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AddAction(BestActions, aia_Up, aim_release, Angle) |
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end else if Angle < 0 then |
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begin |
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96 |
AddAction(BestActions, aia_Down, aim_push, 500); |
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AddAction(BestActions, aia_Down, aim_release, -Angle) |
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98 |
end |
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end; |
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AddAction(BestActions, aia_attack, aim_push, 800); |
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AddAction(BestActions, aia_attack, aim_release, Power); |
71 | 102 |
if ExplR > 0 then |
103 |
AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY); |
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end |
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end; |
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if a = High(TAmmoType) then a:= Low(TAmmoType) |
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else inc(a) |
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until (a = aa) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0) |
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end |
64 | 110 |
end; |
4 | 111 |
|
64 | 112 |
procedure Walk(Me: PGear); |
80 | 113 |
const FallPixForBranching = cHHRadius * 2 + 8; |
114 |
cBranchStackSize = 12; |
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75 | 115 |
|
116 |
type TStackEntry = record |
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117 |
WastedTicks: Longword; |
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118 |
MadeActions: TActions; |
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Hedgehog: TGear; |
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120 |
end; |
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||
122 |
var Stack: record |
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Count: Longword; |
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States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
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end; |
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80 | 127 |
function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
75 | 128 |
begin |
80 | 129 |
Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
130 |
if Result then |
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75 | 131 |
with Stack.States[Stack.Count] do |
132 |
begin |
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133 |
WastedTicks:= Ticks; |
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134 |
MadeActions:= Actions; |
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135 |
Hedgehog:= Me; |
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Hedgehog.Message:= Dir; |
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inc(Stack.Count) |
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138 |
end |
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139 |
end; |
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140 |
||
141 |
procedure Pop(out Ticks: Longword; out Actions: TActions; out Me: TGear); |
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begin |
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143 |
dec(Stack.Count); |
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with Stack.States[Stack.Count] do |
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begin |
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146 |
Ticks:= WastedTicks; |
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Actions:= MadeActions; |
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Me:= Hedgehog |
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end |
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150 |
end; |
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||
82 | 152 |
function PosInThinkStack(Me: PGear): boolean; |
153 |
var i: Longword; |
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begin |
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i:= 0; |
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Result:= false; |
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while (i < Stack.Count) and not Result do |
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begin |
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83 | 159 |
Result:= (abs(Stack.States[i].Hedgehog.X - Me.X) + |
160 |
abs(Stack.States[i].Hedgehog.Y - Me.Y) <= 2) |
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and (Stack.States[i].Hedgehog.Message = Me.Message); |
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82 | 162 |
inc(i) |
163 |
end |
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164 |
end; |
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165 |
||
75 | 166 |
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var Actions: TActions; |
144 | 168 |
ticks, maxticks, steps, BotLevel, tmp: Longword; |
75 | 169 |
BaseRate, BestRate, Rate: integer; |
170 |
GoInfo: TGoInfo; |
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80 | 171 |
CanGo: boolean; |
172 |
AltMe: TGear; |
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64 | 173 |
begin |
174 |
Actions.Count:= 0; |
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Actions.Pos:= 0; |
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75 | 176 |
Actions.Score:= 0; |
177 |
Stack.Count:= 0; |
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136 | 178 |
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel; |
75 | 179 |
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144 | 180 |
tmp:= random(2) + 1; |
181 |
Push(0, Actions, Me^, tmp); |
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Push(0, Actions, Me^, tmp xor 3); |
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75 | 183 |
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136 | 184 |
if (Me.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel) |
75 | 185 |
else maxticks:= TurnTimeLeft; |
186 |
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if (Me.State and gstAttacked) = 0 then TestAmmos(Actions, Me); |
70 | 188 |
BestRate:= RatePlace(Me); |
75 | 189 |
BaseRate:= max(BestRate, 0); |
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191 |
while (Stack.Count > 0) and not StopThinking do |
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192 |
begin |
75 | 193 |
Pop(ticks, Actions, Me^); |
144 | 194 |
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75 | 195 |
AddAction(Actions, Me.Message, aim_push, 250); |
196 |
AddAction(Actions, aia_WaitX, round(Me.X), 0); |
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197 |
AddAction(Actions, Me.Message, aim_release, 0); |
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steps:= 0; |
82 | 199 |
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200 |
while (not StopThinking) and (not PosInThinkStack(Me)) do |
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201 |
begin |
80 | 202 |
CanGo:= HHGo(Me, @AltMe, GoInfo); |
75 | 203 |
inc(ticks, GoInfo.Ticks); |
204 |
if ticks > maxticks then break; |
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144 | 205 |
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136 | 206 |
if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support |
80 | 207 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
208 |
with Stack.States[Pred(Stack.Count)] do |
|
209 |
begin |
|
210 |
AddAction(MadeActions, aia_HJump, 0, 305); |
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AddAction(MadeActions, aia_HJump, 0, 350); |
|
212 |
end; |
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136 | 213 |
if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support |
80 | 214 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
215 |
with Stack.States[Pred(Stack.Count)] do |
|
216 |
AddAction(MadeActions, aia_LJump, 0, 305); |
|
144 | 217 |
|
80 | 218 |
if not CanGo then break; |
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219 |
inc(steps); |
75 | 220 |
Actions.actions[Actions.Count - 2].Param:= round(Me.X); |
70 | 221 |
Rate:= RatePlace(Me); |
222 |
if Rate > BestRate then |
|
223 |
begin |
|
224 |
BestActions:= Actions; |
|
225 |
BestRate:= Rate; |
|
74 | 226 |
Me.State:= Me.State or gstAttacked // we have better place, go there and don't use ammo |
70 | 227 |
end |
75 | 228 |
else if Rate < BestRate then break; |
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229 |
if ((Me.State and gstAttacked) = 0) |
70 | 230 |
and ((steps mod 4) = 0) then TestAmmos(Actions, Me); |
80 | 231 |
if GoInfo.FallPix >= FallPixForBranching then |
75 | 232 |
Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right |
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233 |
end; |
75 | 234 |
|
235 |
if BestRate > BaseRate then exit |
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236 |
end |
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237 |
end; |
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239 |
procedure Think(Me: PGear); cdecl; |
74 | 240 |
var BackMe, WalkMe: TGear; |
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241 |
StartTicks: Longword; |
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242 |
begin |
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243 |
StartTicks:= GameTicks; |
74 | 244 |
BestActions.Count:= 0; |
245 |
BestActions.Pos:= 0; |
|
64 | 246 |
BestActions.Score:= Low(integer); |
74 | 247 |
BackMe:= Me^; |
248 |
WalkMe:= BackMe; |
|
249 |
if (Me.State and gstAttacked) = 0 then |
|
250 |
if Targets.Count > 0 then |
|
251 |
begin |
|
252 |
Walk(@WalkMe); |
|
82 | 253 |
if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000); |
146 | 254 |
if BestActions.Score < -1023 then |
255 |
begin |
|
256 |
BestActions.Count:= 0; |
|
257 |
AddAction(BestActions, aia_Skip, 0, 250); |
|
258 |
end; |
|
80 | 259 |
end else |
74 | 260 |
else begin |
261 |
Walk(@WalkMe); |
|
262 |
while (not StopThinking) and (BestActions.Count = 0) do |
|
263 |
begin |
|
264 |
SDL_Delay(100); |
|
265 |
FillBonuses(true); |
|
266 |
WalkMe:= BackMe; |
|
267 |
Walk(@WalkMe) |
|
75 | 268 |
end |
74 | 269 |
end; |
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Me.State:= Me.State and not gstHHThinking |
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271 |
end; |
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272 |
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273 |
procedure StartThink(Me: PGear); |
75 | 274 |
var a: TAmmoType; |
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275 |
begin |
70 | 276 |
if ((Me.State and gstAttacking) <> 0) or isInMultiShoot then exit; |
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277 |
Me.State:= Me.State or gstHHThinking; |
144 | 278 |
Me.Message:= 0; |
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279 |
StopThinking:= false; |
70 | 280 |
ThinkingHH:= Me; |
281 |
FillTargets; |
|
80 | 282 |
if Targets.Count = 0 then |
283 |
begin |
|
284 |
OutError('AI: no targets!?'); |
|
285 |
exit |
|
286 |
end; |
|
70 | 287 |
FillBonuses((Me.State and gstAttacked) <> 0); |
75 | 288 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
289 |
CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me.Hedgehog), a); |
|
70 | 290 |
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF} |
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291 |
ThinkThread:= SDL_CreateThread(@Think, Me) |
4 | 292 |
end; |
293 |
||
294 |
procedure ProcessBot; |
|
143 | 295 |
const StartTicks: Longword = 0; |
4 | 296 |
begin |
64 | 297 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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298 |
if (Gear <> nil) |
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299 |
and ((Gear.State and gstHHDriven) <> 0) |
144 | 300 |
and (TurnTimeLeft < cHedgehogTurnTime - 50) then |
143 | 301 |
if ((Gear.State and gstHHThinking) = 0) then |
302 |
if (BestActions.Pos >= BestActions.Count) then |
|
303 |
begin |
|
304 |
StartThink(Gear); |
|
305 |
StartTicks:= GameTicks |
|
306 |
end else ProcessAction(BestActions, Gear) |
|
307 |
else if (GameTicks - StartTicks) > cMaxAIThinkTime then StopThinking:= true |
|
4 | 308 |
end; |
309 |
||
310 |
end. |