share/hedgewars/Data/Scripts/Tracker.lua
author Wuzzy <Wuzzy2@mail.ru>
Wed, 16 Jan 2019 06:24:50 +0100
changeset 14609 ce315bb8b59d
parent 14236 74bf2d906097
permissions -rw-r--r--
ASA cosmos: Minor cinematic tweaks for meteorite cut scene
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-- Library for keeping track of gears in the game
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-- and running functions on them
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-- also keeps track of clans and teams
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local trackingTeams = false
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local resurrecting = false
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local gears = {}
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local teams = {}
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local clans = {}
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local resurrectedHogs = {}
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local gearValues = {}
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local teamValues = {}
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local clanValues = {}
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-- Registers when a gear is added
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function trackGear(gear)
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    table.insert(gears, gear)
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    if trackingTeams and GetGearType(gear) == gtResurrector then
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        resurrecting = true
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    elseif resurrecting and GetGearType(gear) == gtHedgehog then
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        table.insert(resurrectedHogs, gear)
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    end
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end
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-- Registers when a gear is deleted
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function trackDeletion(gear)
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    gearValues[gear] = nil
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    for k, g in ipairs(gears) do
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        if g == gear then
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            table.remove(gears, k)
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            break
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        end
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    end
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    if trackingTeams and GetGearType(gear) == gtHedgehog then
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        local hogs = teams[GetHogTeamName(gear)]
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        if hogs ~= nil then
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            if #hogs == 1 then
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                hogs = nil
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            else
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                for k, hog in ipairs(hogs) do
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                    if hog == gear then
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                        table.remove(hogs, k)
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                        break
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                    end
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                end
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            end
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        end
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    elseif resurrecting and GetGearType(gear) == gtResurrector then
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        for k, gear in ipairs(resurrectedHogs) do
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            local team = GetHogTeamName(gear)
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            if teams[team] == nil then
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                teams[team] = {}
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            end
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            table.insert(teams[team], gear)
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        end
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        resurrecting = false
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        resurrectedHogs = {}
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    end
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end
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-- Start to keep track of teams
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function trackTeams()
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    if not trackingTeams then
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        trackingTeams = true
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        for k, gear in ipairs(gears) do
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            if GetGearType(gear) == gtHedgehog then
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                local team = GetHogTeamName(gear)
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                if teams[team] == nil then
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                    teams[team] = { gear }
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                    clans[team] = GetHogClan(gear)
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                else
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                    table.insert(teams[team], gear)
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                end
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            end
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        end
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    end
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end
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-- Registers when a hog is hidden
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function trackHiding(gear)
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    for k, g in ipairs(gears) do
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        if g == gear then
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            table.remove(gears, k)
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            break
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        end
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    end
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    if trackingTeams then
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        local hogs = teams[GetHogTeamName(gear)]
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        if hogs ~= nil then
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            if #hogs == 1 then
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                hogs = nil
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            else
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                for k, hog in ipairs(hogs) do
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                    if hog == gear then
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                        table.remove(hogs, k)
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                        break
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                    end
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                end
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            end
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        end
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    end
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end
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-- Registers when a hog is restored
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function trackRestoring(gear)
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    table.insert(gears, gear)
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    if trackingTeams then
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        local team = GetHogTeamName(gear)
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        if teams[team] == nil then
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            teams[team] = {}
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        end
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        table.insert(teams[team], gear)
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    end
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end
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-- Get a value for a specific gear
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function getGearValue(gear, key)
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    if gearValues[gear] ~= nil then
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        return gearValues[gear][key]
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    end
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    return nil
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end
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-- Set a value for a specific gear
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function setGearValue(gear, key, value)
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    local found = false
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    for id, values in pairs(gearValues) do
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        if id == gear then
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            values[key] = value
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            found = true
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        end
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    end
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    if not found then
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        gearValues[gear] = { [key] = value }
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    end
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end
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-- Increase a value for a specific gear
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function increaseGearValue(gear, key)
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    for id, values in pairs(gearValues) do
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        if id == gear then
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            values[key] = values[key] + 1
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        end
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    end
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end
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-- Decrease a value for a specific gear
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function decreaseGearValue(gear, key)
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    for id, values in pairs(gearValues) do
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        if id == gear then
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            values[key] = values[key] - 1
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        end
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    end
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end
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-- Get a value for a specific team
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function getTeamValue(team, key)
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    if teamValues[team] ~= nil then
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        return teamValues[team][key]
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    end
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    return nil
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end
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-- Set a value for a specific team
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function setTeamValue(team, key, value)
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    local found = false
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    for name, values in pairs(teamValues) do
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        if name == team then
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            values[key] = value
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            found = true
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        end
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    end
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    if not found then
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        teamValues[team] = { [key] = value }
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    end
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end
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-- Increase a value for a specific team
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function increaseTeamValue(team, key)
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    for name, values in pairs(teamValues) do
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        if name == team then
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            values[key] = values[key] + 1
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        end
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    end
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end
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-- Decrease a value for a specific team
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function decreaseTeamValue(team, key)
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    for name, values in pairs(teamValues) do
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        if name == team then
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            values[key] = values[key] - 1
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        end
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    end
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end
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-- Get a value for a specific clan
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function getClanValue(clan, key)
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    if clanValues[clan] ~= nil then
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        return clanValues[clan][key]
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    end
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    return nil
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end
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-- Set a value for a specific clan
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function setClanValue(clan, key, value)
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    local found = false
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    for num, values in ipairs(clanValues) do
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        if num == clan then
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            values[key] = value
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            found = true
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        end
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    end
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    if not found then
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        clanValues[clan] = { [key] = value }
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    end
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end
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-- Increase a value for a specific clan
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function increaseClanValue(clan, key)
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    for num, values in ipairs(clanValues) do
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        if num == clan then
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            values[key] = values[key] + 1
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        end
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    end
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end
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-- Decrease a value for a specific clan
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function decreaseClanValue(clan, key)
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    for num, values in ipairs(clanValues) do
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        if num == clan then
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            values[key] = values[key] - 1
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        end
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    end
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end
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-- Run a function on all tracked gears
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function runOnGears(func)
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    for k, gear in ipairs(gears) do
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        func(gear)
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    end
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end
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-- Returns the first hog (alive or not) in the given clan
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function getFirstHogOfClan(clan)
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    for k, hogs in pairs(teams) do
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        for m, hog in ipairs(hogs) do
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            if GetHogClan(hog) == clan then
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                return hog
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            end
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        end
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    end
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    return nil
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end
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-- Run a function on all tracked hogs
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function runOnHogs(func)
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    for k, hogs in pairs(teams) do
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        for m, hog in ipairs(hogs) do
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            func(hog)
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        end
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    end
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end
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-- Run a function on hogs in a team
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function runOnHogsInTeam(func, team)
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    if teams[team] ~= nil then
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        for k, hog in ipairs(teams[team]) do
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            func(hog)
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        end
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    end
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end
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-- Run a function on hogs in other teams
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function runOnHogsInOtherTeams(func, team)
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    for k, hogs in pairs(teams) do
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        if k ~= team then
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            for m, hog in ipairs(hogs) do
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                func(hog)
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            end
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        end
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    end
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end
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-- Run a function on hogs in a clan
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function runOnHogsInClan(func, clan)
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    for i = 1, ClansCount do
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        if clans[i] == clan then
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            for k, hog in ipairs(teams[i]) do
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                func(hog)
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            end
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        end
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    end
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end
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-- Run a function on hogs in other clans
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function runOnHogsInOtherClans(func, clan)
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    for i = 1, ClansCount do
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        if clans[i] ~= clan then
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            for k, hog in ipairs(teams[i]) do
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                func(hog)
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            end
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        end
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    end
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end