hedgewars/uVariables.pas
author unc0rr
Sun, 04 Mar 2018 00:13:38 +0100
changeset 13082 c213645ff848
parent 13044 aed4b25ff242
child 13101 d78e65c66573
permissions -rw-r--r--
Having chat mode as game state was a mistake
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVariables;
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interface
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uses SDLh, uTypes, uFloat, GLunit, uConsts, Math, uUtils{$IFDEF GL2}, uMatrix{$ENDIF};
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procedure initScreenSpaceVars();
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var
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/////// init flags ///////
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    cMinScreenWidth    : LongInt;
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    cMinScreenHeight   : LongInt;
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    cFullscreenWidth   : LongInt;
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    cFullscreenHeight  : LongInt;
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    cWindowedWidth     : LongInt;
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    cWindowedHeight    : LongInt;
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    cScreenWidth       : LongInt;
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    cScreenHeight      : LongInt;
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    cNewScreenWidth    : LongInt;
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    cNewScreenHeight   : LongInt;
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    cScreenResizeDelay : LongWord;
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    ipcPort            : Word;
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    AprilOne           : boolean;
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    cFullScreen        : boolean;
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    cLocaleFName       : shortstring;
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    cLocale            : shortstring;
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    cTimerInterval     : LongInt;
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    PathPrefix         : ansistring;
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    UserPathPrefix     : ansistring;
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    cShowFPS           : boolean;
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    cFlattenFlakes     : boolean;
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    cFlattenClouds     : boolean;
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    cIce               : boolean;
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    cSnow              : boolean;
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    isInChatMode       : boolean;
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    cAltDamage         : boolean;
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    cReducedQuality    : LongWord;
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    UserNick           : shortstring;
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    recordFileName     : shortstring;
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    cReadyDelay        : Longword;
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    cStereoMode        : TStereoMode;
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    cOnlyStats         : boolean;
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{$IFDEF USE_VIDEO_RECORDING}
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    RecPrefix          : shortstring;
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    cAVFormat          : shortstring;
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    cVideoCodec        : shortstring;
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    cVideoFramerateNum : LongInt;
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    cVideoFramerateDen : LongInt;
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    cVideoQuality      : LongInt;
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    cAudioCodec        : shortstring;
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{$ENDIF}
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//////////////////////////
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    cMapName           : shortstring;
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    syncedPixelDigest  : LongInt;
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    isCursorVisible : boolean;
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    isInLag         : boolean;
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    isPaused        : boolean;
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    isInMultiShoot  : boolean;
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    isSpeed         : boolean;
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    isAFK           : boolean;
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    SpeedStart      : LongWord;
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    fastUntilLag    : boolean;
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    fastScrolling   : boolean;
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    autoCameraOn    : boolean;
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    CheckSum        : LongWord;
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    CampaignVariable: shortstring;
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    GameTicks       : LongWord;
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    GameState       : TGameState;
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    GameType        : TGameType;
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    InputMask       : LongWord;
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    GameFlags       : Longword;
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    WorldEdge       : TWorldEdge;
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    LeftImpactTimer : LongWord;
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    RightImpactTimer: LongWord;
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    TurnTimeLeft    : Longword;
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    TurnClockActive : boolean;
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    TagTurnTimeLeft : Longword;
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    ReadyTimeLeft   : Longword;
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    IsGetAwayTime   : boolean;
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    GameOver        : boolean;
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    cSuddenDTurns   : LongInt;
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    cDamagePercent  : LongInt;
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    cMineDudPercent : LongWord;
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    cTemplateFilter : LongInt;
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    cFeatureSize    : LongInt;
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    cMapGen         : TMapGen;
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    cRopePercent    : LongWord;
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    cGetAwayTime    : LongWord;
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    cAdvancedMapGenMode: boolean;
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    cHedgehogTurnTime: Longword;
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    cMinesTime       : LongInt;
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    cMaxAIThinkTime  : Longword;
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    cHealthCaseProb  : LongInt;
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    cHealthCaseAmount: LongInt;
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    cWaterRise       : LongInt;
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    cHealthDecrease  : LongInt;
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    cCloudsNumber    : LongWord;
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    cSDCloudsNumber  : LongWord;
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    cTagsMask        : byte;
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    cPrevTagsMask    : byte;
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    zoom             : GLfloat;
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    ZoomValue        : GLfloat;
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    cWaterLine       : LongInt;
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    cGearScrEdgesDist: LongInt;
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    isAudioMuted     : boolean;
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    // originally typed consts
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    ExplosionBorderColorR,
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    ExplosionBorderColorG,
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    ExplosionBorderColorB,
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    ExplosionBorderColorNoA,
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    ExplosionBorderColor:  LongWord;
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    IceColor            : LongWord;
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    IceEdgeColor        : LongWord;
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    WaterOpacity: byte;
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    SDWaterOpacity: byte;
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    GrayScale: Boolean;
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    CountTexz: array[0..Pred(AMMO_INFINITE)] of PTexture;
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    LAND_WIDTH       : LongInt;
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    LAND_HEIGHT      : LongInt;
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    LAND_WIDTH_MASK  : LongWord;
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    LAND_HEIGHT_MASK : LongWord;
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    ChefHatTexture : PTexture;
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    CrosshairTexture : PTexture;
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    GenericHealthTexture : PTexture;
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    cLeftScreenBorder     : LongInt;
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    cRightScreenBorder    : LongInt;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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    cScreenSpace          : Longword;
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    cCaseFactor     : Longword;
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    cLandMines      : Longword;
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f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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    cAirMines       : Longword;
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    cExplosives     : Longword;
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   165
6254
e90fb60cb46d Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo
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    cScriptName     : shortstring;
9902
eb8e8b09b2f0 Special script parameter variable in game scheme
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    cScriptParam    : shortstring;
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    cSeed           : shortstring;
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    cVolumeDelta    : LongInt;
13044
aed4b25ff242 Fix volume caption not being shown when hitting mute key
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    cMuteToggle     : boolean; // Mute toggle requested
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    cHasFocus       : boolean;
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    cInactDelay     : Longword;
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    bBetweenTurns   : boolean;
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    bWaterRising    : boolean;
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    CrosshairX      : LongInt;
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    CrosshairY      : LongInt;
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    CursorMovementX : LongInt;
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    CursorMovementY : LongInt;
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    cWaveHeight     : LongInt;
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    cDrownSpeed     : hwFloat;
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    cDrownSpeedf    : real;
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    cMaxWindSpeed   : hwFloat;
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    cWindSpeed      : hwFloat;
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    cWindSpeedf     : real;
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    cElastic        : hwFloat;
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    cGravity        : hwFloat;
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unC0Rr
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    cGravityf       : real;
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083c12795632 Show symbols at bottom right while extra damage / low grav. are active
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    cLowGravity     : boolean;
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sheepluva
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    cBuildMaxDist   : LongInt;
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    cDamageModifier : hwFloat;
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    cLaserSighting  : boolean;
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    cLaserSightingSniper : boolean;
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    cVampiric       : boolean;
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    cArtillery      : boolean;
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    WeaponTooltipTex: PTexture;
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    AmmoMenuInvalidated: boolean;
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    AmmoRect        : TSDL_Rect;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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    HHTexture       : PTexture;
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    cMaxZoomLevel   : real;
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    cMinZoomLevel   : real;
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    cZoomDelta      : real;
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    cMinMaxZoomLevelDelta : real;
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    flagMakeCapture : boolean;
10633
2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
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    flagDumpLand    : boolean;
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    InitStepsFlags  : Longword;
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    RealTicks       : Longword;
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    AttackBar       : LongInt;
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    WaterColorArray : array[0..7] of HwColor4f;
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    SDWaterColorArray : array[0..7] of HwColor4f;
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    TargetCursorPoint     : TPoint;
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    CursorPoint           : TPoint;
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    TargetPoint           : TPoint;
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    ScreenFade      : TScreenFade;
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    ScreenFadeValue : LongInt;
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    ScreenFadeSpeed : LongInt;
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
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    InCinematicMode : boolean;
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sheepluva
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    CinematicSteps  : LongInt;
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sheepluva
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    CinematicBarH   : LongInt;
11525
663ecfb05df6 Lua API: SetCinematicMode(enable)
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    CinematicScript : boolean;
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    UIDisplay       : TUIDisplay;
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    LocalMessage    : LongWord;
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445d382cd401 A very very basic snow implementation
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    Theme           : shortstring;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
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    disableLandBack : boolean;
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    WorldDx: LongInt;
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    WorldDy: LongInt;
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10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
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   238
    SpeechHogNumber: LongInt;
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10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
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    // for tracking the limits of the visible grid based on cScaleFactor
10304
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    ViewLeftX, ViewRightX, ViewBottomY, ViewTopY, ViewWidth, ViewHeight: LongInt;
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    // for debugging the view limits visually
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    cViewLimitsDebug: boolean;
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sheepluva
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   246
    dirtyLandTexCount: LongInt;
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   247
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e19791f08443 smaller rearrangement of (non stereo related) variables
koda
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   248
    hiTicks: Word;
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koda
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   249
12754
1df909b46c05 Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru>
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    LuaGoals        : ansistring;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
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5f03595335e6 fromdos + fix end of turn velocity
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   252
    LuaTemplateNumber : LongWord;
7567
da2aa8355d91 allow lua to specify template by number
nemo
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12291
b4dde7035fe2 New Lua call: EndTurn to end turn
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    // for EndTurn Lua call
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    LuaEndTurnRequested: boolean;
b4dde7035fe2 New Lua call: EndTurn to end turn
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    LuaNoEndTurnTaunts: boolean;
b4dde7035fe2 New Lua call: EndTurn to end turn
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   257
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   258
    LastVoice : TVoice;
6982
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koda
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   259
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9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
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    mobileRecord: TMobileRecord;
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Rowan D
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sheepluva
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    MaxTextureSize: LongInt;
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sheepluva
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12849
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
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    SDLwindow: PSDL_Window;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
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    SDLGLcontext: PSDL_GLContext;
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nemo
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b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
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/////////////////////////////////////
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Xeli
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//Buttons
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
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{$IFDEF USE_TOUCH_INTERFACE}
6637
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    buttonScale: GLFloat;
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f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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    arrowUp, arrowDown, arrowLeft, arrowRight : TOnScreenWidget;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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   273
    firebutton, jumpWidget, AMWidget          : TOnScreenWidget;
6806
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
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    pauseButton, utilityWidget                : TOnScreenWidget;
6637
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{$ENDIF}
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
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8d41d22a291d breaking news, we don't support typed consts anymore
koda
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7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
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var
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   279
    // these consts are here because they would cause circular dependencies in uConsts/uTypes
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    cPathz: array[TPathType] of shortstring;
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const
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sheepluva
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   283
    cPathzInit: array[TPathType] of shortstring = (
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   284
        '',                              // ptNone
9168
20ff80421736 Some fixes to make pas2c+clang compile all engine files
unc0rr
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   285
        '//',                            // ptData
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   286
        '/Graphics',                     // ptGraphics
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        '/Themes',                       // ptThemes
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   288
        '/Themes/Bamboo',                // ptCurrTheme
12111
9bc19f722169 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva
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   289
        '/Config',                       // ptConfig
9bc19f722169 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva
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   290
        '/Config/Teams',                 // ptTeams
8022
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unc0rr
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   291
        '/Maps',                         // ptMaps
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   292
        '',                              // ptMapCurrent
8022
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   293
        '/Demos',                        // ptDemos
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   294
        '/Sounds',                       // ptSounds
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   295
        '/Graphics/Graves',              // ptGraves
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   296
        '/Fonts',                        // ptFonts
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   297
        '/Forts',                        // ptForts
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   298
        '/Locale',                       // ptLocale
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unc0rr
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diff changeset
   299
        '/Graphics/AmmoMenu',            // ptAmmoMenu
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unc0rr
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   300
        '/Graphics/Hedgehog',            // ptHedgehog
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unc0rr
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   301
        '/Sounds/voices',                // ptVoices
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unc0rr
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   302
        '/Graphics/Hats',                // ptHats
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unc0rr
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   303
        '/Graphics/Flags',               // ptFlags
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unc0rr
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   304
        '/Missions/Maps',                // ptMissionMaps
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unc0rr
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   305
        '/Graphics/SuddenDeath',         // ptSuddenDeath
8096
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koda
parents: 8032 8057
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   306
        '/Graphics/Buttons',             // ptButton
453917e94e55 updated branch
koda
parents: 8032 8057
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   307
        '/Shaders'                       // ptShaders
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   308
    );
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   309
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   310
var
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   311
    Fontz: array[THWFont] of THHFont;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   312
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   313
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   314
    FontzInit: array[THWFont] of THHFont = (
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   315
            (Handle: nil;
11841
1d41f297b3d3 bit of a start on HDPI monitor support. Fonts.
nemo
parents: 11739
diff changeset
   316
            Height: 12*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   317
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   318
            Name: 'DejaVuSans-Bold.ttf'),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   319
            (Handle: nil;
11841
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nemo
parents: 11739
diff changeset
   320
            Height: 24*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   321
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   322
            Name: 'DejaVuSans-Bold.ttf'),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   323
            (Handle: nil;
11841
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nemo
parents: 11739
diff changeset
   324
            Height: 10*HDPIScaleFactor;
4361
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unc0rr
parents: 4359
diff changeset
   325
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   326
            Name: 'DejaVuSans-Bold.ttf')
5639
ebe9858eb6a3 Removed chinese font
Xeli
parents: 5619
diff changeset
   327
            {$IFNDEF MOBILE}, // remove chinese fonts for now
4361
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unc0rr
parents: 4359
diff changeset
   328
            (Handle: nil;
11841
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nemo
parents: 11739
diff changeset
   329
            Height: 12*HDPIScaleFactor;
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unc0rr
parents: 4359
diff changeset
   330
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   331
            Name: 'wqy-zenhei.ttc'),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   332
            (Handle: nil;
11841
1d41f297b3d3 bit of a start on HDPI monitor support. Fonts.
nemo
parents: 11739
diff changeset
   333
            Height: 24*HDPIScaleFactor;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   334
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   335
            Name: 'wqy-zenhei.ttc'),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   336
            (Handle: nil;
11841
1d41f297b3d3 bit of a start on HDPI monitor support. Fonts.
nemo
parents: 11739
diff changeset
   337
            Height: 10*HDPIScaleFactor;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   338
            style: TTF_STYLE_NORMAL;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   339
            Name: 'wqy-zenhei.ttc')
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   340
            {$ENDIF}
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   341
            );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   342
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
   343
var
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   344
    SpritesData: array[TSprite] of TSpriteData;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   345
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   346
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   347
    SpritesDataInit: array[TSprite] of TSpriteData = (
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   348
            (FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   349
            Width:   0; Height:  -1; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   350
            (FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   351
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   352
            (FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   353
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   354
            (FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   355
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
11917
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
   356
            (FileName: 'BigDigitsGray'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   357
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitGray
11917
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
   358
            (FileName: 'BigDigitsGreen'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   359
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitGreen
11917
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
   360
            (FileName: 'BigDigitsRed'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   361
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitRed
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   362
            (FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   363
            Width:   4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   364
            (FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   365
            Width:  65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   366
            (FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   367
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   368
            (FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   369
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   370
            (FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   371
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   372
            (FileName:        'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   373
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   374
            (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   375
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   376
            (FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   377
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   378
            (FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   379
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   380
            (FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   381
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   382
            (FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   383
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   384
            (FileName:     'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   385
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   386
            (FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   387
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   388
            (FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   389
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   390
            (FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   391
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   392
            (FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   393
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   394
            (FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   395
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   396
            (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   397
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   398
            (FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   399
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   400
            (FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   401
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   402
            (FileName:  'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   403
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizontL
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   404
            (FileName:  'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   405
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizontR
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   406
            (FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   407
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   408
            (FileName:       'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   409
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSkyL
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   410
            (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   411
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSkyR
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   412
            (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   413
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12327
diff changeset
   414
            (FileName:      'Ammos_base'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   415
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12327
diff changeset
   416
            (FileName:   'Ammos_bw_base'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   417
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   418
            (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   419
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   420
            (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   421
            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   422
            (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   423
            Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   424
            (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   425
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   426
            (FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   427
            Width: 256; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   428
            (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   429
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 5913
diff changeset
   430
            (FileName:   'amGirder'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   431
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   432
            (FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   433
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   434
            (FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   435
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   436
            (FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   437
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   438
            (FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   439
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   440
            (FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   441
            Width:   6; Height:  6; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   442
            (FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   443
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   444
            (FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   445
            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   446
            (FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   447
            Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   448
            (FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   449
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   450
            (FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   451
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6648
diff changeset
   452
{$IFDEF USE_TOUCH_INTERFACE}
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6632
diff changeset
   453
            (FileName: 'firebutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   454
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprFireButton
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   455
            (FileName: 'arrowup'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   456
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowUp
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   457
            (FileName: 'arrowdown'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   458
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowDown
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   459
            (FileName: 'arrowleft'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   460
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowLeft
11112
520b57e0c518 - Name fixing for buttons
antonc27 <antonc27@mail.ru>
parents: 11096
diff changeset
   461
            (FileName: 'arrowright'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   462
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowRight
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6700
diff changeset
   463
            (FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   464
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprAMWidget
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6632
diff changeset
   465
            (FileName: 'backjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   466
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprJumpWidget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   467
            (FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   468
            Width: 120; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprPauseButton
11212
89f6c8cf60c8 - Timer button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11166
diff changeset
   469
            (FileName: 'timerbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   470
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTimerButton
11213
e3bce5a79207 - Target button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11212
diff changeset
   471
            (FileName: 'targetbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   472
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTargetButton
11214
22f2e072d31e - Target button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11213
diff changeset
   473
            (FileName: 'switchbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   474
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprSwitchButton
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6632
diff changeset
   475
{$ENDIF}
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   476
            (FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   477
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   478
            (FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   479
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   480
            (FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   481
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   482
            (FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   483
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   484
            (FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   485
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   486
            (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   487
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   488
            (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   489
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   490
            (FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   491
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   492
            (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   493
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   494
            (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   495
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   496
            (FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   497
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   498
            (FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   499
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   500
            (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   501
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   502
            (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   503
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   504
            (FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   505
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   506
            (FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   507
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   508
            (FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   509
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   510
            (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   511
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   512
            (FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   513
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   514
            (FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   515
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   516
            (FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   517
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   518
            (FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   519
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   520
            (FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   521
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   522
            (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   523
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   524
            (FileName:      'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   525
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   526
            (FileName:     'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   527
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   528
            (FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   529
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   530
            (FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   531
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   532
            (FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   533
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   534
            (FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   535
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   536
            (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   537
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   538
            (FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   539
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   540
            (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   541
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   542
            (FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   543
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   544
            (FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   545
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   546
            (FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   547
            Width:  64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   548
            (FileName:      'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   549
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   550
            (FileName:    'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   551
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   552
            (FileName:  'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   553
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   554
            (FileName:      'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   555
            Width:  32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   556
            (FileName:    'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   557
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   558
            (FileName:  'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   559
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   560
            (FileName:    'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   561
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   562
            (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   563
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   564
            (FileName:   'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   565
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   566
            (FileName:   'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   567
            Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   568
            (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   569
            Width:  12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   570
            (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   571
            Width:  25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   572
            (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   573
            Width:  25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   574
            (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   575
            Width:  49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   576
            (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   577
            Width:  23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   578
            (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   579
            Width:  45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   580
            (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   581
            Width:  34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   582
            (FileName:  'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   583
            Width:  30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   584
            (FileName:  'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   585
            Width:  30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   586
            (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   587
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   588
            (FileName:    'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   589
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   590
            (FileName:  'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   591
            Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   592
            (FileName:  'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   593
            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   594
            (FileName:  'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   595
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   596
            (FileName:  'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   597
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   598
            (FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   599
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   600
            (FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   601
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   602
            (FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   603
            Width:  8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   604
            (FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   605
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
5065
0c2c509ccc7b mikade really likes the snow dust
nemo
parents: 5046
diff changeset
   606
            (FileName: 'SnowDust'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   607
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSnowDust
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   608
            (FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   609
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   610
            (FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   611
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   612
            (FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   613
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   614
            (FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   615
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   616
            (FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   617
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   618
            (FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   619
            Width:  75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   620
            (FileName:  'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   621
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   622
            (FileName:  'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   623
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   624
            (FileName:  'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   625
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   626
            (FileName:  'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   627
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   628
            (FileName:  'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   629
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   630
            (FileName:  'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   631
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   632
            (FileName:  'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   633
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   634
            (FileName:  'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   635
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   636
            (FileName:  'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   637
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   638
            (FileName:  'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   639
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   640
            (FileName:  'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   641
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   642
            (FileName:  'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   643
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   644
            (FileName:  'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   645
            Width:  385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   646
            (FileName:  'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   647
            Width:  200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   648
            (FileName:  'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   649
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   650
            (FileName:  'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   651
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   652
            (FileName:  'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   653
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   654
            (FileName:  'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   655
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   656
            (FileName:  'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   657
            Width:  15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   658
            (FileName:  'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   659
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   660
            (FileName:  'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   661
            Width:  128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   662
            (FileName:  'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   663
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   664
            (FileName:  'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   665
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   666
            (FileName:  'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   667
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   668
            (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   669
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   670
            (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   671
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
5284
34abd278344e Remove default transparent chunks. Chunk will only be added if theme defined.
nemo
parents: 5279
diff changeset
   672
            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   673
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   674
            (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   675
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   676
            (FileName:   'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   677
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   678
            (FileName:    'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   679
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   680
            (FileName:   'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   681
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   682
            (FileName:  'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   683
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHammer
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   684
            (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   685
                Texture: nil; Surface: nil; Width: 32; Height: 32;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   686
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   687
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   688
            //sprHandResurrector
6891
ab9843957664 Improve rendering of function types, ranges, and more
unc0rr
parents: 6890
diff changeset
   689
            (FileName: 'Cross'; Path: ptGraphics; AltPath: ptNone;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   690
                Texture: nil; Surface: nil; Width: 108; Height: 138;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   691
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   692
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   693
            //sprCross
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   694
            (FileName:  'AirDrill'; Path: ptGraphics; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   695
                Texture: nil; Surface: nil; Width:  16; Height: 16;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   696
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   697
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   698
            // sprAirDrill
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   699
            (FileName:  'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   700
                Texture: nil; Surface: nil; Width:  16; Height: 16;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   701
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   702
                tpMedium; getDimensions: false; getImageDimensions: true),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   703
            // sprNapalmBomb
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   704
            (FileName:  'BulletHit'; Path: ptGraphics; AltPath: ptNone;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   705
                Texture: nil; Surface: nil; Width:  32; Height: 32;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   706
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
   707
                tpMedium; getDimensions: false; getImageDimensions: true),
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
   708
            // sprBulletHit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
   709
            (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   710
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
   711
            (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   712
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4578
diff changeset
   713
            (FileName:  'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   714
            Width:  4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnow
4772
02370ca8e92c sudden death: now having theme support, still some work though with config
Henek
parents: 4748
diff changeset
   715
            (FileName:    'SDFlake'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   716
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlake
4772
02370ca8e92c sudden death: now having theme support, still some work though with config
Henek
parents: 4748
diff changeset
   717
            (FileName:    'SDWater'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   718
            Width:   0; Height:  -2; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprSDWater
4772
02370ca8e92c sudden death: now having theme support, still some work though with config
Henek
parents: 4748
diff changeset
   719
            (FileName:   'SDClouds'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   720
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloud
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4780
diff changeset
   721
            (FileName:   'SDSplash'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   722
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
4782
603916ddf4b6 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek
parents: 4780
diff changeset
   723
            (FileName:  'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   724
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDDroplet
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10955
diff changeset
   725
            (FileName:  'Timebox'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   726
            Width:  50; Height: 81; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
6627
18cbb75aba59 add individual hog healths to team health bar
nemo
parents: 6622
diff changeset
   727
            (FileName:  'slider'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   728
            Width: 3; Height: 17; imageWidth: 3; imageHeight: 17; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprSlider
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7416
diff changeset
   729
            (FileName:  'botlevels'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   730
            Width: 22; Height: 15; imageWidth: 22; imageHeight: 15; saveSurf: true; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBotlevels
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
   731
            (FileName:  'amCleaver'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   732
            Width:  64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: false),// sprHandKnife
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
   733
            (FileName:  'cleaver'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   734
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 128; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprKnife
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
   735
            (FileName:  'star'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   736
            Width: 12; Height: 12; imageWidth: 12; imageHeight: 12; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprStar
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8373
diff changeset
   737
            (FileName:  'icetexture'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   738
            Width: 128; Height: 128; imageWidth: 128; imageHeight: 128; saveSurf: true; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: true), // sprIceTexture
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8548
diff changeset
   739
            (FileName:  'amIceGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   740
            Width: 32; Height: 32; imageWidth: 32; imageHeight: 32; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprIceGun
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   741
            (FileName:  'amFrozenHog'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   742
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprFrozenHog
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
   743
            (FileName:   'amRubber'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   744
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprAmRubber
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   745
            (FileName:  'boing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   746
            Width: 101; Height: 97; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBoing
10339
a1168c400c90 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo
parents: 10330
diff changeset
   747
            (FileName:       'custom1'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   748
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom1
10339
a1168c400c90 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo
parents: 10330
diff changeset
   749
            (FileName:       'custom2'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   750
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom2
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12654
diff changeset
   751
            (FileName:       'custom3'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   752
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom3
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12654
diff changeset
   753
            (FileName:       'custom4'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   754
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom4
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12654
diff changeset
   755
            (FileName:       'custom5'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   756
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom5
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12654
diff changeset
   757
            (FileName:       'custom6'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   758
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom6
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12654
diff changeset
   759
            (FileName:       'custom7'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   760
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom7
12673
308846e05154 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo
parents: 12654
diff changeset
   761
            (FileName:       'custom8'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   762
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom8
10792
f6df7d6e18e5 Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
nemo
parents: 10789
diff changeset
   763
            (FileName:      'AirMine'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   764
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true), // sprAirMine
11178
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11164
diff changeset
   765
            (FileName:  'amAirMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   766
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandAirMine
12163
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12124
diff changeset
   767
            (FileName:      'FlakeL'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   768
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlakeL
12163
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12124
diff changeset
   769
            (FileName:    'SDFlakeL'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   770
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlakeL
12163
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12124
diff changeset
   771
            (FileName:     'CloudsL'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   772
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloudL
12163
4d1250ca68ac added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com>
parents: 12124
diff changeset
   773
            (FileName:     'SDCloudsL'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   774
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloudL
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12195
diff changeset
   775
            (FileName:     'Duck'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12692
diff changeset
   776
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDuck
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   777
            (FileName:    'amDuck'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
   778
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandDuck
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
   779
            (FileName: 'amMinigun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
   780
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprMinigun
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   781
            );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   782
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
   783
const
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   784
    Wavez: array [TWave] of record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   785
            Sprite: TSprite;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   786
            FramesCount: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   787
            Interval: Longword;
6891
ab9843957664 Improve rendering of function types, ranges, and more
unc0rr
parents: 6890
diff changeset
   788
            cmd: string[31];
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   789
            Voice: TSound;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   790
            VoiceDelay: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   791
            end = (
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   792
            (Sprite:   sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   793
            (Sprite:      sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   794
            (Sprite:     sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   795
            (Sprite:   sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   796
            (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   797
            (Sprite:    sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   798
            (Sprite:   sprJuggle; FramesCount: 49; Interval:  38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   799
            );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   800
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   801
type
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   802
    TAmmozRec = record
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   803
            NameId: TAmmoStrId;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   804
            NameTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   805
            Probability, NumberInCase: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   806
            Ammo: TAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   807
            Slot: 0..cMaxSlotIndex;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   808
            TimeAfterTurn: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   809
            minAngle, maxAngle: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   810
            isDamaging: boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
   811
            SkipTurns: LongWord;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   812
            PosCount: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   813
            PosSprite: TSprite;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   814
            ejectX, ejectY: Longint;
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   815
            end;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   816
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   817
var
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   818
    Ammoz: array [TAmmoType] of TAmmozRec;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   819
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   820
const
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
   821
    AmmozInit: array [TAmmoType] of TAmmozRec = (
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   822
            (NameId: sidNothing;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   823
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   824
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   825
            NumberInCase: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   826
            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   827
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   828
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   829
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   830
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   831
                AmmoType: amNothing;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   832
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   833
                Bounciness: 1000);
12713
5ef6780b1c05 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com>
parents: 12706
diff changeset
   834
            Slot: cHiddenSlotIndex;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   835
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   836
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   837
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   838
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   839
            SkipTurns: 9999;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   840
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   841
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   842
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   843
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   844
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   845
// Grenade
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   846
            (NameId: sidGrenade;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   847
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   848
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   849
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   850
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   851
                          ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   852
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   853
                          ammoprop_SetBounce or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   854
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   855
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   856
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   857
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   858
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   859
                AmmoType: amGrenade;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   860
                AttackVoice: sndCover;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   861
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   862
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   863
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   864
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   865
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   866
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   867
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   868
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   869
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   870
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   871
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   872
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   873
// ClusterBomb
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   874
            (NameId: sidClusterBomb;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   875
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   876
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   877
            NumberInCase: 3;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   878
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   879
                          ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   880
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   881
                          ammoprop_SetBounce or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   882
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   883
                Count: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   884
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   885
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   886
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   887
                AmmoType: amClusterBomb;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   888
                AttackVoice: sndCover;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   889
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   890
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   891
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   892
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   893
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   894
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   895
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   896
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   897
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   898
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   899
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   900
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   901
// Bazooka
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   902
            (NameId: sidBazooka;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   903
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   904
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   905
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   906
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   907
                          ammoprop_AltUse or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   908
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   909
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   910
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   911
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   912
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   913
                AmmoType: amBazooka;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   914
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   915
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   916
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   917
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   918
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   919
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   920
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   921
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   922
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   923
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   924
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
   925
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   926
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   927
// Bee
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   928
            (NameId: sidBee;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   929
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   930
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   931
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   932
            Ammo: (Propz: ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   933
                          ammoprop_NeedTarget or
12692
ebb32d3021a5 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com>
parents: 12673
diff changeset
   934
                          ammoprop_NoTargetAfter or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   935
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   936
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   937
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   938
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   939
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   940
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   941
                AmmoType: amBee;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   942
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   943
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   944
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   945
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   946
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   947
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   948
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   949
            SkipTurns: 0;
5372
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5357
diff changeset
   950
            PosCount: 2;
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5357
diff changeset
   951
            PosSprite: sprTargetBee;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   952
            ejectX: 0; //16;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   953
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   954
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   955
// Shotgun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   956
            (NameId: sidShotgun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   957
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   958
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   959
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
   960
            Ammo: (Propz: ammoprop_ForwMsgs or
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
   961
                          ammoprop_NeedUpDown or
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
   962
                          ammoprop_DoesntStopTimerInMultiShoot;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   963
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   964
                NumPerTurn: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   965
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   966
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   967
                AmmoType: amShotgun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   968
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   969
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   970
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   971
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   972
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   973
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   974
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   975
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   976
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   977
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   978
            ejectX: 0; //26;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
   979
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   980
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   981
// PickHammer
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   982
            (NameId: sidPickHammer;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   983
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   984
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   985
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   986
            Ammo: (Propz: ammoprop_ForwMsgs or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   987
                          ammoprop_AttackInMove or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
   988
                          ammoprop_NoCrosshair or
11920
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11918
diff changeset
   989
                          ammoprop_DontHold or
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11918
diff changeset
   990
                          ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   991
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   992
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   993
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   994
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   995
                AmmoType: amPickHammer;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   996
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
   997
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   998
            Slot: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
   999
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1000
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1001
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1002
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1003
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1004
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1005
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1006
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1007
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1008
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1009
// Skip
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1010
            (NameId: sidSkip;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1011
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1012
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1013
            NumberInCase: 1;
9839
96e3914e8154 Allow skip in move
unc0rr
parents: 9769
diff changeset
  1014
            Ammo: (Propz: ammoprop_NoCrosshair or
96e3914e8154 Allow skip in move
unc0rr
parents: 9769
diff changeset
  1015
                          ammoprop_AttackInMove or
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  1016
                          ammoprop_DontHold or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  1017
                          ammoprop_ForceTurnEnd;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1018
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1019
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1020
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1021
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1022
                AmmoType: amSkip;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1023
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1024
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1025
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1026
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1027
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1028
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1029
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1030
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1031
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1032
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1033
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1034
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1035
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1036
// Rope
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1037
            (NameId: sidRope;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1038
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1039
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1040
            NumberInCase: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1041
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1042
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1043
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1044
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1045
                          ammoprop_AltAttack or
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1046
                          ammoprop_NeedUpDown or
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1047
                          ammoprop_DoesntStopTimerWhileAttacking;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1048
                    Count: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1049
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1050
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1051
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1052
                    AmmoType: amRope;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1053
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1054
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1055
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1056
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1057
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1058
            maxAngle: cMaxAngle div 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1059
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1060
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1061
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1062
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1063
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1064
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1065
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1066
// Mine
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1067
            (NameId: sidMine;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1068
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1069
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1070
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1071
            Ammo: (Propz: ammoprop_NoCrosshair or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1072
                          ammoprop_AttackInMove or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1073
                          ammoprop_DontHold or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1074
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1075
                          ammoprop_SetBounce;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1076
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1077
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1078
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1079
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1080
                AmmoType: amMine;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1081
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1082
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1083
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1084
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1085
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1086
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1087
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1088
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1089
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1090
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1091
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1092
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1093
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1094
// DEagle
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1095
            (NameId: sidDEagle;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1096
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1097
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1098
            NumberInCase: 2;
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1099
            Ammo: (Propz: ammoprop_NeedUpDown or ammoprop_DoesntStopTimerInMultiShoot;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1100
                Count: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1101
                NumPerTurn: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1102
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1103
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1104
                AmmoType: amDEagle;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1105
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1106
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1107
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1108
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1109
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1110
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1111
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1112
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1113
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1114
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1115
            ejectX: 0; //23;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1116
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1117
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1118
// Dynamite
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1119
            (NameId: sidDynamite;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1120
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1121
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1122
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1123
            Ammo: (Propz: ammoprop_NoCrosshair or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1124
                          ammoprop_AttackInMove or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1125
                          ammoprop_DontHold or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1126
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1127
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1128
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1129
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1130
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1131
                AmmoType: amDynamite;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1132
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1133
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1134
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1135
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1136
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1137
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1138
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1139
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1140
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1141
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1142
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1143
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1144
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1145
// FirePunch
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1146
            (NameId: sidFirePunch;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1147
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1148
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1149
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1150
            Ammo: (Propz: ammoprop_NoCrosshair or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1151
                          ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1152
                          ammoprop_AttackInMove;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1153
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1154
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1155
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1156
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1157
                AmmoType: amFirePunch;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1158
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1159
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1160
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1161
            TimeAfterTurn: 3000;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6891
diff changeset
  1162
            minAngle: 0;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1163
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1164
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1165
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1166
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1167
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1168
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1169
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1170
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1171
// Whip
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1172
            (NameId: sidWhip;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1173
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1174
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1175
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1176
            Ammo: (Propz: ammoprop_NoCrosshair;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1177
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1178
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1179
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1180
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1181
                AmmoType: amWhip;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1182
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1183
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1184
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1185
            TimeAfterTurn: 3000;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6891
diff changeset
  1186
            minAngle: 0;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1187
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1188
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1189
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1190
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1191
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1192
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1193
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1194
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1195
// BaseballBat
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1196
            (NameId: sidBaseballBat;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1197
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1198
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1199
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1200
            Ammo: (Propz: ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1201
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1202
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1203
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1204
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1205
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1206
                AmmoType: amBaseballBat;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1207
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1208
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1209
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1210
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1211
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1212
            maxAngle: cMaxAngle div 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1213
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1214
            SkipTurns: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1215
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1216
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1217
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1218
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1219
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1220
// Parachute
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1221
            (NameId: sidParachute;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1222
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1223
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1224
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1225
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1226
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1227
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1228
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1229
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1230
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1231
                          ammoprop_AltAttack or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1232
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1233
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1234
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1235
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1236
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1237
                AmmoType: amParachute;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1238
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1239
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1240
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1241
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1242
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1243
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1244
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1245
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1246
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1247
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1248
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1249
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1250
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1251
// AirAttack
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1252
            (NameId: sidAirAttack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1253
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1254
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1255
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1256
            Ammo: (Propz: ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1257
                          ammoprop_NeedTarget or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1258
                          ammoprop_AttackingPut or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1259
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1260
                          ammoprop_NotBorder;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1261
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1262
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1263
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1264
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1265
                AmmoType: amAirAttack;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1266
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1267
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1268
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1269
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1270
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1271
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1272
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1273
            SkipTurns: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1274
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1275
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1276
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1277
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1278
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1279
// MineStrike
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1280
            (NameId: sidMineStrike;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1281
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1282
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1283
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1284
            Ammo: (Propz: ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1285
                          ammoprop_NeedTarget or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1286
                          ammoprop_AttackingPut or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1287
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1288
                          ammoprop_NotBorder;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1289
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1290
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1291
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1292
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1293
                AmmoType: amMineStrike;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1294
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1295
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1296
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1297
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1298
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1299
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1300
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1301
            SkipTurns: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1302
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1303
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1304
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1305
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1306
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1307
// BlowTorch
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1308
            (NameId: sidBlowTorch;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1309
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1310
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1311
            NumberInCase: 2;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1312
            Ammo: (Propz: ammoprop_ForwMsgs or
11920
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11918
diff changeset
  1313
                          ammoprop_NeedUpDown or
16ce211010cf Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Wuzzy <almikes@aol.com>
parents: 11918
diff changeset
  1314
                          ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1315
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1316
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1317
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1318
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1319
                AmmoType: amBlowTorch;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1320
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1321
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1322
            Slot: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1323
            TimeAfterTurn: 3000;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8596
diff changeset
  1324
            minAngle: 804;
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8596
diff changeset
  1325
            maxAngle: 1327;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1326
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1327
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1328
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1329
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1330
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1331
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1332
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1333
// Girder
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1334
            (NameId: sidGirder;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1335
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1336
            Probability: 150;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1337
            NumberInCase: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1338
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1339
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1340
                          ammoprop_NeedTarget or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1341
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1342
                          ammoprop_AttackingPut;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1343
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1344
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1345
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1346
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1347
                    AmmoType: amGirder;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1348
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1349
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1350
            Slot: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1351
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1352
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1353
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1354
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1355
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1356
            PosCount: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1357
            PosSprite: sprAmGirder;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1358
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1359
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1360
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1361
// Teleport
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1362
            (NameId: sidTeleport;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1363
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1364
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1365
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1366
            Ammo: (Propz: ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1367
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1368
                          ammoprop_NeedTarget or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1369
                          ammoprop_AttackingPut or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1370
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1371
                          ammoprop_DontHold;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1372
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1373
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1374
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1375
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1376
                AmmoType: amTeleport;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1377
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1378
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1379
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1380
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1381
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1382
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1383
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1384
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1385
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1386
            PosSprite: sprAmTeleport;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1387
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1388
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1389
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1390
// Switch
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1391
            (NameId: sidSwitch;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1392
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1393
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1394
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1395
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1396
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1397
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1398
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1399
                          ammoprop_DontHold;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1400
                    Count: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1401
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1402
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1403
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1404
                    AmmoType: amSwitch;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1405
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1406
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1407
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1408
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1409
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1410
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1411
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1412
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1413
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1414
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1415
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1416
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1417
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1418
// Mortar
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1419
            (NameId: sidMortar;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1420
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1421
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1422
            NumberInCase: 4;
11216
cd9a6fd65c82 - Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11214
diff changeset
  1423
            Ammo: (Propz: ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1424
                Count: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1425
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1426
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1427
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1428
                AmmoType: amMortar;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1429
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1430
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1431
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1432
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1433
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1434
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1435
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1436
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1437
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1438
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1439
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1440
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1441
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1442
// Kamikaze
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1443
            (NameId: sidKamikaze;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1444
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1445
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1446
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1447
            Ammo: (Propz: ammoprop_ForwMsgs or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1448
                          ammoprop_DontHold or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1449
                          ammoprop_NeedUpDown or
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  1450
                          ammoprop_AttackInMove or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  1451
                          ammoprop_ForceTurnEnd;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1452
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1453
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1454
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1455
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1456
                AmmoType: amKamikaze;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1457
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1458
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1459
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1460
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1461
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1462
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1463
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1464
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1465
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1466
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1467
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1468
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1469
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1470
// Cake
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1471
            (NameId: sidCake;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1472
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1473
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1474
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1475
            Ammo: (Propz: ammoprop_ForwMsgs or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1476
                          ammoprop_NoCrosshair or
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7414
diff changeset
  1477
                          ammoprop_DontHold or
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7414
diff changeset
  1478
                          ammoprop_Track;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1479
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1480
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1481
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1482
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1483
                AmmoType: amCake;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1484
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1485
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1486
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1487
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1488
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1489
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1490
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1491
            SkipTurns: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1492
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1493
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1494
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1495
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1496
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1497
// Seduction
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1498
            (NameId: sidSeduction;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1499
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1500
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1501
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1502
            Ammo: (Propz: ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1503
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1504
                          ammoprop_NoCrosshair;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1505
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1506
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1507
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1508
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1509
                AmmoType: amSeduction;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1510
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1511
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1512
            Slot: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1513
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1514
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1515
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1516
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1517
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1518
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1519
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1520
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1521
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1522
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1523
// Watermelon
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1524
            (NameId: sidWatermelon;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1525
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1526
            Probability: 400;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1527
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1528
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1529
                          ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1530
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1531
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1532
                Count: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1533
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1534
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1535
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1536
                AmmoType: amWatermelon;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1537
                AttackVoice: sndMelon;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1538
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1539
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1540
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1541
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1542
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1543
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1544
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1545
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1546
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1547
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1548
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1549
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1550
// HellishBomb ("Hellish Hand-Grenade")
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1551
            (NameId: sidHellishBomb;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1552
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1553
            Probability: 400;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1554
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1555
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1556
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1557
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1558
                Count: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1559
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1560
                Timer: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1561
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1562
                AmmoType: amHellishBomb;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1563
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1564
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1565
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1566
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1567
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1568
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1569
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1570
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1571
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1572
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1573
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1574
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1575
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1576
// Napalm
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1577
            (NameId: sidNapalm;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1578
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1579
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1580
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1581
            Ammo: (Propz: ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1582
                          ammoprop_NeedTarget or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1583
                          ammoprop_AttackingPut or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1584
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1585
                          ammoprop_NotBorder;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1586
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1587
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1588
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1589
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1590
                AmmoType: amNapalm;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1591
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1592
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1593
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1594
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1595
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1596
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1597
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1598
            SkipTurns: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1599
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1600
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1601
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1602
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1603
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1604
// Drill ("Drill Rocket")
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1605
            (NameId: sidDrill;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1606
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1607
            Probability: 300;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1608
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1609
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1610
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1611
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1612
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1613
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1614
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1615
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1616
                AmmoType: amDrill;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1617
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1618
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1619
            Slot: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1620
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1621
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1622
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1623
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1624
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1625
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1626
            PosSprite: sprDrill;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1627
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1628
            ejectY: -6),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1629
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1630
// Ballgun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1631
            (NameId: sidBallgun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1632
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1633
            Probability: 400;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1634
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1635
            Ammo: (Propz: ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1636
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1637
                          ammoprop_DontHold;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1638
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1639
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1640
                Timer: 5001;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1641
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1642
                AmmoType: amBallgun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1643
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1644
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1645
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1646
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1647
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1648
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1649
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1650
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1651
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1652
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1653
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1654
            ejectY: -3),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1655
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1656
// RC-Plane
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1657
            (NameId: sidRCPlane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1658
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1659
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1660
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1661
            Ammo: (Propz: ammoprop_ForwMsgs or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1662
                          ammoprop_NeedUpDown{ or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1663
                          ammoprop_DontHold or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1664
                          ammoprop_AltAttack};
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1665
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1666
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1667
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1668
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1669
                AmmoType: amRCPlane;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1670
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1671
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1672
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1673
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1674
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1675
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1676
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1677
            SkipTurns: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1678
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1679
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1680
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1681
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1682
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1683
// LowGravity
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1684
            (NameId: sidLowGravity;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1685
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1686
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1687
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1688
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1689
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1690
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1691
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1692
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1693
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1694
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1695
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1696
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1697
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1698
                    AmmoType: amLowGravity;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1699
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1700
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1701
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1702
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1703
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1704
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1705
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1706
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1707
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1708
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1709
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1710
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1711
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1712
// ExtraDamage
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1713
            (NameId: sidExtraDamage;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1714
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1715
            Probability: 15;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1716
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1717
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1718
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1719
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1720
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1721
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1722
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1723
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1724
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1725
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1726
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1727
                    AmmoType: amExtraDamage;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1728
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1729
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1730
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1731
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1732
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1733
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1734
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1735
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1736
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1737
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1738
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1739
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1740
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1741
// Invulnerable
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1742
            (NameId: sidInvulnerable;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1743
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1744
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1745
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1746
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1747
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1748
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1749
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1750
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1751
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1752
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1753
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1754
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1755
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1756
                    AmmoType: amInvulnerable;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1757
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1758
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1759
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1760
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1761
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1762
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1763
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1764
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1765
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1766
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1767
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1768
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1769
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1770
// ExtraTime
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1771
            (NameId: sidExtraTime;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1772
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1773
            Probability: 30;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1774
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1775
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1776
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1777
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1778
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1779
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1780
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1781
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1782
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1783
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1784
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1785
                    AmmoType: amExtraTime;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1786
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1787
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1788
            Slot: 9;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1789
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1790
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1791
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1792
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1793
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1794
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1795
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1796
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1797
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1798
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1799
// LaserSight
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1800
            (NameId: sidLaserSight;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1801
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1802
            Probability: 15;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1803
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1804
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1805
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1806
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1807
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1808
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1809
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1810
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1811
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1812
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1813
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1814
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1815
                    AmmoType: amLaserSight;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1816
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1817
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1818
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1819
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1820
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1821
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1822
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1823
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1824
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1825
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1826
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1827
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1828
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1829
// Vampiric
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1830
            (NameId: sidVampiric;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1831
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1832
            Probability: 15;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1833
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1834
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1835
                          ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1836
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1837
                          ammoprop_AltUse or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1838
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1839
                          ammoprop_Effect;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1840
                    Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1841
                    NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1842
                    Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1843
                    Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1844
                    AmmoType: amVampiric;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1845
                    AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1846
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1847
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1848
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1849
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1850
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1851
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1852
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1853
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1854
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1855
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1856
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1857
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1858
// SniperRifle
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1859
            (NameId: sidSniperRifle;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1860
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1861
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1862
            NumberInCase: 2;
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1863
            Ammo: (Propz: ammoprop_NeedUpDown or
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7103
diff changeset
  1864
                    ammoprop_OscAim or
9573
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1865
                    ammoprop_NoMoveAfter or
49bca2fabbd3 Oh, dudes :(
unc0rr
parents: 9557
diff changeset
  1866
                    ammoprop_DoesntStopTimerInMultiShoot;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1867
                Count: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1868
                NumPerTurn: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1869
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1870
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1871
                AmmoType: amSniperRifle;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1872
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1873
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1874
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1875
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1876
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1877
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1878
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1879
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1880
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1881
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1882
            ejectX: 0; //40;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1883
            ejectY: -5),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1884
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1885
// Jetpack ("Flying Saucer")
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1886
            (NameId: sidJetpack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1887
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1888
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1889
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1890
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1891
                          ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1892
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1893
                          ammoprop_DontHold or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1894
                          ammoprop_Utility or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1895
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1896
                          ammoprop_AltAttack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1897
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1898
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1899
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1900
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1901
                AmmoType: amJetpack;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1902
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1903
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1904
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1905
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1906
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1907
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1908
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1909
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1910
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1911
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1912
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1913
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1914
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1915
// Molotov
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1916
            (NameId: sidMolotov;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1917
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1918
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1919
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  1920
            Ammo: (Propz: ammoprop_Power or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1921
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1922
                          ammoprop_AltUse;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1923
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1924
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1925
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1926
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1927
                AmmoType: amMolotov;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1928
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1929
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1930
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1931
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1932
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1933
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1934
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1935
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1936
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1937
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1938
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1939
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1940
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1941
// Birdy
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1942
            (NameId: sidBirdy;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1943
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1944
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1945
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1946
            Ammo: (Propz: ammoprop_ForwMsgs or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1947
                          ammoprop_NoCrosshair or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1948
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1949
                          ammoprop_DontHold;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1950
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1951
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1952
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1953
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1954
                AmmoType: amBirdy;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1955
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1956
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1957
            Slot: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1958
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1959
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1960
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1961
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1962
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1963
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1964
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1965
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1966
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1967
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1968
// PortalGun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1969
            (NameId: sidPortalGun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1970
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1971
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1972
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1973
            Ammo: (Propz: ammoprop_NoRoundEnd or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1974
                          ammoprop_AttackInMove or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1975
                          ammoprop_DontHold or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  1976
                          ammoprop_NeedUpDown or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1977
                          ammoprop_Utility;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1978
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1979
                NumPerTurn: 3;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1980
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1981
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1982
                AmmoType: amPortalGun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1983
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  1984
                Bounciness: 1000);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  1985
            Slot: 7;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1986
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1987
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1988
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1989
            isDamaging: false;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1990
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1991
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1992
            PosSprite: sprWater;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1993
            ejectX: -5; //29;
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  1994
            ejectY: -7),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1995
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1996
// Piano
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1997
            (NameId: sidPiano;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1998
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  1999
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2000
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2001
            Ammo: (Propz: ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2002
                            ammoprop_NeedTarget or
12692
ebb32d3021a5 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com>
parents: 12673
diff changeset
  2003
                            ammoprop_NoTargetAfter or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2004
                            ammoprop_AttackingPut or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2005
                            ammoprop_DontHold or
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  2006
                            ammoprop_NotBorder or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  2007
                            ammoprop_ForceTurnEnd;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2008
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2009
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2010
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2011
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2012
                AmmoType: amPiano;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2013
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2014
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2015
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2016
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2017
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2018
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2019
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2020
            SkipTurns: 7;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2021
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2022
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2023
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2024
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2025
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2026
// GasBomb
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2027
            (NameId: sidGasBomb;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2028
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2029
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2030
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2031
            Ammo: (Propz: ammoprop_Timerable or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2032
                          ammoprop_Power or
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2033
                          ammoprop_AltUse or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2034
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2035
                          ammoprop_SetBounce;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2036
                Count: AMMO_INFINITE;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2037
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2038
                Timer: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2039
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2040
                AmmoType: amGasBomb;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2041
                AttackVoice: sndCover;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2042
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2043
            Slot: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2044
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2045
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2046
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2047
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2048
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2049
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2050
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2051
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2052
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2053
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2054
// SineGun
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2055
            (NameId: sidSineGun;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2056
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2057
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2058
            NumberInCase: 2;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2059
            Ammo: (Propz: ammoprop_AttackInMove or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2060
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2061
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2062
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2063
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2064
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2065
                AmmoType: amSineGun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2066
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2067
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2068
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2069
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2070
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2071
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2072
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2073
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2074
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2075
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2076
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2077
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2078
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2079
// Flamethrower
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2080
            (NameId: sidFlamethrower;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2081
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2082
            Probability: 20;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2083
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2084
            Ammo: (Propz: ammoprop_ForwMsgs or
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2085
                          ammoprop_NeedUpDown or
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2086
                          ammoprop_DontHold;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2087
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2088
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2089
                Timer: 5001;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2090
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2091
                AmmoType: amFlamethrower;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2092
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2093
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2094
            Slot: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2095
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2096
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2097
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2098
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2099
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2100
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2101
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2102
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  2103
            ejectY: -3),
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2104
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2105
// Sticky Mine
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2106
            (NameId: sidSMine;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2107
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2108
            Probability: 100;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2109
            NumberInCase: 1;
6941
228c0ab239f1 add ammoprop to enable to up and down buttons on for the touch interface
Xeli
parents: 6894
diff changeset
  2110
            Ammo: (Propz: ammoprop_Power or
7780
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2111
                          ammoprop_AltUse or
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2112
                          ammoprop_NeedUpDown;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2113
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2114
                NumPerTurn: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2115
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2116
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2117
                AmmoType: amSMine;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2118
                AttackVoice: sndLaugh;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2119
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2120
            Slot: 4;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2121
            TimeAfterTurn: 5000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2122
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2123
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2124
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2125
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2126
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2127
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2128
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2129
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2130
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2131
// Hammer
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2132
            (NameId: sidHammer;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2133
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2134
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2135
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2136
            Ammo: (Propz: ammoprop_NoCrosshair;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2137
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2138
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2139
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2140
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2141
                AmmoType: amHammer;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2142
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2143
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2144
            Slot: 3;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5585
diff changeset
  2145
            TimeAfterTurn: 3000;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6891
diff changeset
  2146
            minAngle: 0;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2147
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2148
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2149
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2150
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2151
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2152
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2153
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2154
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2155
// Resurrector
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2156
        (NameId: sidResurrector;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2157
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2158
            Probability: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2159
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2160
            Ammo: (Propz: ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2161
                          ammoprop_Utility or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2162
                          ammoprop_NoRoundEnd;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2163
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2164
                NumPerTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2165
                Timer: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2166
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2167
                AmmoType: amResurrector;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2168
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2169
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2170
            Slot: 8;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2171
            TimeAfterTurn: 3000;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2172
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2173
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2174
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2175
            SkipTurns: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2176
            PosCount: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2177
            PosSprite: sprWater;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2178
            ejectX: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2179
            ejectY: 0),
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2180
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2181
// DrillStrike
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2182
            (NameId: sidDrillStrike;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2183
            NameTex: nil;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2184
            Probability: 200;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2185
            NumberInCase: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2186
            Ammo: (Propz: ammoprop_NoCrosshair or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2187
                            ammoprop_NeedTarget or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2188
                            ammoprop_AttackingPut or
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2189
                            ammoprop_DontHold or
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2190
                            ammoprop_Timerable or
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2191
                            ammoprop_NotBorder;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2192
                Count: 1;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2193
                NumPerTurn: 0;
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2194
                Timer: 5000;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2195
                Pos: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2196
                AmmoType: amDrillStrike;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2197
                AttackVoice: sndIncoming;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2198
                Bounciness: 1000);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2199
            Slot: 5;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2200
            TimeAfterTurn: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2201
            minAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2202
            maxAngle: 0;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2203
            isDamaging: true;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2204
            SkipTurns: 6;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2205
            PosCount: 2;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2206
            PosSprite: sprAmAirplane;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2207
            ejectX: 0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2208
            ejectY: 0),
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4849
diff changeset
  2209
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4806
diff changeset
  2210
// Snowball/Mudball
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2211
            (NameId: sidSnowball;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2212
            NameTex: nil;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2213
            Probability: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2214
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2215
            Ammo: (Propz: ammoprop_Power or
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2216
                          ammoprop_AltUse or
11216
cd9a6fd65c82 - Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11214
diff changeset
  2217
                          ammoprop_NeedUpDown or
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2218
                          ammoprop_NoRoundEnd;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2219
                Count: 2;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2220
                NumPerTurn: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2221
                Timer: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2222
                Pos: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2223
                AmmoType: amSnowball;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2224
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2225
                Bounciness: 1000);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2226
            Slot: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2227
            TimeAfterTurn: 3000;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2228
            minAngle: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2229
            maxAngle: 0;
8936
60590b446468 cheezemonkey pointed out this is no longer damaging
nemo
parents: 8617
diff changeset
  2230
            isDamaging: false;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2231
            SkipTurns: 0;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2232
            PosCount: 1;
f3cf226fad16 Snowball weapon
nemo
parents: 4554
diff changeset
  2233
            PosSprite: sprWater;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2234
            ejectX: 0;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2235
            ejectY: 0),
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2236
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5238
diff changeset
  2237
// Tardis
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2238
            (NameId: sidTardis;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2239
            NameTex: nil;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2240
            Probability: 200;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2241
            NumberInCase: 1;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2242
            Ammo: (Propz: ammoprop_ForwMsgs or
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2243
                          ammoprop_NoCrosshair or
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2244
                          ammoprop_Utility or
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  2245
                          ammoprop_DontHold or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
  2246
                          ammoprop_ForceTurnEnd;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2247
                Count: 2;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2248
                NumPerTurn: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2249
                Timer: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2250
                Pos: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2251
                AmmoType: amTardis;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2252
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2253
                Bounciness: 1000);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2254
            Slot: 8;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2255
            TimeAfterTurn: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2256
            minAngle: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2257
            maxAngle: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2258
            isDamaging: false;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2259
            SkipTurns: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2260
            PosCount: 2;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2261
            PosSprite: sprAmTeleport;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2262
            ejectX: 0;
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2263
            ejectY: 0),
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2264
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2265
// Structure
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  2266
{
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2267
            (NameId: sidStructure;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2268
            NameTex: nil;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2269
            Probability: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2270
            NumberInCase: 1;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2271
            Ammo: (Propz: ammoprop_ForwMsgs or
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2272
                          ammoprop_NoCrosshair or
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2273
                          ammoprop_Utility or
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 5004
diff changeset
  2274
                          ammoprop_DontHold;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2275
                Count: 1;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2276
                NumPerTurn: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2277
                Timer: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2278
                Pos: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2279
                AmmoType: amStructure;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2280
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2281
                Bounciness: 1000);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2282
            Slot: 6;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2283
            TimeAfterTurn: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2284
            minAngle: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2285
            maxAngle: 0;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2286
            isDamaging: false;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2287
            SkipTurns: 0;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5238
diff changeset
  2288
            PosCount: 1;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5238
diff changeset
  2289
            PosSprite: sprWater;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4867
diff changeset
  2290
            ejectX: 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2291
            ejectY: 0),
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  2292
}
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2293
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2294
// Land Gun
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2295
            (NameId: sidLandGun;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2296
            NameTex: nil;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2297
            Probability: 20;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2298
            NumberInCase: 1;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2299
            Ammo: (Propz: ammoprop_NoRoundEnd or
11216
cd9a6fd65c82 - Mortar, Mudball and Land Spray need up/down buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11214
diff changeset
  2300
                          ammoprop_NeedUpDown or
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  2301
                          ammoprop_Utility;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2302
                Count: 1;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2303
                NumPerTurn: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2304
                Timer: 5001;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2305
                Pos: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2306
                AmmoType: amLandGun;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2307
                AttackVoice: sndNone;
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
parents: 5316
diff changeset
  2308
                Bounciness: 1000);
9012
18c41c0ee8de changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva
parents: 8987
diff changeset
  2309
            Slot: 6;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2310
            TimeAfterTurn: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2311
            minAngle: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2312
            maxAngle: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2313
            isDamaging: true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2314
            SkipTurns: 0;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2315
            PosCount: 1;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2316
            PosSprite: sprWater;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2317
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  2318
            ejectY: -3),
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2319
// Freezer
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2320
            (NameId: sidIceGun;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2321
            NameTex: nil;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2322
            Probability: 20;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2323
            NumberInCase: 1;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2324
            Ammo: (Propz: ammoprop_ForwMsgs or
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2325
                          ammoprop_NeedUpDown or
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2326
                          ammoprop_DontHold;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2327
                Count: 1;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2328
                NumPerTurn: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2329
                Timer: 5001;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2330
                Pos: 0;
7091
7989850b4418 Might help if this was actually its own unique weapon
nemo
parents: 7076
diff changeset
  2331
                AmmoType: amIceGun;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2332
                AttackVoice: sndNone;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2333
                Bounciness: 1000);
9012
18c41c0ee8de changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva
parents: 8987
diff changeset
  2334
            Slot: 2;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2335
            TimeAfterTurn: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2336
            minAngle: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2337
            maxAngle: 0;
8937
72038f52693b aaaaand this one never was damaging
nemo
parents: 8936
diff changeset
  2338
            isDamaging: false;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2339
            SkipTurns: 0;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2340
            PosCount: 1;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2341
            PosSprite: sprWater;
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6982
diff changeset
  2342
            ejectX: 0; //20;
12322
b81a1d1497c4 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com>
parents: 12311
diff changeset
  2343
            ejectY: -3),
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2344
// Knife
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2345
            (NameId: sidKnife;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2346
            NameTex: nil;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2347
            Probability: 100;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2348
            NumberInCase: 1;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2349
            Ammo: (Propz: ammoprop_Power or
7780
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2350
                          ammoprop_AltUse or
a066a52411bc ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo
parents: 7758
diff changeset
  2351
                          ammoprop_NeedUpDown;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2352
                Count: 1;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7730
diff changeset
  2353
                NumPerTurn: 1;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2354
                Timer: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2355
                Pos: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2356
                AmmoType: amKnife;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2357
                AttackVoice: sndNone;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2358
                Bounciness: 1000);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2359
            Slot: 6;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2360
            TimeAfterTurn: 3000;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2361
            minAngle: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2362
            maxAngle: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2363
            isDamaging: true;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2364
            SkipTurns: 0;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2365
            PosCount: 1;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2366
            PosSprite: sprWater;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7660
diff changeset
  2367
            ejectX: 0;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2368
            ejectY: 0),
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2369
// Rubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2370
            (NameId: sidRubber;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2371
            NameTex: nil;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2372
            Probability: 150;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2373
            NumberInCase: 1;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2374
            Ammo: (Propz: ammoprop_NoRoundEnd or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2375
                          ammoprop_NoCrosshair or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2376
                          ammoprop_NeedTarget or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2377
                          ammoprop_Utility or
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2378
                          ammoprop_AttackingPut;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2379
                    Count: 1;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2380
                    NumPerTurn: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2381
                    Timer: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2382
                    Pos: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2383
                    AmmoType: amRubber;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2384
                    AttackVoice: sndNone;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2385
                Bounciness: 1000);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2386
            Slot: 6;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2387
            TimeAfterTurn: 3000;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2388
            minAngle: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2389
            maxAngle: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2390
            isDamaging: false;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2391
            SkipTurns: 0;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2392
            PosCount: 4;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2393
            PosSprite: sprAmRubber;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2394
            ejectX: 0;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2395
            ejectY: 0),
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2396
// Air Mine
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2397
            (NameId: sidAirMine;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2398
            NameTex: nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2399
            Probability: 100;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2400
            NumberInCase: 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2401
            Ammo: (Propz: ammoprop_Power or
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2402
                          ammoprop_AltUse or
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2403
                          ammoprop_NeedUpDown;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2404
                Count: 2;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2405
                NumPerTurn: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2406
                Timer: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2407
                Pos: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2408
                AmmoType: amAirMine;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2409
                AttackVoice: sndLaugh;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2410
                Bounciness: 1000);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2411
            Slot: 5;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2412
            TimeAfterTurn: 5000;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2413
            minAngle: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2414
            maxAngle: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2415
            isDamaging: true;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2416
            SkipTurns: 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2417
            PosCount: 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2418
            PosSprite: sprWater;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10633
diff changeset
  2419
            ejectX: 0;
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2420
            ejectY: 0),
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2421
// Rubber duck
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2422
            (NameId: sidDuck;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2423
            NameTex: nil;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2424
            Probability: 100;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2425
            NumberInCase: 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2426
            Ammo: (Propz: ammoprop_NoCrosshair or
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2427
                          ammoprop_AttackInMove or
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2428
                          ammoprop_DontHold or
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2429
                          ammoprop_AltUse;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2430
                Count: 2;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2431
                NumPerTurn: 0;
12201
d7ccd18ae7bf Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
  2432
                Timer: 15000;
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2433
                Pos: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2434
                AmmoType: amDuck;
12199
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  2435
                AttackVoice: sndNone;
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2436
                Bounciness: 1000);
12713
5ef6780b1c05 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com>
parents: 12706
diff changeset
  2437
            Slot: 0;
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2438
            TimeAfterTurn: 3000;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2439
            minAngle: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2440
            maxAngle: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2441
            isDamaging: true;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2442
            SkipTurns: 0;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2443
            PosCount: 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2444
            PosSprite: sprWater;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  2445
            ejectX: 15;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2446
            ejectY: -7),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2447
// Minigun
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2448
            (NameId: sidMinigun;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2449
            NameTex: nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2450
            Probability: 100;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2451
            NumberInCase: 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2452
            Ammo: (Propz: ammoprop_NeedUpDown;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2453
                Count: 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2454
                NumPerTurn: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2455
                Timer: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2456
                Pos: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2457
                AmmoType: amMinigun;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2458
                AttackVoice: sndNone;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2459
                Bounciness: 1000);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2460
            Slot: 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2461
            TimeAfterTurn: 3000;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2462
            minAngle: cMaxAngle div 6;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2463
            maxAngle: 5 * cMaxAngle div 6;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2464
            isDamaging: true;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2465
            SkipTurns: 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2466
            PosCount: 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2467
            PosSprite: sprWater;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2468
            ejectX: 0; //23;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12890
diff changeset
  2469
            ejectY: 0) //-6;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2470
        );
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4359
diff changeset
  2471
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2472
var
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2473
    Land: TCollisionArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2474
    LandPixels: TLandArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2475
    LandDirty: TDirtyTag;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2476
    hasBorder: boolean;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2477
    hasGirders: boolean;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2478
    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2479
    LandBackSurface: PSDL_Surface;
4368
unc0rr
parents: 4367
diff changeset
  2480
    CurAmmoGear: PGear;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2481
    lastGearByUID: PGear;
4368
unc0rr
parents: 4367
diff changeset
  2482
    GearsList: PGear;
4370
unc0rr
parents: 4369
diff changeset
  2483
    AllInactive: boolean;
unc0rr
parents: 4369
diff changeset
  2484
    PrvInactive: boolean;
unc0rr
parents: 4369
diff changeset
  2485
    KilledHHs: Longword;
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
  2486
    SuddenDeath: Boolean; // If the Sudden Death check has been made
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
  2487
    SuddenDeathActive: Boolean; // Is in Sudden Death with any gameplay effect
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
  2488
    SuddenDeathDmg: Boolean; // Is in Sudden Death with damage
4370
unc0rr
parents: 4369
diff changeset
  2489
    SpeechType: Longword;
unc0rr
parents: 4369
diff changeset
  2490
    SpeechText: shortstring;
unc0rr
parents: 4369
diff changeset
  2491
    PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
unc0rr
parents: 4369
diff changeset
  2492
    StepSoundTimer: LongInt;
unc0rr
parents: 4369
diff changeset
  2493
    StepSoundChannel: LongInt;
4368
unc0rr
parents: 4367
diff changeset
  2494
unc0rr
parents: 4367
diff changeset
  2495
    CurrentTeam: PTeam;
unc0rr
parents: 4367
diff changeset
  2496
    PreviousTeam: PTeam;
unc0rr
parents: 4367
diff changeset
  2497
    CurrentHedgehog: PHedgehog;
unc0rr
parents: 4367
diff changeset
  2498
    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
unc0rr
parents: 4367
diff changeset
  2499
    TeamsCount: Longword;
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11709
diff changeset
  2500
    ClansArray, SpawnClansArray: TClansArray;
4368
unc0rr
parents: 4367
diff changeset
  2501
    ClansCount: Longword;
unc0rr
parents: 4367
diff changeset
  2502
    LocalClan: LongInt;  // last non-bot, non-extdriven clan
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4437
diff changeset
  2503
    LocalTeam: LongInt;  // last non-bot, non-extdriven clan first team
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4437
diff changeset
  2504
    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
4368
unc0rr
parents: 4367
diff changeset
  2505
    CurMinAngle, CurMaxAngle: Longword;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
  2506
4369
unc0rr
parents: 4368
diff changeset
  2507
    FollowGear: PGear;
unc0rr
parents: 4368
diff changeset
  2508
    WindBarWidth: LongInt;
unc0rr
parents: 4368
diff changeset
  2509
    bShowAmmoMenu: boolean;
unc0rr
parents: 4368
diff changeset
  2510
    bSelected: boolean;
unc0rr
parents: 4368
diff changeset
  2511
    bShowFinger: boolean;
unc0rr
parents: 4368
diff changeset
  2512
    Frames: Longword;
unc0rr
parents: 4368
diff changeset
  2513
    WaterColor, DeepWaterColor: TSDL_Color;
11900
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11892
diff changeset
  2514
    SDTint, SkyColor, RQSkyColor, SDSkyColor: TSDL_Color;
4369
unc0rr
parents: 4368
diff changeset
  2515
    SkyOffset: LongInt;
unc0rr
parents: 4368
diff changeset
  2516
{$IFDEF COUNTTICKS}
unc0rr
parents: 4368
diff changeset
  2517
    cntTicks: LongWord;
unc0rr
parents: 4368
diff changeset
  2518
{$ENDIF}
4812
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2519
4369
unc0rr
parents: 4368
diff changeset
  2520
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2521
    PauseTexture,
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
  2522
    AFKTexture,
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2523
    SyncTexture,
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2524
    ConfirmTexture: PTexture;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2525
    cScaleFactor: GLfloat;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2526
    cStereoDepth: GLfloat;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2527
    SupportNPOTT: Boolean;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2528
    Step: LongInt;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2529
    MissionIcons: PSDL_Surface;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2530
    ropeIconTex: PTexture;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6609
diff changeset
  2531
4812
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2532
    // stereoscopic framebuffer and textures
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2533
    framel, framer, depthl, depthr: GLuint;
f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
parents: 4808
diff changeset
  2534
    texl, texr: GLuint;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2535
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2536
    // video recorder framebuffer and texture
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2537
    defaultFrame, depthv: GLuint;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2538
    texv: GLuint;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2539
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2540
    lastVisualGearByUID: PVisualGear;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2541
    vobFrameTicks, vobFramesCount, vobCount: Longword;
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2542
    vobVelocity, vobFallSpeed: LongInt;
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
  2543
    vobSDFrameTicks, vobSDFramesCount, vobSDCount: Longword;
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
  2544
    vobSDVelocity, vobSDFallSpeed: LongInt;
12194
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2545
    watFrames, watFrameTicks: Longword;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2546
    watMove: LongInt;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2547
    watSDFrames, watSDFrameTicks: Longword;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2548
    watSDMove: LongInt;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2549
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
  2550
    DefaultBinds : TBinds;
4371
ae172b2b03ed Some more
unc0rr
parents: 4370
diff changeset
  2551
7103
1c1afb5a1565 Feel free to add real checksum function
unc0rr
parents: 7091
diff changeset
  2552
    lastTurnChecksum : Longword;
1c1afb5a1565 Feel free to add real checksum function
unc0rr
parents: 7091
diff changeset
  2553
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2554
    mModelview: TMatrix4x4f;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2555
    mProjection: TMatrix4x4f;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2556
    vBuffer: GLuint; // vertex buffer
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2557
    tBuffer: GLuint; // texture coords buffer
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2558
    cBuffer: GLuint; // color buffer
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2559
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2560
    uCurrentMVPLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2561
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2562
    uMainMVPLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2563
    uMainTintLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2564
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2565
    uWaterMVPLocation: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2566
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2567
    aVertex: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2568
    aTexCoord: GLint;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
  2569
    aColor: GLint;
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2570
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2571
var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2572
    trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2573
    trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  2574
    trluaammo: array[TAmmoStrId] of ansistring; // name of the weapon (Lua overwrite)
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  2575
    trluaammoc: array[TAmmoStrId] of ansistring; // caption of the weapon (Lua overwrite)
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  2576
    trluaammod: array[TAmmoStrId] of ansistring;  // description of the weapon (Lua overwrite)
11946
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  2577
    trluaammoa: array[TAmmoStrId] of ansistring; // description appendix of the weapon (Lua only)
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2578
    trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10108
diff changeset
  2579
    trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  2580
    cTestLua : Boolean;
4390
f219628ed666 Move localization data to uVariables, some Uses cleanup
unc0rr
parents: 4379
diff changeset
  2581
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2582
procedure preInitModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2583
procedure initModule;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2584
procedure freeModule;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2585
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2586
implementation
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2587
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2588
procedure preInitModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2589
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2590
    // initialisation flags - they are going to be overwritten by program args
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2591
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2592
    cFullscreenWidth  := 0;
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2593
    cFullscreenHeight := 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  2594
    cWindowedWidth    := 1024;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  2595
    cWindowedHeight   := 768;
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2596
    cScreenWidth      := cWindowedWidth;
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2597
    cScreenHeight     := cWindowedHeight;
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2598
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2599
    cShowFPS        := false;
12843
855faf1e19e2 alt damage should default to false
nemo
parents: 12754
diff changeset
  2600
    cAltDamage      := false;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2601
    cTimerInterval  := 8;
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2602
    cReducedQuality := rqNone;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2603
    cLocaleFName    := 'en.txt';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2604
    cFullScreen     := false;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2605
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2606
    UserPathPrefix  := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2607
    ipcPort         := 0;
8016
c1223ef70934 fix demo playback
nemo
parents: 8012
diff changeset
  2608
    recordFileName  := '';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2609
    UserNick        := '';
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2610
    cStereoMode     := smNone;
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2611
    GrayScale       := false;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2612
    PathPrefix      := './';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2613
    GameType        := gmtLocal;
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 8016
diff changeset
  2614
    cOnlyStats      := False;
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2615
    cScriptName     := '';
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2616
    cScriptParam    := '';
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9902
diff changeset
  2617
    cTestLua        := False;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2618
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2619
{$IFDEF USE_VIDEO_RECORDING}
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2620
    RecPrefix          := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2621
    cAVFormat          := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2622
    cVideoCodec        := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2623
    cVideoFramerateNum := 0;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2624
    cVideoFramerateDen := 0;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2625
    cVideoQuality      := 0;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2626
    cAudioCodec        := '';
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2627
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10154
diff changeset
  2628
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10154
diff changeset
  2629
    cTagsMask:= htTeamName or htName or htHealth;
13004
46ba3285449a Switch + Change hog tags now turns on and off all tags
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
  2630
    cPrevTagsMask:= cTagsMask;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2631
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2632
11709
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2633
procedure initScreenSpaceVars();
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2634
begin
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2635
    // those values still are not perfect
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2636
    cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2637
    cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2638
    cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2639
end;
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2640
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2641
procedure initModule;
10133
d73412fbf3b4 - Remove few PAS2C ifdef's
unc0rr
parents: 10127
diff changeset
  2642
var s: shortstring;
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2643
    i: integer;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2644
begin
11164
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2645
    // init LastVoice
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2646
    LastVoice.snd:= sndNone;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2647
    LastVoice.voicepack:= nil;
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2648
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2649
    // init arrays
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2650
    Move(cPathzInit, cPathz, sizeof(cPathz));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2651
    Move(FontzInit, Fontz, sizeof(Fontz));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2652
    Move(SpritesDataInit, SpritesData, sizeof(SpritesData));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2653
    Move(AmmozInit, Ammoz, sizeof(Ammoz));
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2654
e19cf9459665 uVariables: also initialize arrays and records in initModule
sheepluva
parents: 11154
diff changeset
  2655
10133
d73412fbf3b4 - Remove few PAS2C ifdef's
unc0rr
parents: 10127
diff changeset
  2656
    cLocale:= cLocaleFName;
d73412fbf3b4 - Remove few PAS2C ifdef's
unc0rr
parents: 10127
diff changeset
  2657
    SplitByChar(cLocale, s, '.');
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2658
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2659
    cFlattenFlakes      := false;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2660
    cFlattenClouds      := false;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2661
    cIce                := false;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9723
diff changeset
  2662
    cSnow               := false;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2663
    lastVisualGearByUID := nil;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2664
    lastGearByUID       := nil;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2665
    cReadyDelay         := 5000;
13082
c213645ff848 Having chat mode as game state was a mistake
unc0rr
parents: 13044
diff changeset
  2666
    isInChatMode        := false;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2667
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2668
        {*  REFERENCE
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2669
      4096 -> $FFFFF000
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2670
      2048 -> $FFFFF800
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2671
      1024 -> $FFFFFC00
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2672
       512 -> $FFFFFE00  *}
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2673
    if (cReducedQuality and rqLowRes) <> 0 then
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2674
        begin
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2675
        LAND_WIDTH:= 2048;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2676
        LAND_HEIGHT:= 1024;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2677
        LAND_WIDTH_MASK:= $FFFFF800;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2678
        LAND_HEIGHT_MASK:= $FFFFFC00;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2679
        end
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2680
    else
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2681
        begin
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2682
        LAND_WIDTH:= 4096;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2683
        LAND_HEIGHT:= 2048;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2684
        LAND_WIDTH_MASK:= $FFFFF000;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2685
        LAND_HEIGHT_MASK:= $FFFFF800
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4776
diff changeset
  2686
        end;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2687
12168
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2688
    // default water
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2689
    WaterColorArray[0].r := 52;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2690
    WaterColorArray[0].g := 60;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2691
    WaterColorArray[0].b := 125;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2692
    WaterColorArray[0].a := 255;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2693
    WaterColorArray[2]:= WaterColorArray[0];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2694
    WaterColorArray[4]:= WaterColorArray[0];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2695
    WaterColorArray[6]:= WaterColorArray[0];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2696
    // water surface
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2697
    WaterColorArray[1].r := 84;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2698
    WaterColorArray[1].g := 92;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2699
    WaterColorArray[1].b := 157;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2700
    WaterColorArray[1].a := 255;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2701
    WaterColorArray[3]:= WaterColorArray[1];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2702
    WaterColorArray[5]:= WaterColorArray[1];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2703
    WaterColorArray[7]:= WaterColorArray[1];
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2704
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2705
    WaterOpacity:= $80;
9b5748fa7974 Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  2706
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2707
    // default sudden death water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2708
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2709
    // deep water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2710
    SDWaterColorArray[0].r := 150;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2711
    SDWaterColorArray[0].g := 112;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2712
    SDWaterColorArray[0].b := 169;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4695
diff changeset
  2713
    SDWaterColorArray[0].a := 255;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2714
    SDWaterColorArray[2]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2715
    SDWaterColorArray[4]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2716
    SDWaterColorArray[6]:= SDWaterColorArray[0];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2717
    // water surface
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2718
    SDWaterColorArray[1].r := 182;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2719
    SDWaterColorArray[1].g := 144;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2720
    SDWaterColorArray[1].b := 201;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2721
    SDWaterColorArray[1].a := 255;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2722
    SDWaterColorArray[3]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2723
    SDWaterColorArray[5]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2724
    SDWaterColorArray[7]:= SDWaterColorArray[1];
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2725
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2726
    SDWaterOpacity:= $80;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10304
diff changeset
  2727
11900
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11892
diff changeset
  2728
    SDTint.r := $80;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11892
diff changeset
  2729
    SDTint.g := $80;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11892
diff changeset
  2730
    SDTint.b := $80;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11892
diff changeset
  2731
    SDTint.a := $FF;
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11892
diff changeset
  2732
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10866
diff changeset
  2733
    ExplosionBorderColorR:= 80;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10866
diff changeset
  2734
    ExplosionBorderColorG:= 80;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10866
diff changeset
  2735
    ExplosionBorderColorB:= 80;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2736
    ExplosionBorderColor:= $FF808080;
10878
963bc20f511c small pixel jizz tweak
sheepluva
parents: 10877
diff changeset
  2737
    ExplosionBorderColorNoA:= ExplosionBorderColor and (not AMask);
8584
ea20d9cc8515 put ice colour in uVariables, add check for land that is already ice
nemo
parents: 8578
diff changeset
  2738
    IceColor:= ($44 shl RShift) or ($97 shl GShift) or ($A9 shl BShift) or ($A0 shl AShift);
8596
def92c20cd49 define ice edge colour
nemo
parents: 8584
diff changeset
  2739
    IceEdgeColor:= ($8A shl RShift) or ($AF shl GShift) or ($B2 shl BShift) or ($FF shl AShift);
def92c20cd49 define ice edge colour
nemo
parents: 8584
diff changeset
  2740
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2741
    WaterOpacity:= $80;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4695
diff changeset
  2742
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10325
diff changeset
  2743
    cWaveHeight             := 32;
9300
e5dafb5843c6 uvariables comes before uutils
koda
parents: 9249
diff changeset
  2744
    cDrownSpeed.QWordValue  := 257698038;   // 0.06
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2745
    cDrownSpeedf            := 0.06;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2746
    cMaxWindSpeed.QWordValue:= 1073742;     // 0.00025
9300
e5dafb5843c6 uvariables comes before uutils
koda
parents: 9249
diff changeset
  2747
    cWindSpeed.QWordValue   := 0;           // 0.0
4776
ab956d4647a4 set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
sheepluva
parents: 4772
diff changeset
  2748
    cWindSpeedf             := 0.0;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9693
diff changeset
  2749
    cElastic                := _0_9;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2750
    cGravity                := cMaxWindSpeed * 2;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2751
    cGravityf               := 0.00025 * 2;
11892
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11841
diff changeset
  2752
    cLowGravity             := false;
11058
b91667fd6f20 Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva
parents: 11057
diff changeset
  2753
    cBuildMaxDist           := cDefaultBuildMaxDist;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2754
    cDamageModifier         := _1;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2755
    TargetPoint             := cTargetPointRef;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2756
7974
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2757
{$IFDEF MOBILE}
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2758
    cMaxZoomLevel:= 0.5;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2759
    cMinZoomLevel:= 3.5;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2760
    cZoomDelta:= 0.20;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2761
{$ELSE}
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2762
    cMaxZoomLevel:= 1.0;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2763
    cMinZoomLevel:= 3.0;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2764
    cZoomDelta:= 0.25;
12890
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12849
diff changeset
  2765
    {$ENDIF}
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12849
diff changeset
  2766
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12849
diff changeset
  2767
    aVertex:= 0;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12849
diff changeset
  2768
    aTexCoord:= 1;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12849
diff changeset
  2769
    aColor:= 2;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12849
diff changeset
  2770
7974
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2771
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2772
    cMinMaxZoomLevelDelta:= cMaxZoomLevel - cMinZoomLevel;
7ac6699b6228 support ridiculously large maps
nemo
parents: 7964
diff changeset
  2773
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2774
    // int, longint longword and byte
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2775
    CursorMovementX     := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2776
    CursorMovementY     := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2777
    GameTicks           := 0;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7345
diff changeset
  2778
    CheckSum            := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2779
    cWaterLine          := LAND_HEIGHT;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2780
    cGearScrEdgesDist   := 240;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2781
4522
0f590eefd531 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo
parents: 4482
diff changeset
  2782
    InputMask           := $FFFFFFFF;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2783
    GameFlags           := 0;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9367
diff changeset
  2784
    WorldEdge           := weNone;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9473
diff changeset
  2785
    LeftImpactTimer     := 0;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9473
diff changeset
  2786
    RightImpactTimer    := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2787
    TurnTimeLeft        := 0;
11918
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2788
    IsGetAwayTime       := false;
12327
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12322
diff changeset
  2789
    GameOver            := false;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  2790
    TurnClockActive     := true;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  2791
    TagTurnTimeLeft     := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2792
    cSuddenDTurns       := 15;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2793
    cDamagePercent      := 100;
4396
3cfd2e15464a After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo
parents: 4390
diff changeset
  2794
    cRopePercent        := 100;
5026
e83d4552625f percentage modifier for get away time
nikin
parents: 5025
diff changeset
  2795
    cGetAwayTime        := 100;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2796
    cMineDudPercent     := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2797
    cTemplateFilter     := 0;
10472
8d04cebedb16 Partially hook up feature size so horrorcat has something to test.
nemo
parents: 10443
diff changeset
  2798
    cFeatureSize        := 50;
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10532
diff changeset
  2799
    cMapGen             := mgRandom;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2800
    cHedgehogTurnTime   := 45000;
4482
34393349f96e Restore millisecond precision for mines time
nemo
parents: 4465
diff changeset
  2801
    cMinesTime          := 3000;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2802
    cMaxAIThinkTime     := 9000;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2803
    cCloudsNumber       := 9;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4782
diff changeset
  2804
    cSDCloudsNumber     := 9;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2805
    cHealthCaseProb     := 35;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2806
    cHealthCaseAmount   := 25;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2807
    cWaterRise          := 47;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2808
    cHealthDecrease     := 5;
10237
282e49f9ce9d sekret feature (test commit)
unc0rr
parents: 10175
diff changeset
  2809
    cAdvancedMapGenMode := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2810
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2811
    InitStepsFlags  := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2812
    RealTicks       := 0;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2813
    AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2814
    cCaseFactor     := 5;  {0..9}
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2815
    cLandMines      := 4;
10955
a60cad2e0d26 change from default of 4 (like land mines) to 0, since it was breaking old scripts.
nemo
parents: 10878
diff changeset
  2816
    cAirMines       := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2817
    cExplosives     := 2;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2818
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2819
    GameState       := Low(TGameState);
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2820
    zoom            := cDefaultZoomLevel;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2821
    ZoomValue       := cDefaultZoomLevel;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2822
    WeaponTooltipTex:= nil;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2823
    cLaserSighting  := false;
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
  2824
    cLaserSightingSniper := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2825
    cVampiric       := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2826
    cArtillery      := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2827
    flagMakeCapture := false;
10633
2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo
parents: 10625
diff changeset
  2828
    flagDumpLand    := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2829
    bBetweenTurns   := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2830
    bWaterRising    := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2831
    isCursorVisible := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2832
    isInLag         := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2833
    isPaused        := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2834
    isInMultiShoot  := false;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2835
    isSpeed         := false;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
  2836
    isAFK           := false;
7414
a9f18c66ce34 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo
parents: 7403
diff changeset
  2837
    SpeedStart      := 0;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2838
    fastUntilLag    := false;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7103
diff changeset
  2839
    fastScrolling   := false;
5247
bf6d4bc531d2 Ability to turn camera following gears off
unc0rr
parents: 5238
diff changeset
  2840
    autoCameraOn    := true;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2841
    cSeed           := '';
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2842
    cVolumeDelta    := 0;
13044
aed4b25ff242 Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru>
parents: 13004
diff changeset
  2843
    cMuteToggle     := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2844
    cHasFocus       := true;
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5294
diff changeset
  2845
    cInactDelay     := 100;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2846
    ReadyTimeLeft   := 0;
8330
aaefa587e277 update branch with default
koda
parents: 8096 8309
diff changeset
  2847
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4611
diff changeset
  2848
    disableLandBack := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2849
    ScreenFade      := sfNone;
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11482
diff changeset
  2850
    InCinematicMode := false;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11482
diff changeset
  2851
    CinematicSteps  := 0;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11482
diff changeset
  2852
    CinematicBarH   := 0;
11525
663ecfb05df6 Lua API: SetCinematicMode(enable)
sheepluva
parents: 11524
diff changeset
  2853
    CinematicScript := false;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2854
11709
1694b379c83f fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents: 11525
diff changeset
  2855
    initScreenSpaceVars();
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2856
10271
e770bfcf488a whoops, forgot to include this file in commt
sheepluva
parents: 10266
diff changeset
  2857
    dirtyLandTexCount:= 0;
e770bfcf488a whoops, forgot to include this file in commt
sheepluva
parents: 10266
diff changeset
  2858
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10603
diff changeset
  2859
    vobFrameTicks:= 0;
6877
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2860
    vobFramesCount:= 4;
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2861
    vobCount:= 0;
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2862
    vobVelocity:= 10;
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2863
    vobFallSpeed:= 100;
12194
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2864
    watFrames:= 1;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2865
    watFrameTicks:= 0;
12287
c0ace4bf45fa Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com>
parents: 12202
diff changeset
  2866
    watMove:= 100;
6877
b899393c8450 vob* variables need to be reset
koda
parents: 6828
diff changeset
  2867
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10603
diff changeset
  2868
    vobSDFrameTicks:= 0;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5543
diff changeset
  2869
    vobSDFramesCount:= 4;
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4792
diff changeset
  2870
    vobSDCount:= 30 * cScreenSpace div LAND_WIDTH;
5558
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5543
diff changeset
  2871
    vobSDVelocity:= 15;
49cfd05ccb83 new SD flakes from mikade and a flash when sudden death starts
Henek
parents: 5543
diff changeset
  2872
    vobSDFallSpeed:= 250;
12194
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2873
    watSDFrames:= 1;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12168
diff changeset
  2874
    watSDFrameTicks:= 0;
12287
c0ace4bf45fa Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com>
parents: 12202
diff changeset
  2875
    watSDMove:= 100;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2876
11136
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2877
{$IFDEF MOBILE}
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2878
    cMinScreenWidth  := min(cScreenWidth, 480);
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2879
    cMinScreenHeight := min(cScreenHeight, 320);
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2880
{$ELSE}
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2881
    cMinScreenWidth  := min(cScreenWidth, 640);
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2882
    cMinScreenHeight := min(cScreenHeight, 480);
11136
9b5f60bc059e - Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru>
parents: 11112
diff changeset
  2883
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2884
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2885
    cNewScreenWidth    := cScreenWidth;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
  2886
    cNewScreenHeight   := cScreenHeight;
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2887
    cScreenResizeDelay := 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6957
diff changeset
  2888
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2889
    // make sure fullscreen resolution is always initialised somehow
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2890
    if cFullscreenWidth = 0 then
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2891
        cFullscreenWidth:= min(cWindowedWidth, 640);
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2892
    if cFullscreenHeight = 0 then
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2893
        cFullscreenHeight:= min(cWindowedHeight, 480);
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2894
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10850
diff changeset
  2895
    SpeechHogNumber:= -1;
8358
274afc318dca have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda
parents: 8354
diff changeset
  2896
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  2897
    LuaGoals:= '';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7780
diff changeset
  2898
    cMapName:= '';
12716
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12713
diff changeset
  2899
    syncedPixelDigest:= 1;
7567
da2aa8355d91 allow lua to specify template by number
nemo
parents: 7495
diff changeset
  2900
da2aa8355d91 allow lua to specify template by number
nemo
parents: 7495
diff changeset
  2901
    LuaTemplateNumber:= 0;
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9672
diff changeset
  2902
12291
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12287
diff changeset
  2903
    LuaEndTurnRequested:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12287
diff changeset
  2904
    LuaNoEndTurnTaunts:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12287
diff changeset
  2905
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9672
diff changeset
  2906
    UIDisplay:= uiAll;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9672
diff changeset
  2907
    LocalMessage:= 0;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10271
diff changeset
  2908
10532
28651db3f90e fix view limits in stereo 3d
sheepluva
parents: 10526
diff changeset
  2909
    cStereoDepth:= 0;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10271
diff changeset
  2910
    cViewLimitsDebug:= false;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10472
diff changeset
  2911
    AprilOne := false;
10850
c76ea22ea249 copy to/paste from system clipboard (via frontend)
sheepluva
parents: 10820
diff changeset
  2912
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2913
    // initialize pointers to nil
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2914
    // (don't rely on implicit init of fpc, because that one only happens ONCE when used as lib)
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2915
    CurAmmoGear:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2916
    lastGearByUID:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2917
    GearsList:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2918
    CurrentTeam:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2919
    PreviousTeam:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2920
    CurrentHedgehog:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2921
    FollowGear:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2922
    lastVisualGearByUID:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2923
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2924
    ChefHatTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2925
    CrosshairTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2926
    GenericHealthTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2927
    WeaponTooltipTex:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2928
    HHTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2929
    LandBackSurface:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2930
    ConfirmTexture:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2931
    MissionIcons:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2932
    ropeIconTex:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2933
12849
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12843
diff changeset
  2934
    SDLWindow:= nil;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12843
diff changeset
  2935
    SDLGLContext:= nil;
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12843
diff changeset
  2936
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2937
    for i:= Low(ClansArray) to High(ClansArray) do
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2938
        begin
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2939
        ClansArray[i]:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2940
        end;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2941
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11709
diff changeset
  2942
    SpawnClansArray:= ClansArray;
f48408dcea36 create forts in random order
sheepluva
parents: 11709
diff changeset
  2943
11154
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2944
    for i:= Low(TeamsArray) to High(TeamsArray) do
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2945
        begin
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2946
        TeamsArray[i]:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2947
        end;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2948
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2949
    for i:= Low(CountTexz) to High(CountTexz) do
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2950
        begin
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2951
        CountTexz[i]:= nil;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2952
        end;
1d08386a7c0f make uVariables not depend on implicit one-time initialization by FPC
sheepluva
parents: 11151
diff changeset
  2953
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2954
end;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2955
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2956
procedure freeModule;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2957
begin
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2958
end;
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents:
diff changeset
  2959
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4371
diff changeset
  2960
end.