author | nemo |
Tue, 13 Mar 2012 00:05:03 -0400 | |
changeset 6778 | a9c6457dca29 |
parent 6777 | fb71556205f4 |
child 6782 | 33009ac4de80 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2005-2012 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
71 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
71 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
71 | 17 |
*) |
18 |
||
2599 | 19 |
{$INCLUDE "options.inc"} |
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20 |
|
4 | 21 |
unit uAIMisc; |
22 |
interface |
|
4368 | 23 |
uses SDLh, uConsts, uFloat, uTypes; |
369 | 24 |
|
3370 | 25 |
const MAXBONUS = 1024; |
26 |
||
64 | 27 |
type TTarget = record |
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28 |
Point: TPoint; |
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29 |
Score: LongInt; |
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30 |
end; |
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31 |
TTargets = record |
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32 |
Count: Longword; |
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33 |
ar: array[0..Pred(cMaxHHs)] of TTarget; |
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34 |
end; |
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35 |
TJumpType = (jmpNone, jmpHJump, jmpLJump); |
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36 |
TGoInfo = record |
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37 |
Ticks: Longword; |
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38 |
FallPix: Longword; |
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39 |
JumpType: TJumpType; |
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40 |
end; |
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41 |
TBonus = record |
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X, Y: LongInt; |
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43 |
Radius: LongInt; |
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Score: LongInt; |
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45 |
end; |
64 | 46 |
|
3038 | 47 |
procedure initModule; |
48 |
procedure freeModule; |
|
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|
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50 |
procedure FillTargets; |
3370 | 51 |
procedure FillBonuses(isAfterAttack: boolean; filter: TGearsType = []); |
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52 |
procedure AwareOfExplosion(x, y, r: LongInt); inline; |
371 | 53 |
function RatePlace(Gear: PGear): LongInt; |
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54 |
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean; inline; |
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55 |
function TestColl(x, y, r: LongInt): boolean; inline; |
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Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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56 |
function TraceShoveDrown(Me: PGear; x, y, dX, dY: Real): boolean; |
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57 |
function RateExplosion(Me: PGear; x, y, r: LongInt; Flags: LongWord = 0): LongInt; |
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Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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58 |
function RateShove(Me: PGear; x, y, r, power, kick: LongInt; gdX, gdY: real; Flags: LongWord): LongInt; |
6771 | 59 |
function RateShotgun(Me: PGear; gdX, gdY: real; x, y: LongInt): LongInt; |
5645 | 60 |
function RateHammer(Me: PGear): LongInt; |
369 | 61 |
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean; |
371 | 62 |
function AIrndSign(num: LongInt): LongInt; |
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63 |
|
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64 |
var ThinkingHH: PGear; |
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65 |
Targets: TTargets; |
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If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
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66 |
|
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67 |
bonuses: record |
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68 |
Count: Longword; |
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69 |
ar: array[0..Pred(MAXBONUS)] of TBonus; |
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70 |
end; |
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71 |
|
3370 | 72 |
implementation |
4403 | 73 |
uses uCollisions, uVariables, uUtils, uDebug; |
3370 | 74 |
|
75 |
const KillScore = 200; |
|
76 |
||
77 |
var friendlyfactor: LongInt = 300; |
|
78 |
KnownExplosion: record |
|
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X, Y, Radius: LongInt |
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80 |
end = (X: 0; Y: 0; Radius: 0); |
4 | 81 |
|
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82 |
procedure FillTargets; |
547 | 83 |
var i, t: Longword; |
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Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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84 |
f, e: LongInt; |
4 | 85 |
begin |
86 |
Targets.Count:= 0; |
|
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87 |
f:= 0; |
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88 |
e:= 0; |
547 | 89 |
for t:= 0 to Pred(TeamsCount) do |
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90 |
with TeamsArray[t]^ do |
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if not hasGone then |
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begin |
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for i:= 0 to cMaxHHIndex do |
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94 |
if (Hedgehogs[i].Gear <> nil) |
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95 |
and (Hedgehogs[i].Gear <> ThinkingHH) then |
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begin |
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with Targets.ar[Targets.Count], Hedgehogs[i] do |
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98 |
begin |
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99 |
Point.X:= hwRound(Gear^.X); |
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100 |
Point.Y:= hwRound(Gear^.Y); |
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101 |
if Clan <> CurrentTeam^.Clan then |
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102 |
begin |
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103 |
Score:= Gear^.Health; |
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104 |
inc(e) |
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105 |
end else |
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106 |
begin |
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107 |
Score:= -Gear^.Health; |
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108 |
inc(f) |
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109 |
end |
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110 |
end; |
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111 |
inc(Targets.Count) |
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112 |
end; |
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113 |
end; |
921
8dd71d960cbc
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
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114 |
|
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If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
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|
115 |
if e > f then friendlyfactor:= 300 + (e - f) * 30 |
5881 | 116 |
else friendlyfactor:= max(30, 300 - f * 80 div max(1,e)) |
4 | 117 |
end; |
118 |
||
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119 |
procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt); inline; |
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120 |
begin |
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121 |
bonuses.ar[bonuses.Count].x:= x; |
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122 |
bonuses.ar[bonuses.Count].y:= y; |
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123 |
bonuses.ar[bonuses.Count].Radius:= r; |
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124 |
bonuses.ar[bonuses.Count].Score:= s; |
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125 |
inc(bonuses.Count); |
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126 |
TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true) |
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127 |
end; |
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128 |
|
3370 | 129 |
procedure FillBonuses(isAfterAttack: boolean; filter: TGearsType); |
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130 |
var Gear: PGear; |
549 | 131 |
MyClan: PClan; |
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132 |
begin |
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133 |
bonuses.Count:= 0; |
4372 | 134 |
MyClan:= ThinkingHH^.Hedgehog^.Team^.Clan; |
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135 |
Gear:= GearsList; |
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|
136 |
while Gear <> nil do |
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|
137 |
begin |
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1b408b965c01
Don't stick to enemies when there are more than 2 clans
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|
138 |
if (filter = []) or (Gear^.Kind in filter) then |
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139 |
case Gear^.Kind of |
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140 |
gtCase: |
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141 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25); |
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142 |
gtFlame: |
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143 |
if (Gear^.State and gsttmpFlag) <> 0 then |
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|
144 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 20, -50); |
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Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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145 |
// avoid mines unless they are very likely to be duds, or are duds. also avoid if they are about to blow |
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146 |
gtMine: |
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|
147 |
if ((Gear^.State and gstAttacking) = 0) and (((cMineDudPercent < 90) and (Gear^.Health <> 0)) |
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|
148 |
or (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then |
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149 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
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150 |
else if (Gear^.State and gstAttacking) <> 0 then |
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151 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
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152 |
|
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153 |
gtExplosives: |
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154 |
if isAfterAttack then |
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|
155 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 75, -60+Gear^.Health); |
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156 |
|
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157 |
gtSMine: |
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158 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -30); |
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159 |
|
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160 |
gtDynamite: |
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161 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75); |
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162 |
|
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163 |
gtHedgehog: |
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164 |
begin |
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165 |
if Gear^.Damage >= Gear^.Health then |
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166 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) |
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167 |
else |
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168 |
if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then |
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169 |
if (ClansCount > 2) or (MyClan = Gear^.Hedgehog^.Team^.Clan) then |
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170 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend |
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171 |
else |
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172 |
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3) |
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173 |
end; |
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174 |
end; |
2948
3f21a9dc93d0
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|
175 |
Gear:= Gear^.NextGear |
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|
176 |
end; |
71 | 177 |
if isAfterAttack and (KnownExplosion.Radius > 0) then |
6580
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178 |
with KnownExplosion do |
74 | 179 |
AddBonus(X, Y, Radius + 10, -Radius); |
71 | 180 |
end; |
181 |
||
371 | 182 |
procedure AwareOfExplosion(x, y, r: LongInt); |
71 | 183 |
begin |
184 |
KnownExplosion.X:= x; |
|
185 |
KnownExplosion.Y:= y; |
|
186 |
KnownExplosion.Radius:= r |
|
66
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Many AI improvements, bots do think in separate thread
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|
187 |
end; |
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|
188 |
|
371 | 189 |
function RatePlace(Gear: PGear): LongInt; |
190 |
var i, r: LongInt; |
|
2695 | 191 |
rate: LongInt; |
6778 | 192 |
gX, gY: real; |
66
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|
193 |
begin |
6778 | 194 |
gX:= hwFloat2Float(Gear^.X); |
195 |
gY:= hwFloat2Float(Gear^.Y); |
|
2695 | 196 |
rate:= 0; |
66
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|
197 |
for i:= 0 to Pred(bonuses.Count) do |
2948
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|
198 |
with bonuses.ar[i] do |
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|
199 |
begin |
6778 | 200 |
r:= Radius; |
201 |
if abs(gX-X)+abs(gY-Y) < Radius then |
|
202 |
r:= trunc(sqrt(sqr(gX - X)+sqr(gY - Y))); |
|
6777
fb71556205f4
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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|
203 |
if r < 15 then |
fb71556205f4
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|
204 |
inc(rate, Score * Radius) |
fb71556205f4
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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|
205 |
else if r < Radius then |
fb71556205f4
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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|
206 |
inc(rate, Score * (Radius - r)) |
2948
3f21a9dc93d0
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|
207 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
208 |
RatePlace:= rate; |
66
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Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
209 |
end; |
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210 |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
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|
211 |
// Wrapper to test various approaches. If it works reasonably, will just replace. |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
212 |
// Right now, converting to hwFloat is a tad inefficient since the x/y were hwFloat to begin with... |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
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|
213 |
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean; |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
214 |
var MeX, MeY: LongInt; |
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AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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215 |
begin |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
216 |
if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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217 |
begin |
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AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
218 |
MeX:= hwRound(Me^.X); |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
219 |
MeY:= hwRound(Me^.Y); |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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|
220 |
// We are still inside the hog. Skip radius test |
6580
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|
221 |
if ((((x-MeX)*(x-MeX)) + ((y-MeY)*(y-MeY))) < 256) and ((Land[y, x] and $FF00) = 0) then |
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|
222 |
exit(false); |
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
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changeset
|
223 |
end; |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
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diff
changeset
|
224 |
exit(TestColl(x, y, r)) |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
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changeset
|
225 |
end; |
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
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diff
changeset
|
226 |
|
371 | 227 |
function TestColl(x, y, r: LongInt): boolean; |
369 | 228 |
var b: boolean; |
4 | 229 |
begin |
1753 | 230 |
b:= (((x-r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x-r] <> 0); |
6580
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|
231 |
if b then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
232 |
exit(true); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
233 |
|
1753 | 234 |
b:=(((x-r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x-r] <> 0); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
235 |
if b then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
236 |
exit(true); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
237 |
|
1753 | 238 |
b:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x+r] <> 0); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
239 |
if b then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
240 |
exit(true); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
241 |
|
1753 | 242 |
TestColl:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x+r] <> 0) |
4 | 243 |
end; |
244 |
||
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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|
245 |
function TestCollWithLand(x, y, r: LongInt): boolean; inline; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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|
246 |
var b: boolean; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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|
247 |
begin |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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changeset
|
248 |
b:= (((x-r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x-r] > 255); |
ccbf07b38a43
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parents:
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|
249 |
if b then |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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changeset
|
250 |
exit(true); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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|
251 |
|
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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|
252 |
b:=(((x-r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x-r] > 255); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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|
253 |
if b then |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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changeset
|
254 |
exit(true); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
255 |
|
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
256 |
b:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x+r] > 255); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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changeset
|
257 |
if b then |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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changeset
|
258 |
exit(true); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
259 |
|
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
260 |
TestCollWithLand:=(((x+r) and LAND_WIDTH_MASK) = 0) and (((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x+r] > 255) |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
261 |
end; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
262 |
|
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
263 |
function TraceDrown(eX, eY: LongInt; x, y, dX, dY: Real; r: LongWord): boolean; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
264 |
var skipLandCheck: boolean; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
265 |
rCorner: real; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
266 |
begin |
6769
44ad49a3a126
Add drowning to grenade too, try some little optimisations
nemo
parents:
6768
diff
changeset
|
267 |
skipLandCheck:= true; |
6776 | 268 |
if x - eX < 0 then dX:= -dX; |
269 |
if y - eY < 0 then dY:= -dY; |
|
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
270 |
// ok. attempt approximate search for an unbroken trajectory into water. if it continues far enough, assume out of map |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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diff
changeset
|
271 |
rCorner:= r * 0.75; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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changeset
|
272 |
while true do |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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|
273 |
begin |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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diff
changeset
|
274 |
x:= x + dX; |
6768 | 275 |
y:= y + dY; |
276 |
dY:= dY + cGravityf; |
|
6769
44ad49a3a126
Add drowning to grenade too, try some little optimisations
nemo
parents:
6768
diff
changeset
|
277 |
skipLandCheck:= skipLandCheck and (r <> 0) and (abs(eX-x) + abs(eY-y) < r) and ((abs(eX-x) < rCorner) or (abs(eY-y) < rCorner)); |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
278 |
// consider adding dX/dY calc here for fall damage |
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
279 |
if not skipLandCheck and TestCollWithLand(trunc(x), trunc(y), cHHRadius) then exit(false); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
280 |
if (y > cWaterLine) or (x > 4096) or (x < 0) then exit(true); |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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parents:
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diff
changeset
|
281 |
end; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
282 |
end; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
283 |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
284 |
function TraceShoveDrown(Me: PGear; x, y, dX, dY: Real): boolean; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
285 |
begin |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
286 |
while true do |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
287 |
begin |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
288 |
x:= x + dX; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
289 |
y:= y + dY; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
290 |
dY:= dY + cGravityf; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
291 |
// consider adding dX/dY calc here for fall damage |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
292 |
if TestCollExcludingMe(Me, trunc(x), trunc(y), cHHRadius) then exit(false); |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
293 |
if (y > cWaterLine) or (x > 4096) or (x < 0) then exit(true); |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
294 |
end; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
295 |
end; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
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diff
changeset
|
296 |
|
6767
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First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
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|
297 |
// Flags are not defined yet but 1 for checking drowning and 2 for assuming land erasure. |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
298 |
function RateExplosion(Me: PGear; x, y, r: LongInt; Flags: LongWord = 0): LongInt; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
299 |
var i, dmg, dmgBase, rate, erasure: LongInt; |
6775 | 300 |
dX, dY, dmgMod: real; |
4 | 301 |
begin |
6775 | 302 |
dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
2695 | 303 |
rate:= 0; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
304 |
// add our virtual position |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
305 |
with Targets.ar[Targets.Count] do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
306 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
307 |
Point.x:= hwRound(Me^.X); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
308 |
Point.y:= hwRound(Me^.Y); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
309 |
Score:= - ThinkingHH^.Health |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
310 |
end; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
311 |
// rate explosion |
6766
31ba56a8ec43
Minor optimisation for AI to cut down on hwSqrt calls
nemo
parents:
6700
diff
changeset
|
312 |
dmgBase:= r + cHHRadius div 2; |
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
313 |
if (Flags and 2 <> 0) and (GameFlags and gfSolidLand = 0) then erasure:= r |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
314 |
else erasure:= 0; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
315 |
for i:= 0 to Targets.Count do |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
316 |
with Targets.ar[i] do |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
317 |
begin |
6766
31ba56a8ec43
Minor optimisation for AI to cut down on hwSqrt calls
nemo
parents:
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diff
changeset
|
318 |
dmg:= 0; |
31ba56a8ec43
Minor optimisation for AI to cut down on hwSqrt calls
nemo
parents:
6700
diff
changeset
|
319 |
if abs(Point.x - x) + abs(Point.y - y) < dmgBase then |
6775 | 320 |
dmg:= trunc(dmgMod * min((dmgBase - trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y)))) div 2, r)); |
5642 | 321 |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff
changeset
|
322 |
if dmg > 0 then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
323 |
begin |
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
324 |
if Flags and 1 <> 0 then |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
325 |
begin |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
326 |
dX:= 0.005 * dmg + 0.01; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
327 |
dY:= dX; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
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diff
changeset
|
328 |
end; |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
6766
diff
changeset
|
329 |
if (Flags and 1 <> 0) and TraceDrown(x, y, Point.x, Point.y, dX, dY, erasure) then |
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
6766
diff
changeset
|
330 |
if Score > 0 then |
6773
46cd5dad1a28
Hm. Score was a bit too much, AI was doing suicidal things.
nemo
parents:
6772
diff
changeset
|
331 |
inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings |
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
6766
diff
changeset
|
332 |
else |
6773
46cd5dad1a28
Hm. Score was a bit too much, AI was doing suicidal things.
nemo
parents:
6772
diff
changeset
|
333 |
dec(rate, KillScore * friendlyfactor div 100 - Score div 10) // and more of a punishment for drowning bigger friendly hogs |
6767
ccbf07b38a43
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo
parents:
6766
diff
changeset
|
334 |
else if dmg >= abs(Score) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
335 |
if Score > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
336 |
inc(rate, KillScore) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
337 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
338 |
dec(rate, KillScore * friendlyfactor div 100) |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
339 |
else |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
340 |
if Score > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
341 |
inc(rate, dmg) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
342 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
343 |
dec(rate, dmg * friendlyfactor div 100) |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
344 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
345 |
end; |
2695 | 346 |
RateExplosion:= rate * 1024; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
347 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
348 |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
349 |
function RateShove(Me: PGear; x, y, r, power, kick: LongInt; gdX, gdY: real; Flags: LongWord): LongInt; |
2695 | 350 |
var i, dmg, rate: LongInt; |
6775 | 351 |
dX, dY, dmgMod: real; |
79 | 352 |
begin |
6775 | 353 |
dX:= gdX * 0.005 * kick; |
354 |
dY:= gdY * 0.005 * kick; |
|
355 |
dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
|
3407 | 356 |
Me:= Me; // avoid compiler hint |
2695 | 357 |
rate:= 0; |
433 | 358 |
for i:= 0 to Pred(Targets.Count) do |
79 | 359 |
with Targets.ar[i] do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
360 |
begin |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
361 |
dmg:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
362 |
if abs(Point.x - x) + abs(Point.y - y) < r then |
6771 | 363 |
begin |
6775 | 364 |
dmg:= r - trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y))); |
365 |
dmg:= trunc(dmg * dmgMod); |
|
6771 | 366 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
367 |
if dmg > 0 then |
79 | 368 |
begin |
6778 | 369 |
if (Flags and 1 <> 0) and TraceShoveDrown(Me, Point.x, Point.y-2, dX, dY) then |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
370 |
if Score > 0 then |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6773
diff
changeset
|
371 |
inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
372 |
else |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6773
diff
changeset
|
373 |
dec(rate, KillScore * friendlyfactor div 100 - Score div 10) // and more of a punishment for drowning bigger friendly hogs |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
374 |
else if power >= abs(Score) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
375 |
if Score > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
376 |
inc(rate, KillScore) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
377 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
378 |
dec(rate, KillScore * friendlyfactor div 100) |
79 | 379 |
else |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
380 |
if Score > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
381 |
inc(rate, power) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
382 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
383 |
dec(rate, power * friendlyfactor div 100) |
79 | 384 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
385 |
end; |
2695 | 386 |
RateShove:= rate * 1024 |
79 | 387 |
end; |
388 |
||
6771 | 389 |
function RateShotgun(Me: PGear; gdX, gdY: real; x, y: LongInt): LongInt; |
390 |
var i, dmg, baseDmg, rate, erasure: LongInt; |
|
6775 | 391 |
dX, dY, dmgMod: real; |
509 | 392 |
begin |
6775 | 393 |
dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
2695 | 394 |
rate:= 0; |
6776 | 395 |
gdX:= gdX * 0.01; |
396 |
gdY:= gdX * 0.01; |
|
509 | 397 |
// add our virtual position |
398 |
with Targets.ar[Targets.Count] do |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
399 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
400 |
Point.x:= hwRound(Me^.X); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
401 |
Point.y:= hwRound(Me^.Y); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
402 |
Score:= - ThinkingHH^.Health |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
403 |
end; |
509 | 404 |
// rate shot |
6771 | 405 |
baseDmg:= cHHRadius + cShotgunRadius + 4; |
406 |
if GameFlags and gfSolidLand = 0 then erasure:= cShotgunRadius |
|
407 |
else erasure:= 0; |
|
509 | 408 |
for i:= 0 to Targets.Count do |
409 |
with Targets.ar[i] do |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
410 |
begin |
6771 | 411 |
dmg:= 0; |
412 |
if abs(Point.x - x) + abs(Point.y - y) < baseDmg then |
|
413 |
begin |
|
6775 | 414 |
dmg:= min(baseDmg - trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y))), 25); |
415 |
dmg:= trunc(dmg * dmgMod); |
|
6771 | 416 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
417 |
if dmg > 0 then |
509 | 418 |
begin |
6775 | 419 |
dX:= gdX * dmg; |
420 |
dY:= gdY * dmg; |
|
6771 | 421 |
if dX < 0 then dX:= dX - 0.01 |
422 |
else dX:= dX + 0.01; |
|
423 |
if TraceDrown(x, y, Point.x, Point.y, dX, dY, erasure) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
424 |
if Score > 0 then |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6773
diff
changeset
|
425 |
inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
426 |
else |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6773
diff
changeset
|
427 |
dec(rate, KillScore * friendlyfactor div 100 - Score div 10) // and more of a punishment for drowning bigger friendly hogs |
6771 | 428 |
else if dmg >= abs(Score) then |
429 |
dmg := KillScore; |
|
430 |
if Score > 0 then |
|
431 |
inc(rate, dmg) |
|
432 |
else |
|
433 |
dec(rate, dmg * friendlyfactor div 100); |
|
509 | 434 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
435 |
end; |
2695 | 436 |
RateShotgun:= rate * 1024; |
509 | 437 |
end; |
438 |
||
5645 | 439 |
function RateHammer(Me: PGear): LongInt; |
440 |
var x, y, i, r, rate: LongInt; |
|
441 |
begin |
|
442 |
// hammer hit shift against attecker hog is 10 |
|
443 |
x:= hwRound(Me^.X) + hwSign(Me^.dX) * 10; |
|
444 |
y:= hwRound(Me^.Y); |
|
445 |
rate:= 0; |
|
446 |
||
447 |
for i:= 0 to Pred(Targets.Count) do |
|
448 |
with Targets.ar[i] do |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
449 |
begin |
5645 | 450 |
// hammer hit radius is 8, shift is 10 |
6775 | 451 |
if abs(Point.x - x) + abs(Point.y - y) < 18 then |
452 |
r:= trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y))); |
|
5645 | 453 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
454 |
if r <= 18 then |
5645 | 455 |
if Score > 0 then |
456 |
inc(rate, Score div 3) |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
457 |
else |
5645 | 458 |
inc(rate, Score div 3 * friendlyfactor div 100) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
459 |
end; |
5645 | 460 |
RateHammer:= rate * 1024; |
461 |
end; |
|
462 |
||
369 | 463 |
function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean; |
371 | 464 |
var bX, bY: LongInt; |
2695 | 465 |
bRes: boolean; |
80 | 466 |
begin |
2695 | 467 |
bRes:= false; |
80 | 468 |
GoInfo.Ticks:= 0; |
469 |
GoInfo.JumpType:= jmpNone; |
|
369 | 470 |
bX:= hwRound(Gear^.X); |
471 |
bY:= hwRound(Gear^.Y); |
|
80 | 472 |
case JumpType of |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
473 |
jmpNone: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
474 |
exit(bRes); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
475 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
476 |
jmpHJump: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
477 |
if TestCollisionYwithGear(Gear, -1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
478 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
479 |
Gear^.dY:= -_0_2; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
480 |
SetLittle(Gear^.dX); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
481 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
482 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
483 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
484 |
exit(bRes); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
485 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
486 |
jmpLJump: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
487 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
488 |
if TestCollisionYwithGear(Gear, -1) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
489 |
if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
490 |
Gear^.Y:= Gear^.Y - int2hwFloat(2) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
491 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
492 |
if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
493 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
494 |
if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
495 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
496 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
497 |
Gear^.dY:= -_0_15; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
498 |
Gear^.dX:= SignAs(_0_15, Gear^.dX); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
499 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
500 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
501 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
502 |
exit(bRes) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
503 |
end |
80 | 504 |
end; |
2376 | 505 |
|
80 | 506 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
507 |
if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
508 |
exit(bRes); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
509 |
if (Gear^.State and gstMoving) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
510 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
511 |
if (GoInfo.Ticks = 350) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
512 |
if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
513 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
514 |
Gear^.dY:= -_0_25; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
515 |
Gear^.dX:= SignAs(_0_02, Gear^.dX) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
516 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
517 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
518 |
Gear^.X:= Gear^.X + Gear^.dX; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
519 |
inc(GoInfo.Ticks); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
520 |
Gear^.dY:= Gear^.dY + cGravity; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
521 |
if Gear^.dY > _0_4 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
522 |
exit(bRes); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
523 |
if (Gear^.dY.isNegative)and (TestCollisionYwithGear(Gear, -1) <> 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
524 |
Gear^.dY:= _0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
525 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
526 |
if (not Gear^.dY.isNegative)and (TestCollisionYwithGear(Gear, 1) <> 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
527 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
528 |
Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
529 |
Gear^.dY:= _0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
530 |
case JumpType of |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
531 |
jmpHJump: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
532 |
if bY - hwRound(Gear^.Y) > 5 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
533 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
534 |
bRes:= true; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
535 |
GoInfo.JumpType:= jmpHJump; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
536 |
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
537 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
538 |
jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
539 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
540 |
bRes:= true; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
541 |
GoInfo.JumpType:= jmpLJump; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
542 |
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
543 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
544 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
545 |
exit(bRes) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
546 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
547 |
end; |
369 | 548 |
until false |
80 | 549 |
end; |
550 |
||
369 | 551 |
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean; |
371 | 552 |
var pX, pY: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
553 |
begin |
80 | 554 |
AltGear^:= Gear^; |
555 |
||
75 | 556 |
GoInfo.Ticks:= 0; |
80 | 557 |
GoInfo.FallPix:= 0; |
558 |
GoInfo.JumpType:= jmpNone; |
|
4 | 559 |
repeat |
369 | 560 |
pX:= hwRound(Gear^.X); |
561 |
pY:= hwRound(Gear^.Y); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
562 |
if pY + cHHRadius >= cWaterLine then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
563 |
exit(false); |
542 | 564 |
if (Gear^.State and gstMoving) <> 0 then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
565 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
566 |
inc(GoInfo.Ticks); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
567 |
Gear^.dY:= Gear^.dY + cGravity; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
568 |
if Gear^.dY > _0_4 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
569 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
570 |
Goinfo.FallPix:= 0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
571 |
HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
572 |
exit(false) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
573 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
574 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
575 |
if hwRound(Gear^.Y) > pY then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
576 |
inc(GoInfo.FallPix); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
577 |
if TestCollisionYwithGear(Gear, 1) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
578 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
579 |
inc(GoInfo.Ticks, 410); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
580 |
Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
581 |
Gear^.dY:= _0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
582 |
HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
583 |
exit(true) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
584 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
585 |
continue |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
586 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
587 |
if (Gear^.Message and gmLeft )<>0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
588 |
Gear^.dX:= -cLittle |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
589 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
590 |
if (Gear^.Message and gmRight )<>0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
591 |
Gear^.dX:= cLittle |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
592 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
593 |
exit(false); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
594 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
595 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
596 |
if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
597 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
598 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
599 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
600 |
if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
601 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
602 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
603 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
604 |
if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
605 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
606 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
607 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
608 |
if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
609 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
610 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
611 |
if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
612 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
613 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
614 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
615 |
if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
616 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
617 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
618 |
end; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
619 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
620 |
if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
621 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
622 |
Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX)); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
623 |
inc(GoInfo.Ticks, cHHStepTicks) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
624 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
625 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
626 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
627 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
628 |
Gear^.Y:= Gear^.Y + _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
629 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
630 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
631 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
632 |
Gear^.Y:= Gear^.Y + _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
633 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
634 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
635 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
636 |
Gear^.Y:= Gear^.Y + _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
637 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
638 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
639 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
640 |
Gear^.Y:= Gear^.Y + _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
641 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
642 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
643 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
644 |
Gear^.Y:= Gear^.Y + _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
645 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
646 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
647 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
648 |
Gear^.Y:= Gear^.Y + _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
649 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
650 |
if TestCollisionYwithGear(Gear, 1) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
651 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
652 |
Gear^.Y:= Gear^.Y - _6; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
653 |
Gear^.dY:= _0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
654 |
Gear^.State:= Gear^.State or gstMoving |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
655 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
656 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
657 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
658 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
659 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
660 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
661 |
end; |
542 | 662 |
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
663 |
exit(true); |
542 | 664 |
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0); |
375 | 665 |
HHJump(AltGear, jmpHJump, GoInfo); |
5425 | 666 |
HHGo:= false; |
4 | 667 |
end; |
668 |
||
371 | 669 |
function AIrndSign(num: LongInt): LongInt; |
136 | 670 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
671 |
if random(2) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
672 |
AIrndSign:= num |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
673 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
674 |
AIrndSign:= - num |
2376 | 675 |
end; |
136 | 676 |
|
3038 | 677 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
678 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
679 |
friendlyfactor:= 300; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
680 |
KnownExplosion.X:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
681 |
KnownExplosion.Y:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
682 |
KnownExplosion.Radius:= 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
683 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
684 |
|
3038 | 685 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
686 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
687 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
688 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2695
diff
changeset
|
689 |
|
4 | 690 |
end. |