author | unc0rr |
Tue, 20 Jun 2006 21:18:49 +0000 | |
changeset 66 | 9643d75baf1e |
parent 64 | 9df467527ae5 |
child 70 | 82d93eeecebe |
permissions | -rw-r--r-- |
4 | 1 |
unit uAIMisc; |
2 |
interface |
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uses SDLh, uConsts, uGears; |
4 | 4 |
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64 | 5 |
type TTarget = record |
6 |
Point: TPoint; |
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Score: integer; |
|
8 |
end; |
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TTargets = record |
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Count: Longword; |
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ar: array[0..cMaxHHIndex*5] of TTarget; |
|
4 | 12 |
end; |
64 | 13 |
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procedure FillTargets; |
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procedure FillBonuses; |
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function CheckBonuses(Gear: PGear): integer; |
64 | 17 |
function DxDy2AttackAngle(const _dY, _dX: Extended): integer; |
4 | 18 |
function TestColl(x, y, r: integer): boolean; |
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function RateExplosion(Me: PGear; x, y, r: integer): integer; |
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function HHGo(Gear: PGear): boolean; |
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var ThinkingHH: PGear; |
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Targets: TTargets; |
4 | 24 |
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25 |
implementation |
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uses uTeams, uMisc, uLand, uCollisions; |
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const KillScore = 200; |
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MAXBONUS = 1024; |
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type TBonus = record |
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X, Y: integer; |
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Radius: Longword; |
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Score: integer; |
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end; |
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var bonuses: record |
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Count: Longword; |
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ar: array[0..Pred(MAXBONUS)] of TBonus; |
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end; |
4 | 39 |
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procedure FillTargets; |
4 | 41 |
var t: PTeam; |
64 | 42 |
i: Longword; |
4 | 43 |
begin |
44 |
Targets.Count:= 0; |
|
45 |
t:= TeamsList; |
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while t <> nil do |
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begin |
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for i:= 0 to cMaxHHIndex do |
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if (t.Hedgehogs[i].Gear <> nil) |
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and (t.Hedgehogs[i].Gear <> ThinkingHH) then |
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begin |
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with Targets.ar[Targets.Count], t.Hedgehogs[i] do |
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begin |
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Point.X:= Round(Gear.X); |
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Point.Y:= Round(Gear.Y); |
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if t <> CurrentTeam then Score:= Gear.Health |
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else Score:= -Gear.Health |
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end; |
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inc(Targets.Count) |
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end; |
4 | 61 |
t:= t.Next |
64 | 62 |
end |
4 | 63 |
end; |
64 |
||
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procedure FillBonuses; |
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var Gear: PGear; |
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procedure AddBonus(x, y: integer; r: Longword; s: integer); |
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begin |
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bonuses.ar[bonuses.Count].x:= x; |
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bonuses.ar[bonuses.Count].y:= y; |
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bonuses.ar[bonuses.Count].Radius:= r; |
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bonuses.ar[bonuses.Count].Score:= s; |
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inc(bonuses.Count); |
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TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true) |
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end; |
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begin |
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bonuses.Count:= 0; |
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Gear:= GearsList; |
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while Gear <> nil do |
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begin |
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case Gear.Kind of |
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gtCase: AddBonus(round(Gear.X), round(Gear.Y), 32, 25); |
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gtMine: AddBonus(round(Gear.X), round(Gear.Y), 45, -50); |
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gtAmmo_Bomb: AddBonus(round(Gear.X), round(Gear.Y), 50, -100); |
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gtHedgehog: if Gear.Damage >= Gear.Health then AddBonus(round(Gear.X), round(Gear.Y), 50, -25); |
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end; |
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Gear:= Gear.NextGear |
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end |
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end; |
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function CheckBonuses(Gear: PGear): integer; |
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var i: integer; |
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begin |
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Result:= 0; |
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for i:= 0 to Pred(bonuses.Count) do |
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with bonuses.ar[i] do |
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if sqrt(sqr(Gear.X - X) + sqr(Gear.Y - y)) <= Radius then |
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inc(Result, Score) |
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end; |
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64 | 103 |
function DxDy2AttackAngle(const _dY, _dX: Extended): integer; |
4 | 104 |
const piDIVMaxAngle: Extended = pi/cMaxAngle; |
105 |
asm |
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106 |
fld _dY |
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107 |
fld _dX |
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108 |
fpatan |
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109 |
fld piDIVMaxAngle |
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110 |
fdiv |
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111 |
sub esp, 4 |
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112 |
fistp dword ptr [esp] |
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113 |
pop eax |
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114 |
end; |
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115 |
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116 |
function TestColl(x, y, r: integer): boolean; |
|
117 |
begin |
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118 |
Result:=(((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0); |
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if Result then exit; |
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Result:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0); |
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if Result then exit; |
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Result:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0); |
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if Result then exit; |
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Result:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0); |
|
125 |
end; |
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function RateExplosion(Me: PGear; x, y, r: integer): integer; |
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var i, dmg: integer; |
4 | 129 |
begin |
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Result:= 0; |
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// add our virtual position |
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with Targets.ar[Targets.Count] do |
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begin |
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Point.x:= round(Me.X); |
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Point.y:= round(Me.Y); |
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Score:= - ThinkingHH.Health |
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end; |
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// rate explosion |
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for i:= 0 to Targets.Count do |
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with Targets.ar[i] do |
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begin |
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dmg:= r - Round(sqrt(sqr(Point.x - x) + sqr(Point.y - y))); |
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if dmg > 0 then |
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begin |
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dmg:= dmg shr 1; |
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if dmg > abs(Score) then |
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if Score > 0 then inc(Result, KillScore) |
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else dec(Result, KillScore * 3) |
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else |
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if Score > 0 then inc(Result, dmg) |
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else dec(Result, dmg * 3) |
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end; |
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end; |
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end; |
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function HHGo(Gear: PGear): boolean; |
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var pX, pY: integer; |
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158 |
begin |
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Result:= false; |
4 | 160 |
repeat |
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pX:= round(Gear.X); |
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pY:= round(Gear.Y); |
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if pY + cHHRadius >= cWaterLine then exit; |
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if (Gear.State and gstFalling) <> 0 then |
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begin |
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Gear.dY:= Gear.dY + cGravity; |
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167 |
if Gear.dY > 0.35 then exit; |
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Gear.Y:= Gear.Y + Gear.dY; |
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if TestCollisionYwithGear(Gear, 1) then |
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begin |
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Gear.State:= Gear.State and not (gstFalling or gstHHJumping); |
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172 |
Gear.dY:= 0 |
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173 |
end; |
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174 |
continue |
9643d75baf1e
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|
175 |
end; |
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|
176 |
{if ((Gear.Message and gm_LJump )<>0) then |
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|
177 |
begin |
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178 |
Gear.Message:= 0; |
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|
179 |
if not HHTestCollisionYwithGear(Gear, -1) then |
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180 |
if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else |
9643d75baf1e
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|
181 |
if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
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|
182 |
if not (TestCollisionXwithGear(Gear, Sign(Gear.dX)) |
9643d75baf1e
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|
183 |
or HHTestCollisionYwithGear(Gear, -1)) then |
9643d75baf1e
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|
184 |
begin |
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185 |
Gear.dY:= -0.15; |
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|
186 |
Gear.dX:= Sign(Gear.dX) * 0.15; |
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|
187 |
Gear.State:= Gear.State or gstFalling or gstHHJumping; |
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|
188 |
exit |
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|
189 |
end; |
9643d75baf1e
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|
190 |
end;} |
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|
191 |
if (Gear.Message and gm_Left )<>0 then Gear.dX:= -1.0 else |
9643d75baf1e
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|
192 |
if (Gear.Message and gm_Right )<>0 then Gear.dX:= 1.0 else exit; |
9643d75baf1e
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|
193 |
if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
194 |
begin |
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|
195 |
if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
196 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
197 |
if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
198 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
199 |
if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
200 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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diff
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|
201 |
if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
202 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
203 |
if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
204 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
205 |
if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
206 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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diff
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|
207 |
end; |
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|
208 |
|
9643d75baf1e
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diff
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|
209 |
if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
210 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
211 |
begin |
9643d75baf1e
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diff
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|
212 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
213 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
214 |
begin |
9643d75baf1e
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diff
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|
215 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
216 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
217 |
begin |
9643d75baf1e
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diff
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|
218 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
219 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
220 |
begin |
9643d75baf1e
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diff
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|
221 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
222 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
223 |
begin |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
224 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
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|
225 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
226 |
begin |
9643d75baf1e
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diff
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|
227 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
228 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
229 |
begin |
9643d75baf1e
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|
230 |
Gear.Y:= Gear.Y - 6; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
231 |
Gear.dY:= 0; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
232 |
Gear.dX:= 0.0000001 * Sign(Gear.dX); |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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|
233 |
Gear.State:= Gear.State or gstFalling |
9643d75baf1e
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diff
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|
234 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
235 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
236 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
237 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
238 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
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diff
changeset
|
239 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
240 |
end; |
9643d75baf1e
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diff
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|
241 |
if (pX <> round(Gear.X))and ((Gear.State and gstFalling) = 0) then |
9643d75baf1e
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parents:
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diff
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|
242 |
begin |
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diff
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|
243 |
Result:= true; |
9643d75baf1e
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|
244 |
exit |
9643d75baf1e
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|
245 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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diff
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|
246 |
until (pX = round(Gear.X)) and (pY = round(Gear.Y)) and ((Gear.State and gstFalling) = 0); |
4 | 247 |
end; |
248 |
||
249 |
end. |