gameServer2/src/server/client.rs
author alfadur
Thu, 21 Jun 2018 17:23:10 -0400
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child 13428 87a6cad20c90
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implementation of team related messages
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pub type ClientId = usize;
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pub struct HWClient {
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    pub id: ClientId,
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    pub room_id: Option<usize>,
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    pub nick: String,
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    pub protocol_number: u32,
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    pub is_master: bool,
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    pub is_ready: bool,
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    pub teams_in_game: u8,
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    pub clan: Option<u8>,
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    pub is_joined_mid_game: bool,
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}
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impl HWClient {
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    pub fn new(id: ClientId) -> HWClient {
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        HWClient {
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            id,
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            room_id: None,
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            nick: String::new(),
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            protocol_number: 0,
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            is_master: false,
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            is_ready: false,
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            teams_in_game: 0,
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            clan: None,
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            is_joined_mid_game: false,
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        }
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    }
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}