hedgewars/uAIMisc.pas
author unc0rr
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One more land template + some templates tuning
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uAIMisc;
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interface
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uses SDLh, uConsts, uGears, uFloat;
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{$INCLUDE options.inc}
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type TTarget = record
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               Point: TPoint;
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               Score: LongInt;
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               end;
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     TTargets = record
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                Count: Longword;
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                ar: array[0..cMaxHHIndex*5] of TTarget;
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                end;
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     TJumpType = (jmpNone, jmpHJump, jmpLJump);
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     TGoInfo = record
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               Ticks: Longword;
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               FallPix: Longword;
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               JumpType: TJumpType;
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               end;
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procedure FillTargets;
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procedure FillBonuses(isAfterAttack: boolean);
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procedure AwareOfExplosion(x, y, r: LongInt);
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function RatePlace(Gear: PGear): LongInt;
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function TestColl(x, y, r: LongInt): boolean;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
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function AIrndSign(num: LongInt): LongInt;
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var ThinkingHH: PGear;
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    Targets: TTargets;
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implementation
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uses uTeams, uMisc, uLand, uCollisions;
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const KillScore = 200;
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      MAXBONUS = 1024;
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type TBonus = record
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              X, Y: LongInt;
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              Radius: LongInt;
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              Score: LongInt;
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              end;
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var bonuses: record
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             Count: Longword;
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             ar: array[0..Pred(MAXBONUS)] of TBonus;
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             end;
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    KnownExplosion: record
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                    X, Y, Radius: LongInt
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                    end = (X: 0; Y: 0; Radius: 0);
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procedure FillTargets;
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var t: PTeam;
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    i: Longword;
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begin
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Targets.Count:= 0;
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t:= TeamsList;
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while t <> nil do
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      begin
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      for i:= 0 to cMaxHHIndex do
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          if (t^.Hedgehogs[i].Gear <> nil)
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             and (t^.Hedgehogs[i].Gear <> ThinkingHH) then
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             begin
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             with Targets.ar[Targets.Count], t^.Hedgehogs[i] do
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                  begin
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                  Point.X:= hwRound(Gear^.X);
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                  Point.Y:= hwRound(Gear^.Y);
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                  if t^.Color <> CurrentTeam^.Color then Score:=  Gear^.Health
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                                                    else Score:= -Gear^.Health
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                  end;
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             inc(Targets.Count)
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             end;
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      t:= t^.Next
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      end
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end;
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procedure FillBonuses(isAfterAttack: boolean);
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var Gear: PGear;
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    MyColor: Longword;
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    procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt);
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    begin
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    bonuses.ar[bonuses.Count].x:= x;
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    bonuses.ar[bonuses.Count].y:= y;
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    bonuses.ar[bonuses.Count].Radius:= r;
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    bonuses.ar[bonuses.Count].Score:= s;
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    inc(bonuses.Count);
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    TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
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    end;
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begin
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bonuses.Count:= 0;
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MyColor:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Color;
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Gear:= GearsList;
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while Gear <> nil do
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      begin
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      case Gear^.Kind of
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           gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
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           gtMine: if (Gear^.State and gstAttacking) = 0 then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
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                                                        else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
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           gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
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           gtHedgehog: begin
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                       if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else
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                          if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
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                             if (MyColor = PHedgehog(Gear^.Hedgehog)^.Team^.Color) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
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                                                                                   else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
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                       end;
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           end;
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      Gear:= Gear^.NextGear
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      end;
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if isAfterAttack and (KnownExplosion.Radius > 0) then
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   with KnownExplosion do
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        AddBonus(X, Y, Radius + 10, -Radius);
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end;
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procedure AwareOfExplosion(x, y, r: LongInt);
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begin
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KnownExplosion.X:= x;
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KnownExplosion.Y:= y;
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KnownExplosion.Radius:= r
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end;
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function RatePlace(Gear: PGear): LongInt;
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var i, r: LongInt;
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    Result: LongInt;
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begin
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Result:= 0;
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for i:= 0 to Pred(bonuses.Count) do
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    with bonuses.ar[i] do
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         begin
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         r:= hwRound(Distance(Gear^.X - X, Gear^.Y - y));
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         if r < Radius then
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            inc(Result, Score * (Radius - r))
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         end;
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    RatePlace:= Result
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end;
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function TestColl(x, y, r: LongInt): boolean;
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var b: boolean;
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begin
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b:= (((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
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if b then exit(true);
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b:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
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if b then exit(true);
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b:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
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if b then exit(true);
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TestColl:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0)
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end;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate explosion
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= r - hwRound(Distance(Point.x - x, Point.y - y));
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         if dmg > 0 then
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            begin
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            dmg:= dmg shr 1;
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            if dmg > abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * 3)
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            else
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               if Score > 0 then inc(Result, dmg)
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                            else dec(Result, dmg * 3)
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            end;
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         end;
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RateExplosion:= Result * 1024
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end;
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371
731ad6d27bd1 integer -> LongInt
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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var i, dmg, Result: LongInt;
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begin
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Result:= 0;
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= r - hwRound(Distance(Point.x - x, Point.y - y));
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         if dmg > 0 then
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            begin
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            if power > abs(Score) then
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               if Score > 0 then inc(Result, KillScore)
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                            else dec(Result, KillScore * 3)
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            else
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               if Score > 0 then inc(Result, power)
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                            else dec(Result, power * 3)
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            end;
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         end;
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RateShove:= Result * 1024
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end;
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function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
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var bX, bY: LongInt;
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    Result: boolean;
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begin
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Result:= false;
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GoInfo.Ticks:= 0;
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GoInfo.FallPix:= 0;
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GoInfo.JumpType:= jmpNone;
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bX:= hwRound(Gear^.X);
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bY:= hwRound(Gear^.Y);
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case JumpType of
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     jmpNone: exit(Result);
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    jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
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                 begin
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                 Gear^.dY:= -_0_2;
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                 SetLittle(Gear^.dX);
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                 Gear^.State:= Gear^.State or gstFalling or gstHHJumping;
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                 end else exit(Result);
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    jmpLJump: begin
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              if not TestCollisionYwithGear(Gear, -1) then
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                 if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 2 else
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                 if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 1;
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              if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
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                 or   TestCollisionYwithGear(Gear, -1)) then
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                 begin
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                 Gear^.dY:= _0_15;
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                 Gear^.dX:= hwSign(Gear^.dX) * _0_15;
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                 Gear^.State:= Gear^.State or gstFalling or gstHHJumping
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                 end else exit(Result)
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              end
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    end;
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   250
    
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repeat
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if not (Gear^.Y + cHHRadius < cWaterLine) then exit(Result);
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if (Gear^.State and gstFalling) <> 0 then
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   begin
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   if (GoInfo.Ticks = 350) then
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      if (hwAbs(Gear^.dX) < cLittle + cLittle) and (Gear^.dY < -_0_02) then
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         begin
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         Gear^.dY:= -_0_25;
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         Gear^.dX:= hwSign(Gear^.dX) * _0_02
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   260
         end;
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   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
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   Gear^.X:= Gear^.X + Gear^.dX;
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   inc(GoInfo.Ticks);
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   Gear^.dY:= Gear^.dY + cGravity;
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   if Gear^.dY > _0_4 then exit(Result);
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   266
   if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= 0;
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   Gear^.Y:= Gear^.Y + Gear^.dY;
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   268
   if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
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      begin
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      Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
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      Gear^.dY:= 0;
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      case JumpType of
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           jmpHJump: if (bY - Gear^.Y > 5) then
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                        begin
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                        Result:= true;
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                        GoInfo.JumpType:= jmpHJump;
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                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
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   278
                        end;
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           jmpLJump: if hwAbs(bX - Gear^.X) > 30 then
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                        begin
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   281
                        Result:= true;
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                        GoInfo.JumpType:= jmpLJump;
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   283
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
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   284
                        end;
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   285
           end;
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      exit(Result)
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   287
      end;
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   288
   end;
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   289
until false
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   290
end;
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   291
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   292
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
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731ad6d27bd1 integer -> LongInt
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   293
var pX, pY: LongInt;
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   294
    Result: boolean;
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begin
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Result:= false;
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   297
AltGear^:= Gear^;
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   298
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GoInfo.Ticks:= 0;
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   300
GoInfo.FallPix:= 0;
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GoInfo.JumpType:= jmpNone;
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repeat
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pX:= hwRound(Gear^.X);
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   304
pY:= hwRound(Gear^.Y);
375
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   305
if pY + cHHRadius >= cWaterLine then exit(false);
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   306
if (Gear^.State and gstFalling) <> 0 then
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   307
   begin
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   308
   inc(GoInfo.Ticks);
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   309
   Gear^.dY:= Gear^.dY + cGravity;
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   310
   if Gear^.dY > _0_4 then
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   311
      begin
80
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   312
      Goinfo.FallPix:= 0;
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   313
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump enstead of fall with damage
369
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   314
      exit(Result)
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   315
      end;
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   316
   Gear^.Y:= Gear^.Y + Gear^.dY;
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   317
   if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
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   318
   if TestCollisionYwithGear(Gear, 1) then
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   319
      begin
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   320
      inc(GoInfo.Ticks, 300);
369
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   321
      Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
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   322
      Gear^.dY:= 0;
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   323
      Result:= true;
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   324
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
369
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diff changeset
   325
      exit(Result)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
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diff changeset
   326
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
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diff changeset
   327
   continue
9643d75baf1e Many AI improvements, bots do think in separate thread
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diff changeset
   328
   end;
369
2aed85310727 AI compiles, but doesn't work
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diff changeset
   329
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
2aed85310727 AI compiles, but doesn't work
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diff changeset
   330
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit(Result);
2aed85310727 AI compiles, but doesn't work
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diff changeset
   331
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
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diff changeset
   332
      begin
369
2aed85310727 AI compiles, but doesn't work
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diff changeset
   333
      if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear^.dX))
2aed85310727 AI compiles, but doesn't work
unc0rr
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diff changeset
   334
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   335
      if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear^.dX))
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   336
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   337
      if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear^.dX))
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   338
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   339
      if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear^.dX))
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   340
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   341
      if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX))
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   342
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   343
      if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX))
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   344
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
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diff changeset
   345
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
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diff changeset
   346
369
2aed85310727 AI compiles, but doesn't work
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diff changeset
   347
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
75
d2b737858ff7 - New First Aid powerup
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parents: 74
diff changeset
   348
      begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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diff changeset
   349
      Gear^.X:= Gear^.X + hwSign(Gear^.dX);
75
d2b737858ff7 - New First Aid powerup
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diff changeset
   350
      inc(GoInfo.Ticks, cHHStepTicks)
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   351
      end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   352
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
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diff changeset
   353
   begin
369
2aed85310727 AI compiles, but doesn't work
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diff changeset
   354
   Gear^.Y:= Gear^.Y + 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
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diff changeset
   355
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   356
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
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diff changeset
   357
   Gear^.Y:= Gear^.Y + 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   358
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   359
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   360
   Gear^.Y:= Gear^.Y + 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   361
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   362
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   363
   Gear^.Y:= Gear^.Y + 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   364
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   365
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   366
   Gear^.Y:= Gear^.Y + 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   367
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   368
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   369
   Gear^.Y:= Gear^.Y + 1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   370
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   371
      begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   372
      Gear^.Y:= Gear^.Y - 6;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   373
      Gear^.dY:= 0;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   374
      Gear^.State:= Gear^.State or gstFalling
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   375
      end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   376
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   377
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   378
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   379
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   380
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   381
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   382
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstFalling) = 0) then
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   383
   exit(true);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   384
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstFalling) = 0);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   385
HHJump(AltGear, jmpHJump, GoInfo);
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   386
HHGo:= Result
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   387
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   389
function AIrndSign(num: LongInt): LongInt;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   390
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   391
if random(2) = 0 then AIrndSign:=   num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   392
                 else AIrndSign:= - num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   393
end;  
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   394
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
end.