hedgewars/uAIAmmoTests.pas
author smaxx
Mon, 26 Jul 2010 11:04:32 +0200
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child 3697 d5b30d6373fc
permissions -rw-r--r--
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses SDLh, uGears, uConsts, uFloat;
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const amtest_OnTurn = $00000001;
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type TAttackParams = record
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            Time: Longword;
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            Angle, Power: LongInt;
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            ExplX, ExplY, ExplR: LongInt;
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            AttackPutX, AttackPutY: LongInt;
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            end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: nil;              flags: 0), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: nil;              flags: 0), // amMine
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            (proc: @TestDesertEagle; flags: 0), // amDEagle
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            (proc: nil;              flags: 0), // amDynamite
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            (proc: @TestFirePunch;   flags: 0), // amFirePunch
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            (proc: @TestFirePunch;   flags: 0), // amWhip
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            (proc: @TestBaseballBat; flags: 0), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_OnTurn), // amAirAttack
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            (proc: nil;              flags: 0), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: nil;              flags: 0), // amKamikaze
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            (proc: nil;              flags: 0), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: nil;              flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: nil;              flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: 0), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0)  // amFlamethrower
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            );
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const BadTurn = Low(LongInt) div 4;
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implementation
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uses uMisc, uAIMisc, uLand, uTeams;
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function Metric(x1, y1, x2, y2: LongInt): LongInt;
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begin
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Metric:= abs(x1 - x2) + abs(y1 - y2)
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end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    rTime: LongInt;
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    Score, EX, EY: LongInt;
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    valueResult: LongInt;
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    function CheckTrace: LongInt;
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    var x, y, dX, dY: hwFloat;
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        t: LongInt;
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        value: LongInt;
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    begin
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    with PHedgehog(Me^.Hedgehog)^ do
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        begin
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        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
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        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
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        end;
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    dX:= Vx;
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    dY:= -Vy;
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    t:= rTime;
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    repeat
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      x:= x + dX;
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      y:= y + dY;
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      dX:= dX + cWindSpeed;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0);
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    EX:= hwRound(x);
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    EY:= hwRound(y);
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    value:= RateExplosion(Me, EX, EY, 101);
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    if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
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    CheckTrace:= value;
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    end;
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begin
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ap.Time:= 0;
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rTime:= 350;
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ap.ExplR:= 0;
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valueResult:= BadTurn;
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repeat
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  rTime:= rTime + 300 + Level * 50 + random(300);
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  Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime);
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  Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime);
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  r:= Distance(Vx, Vy);
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  if not (r > _1) then
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     begin
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     Score:= CheckTrace;
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     if valueResult <= Score then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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        ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1);
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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        end;
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     end
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until (rTime > 4250);
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TestBazooka:= valueResult
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end;
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    Score, EX, EY, valueResult: LongInt;
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    TestTime: Longword;
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    function CheckTrace: LongInt;
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    var x, y, dY: hwFloat;
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        t: LongInt;
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    begin
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    with PHedgehog(Me^.Hedgehog)^ do
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        begin
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        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
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        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
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        end;
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    dY:= -Vy;
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    t:= TestTime;
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    repeat
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      x:= x + Vx;
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      y:= y + dY;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0);
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    EX:= hwRound(x);
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    EY:= hwRound(y);
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    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
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              else CheckTrace:= BadTurn
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    end;
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begin
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valueResult:= BadTurn;
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TestTime:= 0;
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ap.ExplR:= 0;
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repeat
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  inc(TestTime, 300);
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  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
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  Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
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  r:= Distance(Vx, Vy);
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  if not (r > _1) then
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     begin
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     Score:= CheckTrace;
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     if valueResult < Score then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
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        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
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        ap.Time:= TestTime;
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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   221
        end;
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   222
     end
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until (TestTime > 4250);
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TestMolotov:= valueResult
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   225
end;
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   226
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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const tDelta = 24;
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var Vx, Vy, r: hwFloat;
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    Score, EX, EY, valueResult: LongInt;
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    TestTime: Longword;
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   232
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731ad6d27bd1 integer -> LongInt
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    function CheckTrace: LongInt;
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    var x, y, dY: hwFloat;
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        t: LongInt;
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    begin
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    with PHedgehog(Me^.Hedgehog)^ do
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   238
        begin
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        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
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        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
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        end;
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    dY:= -Vy;
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    t:= TestTime;
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    repeat
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      x:= x + Vx;
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      y:= y + dY;
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      dY:= dY + cGravity;
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      dec(t)
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6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
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   250
    EX:= hwRound(x);
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   251
    EY:= hwRound(y);
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   252
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101)
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   253
              else CheckTrace:= BadTurn
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   254
    end;
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begin
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valueResult:= BadTurn;
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   257
TestTime:= 0;
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ap.ExplR:= 0;
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repeat
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  inc(TestTime, 1000);
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  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
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  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta);
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   263
  r:= Distance(Vx, Vy);
498
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   264
  if not (r > _1) then
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     begin
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   266
     Score:= CheckTrace;
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   267
     if valueResult < Score then
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   268
        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
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   270
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
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        ap.Time:= TestTime;
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        ap.ExplR:= 100;
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   273
        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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        end;
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     end
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until (TestTime = 4000);
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TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   280
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   281
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   282
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   283
const tDelta = 24;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   284
var Vx, Vy, r: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   285
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   286
    TestTime: Longword;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   287
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   288
    function CheckTrace: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   289
    var x, y, dY: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   290
        t: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   291
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   292
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   293
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   294
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   295
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   296
        end;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   297
    dY:= -Vy;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   298
    t:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   299
    repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   300
      x:= x + Vx;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   301
      y:= y + dY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   302
      dY:= dY + cGravity;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   303
      dec(t)
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   304
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   305
    EX:= hwRound(x);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   306
    EY:= hwRound(y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   307
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 81)
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   308
              else CheckTrace:= BadTurn
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   309
    end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   310
begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   311
valueResult:= BadTurn;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   312
TestTime:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   313
ap.ExplR:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   314
repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   315
  inc(TestTime, 1000);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   316
  // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   317
  if Me^.X<int2hwFloat(Targ.X) then
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   318
      Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta)
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   319
  else
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   320
      Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta);
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   321
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-25) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   322
  r:= Distance(Vx, Vy);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   323
  if not (r > _1) then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   324
     begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   325
     Score:= CheckTrace;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   326
     if valueResult < Score then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   327
        begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   328
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   329
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   330
        ap.Time:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   331
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   332
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   333
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   334
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   335
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   336
     end
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   337
until (TestTime = 4000);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   338
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   339
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   340
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   341
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   342
const tDelta = 24;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   343
var Vx, Vy, r: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   344
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   345
    TestTime: Longword;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   346
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   347
    function CheckTrace: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   348
    var x, y, dY: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   349
        t: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   350
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   351
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   352
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   353
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   354
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   355
        end;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   356
    dY:= -Vy;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   357
    t:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   358
    repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   359
      x:= x + Vx;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   360
      y:= y + dY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   361
      dY:= dY + cGravity;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   362
      dec(t)
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   363
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   364
    EX:= hwRound(x);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   365
    EY:= hwRound(y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   366
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381)
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   367
              else CheckTrace:= BadTurn
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   368
    end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   369
begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   370
valueResult:= BadTurn;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   371
TestTime:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   372
ap.ExplR:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   373
repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   374
  inc(TestTime, 1000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   375
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   376
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-125) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   377
  r:= Distance(Vx, Vy);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   378
  if not (r > _1) then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   379
     begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   380
     Score:= CheckTrace;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   381
     if valueResult < Score then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   382
        begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   383
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   384
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   385
        ap.Time:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   386
        ap.ExplR:= 300;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   387
        ap.ExplX:= EX;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   388
        ap.ExplY:= EY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   389
        valueResult:= Score
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   390
        end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   391
     end
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   392
until (TestTime = 4000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   393
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   394
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   395
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   396
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   397
//const tDelta = 24;
1001
502508979713 Fix warnings
unc0rr
parents: 998
diff changeset
   398
var Vx, Vy: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   399
    Score, EX, EY, valueResult: LongInt;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   400
    TestTime: Longword;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   401
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   402
    function CheckTrace: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   403
    var x, y, dY: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   404
        value: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   405
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   406
    with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   407
        begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   408
        x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   409
        y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   410
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   411
        dY:= -Vy;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   412
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   413
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   414
            x:= x + Vx;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   415
            y:= y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   416
            dY:= dY + cGravity;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   417
            EX:= hwRound(x);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   418
            EY:= hwRound(y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   419
        until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   420
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   421
        if (EY < 1000) and not dY.isNegative then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   422
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   423
            value:= RateExplosion(Me, EX, EY, 91);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   424
            if (value = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   425
                if (dY > _0_15) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   426
                    value:= - abs(Targ.Y - EY) div 32
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   427
                else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   428
                    value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   429
            else if (value < 0) then value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   430
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   431
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   432
            value:= BadTurn;
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   433
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   434
        CheckTrace:= value;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   435
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   436
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   437
    function Solve: LongWord;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   438
    var A, B, D, T: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   439
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   440
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   441
        A:= hwSqr(cGravity) * _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   442
        B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   443
        C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   444
        D:= hwSqr(B) - (A * C * 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   445
        if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   446
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   447
            D:= ( - B + hwSqrt(D)) * _0_5 / A;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   448
            if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   449
                T:= hwSqrt(D)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   450
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   451
                T:= _0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   452
            Solve:= hwRound(T)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   453
            end else Solve:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   454
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   455
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   456
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   457
valueResult:= BadTurn;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   458
ap.ExplR:= 0;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   459
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   460
if (Level > 2) then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   461
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   462
TestTime:= Solve;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   463
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   464
if TestTime = 0 then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   465
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   466
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   467
    Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   468
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   469
    Score:= CheckTrace;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   470
    if valueResult < Score then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   471
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   472
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   473
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   474
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   475
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   476
        ap.ExplY:= EY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   477
        valueResult:= Score
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   478
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   479
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   480
TestMortar:= valueResult;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   481
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   482
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   483
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   484
const
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   485
  MIN_RANGE =  80;
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   486
  MAX_RANGE = 400;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   487
var Vx, Vy, x, y: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   488
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   489
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   490
begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   491
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   492
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   493
ap.Power:= 1;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   494
with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   495
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   496
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   497
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   498
    end;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   499
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   500
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   501
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   502
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   503
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   504
repeat
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   505
  x:= x + vX;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   506
  y:= y + vY;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   507
  rx:= hwRound(x);
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   508
  ry:= hwRound(y);
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   509
  if TestCollExcludingMe(Me, rx, ry, 2) then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   510
     begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   511
     x:= x + vX * 8;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   512
     y:= y + vY * 8;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   513
     valueResult:= RateShotgun(Me, rx, ry) * 2;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   514
     if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   515
                   else dec(valueResult, Level * 4000);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   516
     exit(valueResult)
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   517
     end
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   518
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT);
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   519
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   520
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   521
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   522
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   523
var Vx, Vy, x, y, t: hwFloat;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   524
    d: Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   525
    valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   526
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   527
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   528
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   529
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   530
ap.Power:= 1;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   531
with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   532
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   533
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   534
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   535
    end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   536
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   537
   exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   538
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   539
Vx:= (int2hwFloat(Targ.X) - x) * t;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   540
Vy:= (int2hwFloat(Targ.Y) - y) * t;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   541
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   542
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   543
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   544
repeat
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   545
  x:= x + vX;
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   546
  y:= y + vY;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1689
diff changeset
   547
  if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0)
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   548
     and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   549
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200);
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   550
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   551
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024)
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   552
                                                           else valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   553
TestDesertEagle:= valueResult
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   554
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   555
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   556
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   557
var valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   558
    x, y: hwFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   559
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   560
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   561
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   562
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   563
   exit(BadTurn);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   564
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   565
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   566
ap.Power:= 1;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   567
with PHedgehog(Me^.Hedgehog)^ do
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   568
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   569
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   570
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   571
    end;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   572
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:=   cMaxAngle div 4
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   573
                                  else ap.Angle:= - cMaxAngle div 4;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   574
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   575
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   576
TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   577
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   578
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   579
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   580
var i, valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   581
    x, y: hwFloat;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   582
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   583
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   584
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   585
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   586
ap.Power:= 1;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   587
ap.Angle:= 0;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   588
with PHedgehog(Me^.Hedgehog)^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   589
    begin
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   590
    x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   591
    y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   592
    end;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   593
if (Abs(hwRound(x) - Targ.X) > 25)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   594
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   595
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   596
    if TestColl(hwRound(x), hwRound(y) - 16, 6)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   597
    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   598
        valueResult:= Succ(BadTurn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   599
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   600
        valueResult:= BadTurn;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   601
    exit(valueResult)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   602
    end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   603
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   604
valueResult:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   605
for i:= 0 to 4 do
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   606
    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   607
                                    hwRound(y) - 20 * i - 5, 10, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   608
if valueResult <= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   609
    valueResult:= BadTurn
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   610
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   611
    inc(valueResult);
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   612
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   613
TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   614
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   615
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   616
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   617
const cShift = 4;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   618
var X, Y, dY: hwFloat;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   619
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   620
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   621
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   622
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   623
begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   624
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   625
ap.Time:= 0;
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   626
if (Level > 3) then exit(BadTurn);
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   627
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   628
ap.AttackPutX:= Targ.X;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   629
ap.AttackPutY:= Targ.Y;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   630
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   631
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   632
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   633
Y:= -_128;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   634
dY:= _0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   635
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   636
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   637
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   638
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   639
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   640
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   641
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   642
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   643
repeat
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   644
  X:= X + cBombsSpeed;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   645
  Y:= Y + dY;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   646
  dY:= dY + cGravity;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   647
  fexit:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   648
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   649
  for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   650
    if b[i] then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   651
       begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   652
       fexit:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   653
       if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   654
          begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   655
          b[i]:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   656
          dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   657
          // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   658
          end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   659
       end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   660
until fexit or (Y > _1024);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   661
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   662
for i:= 0 to 5 do inc(valueResult, dmg[i]);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   663
t:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   664
ap.AttackPutX:= Targ.X - 60;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   665
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   666
for i:= 0 to 3 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   667
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   668
    dec(t, dmg[i]);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   669
    inc(t, dmg[i + 6]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   670
    if t > valueResult then
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   671
       begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   672
       valueResult:= t;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   673
       ap.AttackPutX:= Targ.X - 30 - cShift + i * 30
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   674
       end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   675
    end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   676
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   677
if valueResult <= 0 then valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   678
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   679
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   680
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   681
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   682
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   683
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   684
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   685
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   686
begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   687
    TestTeleport := BadTurn;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   688
    Level:= Level; // avoid compiler hint
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   689
    FillBonuses(true, [gtCase]);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   690
    if bonuses.Count = 0 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   691
        if Me^.Health <= 100  then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   692
            maxTop := Targ.Y - cHHRadius * 2; 
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   693
            while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   694
            dec(maxTop, cHHRadius*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   695
            if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   696
                ap.AttackPutX := Targ.X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   697
                ap.AttackPutY := maxTop + cHHRadius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   698
                TestTeleport := Targ.Y - maxTop;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   699
            end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   700
        end;
3372
5d3daec0d0b5 Teleport AI:
mbait
parents: 3371
diff changeset
   701
    end
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   702
    else begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   703
        failNum := 0;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   704
        repeat 
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   705
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   706
            inc(failNum);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   707
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   708
        if failNum < bonuses.Count*2 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   709
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   710
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   711
            TestTeleport := 0;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   712
        end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   713
    end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   714
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   715
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   716
end.