author | unc0rr |
Tue, 13 Feb 2007 18:52:14 +0000 | |
changeset 440 | 710d12dbeb61 |
parent 439 | c336ed82e76d |
child 441 | f2920f08ea5f |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a worms-like game |
|
393 | 3 |
* Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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4 | 8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
19 |
unit uAI; |
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20 |
interface |
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351 | 21 |
uses uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
433 | 23 |
procedure ProcessBot; |
64 | 24 |
procedure FreeActionsList; |
4 | 25 |
|
26 |
implementation |
|
369 | 27 |
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc, |
433 | 28 |
uAmmos; |
4 | 29 |
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var BestActions: TActions; |
433 | 31 |
ThinkThread: PSDL_Thread = nil; |
32 |
StopThinking: boolean; |
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75 | 33 |
CanUseAmmo: array [TAmmoType] of boolean; |
4 | 34 |
|
369 | 35 |
procedure FreeActionsList; |
64 | 36 |
begin |
433 | 37 |
{$IFDEF DEBUGFILE}AddFileLog('FreeActionsList called');{$ENDIF} |
38 |
if ThinkThread <> nil then |
|
39 |
begin |
|
40 |
{$IFDEF DEBUGFILE}AddFileLog('Waiting AI thread to finish');{$ENDIF} |
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41 |
StopThinking:= true; |
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42 |
SDL_WaitThread(ThinkThread, nil); |
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43 |
ThinkThread:= nil |
|
44 |
end; |
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434 | 45 |
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46 |
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
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47 |
if Gear <> nil then Gear^.Message:= 0; |
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48 |
||
64 | 49 |
BestActions.Count:= 0; |
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BestActions.Pos:= 0 |
369 | 51 |
end; |
52 |
||
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53 |
procedure TestAmmos(var Actions: TActions; Me: PGear); |
136 | 54 |
var Time, BotLevel: Longword; |
371 | 55 |
Angle, Power, Score, ExplX, ExplY, ExplR: LongInt; |
56 |
i: LongInt; |
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a, aa: TAmmoType; |
4 | 58 |
begin |
369 | 59 |
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel; |
433 | 60 |
|
64 | 61 |
for i:= 0 to Pred(Targets.Count) do |
80 | 62 |
if (Targets.ar[i].Score >= 0) then |
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begin |
369 | 64 |
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
65 |
a:= Ammo^[CurSlot, CurAmmo].AmmoType; |
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aa:= a; |
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repeat |
75 | 68 |
if CanUseAmmo[a] then |
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begin |
136 | 70 |
Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR); |
139 | 71 |
if Actions.Score + Score > BestActions.Score then |
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begin |
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BestActions:= Actions; |
136 | 74 |
inc(BestActions.Score, Score); |
194 | 75 |
|
369 | 76 |
AddAction(BestActions, aia_Weapon, Longword(a), 500, 0, 0); |
77 |
if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400, 0, 0); |
|
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if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200, 0, 0) |
|
79 |
else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0); |
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83 | 80 |
if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then |
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81 |
begin |
439 | 82 |
Angle:= LongInt(Me^.Angle) - Abs(Angle); |
83 | 83 |
if Angle > 0 then |
84 |
begin |
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369 | 85 |
AddAction(BestActions, aia_Up, aim_push, 500, 0, 0); |
86 |
AddAction(BestActions, aia_Up, aim_release, Angle, 0, 0) |
|
83 | 87 |
end else if Angle < 0 then |
88 |
begin |
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369 | 89 |
AddAction(BestActions, aia_Down, aim_push, 500, 0, 0); |
90 |
AddAction(BestActions, aia_Down, aim_release, -Angle, 0, 0) |
|
83 | 91 |
end |
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92 |
end; |
369 | 93 |
AddAction(BestActions, aia_attack, aim_push, 800, 0, 0); |
94 |
AddAction(BestActions, aia_attack, aim_release, Power, 0, 0); |
|
71 | 95 |
if ExplR > 0 then |
96 |
AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY); |
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end |
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end; |
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if a = High(TAmmoType) then a:= Low(TAmmoType) |
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else inc(a) |
433 | 101 |
until (a = aa) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].AttacksNum > 0) |
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102 |
end |
64 | 103 |
end; |
4 | 104 |
|
64 | 105 |
procedure Walk(Me: PGear); |
80 | 106 |
const FallPixForBranching = cHHRadius * 2 + 8; |
433 | 107 |
cBranchStackSize = 12; |
108 |
||
109 |
type TStackEntry = record |
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WastedTicks: Longword; |
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MadeActions: TActions; |
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Hedgehog: TGear; |
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end; |
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||
115 |
var Stack: record |
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Count: Longword; |
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States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
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end; |
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119 |
||
120 |
function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
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var Result: boolean; |
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begin |
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Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
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if Result then |
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with Stack.States[Stack.Count] do |
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begin |
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WastedTicks:= Ticks; |
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MadeActions:= Actions; |
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Hedgehog:= Me; |
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Hedgehog.Message:= Dir; |
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inc(Stack.Count) |
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end; |
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Push:= Result |
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end; |
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||
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procedure Pop(var Ticks: Longword; var Actions: TActions; var Me: TGear); |
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begin |
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dec(Stack.Count); |
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with Stack.States[Stack.Count] do |
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begin |
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141 |
Ticks:= WastedTicks; |
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Actions:= MadeActions; |
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Me:= Hedgehog |
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end |
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end; |
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146 |
||
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function PosInThinkStack(Me: PGear): boolean; |
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var i: Longword; |
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begin |
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150 |
i:= 0; |
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while (i < Stack.Count) do |
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begin |
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153 |
if(not(hwAbs(Stack.States[i].Hedgehog.X - Me^.X) + |
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hwAbs(Stack.States[i].Hedgehog.Y - Me^.Y) > 2)) and |
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(Stack.States[i].Hedgehog.Message = Me^.Message) then exit(true); |
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inc(i) |
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157 |
end; |
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PosInThinkStack:= false |
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159 |
end; |
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160 |
||
161 |
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var Actions: TActions; |
433 | 163 |
ticks, maxticks, steps, BotLevel, tmp: Longword; |
164 |
BaseRate, BestRate, Rate: integer; |
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75 | 165 |
GoInfo: TGoInfo; |
80 | 166 |
CanGo: boolean; |
167 |
AltMe: TGear; |
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64 | 168 |
begin |
433 | 169 |
Actions.Count:= 0; |
170 |
Actions.Pos:= 0; |
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171 |
Actions.Score:= 0; |
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Stack.Count:= 0; |
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369 | 173 |
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel; |
75 | 174 |
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433 | 175 |
tmp:= random(2) + 1; |
176 |
Push(0, Actions, Me^, tmp); |
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Push(0, Actions, Me^, tmp xor 3); |
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178 |
||
369 | 179 |
if (Me^.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel) |
433 | 180 |
else maxticks:= TurnTimeLeft; |
75 | 181 |
|
433 | 182 |
if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me); |
183 |
BestRate:= RatePlace(Me); |
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184 |
BaseRate:= max(BestRate, 0); |
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75 | 185 |
|
433 | 186 |
while (Stack.Count > 0) and not StopThinking do |
187 |
begin |
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188 |
Pop(ticks, Actions, Me^); |
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193 | 189 |
|
433 | 190 |
AddAction(Actions, Me^.Message, aim_push, 250, 0, 0); |
369 | 191 |
if (Me^.Message and gm_Left) <> 0 then AddAction(Actions, aia_WaitXL, hwRound(Me^.X), 0, 0, 0) |
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else AddAction(Actions, aia_WaitXR, hwRound(Me^.X), 0, 0, 0); |
369 | 193 |
AddAction(Actions, Me^.Message, aim_release, 0, 0, 0); |
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steps:= 0; |
82 | 195 |
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433 | 196 |
while (not StopThinking) and (not PosInThinkStack(Me)) do |
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197 |
begin |
80 | 198 |
CanGo:= HHGo(Me, @AltMe, GoInfo); |
75 | 199 |
inc(ticks, GoInfo.Ticks); |
200 |
if ticks > maxticks then break; |
|
194 | 201 |
|
136 | 202 |
if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support |
80 | 203 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
433 | 204 |
with Stack.States[Pred(Stack.Count)] do |
80 | 205 |
begin |
369 | 206 |
AddAction(MadeActions, aia_HJump, 0, 305, 0, 0); |
207 |
AddAction(MadeActions, aia_HJump, 0, 350, 0, 0); |
|
80 | 208 |
end; |
136 | 209 |
if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support |
80 | 210 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
433 | 211 |
with Stack.States[Pred(Stack.Count)] do |
369 | 212 |
AddAction(MadeActions, aia_LJump, 0, 305, 0, 0); |
433 | 213 |
|
80 | 214 |
if not CanGo then break; |
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215 |
inc(steps); |
369 | 216 |
Actions.actions[Actions.Count - 2].Param:= hwRound(Me^.X); |
70 | 217 |
Rate:= RatePlace(Me); |
433 | 218 |
if Rate > BestRate then |
70 | 219 |
begin |
220 |
BestActions:= Actions; |
|
433 | 221 |
BestRate:= Rate; |
222 |
Me^.State:= Me^.State or gstAttacked // we have better place, go there and don't use ammo |
|
70 | 223 |
end |
433 | 224 |
else if Rate < BestRate then break; |
225 |
if ((Me^.State and gstAttacked) = 0) |
|
226 |
and ((steps mod 4) = 0) then TestAmmos(Actions, Me); |
|
193 | 227 |
if GoInfo.FallPix >= FallPixForBranching then |
228 |
Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right |
|
433 | 229 |
end; |
193 | 230 |
|
433 | 231 |
if BestRate > BaseRate then exit |
232 |
end |
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233 |
end; |
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234 |
|
433 | 235 |
procedure Think(Me: PGear); cdecl; |
74 | 236 |
var BackMe, WalkMe: TGear; |
433 | 237 |
StartTicks: Longword; |
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238 |
begin |
433 | 239 |
StartTicks:= GameTicks; |
240 |
BestActions.Count:= 0; |
|
241 |
BestActions.Pos:= 0; |
|
242 |
BestActions.Score:= Low(integer); |
|
74 | 243 |
BackMe:= Me^; |
244 |
WalkMe:= BackMe; |
|
369 | 245 |
if (Me^.State and gstAttacked) = 0 then |
74 | 246 |
if Targets.Count > 0 then |
247 |
begin |
|
248 |
Walk(@WalkMe); |
|
433 | 249 |
if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000); |
250 |
if BestActions.Score < -1023 then |
|
146 | 251 |
begin |
433 | 252 |
BestActions.Count:= 0; |
253 |
AddAction(BestActions, aia_Skip, 0, 250, 0, 0); |
|
254 |
end; |
|
80 | 255 |
end else |
74 | 256 |
else begin |
193 | 257 |
Walk(@WalkMe); |
433 | 258 |
while (not StopThinking) and (BestActions.Count = 0) do |
259 |
begin |
|
260 |
SDL_Delay(100); |
|
261 |
FillBonuses(true); |
|
262 |
WalkMe:= BackMe; |
|
263 |
Walk(@WalkMe) |
|
264 |
end |
|
265 |
end; |
|
266 |
Me^.State:= Me^.State and not gstHHThinking |
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267 |
end; |
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268 |
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269 |
procedure StartThink(Me: PGear); |
75 | 270 |
var a: TAmmoType; |
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271 |
begin |
439 | 272 |
if ((Me^.State and (gstAttacking or gstHHJumping or gstFalling or gstMoving)) <> 0) |
273 |
or isInMultiShoot then exit; |
|
369 | 274 |
Me^.State:= Me^.State or gstHHThinking; |
275 |
Me^.Message:= 0; |
|
433 | 276 |
StopThinking:= false; |
277 |
ThinkingHH:= Me; |
|
70 | 278 |
FillTargets; |
80 | 279 |
if Targets.Count = 0 then |
280 |
begin |
|
369 | 281 |
OutError('AI: no targets!?', false); |
80 | 282 |
exit |
283 |
end; |
|
369 | 284 |
FillBonuses((Me^.State and gstAttacked) <> 0); |
75 | 285 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
369 | 286 |
CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me^.Hedgehog), a); |
433 | 287 |
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF} |
288 |
ThinkThread:= SDL_CreateThread(@Think, Me) |
|
289 |
end; |
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290 |
|
433 | 291 |
procedure ProcessBot; |
292 |
const StartTicks: Longword = 0; |
|
4 | 293 |
begin |
369 | 294 |
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
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295 |
if (Gear <> nil) |
369 | 296 |
and ((Gear^.State and gstHHDriven) <> 0) |
144 | 297 |
and (TurnTimeLeft < cHedgehogTurnTime - 50) then |
433 | 298 |
if ((Gear^.State and gstHHThinking) = 0) then |
299 |
if (BestActions.Pos >= BestActions.Count) then |
|
300 |
begin |
|
301 |
StartThink(Gear); |
|
302 |
StartTicks:= GameTicks |
|
303 |
end else ProcessAction(BestActions, Gear) |
|
304 |
else if (GameTicks - StartTicks) > cMaxAIThinkTime then StopThinking:= true |
|
369 | 305 |
end; |
4 | 306 |
|
433 | 307 |
|
4 | 308 |
end. |