hedgewars/uStore.pas
author Grigory Ustinov <grenka@altlinux.org>
Wed, 28 Nov 2018 17:20:22 +0300
changeset 14335 6b56a0a0afb4
parent 14204 3c36a4e66c82
child 14646 7de65fa1f686
child 15334 35e976e48b0b
permissions -rw-r--r--
sed -i -E "s/ёж$/ёжик/g" *ru*; sed -i -E "s/еж([аиу])$/ёжик\1/g" *ru* grep -E "(ёж|еж[аиу])$" *ru*
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat;
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procedure initModule;
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procedure freeModule;
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procedure LoadFonts();
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
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procedure LoadDefaultClanColors(s: shortstring);
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procedure InitZoom(zoom: real);
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procedure SetupOpenGL;
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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procedure WarpMouse(x, y: Word); inline;
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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procedure SetSkyColor(r, g, b: real);
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils,
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     uCommands, uPhysFSLayer, uDebug, uLocale, uInputHandler, adler32
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF};
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//type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
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var 
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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    LoadingText: PTexture;
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    prevHat: shortstring;
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    tmpHatSurf: PSDL_Surface;
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const
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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procedure freeTmpHatSurf();
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begin
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    if tmpHatSurf = nil then exit;
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    SDL_FreeSurface(tmpHatSurf);
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    tmpHatSurf:= nil;
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    prevHat:= 'NoHat';
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end;
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procedure InitZoom(zoom: real);
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begin
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    SetScale(zoom);
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    // make sure view limits are updated
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    // because SetScale() doesn't do it, if zoom=cScaleFactor
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    updateViewLimits();
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end;
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: PChar): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, s, @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, s, clr);
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if tmpsurf = nil then exit;
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tmpsurf:= doSurfaceConversion(tmpsurf);
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if tmpsurf <> nil then
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begin
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    SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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    SDL_FreeSurface(tmpsurf);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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end;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var tmpsurf: PSDL_Surface;
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begin
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    tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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    CrosshairTexture:= Surface2Tex(tmpsurf, false);
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    SDL_FreeSurface(tmpsurf)
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end;
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   143
function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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var
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    rr: TSDL_Rect;
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    texsurf: PSDL_Surface;
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begin
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    rr.x:= 0;
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    rr.y:= 0;
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    rr.w:= w;
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    rr.h:= h;
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
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    if not checkFails(texsurf <> nil, errmsgCreateSurface, true) then
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        checkFails(SDL_SetColorKey(texsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true);
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   157
    if not allOK then exit(nil);
9656
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    DrawRoundRect(@rr, cWhiteColor, cNearBlackColor, texsurf, true);
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    rr.x:= 2;
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    rr.y:= 2;
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    rr.w:= w - 4;
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   164
    rr.h:= h - 4;
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   165
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    DrawRoundRect(@rr, Color, Color, texsurf, false);
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    makeHealthBarTexture:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf);
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end;
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   170
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procedure WriteNames(Font: THWFont);
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var t: LongInt;
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    i, maxLevel: LongInt;
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   174
    r: TSDL_Rect;
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   175
    drY: LongInt;
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   176
    texsurf, flagsurf, iconsurf: PSDL_Surface;
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    foundBot: boolean;
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    year, month, md : word;
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begin
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if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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   184
{$IFNDEF PAS2C}
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   185
DecodeDate(Date, year, month, md);
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{$ELSE}
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year:= 0;
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month:= 0;
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   189
md:= 0;
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   190
{$ENDIF}
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   191
for t:= 0 to Pred(TeamsCount) do
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   192
    with TeamsArray[t]^ do
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   193
        begin
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        if ExtDriven then
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   195
             NameTagTex:= RenderStringTexLim(ansistring(TeamName), Clan^.Color, Font, cTeamHealthWidth)
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   196
        else NameTagTex:= RenderStringTex(ansistring(TeamName), Clan^.Color, Font);
9791
446e4919b738 Display team owner in teams widget (addresses issue 174)
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   197
        if length(Owner) > 0 then
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   198
            if ExtDriven then
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   199
                 OwnerTex:= RenderStringTexLim(ansistring(Owner), Clan^.Color, Font, cTeamHealthWidth)
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   200
            else OwnerTex:= RenderStringTex(ansistring(Owner), Clan^.Color, Font);
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e9d35e319328 Finally, get rid of large stupid StoreSurface
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   201
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        r.x:= 0;
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        r.y:= 0;
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        r.w:= 32;
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        r.h:= 32;
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        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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   207
        if not checkFails(texsurf <> nil, errmsgCreateSurface, true) then
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   208
            checkFails(SDL_SetColorKey(texsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true);
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   209
        if not allOK then exit;
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   210
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        r.w:= 26;
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        r.h:= 19;
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   213
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   214
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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   215
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   216
        // overwrite flag for cpu teams and keep players from using it
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   217
        foundBot:= false;
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   218
        maxLevel:= -1;
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   219
        for i:= 0 to cMaxHHIndex do
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   220
            with Hedgehogs[i] do
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   221
                if (Gear <> nil) and (BotLevel > 0) then
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   222
                    begin
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   223
                    foundBot:= true;
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   224
                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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   225
                    if maxLevel = -1 then maxLevel:= BotLevel
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a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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   226
                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
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   227
                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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   228
                    end
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   229
                else if Gear <> nil then  maxLevel:= 0;
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   230
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   231
        if foundBot then
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   232
            begin
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   233
            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
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   234
            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
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   235
            Flag:= 'cpu'
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   236
            end
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   237
        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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   238
                Flag:= 'hedgewars';
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   239
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e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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   240
        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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   241
        if not checkFails(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true) then
bf86c6cb9341 Bye-bye TryDo
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   242
        begin
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   243
            case maxLevel of
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   244
                1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
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   245
                2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
bf86c6cb9341 Bye-bye TryDo
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diff changeset
   246
                3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
bf86c6cb9341 Bye-bye TryDo
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diff changeset
   247
                4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
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   248
                5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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   249
                end;
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   250
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   251
            copyToXY(flagsurf, texsurf, 2, 2);
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   252
            SDL_FreeSurface(flagsurf);
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   253
            flagsurf:= nil;
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   254
        end;
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diff changeset
   255
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   256
        // restore black border pixels inside the flag
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   257
        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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diff changeset
   258
        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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   259
        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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   260
        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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   261
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   262
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   263
        FlagTex:= Surface2Tex(texsurf, false);
3041
177b2b273d4a fix a small leak
koda
parents: 3038
diff changeset
   264
        SDL_FreeSurface(texsurf);
4874
f508adb769b8 procedure for loading hats
sheepluva
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   265
        texsurf:= nil;
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177b2b273d4a fix a small leak
koda
parents: 3038
diff changeset
   266
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   267
        if not allOK then exit;
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diff changeset
   268
10127
7f29a65aa1e4 It compiles \o/
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diff changeset
   269
        AIKillsTex := RenderStringTex(ansistring(inttostr(stats.AIKills)), Clan^.Color, fnt16);
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   270
        LuaTeamValueTex := RenderStringTex(LuaTeamValue, Clan^.Color, fnt16);
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f552c7b439fa Fixes memory leak -Burp
tiyuri@gmail.com
parents: 3765
diff changeset
   271
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   272
        dec(drY, r.h + 2);
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   273
        DrawHealthY:= drY;
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   274
        for i:= 0 to cMaxHHIndex do
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   275
            with Hedgehogs[i] do
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   276
                if Gear <> nil then
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   277
                    begin
13090
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nemo
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   278
                    if ExtDriven then
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   279
                         NameTagTex:= RenderStringTexLim(ansistring(Name), Clan^.Color, fnt16, cTeamHealthWidth)
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diff changeset
   280
                    else NameTagTex:= RenderStringTex(ansistring(Name), Clan^.Color, fnt16);
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diff changeset
   281
                    if Hat = 'NoHat' then
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   282
                        begin
9807
a44963cc6648 christmas eve too (matches frontend)
nemo
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diff changeset
   283
                        if (month = 4) and (md = 20) then
a44963cc6648 christmas eve too (matches frontend)
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   284
                            Hat := 'eastertop'   // Easter
9938
6dbddbb7b229 I'd meant for this to match the frontend
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diff changeset
   285
                        else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then
6dbddbb7b229 I'd meant for this to match the frontend
nemo
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   286
                            Hat := 'Santa'       // Christmas Eve/Christmas/Boxing Day
9807
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   287
                        else if (month = 10) and (md = 31) then
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   288
                            Hat := 'fr_pumpkin'; // Halloween/Hedgewars' birthday
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   289
                        end;
10526
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diff changeset
   290
                    if (month = 4) and (md = 1) then
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diff changeset
   291
                        begin
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   292
                        AprilOne:= true;
13511
36f3f77e9b1b Switch from http:// to https:// URLs where possible
Wuzzy <Wuzzy2@mail.ru>
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diff changeset
   293
                        Hat := 'fr_tomato'; // avoid promoting violence to hedgehogs. see https://hedgewars.org/node/5818
10526
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diff changeset
   294
                        end;
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4feced261c68 partial merge of the webgl branch
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parents: 10009 9954
diff changeset
   295
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   296
                    if Hat <> 'NoHat' then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   297
                        begin
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2873
diff changeset
   298
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   299
                            LoadHedgehogHat2(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8), true)
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2873
diff changeset
   300
                        else
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   301
                            LoadHedgehogHat2(Hedgehogs[i], Hat, true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   302
                        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   303
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   304
        end;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   305
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   306
    freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   307
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   308
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   309
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   310
    if iconsurf <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   311
        begin
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   312
        r.x:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   313
        r.y:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   314
        r.w:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   315
        r.h:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   316
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   317
        ropeIconTex:= Surface2Tex(iconsurf, false);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   318
        SDL_FreeSurface(iconsurf);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   319
        iconsurf:= nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   320
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   321
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   322
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   323
for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   324
    with ClansArray[t]^ do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   325
        HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, Teams[0]^.NameTagTex^.h, Color);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   326
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   327
GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, TeamsArray[0]^.NameTagTex^.h, cWhiteColor)
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   328
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   329
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   330
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   331
procedure InitHealth;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   332
var i, t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   333
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   334
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   335
    if TeamsArray[t] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   336
        with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   337
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   338
            for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   339
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   340
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   341
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   342
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   343
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   344
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   345
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   346
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   347
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   348
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   349
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   350
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   351
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   352
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   353
                GraveName:= 'Statue';
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   354
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifColorKey);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   355
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   356
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   357
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   358
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   360
procedure LoadFonts();
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   361
var s: shortstring;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   362
    fi: THWFont;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
begin
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   364
AddFileLog('LoadFonts();');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   365
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   366
if (not cOnlyStats) then
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   367
    for fi:= Low(THWFont) to High(THWFont) do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   368
        with Fontz[fi] do
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   369
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8022
diff changeset
   370
            s:= cPathz[ptFonts] + '/' + Name;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   371
            WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
8028
dc30104660d3 Engine loads fine with basic config
unc0rr
parents: 8025
diff changeset
   372
            Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
   373
            if SDLCheck(Handle <> nil, 'TTF_OpenFontRW', true) then exit;
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   374
            TTF_SetFontStyle(Handle, style);
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   375
            WriteLnToConsole(msgOK)
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   376
            end;
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   377
end;
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   378
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   379
procedure StoreLoad(reload: boolean);
12626
d972b31f8881 fix some fpc hints
sheepluva
parents: 12601
diff changeset
   380
var ii: TSprite;
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   381
    ai: TAmmoType;
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   382
    tmpsurf, tmpoverlay: PSDL_Surface;
12716
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12706
diff changeset
   383
    i, y, imflags: LongInt;
13348
93325e13d329 Change KeyBindToName to shortstring
Wuzzy <Wuzzy2@mail.ru>
parents: 13321
diff changeset
   384
    keyConfirm, keyQuit: shortstring;
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   385
begin
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   386
AddFileLog('StoreLoad()');
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   387
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   388
if not cOnlyStats then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   389
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   390
    MakeCrossHairs;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   391
    LoadGraves;
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   392
{$IFDEF IPHONEOS}
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   393
    tmpHatSurf:= LoadDataImage(ptHats, 'chef', ifNone);
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   394
{$ELSE}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   395
    tmpHatSurf:= LoadDataImage(ptHats, 'Reserved/chef', ifNone);
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   396
{$ENDIF}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   397
    ChefHatTexture:= Surface2Tex(tmpHatSurf, true);
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   398
    freeTmpHatSurf();
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   399
    end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   400
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   401
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   402
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   404
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   405
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   406
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   407
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   408
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR])))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   409
           and (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]))))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   410
           and (((cReducedQuality and rqKillFlakes) = 0) or cSnow or ((not (ii in [sprFlake, sprSDFlake]))))
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   411
           and ((cCloudsNumber > 0) or (ii <> sprCloud))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   412
           and ((vobCount > 0) or (ii <> sprFlake))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   413
           and (savesurf or (not cOnlyStats)) // in stats-only only load those which are needed later
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   414
           and allOK
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   415
            then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   416
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   417
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   418
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   419
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   420
                begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   421
                imflags := (ifAlpha or ifColorKey);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   422
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   423
                // these sprites are optional
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12626
diff changeset
   424
                if critical then 
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   425
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   426
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   427
                // load the image
12770
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   428
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags);
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   429
                if (tmpsurf <> nil) and checkSum then
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   430
                    for y := 0 to tmpsurf^.h-1 do
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   431
                        syncedPixelDigest:= Adler32Update(syncedPixelDigest, @PByteArray(tmpsurf^.pixels)^[y*tmpsurf^.pitch], tmpsurf^.w*4)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   432
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   433
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   434
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   435
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   436
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   437
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   438
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   439
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   440
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   441
                if getDimensions then
12194
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   442
                    if Height = -1 then //BlueWater
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   443
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   444
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   445
                        Height:= tmpsurf^.h div watFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   446
                        end
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   447
                    else if Height = -2 then //SDWater
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   448
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   449
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   450
                        Height:= tmpsurf^.h div watSDFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   451
                        end
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   452
                    else
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   453
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   454
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   455
                        Height:= tmpsurf^.h
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   456
                        end;
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   457
                if (ii in [sprAMAmmos, sprAMAmmosBW]) then
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   458
                    begin
12601
c9711561f947 fix some things that annoy pas2c and whitespaces
sheepluva
parents: 12597
diff changeset
   459
                    tmpoverlay := LoadDataImage(Path, copy(FileName, 1, length(FileName)-5), (imflags and (not ifCritical)));
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   460
                    if tmpoverlay <> nil then
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   461
                        begin
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   462
                        copyToXY(tmpoverlay, tmpsurf, 0, 0);
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   463
                        SDL_FreeSurface(tmpoverlay)
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   464
                        end
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   465
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   466
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   467
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   468
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   469
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   470
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   471
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   472
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   473
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   474
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   475
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   476
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   477
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   478
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   479
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   480
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   481
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   482
{$IFDEF USE_CONTEXT_RESTORE}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   483
                    Surface:= tmpsurf
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   484
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   485
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   486
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   487
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   488
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   489
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   490
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   491
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   492
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   493
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   494
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   495
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   496
if (not cOnlyStats) and allOK then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   497
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   498
    WriteNames(fnt16);
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   499
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   500
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   501
        AddProgress;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   502
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   503
    tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifColorKey);
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   504
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   505
    HHTexture:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   506
    SDL_FreeSurface(tmpsurf);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   507
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   508
    InitHealth;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   509
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13644
diff changeset
   510
    PauseTexture:= RenderStringTex(trmsg[sidPaused], cCentralMessageColor, fntBig);
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13644
diff changeset
   511
    AFKTexture:= RenderStringTex(trmsg[sidAFK], cCentralMessageColor, fntBig);
13049
1df5b407f368 Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru>
parents: 13023
diff changeset
   512
    keyConfirm:= KeyBindToName('confirm');
1df5b407f368 Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru>
parents: 13023
diff changeset
   513
    keyQuit:= KeyBindToName('quit');
13881
aa321e51da14 make explicit for pas2c some string casts that fpc was probably doing automatically
nemo
parents: 13837
diff changeset
   514
    ConfirmTexture:= RenderStringTex(FormatA(trmsg[sidConfirm], ansistring(keyConfirm), ansistring(keyQuit)), cCentralMessageColor, fntBig);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13644
diff changeset
   515
    SyncTexture:= RenderStringTex(trmsg[sidSync], cCentralMessageColor, fntBig);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   516
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   517
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   518
        AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   519
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   520
    // name of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   521
    for ai:= Low(TAmmoType) to High(TAmmoType) do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   522
        with Ammoz[ai] do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   523
            begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
   524
            if checkFails(length(trAmmo[NameId]) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true) then exit;
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   525
            tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, PChar(trAmmo[NameId]), cWhiteColorChannels);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
   526
            if checkFails(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true) then exit;
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   527
            tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   528
            FreeAndNilTexture(NameTex);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   529
            NameTex:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   530
            SDL_FreeSurface(tmpsurf)
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   531
            end;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   532
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   533
    // number of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   534
    for i:= Low(CountTexz) to High(CountTexz) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   535
        begin
13966
4355b8c4099e Add CJK font support for sidAmmoCount
Wuzzy <Wuzzy2@mail.ru>
parents: 13884
diff changeset
   536
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trmsg[sidAmmoCount],fnt16)].Handle, Str2PChar(Format(shortstring(trmsg[sidAmmoCount]), IntToStr(i))), cWhiteColorChannels);
13995
b9b1d74b7fef Fix lack of message and segfault when number texture creation fails
unc0rr
parents: 13985
diff changeset
   537
        if checkFails(tmpsurf <> nil,'Number texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true) then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   538
        tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   539
        FreeAndNilTexture(CountTexz[i]);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   540
        CountTexz[i]:= Surface2Tex(tmpsurf, false);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   541
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   542
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   543
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   544
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   545
        AddProgress;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   546
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   547
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   548
IMG_Quit();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   549
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   550
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   551
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   552
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   553
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   554
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   555
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   556
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   557
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   558
    FreeAndNilTexture(SpritesData[ii].Texture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   559
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   560
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   561
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   562
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   563
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   564
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   565
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   566
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   567
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   568
// free the textures declared in uVariables
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   569
FreeAndNilTexture(ChefHatTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   570
FreeAndNilTexture(CrosshairTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   571
FreeAndNilTexture(WeaponTooltipTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   572
FreeAndNilTexture(PauseTexture);
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
   573
FreeAndNilTexture(AFKTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   574
FreeAndNilTexture(SyncTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   575
FreeAndNilTexture(ConfirmTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   576
FreeAndNilTexture(ropeIconTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   577
FreeAndNilTexture(HHTexture);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   578
FreeAndNilTexture(GenericHealthTexture);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   579
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   580
for ai:= Low(TAmmoType) to High(TAmmoType) do
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   581
    FreeAndNilTexture(Ammoz[ai].NameTex);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   582
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   583
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   584
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   585
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   586
    FreeAndNilTexture(CountTexz[i]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   587
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   588
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   589
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   590
    for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   591
        begin
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   592
        if ClansArray[t] <> nil then
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   593
            FreeAndNilTexture(ClansArray[t]^.HealthTex);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   594
        end;
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   595
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   596
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   597
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   598
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   599
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   600
            begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   601
            FreeAndNilTexture(TeamsArray[t]^.NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   602
            FreeAndNilTexture(TeamsArray[t]^.GraveTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   603
            FreeAndNilTexture(TeamsArray[t]^.AIKillsTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   604
            FreeAndNilTexture(TeamsArray[t]^.FlagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   605
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   606
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   607
                begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   608
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   609
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   610
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   611
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   612
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   613
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   614
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   615
RendererCleanup();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   616
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   617
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   618
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   619
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   620
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   621
begin
11827
4600dcb9db4f - Use IntToStr() in preference to Str()
unc0rr
parents: 11544
diff changeset
   622
s:= IntToStr(Hedgehog.Gear^.Health);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   623
FreeAndNilTexture(Hedgehog.HealthTagTex);
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   624
Hedgehog.HealthTagTex:= RenderStringTex(ansistring(s), Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   625
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   626
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   627
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   628
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   629
    s: shortstring;
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   630
    logMsg: shortstring;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   631
    rwops: PSDL_RWops;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   632
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   633
    LoadImage:= nil;
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   634
    logMsg:= msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + ']';
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   635
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   636
    s:= filename + '.png';
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   637
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   638
    rwops:= nil;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   639
    tmpsurf:= nil;
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   640
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   641
    if pfsExists(s) then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   642
        begin
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   643
        // get data source
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   644
        rwops:= rwopsOpenRead(s);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   645
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   646
        // load image with SDL (with freesrc param set to true)
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   647
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   648
            tmpsurf:= IMG_Load_RW(rwops, true);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   649
        end;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   650
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   651
    // loading failed
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   652
    if tmpsurf = nil then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   653
        begin
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   654
        // output sdl error if loading failed when data source was available
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   655
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   656
            begin
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   657
            // anounce that loading failed
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   658
            OutError(logMsg + ' ' + msgFailed, false);
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   659
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   660
            if SDLCheck(false, 'LoadImage: ' + logMsg + ' ' + msgFailed, (imageFlags and ifCritical) <> 0) then
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   661
                exit;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   662
            // rwops was already freed by IMG_Load_RW
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   663
            rwops:= nil;
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   664
            end
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   665
        else
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   666
            OutError(logMsg + ' ' + msgFailed, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   667
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   668
        end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   669
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   670
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   671
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   672
        SDL_FreeSurface(tmpsurf);
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   673
        OutError(logMsg + ' ' + msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   674
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   675
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   676
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   677
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   678
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   679
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   680
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   681
    if (imageFlags and ifColorKey) <> 0 then
12596
7bae1fab444b currently irrelevant sdl call adjustment
sheepluva
parents: 12467
diff changeset
   682
        if checkFails(SDL_SetColorKey(tmpsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true) then exit;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   683
13489
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   684
    // log success
480ea997036b Send proper failure error message when image loading has failed
Wuzzy <Wuzzy2@mail.ru>
parents: 13458
diff changeset
   685
    WriteLnToConsole(logMsg + ' ' + msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   686
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   687
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   688
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   689
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   690
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   691
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   692
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   693
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   694
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   695
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   696
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   697
    LoadDataImage:= tmpsurf;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   698
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   699
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   700
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   701
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   702
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   703
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   704
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   705
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   706
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   707
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   708
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   709
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   710
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   711
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   712
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   713
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   714
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   715
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   716
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   717
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   718
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   719
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   720
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   721
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   722
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   723
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   724
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   725
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   726
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   727
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   728
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   729
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   730
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   731
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   732
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   733
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   734
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   735
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   736
begin
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   737
    LoadHedgehogHat2(HH, newHat, false);
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   738
end;
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   739
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   740
procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   741
begin
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   742
    // free the mem of any previously assigned texture.  This was previously only if the new one could be loaded, but, NoHat is usually a better choice
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   743
    if HH.HatTex <> nil then
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   744
        FreeAndNilTexture(HH.HatTex);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   745
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   746
    // load new hat surface if this hat is different than the one already loaded
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   747
    if newHat <> prevHat then
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   748
        begin
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   749
        freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   750
        tmpHatSurf:= LoadDataImage(ptHats, newHat, ifNone);
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   751
        end;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   752
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   753
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   754
    // only do something if the hat could be loaded
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   755
    if tmpHatSurf <> nil then
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   756
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   757
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   758
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   759
        // assign new hat to hedgehog
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   760
        HH.HatTex:= Surface2Tex(tmpHatSurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   761
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   762
        // remember that this hat was used last
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   763
        if allowSurfReuse then
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   764
            prevHat:= newHat
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   765
        // cleanup: free temporary surface mem
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   766
        else
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   767
            freeTmpHatSurf();
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   768
        end;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   769
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   770
13591
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   771
// Load default clan colors from config fiile
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   772
procedure LoadDefaultClanColors(s: shortstring);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   773
var i: LongInt;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   774
    f: PFSFile;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   775
    key, value, l, temp: shortstring;
13826
94d0d1ab7a0e Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   776
    color, tempColor: Longword;
94d0d1ab7a0e Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   777
    clanID, tempClanID: byte;
13591
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   778
begin
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   779
    if cOnlyStats then exit;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   780
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   781
    WriteLnToConsole('Loading default clan colors from: ' + s);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   782
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   783
    l:= '';
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   784
    if pfsExists(s) then
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   785
        begin
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   786
        f:= pfsOpenRead(s);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   787
        while (not pfsEOF(f)) and (l <> '[colors]') do
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   788
            pfsReadLn(f, l);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   789
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   790
        while (not pfsEOF(f)) and (l <> '') do
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   791
            begin
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   792
            pfsReadLn(f, l);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   793
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   794
            key:= '';
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   795
            i:= 1;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   796
            while (i <= length(l)) and (l[i] <> '=') do
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   797
                begin
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   798
                key:= key + l[i];
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   799
                inc(i)
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   800
                end;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   801
            temp:= copy(key, 1, 5);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   802
            if temp = 'color' then
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   803
                begin
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   804
                temp:= copy(key, 6, length(key) - 5);
13884
6b2c87490f0a drop the error checked StrToInt as non-critical - pas2c did not implement it.
nemo
parents: 13881
diff changeset
   805
                tempClanID:= StrToInt(temp);
6b2c87490f0a drop the error checked StrToInt as non-critical - pas2c did not implement it.
nemo
parents: 13881
diff changeset
   806
                clanID:= tempClanID
13591
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   807
                end
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   808
            else
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   809
                continue;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   810
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   811
            if i < length(l) then
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   812
                begin
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   813
                value:= copy(l, i + 1, length(l) - i);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   814
                if (length(value) = 2) and (value[1] = '\') then
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   815
                    value:= value[1] + ''
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   816
                else if (value[1] = '"') and (value[length(value)] = '"') then
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   817
                    value:= copy(value, 2, length(value) - 2);
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   818
                if value[1] <> '#' then
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   819
                    continue;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   820
                temp:= copy(value, 2, length(value) - 1);
14196
a1178e1b57a6 Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
Wuzzy <Wuzzy2@mail.ru>
parents: 13995
diff changeset
   821
                tempColor:= StrToInt('$'+temp);
a1178e1b57a6 Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
Wuzzy <Wuzzy2@mail.ru>
parents: 13995
diff changeset
   822
                color:= tempColor
13591
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   823
                end;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   824
13826
94d0d1ab7a0e Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   825
            if clanID <= cClanColors then
94d0d1ab7a0e Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   826
                ClanColorArray[clanID]:= color;
13591
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   827
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   828
            end;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   829
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   830
        pfsClose(f)
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   831
        end
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   832
        else
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   833
            WriteLnToConsole('Settings file not found');
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   834
end;
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   835
41e0446fb254 Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru>
parents: 13573
diff changeset
   836
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   837
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   838
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   839
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   840
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   841
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
11106
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   842
 
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   843
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   844
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   845
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   846
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   847
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   848
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   849
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   850
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   851
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);         // no depth buffer
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   852
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);         // no alpha channel
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   853
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);       // buffer should be 16
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   854
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // prefer hw rendering
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   855
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   856
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   857
procedure SetupOpenGL;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   858
begin
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   859
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_GetCurrentVideoDriver()) + ')');
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   860
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   861
    // TODO: this function creates an opengles1.1 context
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   862
    // un-comment below and add proper logic to support opengles2.0
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   863
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   864
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   865
    if SDLGLcontext = nil then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   866
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
   867
    if SDLCheck(SDLGLcontext <> nil, 'SDLGLcontext', true) then exit;
11413
55fc715435ea - Workaround for problems with SDL_GL_SetSwapInterval on iOS
antonc27 <antonc27@mail.ru>
parents: 11378
diff changeset
   868
    SDL_GL_SetSwapInterval(1);
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3394
diff changeset
   869
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   870
    RendererSetup();
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   871
11342
ed5a6478e710 merge default
sheepluva
parents: 11338 11317
diff changeset
   872
// gl2 init/matrix code was here, but removed
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   873
end;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   874
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   875
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   876
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   877
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   878
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   879
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
   880
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   881
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   882
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   883
        WriteToConsole(msgLoading + 'progress sprite: ');
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   884
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifColorKey);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   885
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   886
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   887
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   888
        LoadingText:= RenderStringTex(trmsg[sidLoading], $FFF39EE8, fntBig);
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   889
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   890
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   891
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   892
        SDL_FreeSurface(texsurf);
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   893
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   894
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   895
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   896
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   897
                GameLoading();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   898
        {$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   899
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   900
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru>
parents: 13494
diff changeset
   901
    if checkFails((ProgrTex <> nil) and (LoadingText <> nil), 'Error - Progress or Loading texture is nil!', true) then exit;
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
   902
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   903
    RenderClear();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   904
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   905
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   906
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   907
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   908
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   909
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   910
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   911
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   912
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
   913
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   914
    DrawTexture( -LoadingText^.w div 2, (cScreenHeight - LoadingText^.h) shr 1 - (squaresize div 2) - (LoadingText^.h div 2) - 8, LoadingText);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   915
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   916
    SwapBuffers;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   917
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   918
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   919
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   920
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   921
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   922
begin
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   923
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   924
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   925
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   926
            GameLoaded();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   927
    {$ENDIF}
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   928
    WriteLnToConsole('Freeing progress textures... ');
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   929
    FreeAndNilTexture(ProgrTex);
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   930
    FreeAndNilTexture(LoadingText);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   931
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   932
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   933
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   934
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   935
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   936
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   937
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   938
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   939
    wa, ha: LongInt;
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
   940
    tmpline, tmpline2, tmpline3, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   941
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   942
// make sure there is a caption as well as a sub caption - description is optional
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   943
if length(caption) = 0 then
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   944
    caption:= ansistring('???');
10229
5d38aaff5564 Fix typo leading to crashes
unc0rr
parents: 10139
diff changeset
   945
if length(subcaption) = 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   946
    subcaption:= ansistring(_S' ');
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   947
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   948
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   949
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   950
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   951
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   952
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   953
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   954
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   955
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   956
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   957
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   958
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   959
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   960
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   961
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   962
// get caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   963
TTF_SizeUTF8(Fontz[font].Handle, PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   964
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   965
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   966
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   967
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   968
// get sub caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   969
TTF_SizeUTF8(Fontz[font].Handle, PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   970
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   971
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   972
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   973
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   974
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   975
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   976
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   977
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   978
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   979
    tmpline:= tmpdesc;
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
   980
    EscapeCharA(tmpline, '|');
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   981
    SplitByCharA(tmpline, tmpdesc, '|');
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
   982
    UnEscapeCharA(tmpline, '|');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   983
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   984
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   985
        TTF_SizeUTF8(Fontz[font].Handle, PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   986
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   987
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   988
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   989
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   990
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   991
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   992
if length(extra) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   993
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   994
    // get extra label's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   995
    TTF_SizeUTF8(Fontz[font].Handle, PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   996
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   997
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   998
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   999
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1000
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1001
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1002
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1003
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1004
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1005
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
  1006
if checkFails(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true) then exit(nil);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1007
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1008
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1009
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1010
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1011
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1012
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1013
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1014
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1015
// render caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1016
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, PChar(caption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1017
// render sub caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1018
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, PChar(subcaption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1019
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1020
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1021
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1022
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1023
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1024
    tmpline:= tmpdesc;
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1025
    EscapeCharA(tmpline, '|');
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
  1026
    SplitByCharA(tmpline, tmpdesc, '|');
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1027
    UnEscapeCharA(tmpline, '|');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1028
    r2:= r;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1029
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1030
        begin
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1031
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1032
        // Render highlighted caption if there is a ':',
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1033
        // from the beginning of the line to (and including) the ':'.
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1034
        // With '::', the colons will be suppressed in the final text.
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1035
        EscapeCharA(tmpline, ':');
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1036
        tmpline2:= _S'';
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
  1037
        SplitByCharA(tmpline, tmpline2, ':');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
  1038
        if length(tmpline2) > 0 then
10128
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
  1039
            begin
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1040
            if (tmpline2[1] <> ':') then
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1041
                begin
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1042
                tmpline:= tmpline + ':';
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1043
                tmpline3:= tmpline + tmpline2;
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1044
                end
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1045
            else
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1046
                tmpline3:= tmpline + Copy(tmpline2, 2, Length(tmpline2)-1);
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1047
            UnEscapeCharA(tmpline3, ':');
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1048
            r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, PChar(tmpline3));
10128
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
  1049
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, PChar(tmpline));
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1050
            end
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1051
        else
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1052
            begin
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1053
            UnEscapeCharA(tmpline, ':');
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1054
            r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, PChar(tmpline));
13985
3183c4dc6e53 Allow to escape | and : character in engine translation files
Wuzzy <Wuzzy2@mail.ru>
parents: 13984
diff changeset
  1055
            end
13984
6938cab93016 Engine translation: With '::' can now suppress colons for highlighting
Wuzzy <Wuzzy2@mail.ru>
parents: 13966
diff changeset
  1056
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1057
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1058
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
  1059
if length(extra) > 0 then
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
  1060
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, PChar(extra));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1061
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1062
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
  1063
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1064
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1065
r.h:= 32;
13494
8935dcc0e130 Always use SDL_Map(A)RGB in SDL_FillRect for color
Wuzzy <Wuzzy2@mail.ru>
parents: 13489
diff changeset
  1066
SDL_FillRect(tmpsurf, @r, SDL_MapRGB(tmpsurf^.format, 0, 0, 0));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1067
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1068
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1069
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1070
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1071
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1072
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1073
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1074
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1075
    i: LongInt;
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1076
    ammoname: ansistring;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1077
    ammocap: ansistring;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1078
    ammodesc: ansistring;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1079
    extra: ansistring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1080
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1081
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1082
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1083
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1084
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1085
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1086
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1087
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1088
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1089
// free old texture
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
  1090
FreeAndNilTexture(WeaponTooltipTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1091
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1092
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1093
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1094
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1095
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1096
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1097
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1098
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1099
// default (no extra text)
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1100
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1101
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1102
13375
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1103
if (trluaammoe[Ammoz[atype].NameId] = true) then
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1104
    if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1105
        begin
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1106
        if (atype = amTardis) and (SuddenDeathActive) then
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1107
            extra:= trmsg[sidNotAvailableInSD]
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1108
        else
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1109
            extra:= trmsg[sidNotYetAvailable];
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1110
        extracolor:= LongInt($ffc77070);
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1111
        end
13458
8f746b6a477c Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13375
diff changeset
  1112
    else if ((((GameFlags and gfInfAttack) <> 0) and ((Ammoz[atype].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) or ((Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)) and (not (PlacingHogs and (atype = amTeleport))) then
13375
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1113
        // weapon or utility will not end your turn
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1114
        begin
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1115
        extra:= trmsg[sidNoEndTurn];
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1116
        extracolor:= LongInt($ff70c770);
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13348
diff changeset
  1117
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1118
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1119
if length(trluaammo[Ammoz[atype].NameId]) > 0  then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1120
    ammoname := trluaammo[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1121
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1122
    ammoname := trammo[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1123
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1124
if length(trluaammoc[Ammoz[atype].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1125
    ammocap := trluaammoc[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1126
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1127
    ammocap := trammoc[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1128
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1129
if length(trluaammod[Ammoz[atype].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1130
    ammodesc := trluaammod[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1131
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1132
    ammodesc := trammod[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1133
11946
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  1134
if length(trluaammoa[Ammoz[atype].NameId]) > 0 then
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  1135
    ammodesc := ammodesc + '|' + trluaammoa[Ammoz[atype].NameId];
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  1136
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1137
// render window and return the texture
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1138
WeaponTooltipTex:= RenderHelpWindow(ammoname, ammocap, ammodesc, extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1139
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1140
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1141
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1142
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1143
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1144
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1145
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1146
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1147
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1148
{$IFDEF USE_VIDEO_RECORDING}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1149
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1150
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1151
    // create hidden window
11358
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11342
diff changeset
  1152
    SDLwindow:= SDL_CreateWindow(PChar('hedgewars video rendering (SDL2 hidden window)'),
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1153
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1154
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1155
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
  1156
    if SDLCheck(SDLwindow <> nil, 'SDL_CreateWindow', true) then exit;
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1157
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1158
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1159
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1160
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1161
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1162
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1163
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1164
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
11338
7a7611adf715 drop support for SDL 1.2
sheepluva
parents: 9798
diff changeset
  1165
    x, y: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1166
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1167
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1168
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1169
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1170
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1171
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1172
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1173
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1174
    else cFullScreen:= s = '1';
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1175
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1176
    if cFullScreen then
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1177
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1178
        cScreenWidth:= cFullscreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1179
        cScreenHeight:= cFullscreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1180
        end
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1181
    else
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1182
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1183
        cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1184
        cScreenHeight:= cWindowedHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1185
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1186
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1187
    AddFileLog('Preparing to change video parameters...');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1188
    if SDLwindow = nil then
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1189
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1190
        // set window title
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1191
        WriteToConsole('Init SDL_image... ');
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
  1192
        if SDLCheck(IMG_Init(IMG_INIT_PNG) <> 0, 'IMG_Init', true) then exit;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1193
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1194
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1195
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1196
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1197
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1198
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1199
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1200
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1201
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1202
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1203
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1204
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1205
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1206
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1207
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1208
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1209
        SetScale(cDefaultZoomLevel);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1210
    {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1211
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1212
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1213
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1214
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1215
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1216
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1217
        AddFileLog('Freeing old primary surface...');
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1218
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1219
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1220
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1221
    // these attributes must be set up before creating the sdl window
14204
3c36a4e66c82 make engine windows checks work for 64bit builds
alfadur
parents: 14196
diff changeset
  1222
{$IFNDEF WINDOWS}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1223
(* On a large number of testers machines, SDL default to software rendering
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1224
   when opengl attributes were set. These attributes were "set" after
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1225
   CreateWindow in .15, which probably did nothing.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1226
   IMO we should rely on the gl_config defaults from SDL, and use
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1227
   SDL_GL_GetAttribute to possibly post warnings if any bad values are set.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1228
 *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1229
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1230
{$ENDIF}
11523
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1231
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1232
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1233
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1234
    y:= SDL_WINDOWPOS_CENTERED_MASK;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1235
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1236
    if SDLwindow = nil then
11523
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1237
        begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1238
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1239
        // SDL_WINDOW_RESIZABLE makes the window resizable and
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1240
        //  respond to rotation events on mobile devices
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1241
        flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1242
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1243
        {$IFDEF MOBILE}
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1244
        if isPhone() then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1245
            SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1246
        // no need for borders on mobile devices
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1247
        flags:= flags or SDL_WINDOW_BORDERLESS;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1248
        {$ENDIF}
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1249
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1250
        if cFullScreen then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1251
            flags:= flags or SDL_WINDOW_FULLSCREEN;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1252
11358
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11342
diff changeset
  1253
        SDLwindow:= SDL_CreateWindow(PChar('Hedgewars'), x, y, cScreenWidth, cScreenHeight, flags);
11523
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1254
        end
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1255
    // we're toggling
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1256
    else if Length(s) = 0 then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1257
        begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1258
        if cFullScreen then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1259
            begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1260
            SDL_SetWindowSize(SDLwindow, cScreenWidth, cScreenHeight);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1261
            SDL_SetWindowFullscreen(SDLwindow, SDL_WINDOW_FULLSCREEN);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1262
            end
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1263
        else
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1264
            begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1265
            SDL_SetWindowFullscreen(SDLwindow, 0);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1266
            SDL_SetWindowSize(SDLwindow, cScreenWidth, cScreenHeight);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1267
            SDL_SetWindowPosition(SDLwindow, x, y);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1268
            end;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1269
        updateViewLimits();
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1270
        end;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1271
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
  1272
    if SDLCheck(SDLwindow <> nil, 'SDL_CreateWindow', true) then exit;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1273
11378
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1274
    // load engine ico
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1275
    {$IFNDEF DARWIN}
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1276
    ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1277
    if ico <> nil then
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1278
        begin
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1279
        SDL_SetWindowIcon(SDLwindow, ico);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1280
        SDL_FreeSurface(ico);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1281
        end;
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1282
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1283
    SetupOpenGL();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1284
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1285
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1286
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1287
        // clean the window from any previous content
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1288
        RenderClear();
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1289
        if SuddenDeathDmg then
11900
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11827
diff changeset
  1290
            SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255)
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1291
        else if ((cReducedQuality and rqNoBackground) = 0) then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1292
            SetSkyColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1293
        else
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1294
            SetSkyColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1295
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1296
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1297
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1298
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1299
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1300
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1301
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1302
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1303
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1304
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1305
// for sdl1.2 we directly call SDL_WarpMouse()
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1306
// for sdl2 we provide a SDL_WarpMouse() which just calls this function
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1307
// this has the advantage of reducing 'uses' and 'ifdef' statements
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1308
// (SDLwindow is a private member of this module)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1309
procedure WarpMouse(x, y: Word); inline;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1310
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1311
    SDL_WarpMouseInWindow(SDLwindow, x, y);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1312
end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1313
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1314
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1315
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1316
    if GameType = gmtRecord then
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1317
        exit;
9684
8113075dc7cc Fix SDL_GL_SwapWindow, engine renders graphics now
unc0rr
parents: 9682
diff changeset
  1318
    SDL_GL_SwapWindow(SDLwindow);
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1319
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1320
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1321
procedure SetSkyColor(r, g, b: real);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1322
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1323
    RenderSetClearColor(r, g, b, 0.99)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1324
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1325
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1326
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1327
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1328
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1329
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1330
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1331
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1332
    cScaleFactor:= 2.0;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10262
diff changeset
  1333
    updateViewLimits();
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1334
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1335
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1336
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1337
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1338
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1339
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1340
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1341
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1342
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1343
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1344
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1345
        CountTexz[i] := nil;
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1346
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1347
    SDLGLcontext:= nil;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1348
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1349
    prevHat:= 'NoHat';
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1350
    tmpHatSurf:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1351
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1352
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1353
procedure freeModule;
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1354
var fi: THWFont;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1355
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1356
    StoreRelease(false);
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1357
    // make sure fonts are cleaned up
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1358
    for fi:= Low(THWFont) to High(THWFont) do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1359
        with Fontz[fi] do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1360
            begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1361
            if Handle <> nil then
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1362
                begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1363
                TTF_CloseFont(Handle);
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1364
                Handle:= nil;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1365
                end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1366
            end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1367
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1368
    TTF_Quit();
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1369
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1370
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1371
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1372
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1373
end.