author | koda |
Sun, 03 Oct 2010 00:23:05 +0200 | |
changeset 3923 | 694e6f6e0e30 |
parent 3917 | 4c243b1eac97 |
child 3926 | 668b71f31e51 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 08/04/2010. |
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*/ |
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#import <Foundation/Foundation.h> |
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#define MAX_HOGS 8 |
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#define CURRENT_AMMOSIZE 48 // also add a line in SingleWeaponViewController array |
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#define DOCUMENTS_FOLDER() [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] |
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#define SETTINGS_FILE() [DOCUMENTS_FOLDER() stringByAppendingString:@"/settings.plist"] |
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various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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#define DEBUG_FILE() [DOCUMENTS_FOLDER() stringByAppendingString:@"/hw-game.log"] |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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#define TEAMS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"] |
2ba6ac8a114b
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koda
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#define WEAPONS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"] |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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#define SCHEMES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"] |
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#define SAVES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Saves/"] |
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#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"] |
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#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"] |
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#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"] |
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#define BOTLEVELS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"] |
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#define BTN_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"] |
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#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"] |
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#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"] |
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#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"] |
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#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"] |
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#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"] |
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#define MISSIONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"] |
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server somewhat simplified and correct sporadic crasher
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#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory"); |
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#define MSG_DIDUNLOAD() DLog(@"unloaded"); |
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#define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1] |
12d17c6e8855
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koda
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3670
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#define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1] |
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fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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#define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1] |
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koda
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void createTeamNamed (NSString *nameWithoutExt); |
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void createWeaponNamed (NSString *nameWithoutExt, int type); |
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void createSchemeNamed (NSString *nameWithoutExt); |
3911
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koda
parents:
3891
diff
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void print_free_memory (); |
46d7a5cf8ac6
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koda
parents:
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void playSound (NSString *snd); |
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void popError (const char *title, const char *message); |
3911
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koda
parents:
3891
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BOOL rotationManager (UIInterfaceOrientation interfaceOrientation); |
3670
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BOOL isPhone (); |
3911
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koda
parents:
3891
diff
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NSInteger randomPort (); |
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3621
diff
changeset
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NSString *modelType (); |
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NSArray *getAvailableColors(void); |