hedgewars/uChat.pas
author smxx
Wed, 31 Mar 2010 11:59:32 +0000
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Engine: * Fixed cursor shown twice in some cases while weapon menu is shown
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uChat;
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interface
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procedure initModule;
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procedure freeModule;
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procedure AddChatString(s: shortstring);
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procedure DrawChat;
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procedure KeyPressChat(Key: Longword);
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var UserNick: shortstring;
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    showAll: boolean;
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implementation
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uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys, uTeams;
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const MaxStrIndex = 27;
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type TChatLine = record
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        Tex: PTexture;
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        Time: Longword;
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        Width: LongInt;
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        s: shortstring;
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        end;
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var Strs: array[0 .. MaxStrIndex] of TChatLine;
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    lastStr: LongWord;
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    visibleCount: LongWord;
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    InputStr: TChatLine;
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    InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
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const colors: array[#1..#4] of TSDL_Color = (
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    (r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White]
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    (r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple]
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    (r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime]
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    (r:$FF; g:$FF; b:$A0; unused:$FF)  // team message [Light Yellow]
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    );
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procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
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var strSurface, resSurface: PSDL_Surface;
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    w, h: LongInt;
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    color: TSDL_Color;
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    font: THWFont;
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begin
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if cl.Tex <> nil then
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    FreeTexture(cl.Tex);
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cl.s:= str;
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if isInput then
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begin
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    // [Light Blue]
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    color.r:= $00;
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    color.g:= $FF;
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    color.b:= $FF;
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    color.unused:= $FF;
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    str:= UserNick + '> ' + str + '_'
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end
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else
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begin
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    color:= colors[str[1]];
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    delete(str, 1, 1)
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end;
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font:= CheckCJKFont(str, fnt16);
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TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h);
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resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask);
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strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color);
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cl.Width:= w + 4;
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SDL_UpperBlit(strSurface, nil, resSurface, nil);
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SDL_FreeSurface(strSurface);
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cl.Time:= RealTicks + 12500;
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cl.Tex:= Surface2Tex(resSurface, false);
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SDL_FreeSurface(resSurface)
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end;
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procedure AddChatString(s: shortstring);
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begin
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lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
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SetLine(Strs[lastStr], s, false);
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inc(visibleCount)
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end;
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procedure DrawChat;
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var i, t, cnt: Longword;
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    r: TSDL_Rect;
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begin
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cnt:= 0;
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t:= 0;
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i:= lastStr;
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r.x:= 6 - cScreenWidth div 2;
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r.y:= (visibleCount - t) * 16 + 10;
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r.h:= 16;
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if (GameState = gsChat)
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    and (InputStr.Tex <> nil) then
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    begin
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    r.w:= InputStr.Width;
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    DrawFillRect(r);
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    Tint(0, 0, 0, 0.5);
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    DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex);
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    Tint(1, 1, 1, 1);
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    DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex);
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    end;
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dec(r.y, 16);
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while
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    (
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            ((t < 7) and (Strs[i].Time > RealTicks))
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        or
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            ((t < MaxStrIndex) and showAll)
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    )
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    and
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        (Strs[i].Tex <> nil) do
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    begin
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    r.w:= Strs[i].Width;
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    DrawFillRect(r);
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    Tint(0, 0, 0, 0.5);
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    DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex);
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    Tint(1, 1, 1, 1);
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    DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex);
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    dec(r.y, 16);
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    if i = 0 then i:= MaxStrIndex else dec(i);
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    inc(cnt);
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    inc(t)
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    end;
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visibleCount:= cnt;
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end;
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procedure AcceptChatString(s: shortstring);
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var i: TWave;
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begin
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// "Make hedgehog say something"
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if (s[1] = '"') and (s[Length(s)] = '"') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        ParseCommand('/hogsay '#1 + copy(s, 2, Length(s)-2), true);
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    exit
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    end;
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// 'Make hedgehog think something'
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if (s[1] = '''') and (s[Length(s)] = '''') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        ParseCommand('/hogsay '#2 + copy(s, 2, Length(s)-2), true);
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    exit
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    end;
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// -Make hedgehog yell something-
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if (s[1] = '-') and (s[Length(s)] = '-') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        ParseCommand('/hogsay '#3 + copy(s, 2, Length(s)-2), true);
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    exit
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    end;
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// These 3 are same as above, only are to make the hedgehog say it on next attack
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if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        ParseCommand('/hogsay '#4 + copy(s, 6, Length(s)-5), true);
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    exit
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    end;
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if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        ParseCommand('/hogsay '#5 + copy(s, 6, Length(s)-5), true);
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    exit
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    end;
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if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        ParseCommand('/hogsay '#6 + copy(s, 6, Length(s)-5), true);
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    exit
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    end;
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if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then
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    begin
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    ParseCommand(s, true);
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    exit
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    end;
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if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then
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    begin
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    if CurrentTeam^.ExtDriven then exit;
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    for i:= Low(TWave) to High(TWave) do
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        if (s = Wavez[i].cmd) then
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            begin
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            ParseCommand('/taunt ' + char(i), true);
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            exit
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            end;
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    if (s = '/newgrave') then
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        begin
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        ParseCommand('/newgrave', true);
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        exit
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        end;
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    end
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    else
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        ParseCommand('/say ' + s, true);
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end;
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procedure KeyPressChat(Key: Longword);
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const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
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var i, btw: integer;
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    utf8: shortstring;
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begin
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if Key <> 0 then
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    case Key of
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        {Backspace}
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        8, 127: if Length(InputStr.s) > 0 then
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                begin
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                InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
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                SetLine(InputStr, InputStr.s, true)
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                end;
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        {Esc}
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        27: SetLine(InputStr, '', true);
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        {Return}
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        3, 13, 271: begin
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            if Length(InputStr.s) > 0 then
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                begin
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                AcceptChatString(InputStr.s);
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                SetLine(InputStr, '', false)
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   266
                end;
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            FreezeEnterKey;
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            GameState:= gsGame
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            end;
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    else
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    if (Key < $80) then btw:= 1
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    else if (Key < $800) then btw:= 2
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    else if (Key < $10000) then btw:= 3
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   274
    else btw:= 4;
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    utf8:= '';
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   277
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   278
    for i:= btw downto 2 do
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        begin
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        utf8:= char((Key or $80) and $BF) + utf8;
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   281
        Key:= Key shr 6
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        end;
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   283
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    utf8:= char(Key or firstByteMark[btw]) + utf8;
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   285
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   286
    if byte(InputStr.s[0]) + btw > 240 then exit;
1485
51c11e77408a Fix chat bugs leading to serialized data corruption
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   287
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   288
    InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
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    SetLine(InputStr, InputStr.s + utf8, true)
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   290
    end
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   291
end;
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   292
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   293
procedure initModule;
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b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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begin
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    lastStr:= 0;
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   296
    visibleCount:= 0;
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   297
    UserNick:= '';
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   298
    showAll:= false;
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   299
end;
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   300
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   301
procedure freeModule;
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b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   302
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   303
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   304
end;
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42c5cc87cbd1 Preparing to have gsChat gamestate
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b41af014d85e Stub for chat implementation
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end.